Created
March 26, 2014 08:24
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SingletonMonoBehaviour
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| using UnityEngine; | |
| using System.Collections; | |
| public class SingletonMonoBehaviour<T> : MonoBehaviour where T : MonoBehaviour | |
| { | |
| private static T instance; | |
| public static T Instance { | |
| get { | |
| if (instance == null) { | |
| instance = (T)FindObjectOfType (typeof(T)); | |
| if (instance == null) { | |
| instance = new GameObject(typeof(T).ToString()).AddComponent<T>(); | |
| } | |
| } | |
| return instance; | |
| } | |
| } | |
| protected bool CheckInstance () | |
| { | |
| if (this == Instance) { | |
| return true; | |
| } | |
| Destroy (this); | |
| return false; | |
| } | |
| } |
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