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@ryosan-470
Created January 31, 2014 00:01
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モールス符号を画面に表示
// モールス符号と画面の対応
#include <Matrix.h>
#include <Sprite.h>
// DIN, CLK, LOAD の各ピン番号
Matrix mtx = Matrix(10, 12, 11);
// モールス信号
int To = 120;
int Tu = To * 3;
int low = 1500;
// デジタル13番ピンにスピーカー接続
int SPEAKER = 13;
// スイッチ
int To_SWH = 6;
int Tu_SWH = 5;
int C_SWH = 2;
int to_now;
int tu_now;
int c_now;
int to_last;
int tu_last;
int c_last;
long lastDebounceTime = 0;
long debounceDelay = 50;
int morse[] = {0,0,0,0};
int count = 0;
Sprite a = Sprite
(8,8,
B00111100,
B01111110,
B11000011,
B11000011,
B11111111,
B11111111,
B11000011,
B11000011);
Sprite b = Sprite
(8,8,
B11111110,
B11000011,
B11000011,
B11111110,
B11111110,
B11000011,
B11000011,
B11111110);
Sprite c = Sprite
(8,8,
B01111110,
B11100011,
B11000011,
B11000000,
B11000000,
B11000011,
B11100011,
B01111110);
Sprite d = Sprite
(8,8,
B11111110,
B11000111,
B11000011,
B11000011,
B11000011,
B11000011,
B11000111,
B11111110);
Sprite e = Sprite
(8,8,
B11111111,
B11000000,
B11000000,
B11111100,
B11111100,
B11000000,
B11000000,
B11111111);
Sprite f = Sprite
(8,8,
B11111111,
B11000000,
B11000000,
B11111100,
B11000000,
B11000000,
B11000000,
B11000000);
Sprite g = Sprite
(8,8,
B01111110,
B11100111,
B11000011,
B11000000,
B11000000,
B11000111,
B11000011,
B01111111);
Sprite h = Sprite
(8,8,
B11000011,
B11000011,
B11000011,
B11111111,
B11111111,
B11000011,
B11000011,
B11000011);
Sprite i = Sprite
(8,8,
B00111100,
B00011000,
B00011000,
B00011000,
B00011000,
B00011000,
B00011000,
B00111100);
Sprite j = Sprite
(8,8,
B00000011,
B00000011,
B00000011,
B00000011,
B00000011,
B11000011,
B11100111,
B01111110);
Sprite k = Sprite
(8,8,
B11000111,
B11001110,
B11011100,
B11111000,
B11111000,
B11011100,
B11001110,
B11000111);
Sprite l = Sprite
(8,8,
B11000000,
B11000000,
B11000000,
B11000000,
B11000000,
B11000000,
B11111111,
B11111111);
Sprite m = Sprite
(8,8,
B11000011,
B11100111,
B11111111,
B11111111,
B11011011,
B11011011,
B11000011,
B11000011);
Sprite n = Sprite
(8,8,
B11000011,
B11100011,
B11110011,
B11111011,
B11011111,
B11001111,
B11000111,
B11000011);
Sprite o = Sprite
(8,8,
B01111110,
B11100111,
B11000011,
B11000011,
B11000011,
B11000011,
B11100111,
B01111110);
Sprite p = Sprite
(8,8,
B11111110,
B11000011,
B11000011,
B11111110,
B11111100,
B11000000,
B11000000,
B11000000);
Sprite q = Sprite
(8,8,
B01111110,
B11100111,
B11000011,
B11000011,
B11001011,
B11011111,
B11101111,
B01111111);
Sprite r = Sprite
(8,8,
B11111110,
B11000011,
B11000011,
B11111110,
B11111100,
B11001110,
B11000111,
B11000011);
Sprite s = Sprite
(8,8,
B01111110,
B11100011,
B11100000,
B01111100,
B00111110,
B00000111,
B11000111,
B01111110);
Sprite t = Sprite
(8,8,
B11111111,
B11111111,
B00011000,
B00011000,
B00011000,
B00011000,
B00011000,
B00011000);
Sprite u = Sprite
(8,8,
B11000011,
B11000011,
B11000011,
B11000011,
B11000011,
B11000011,
B11100111,
B01111110);
Sprite v = Sprite
(8,8,
B10000001,
B11000011,
B11000011,
B11100111,
B11100111,
B01100110,
B00111100,
B00011000);
Sprite w = Sprite
(8,8,
B10000001,
B10000001,
B11011011,
B11011011,
B11111111,
B11111111,
B11100111,
B01000010);
Sprite x = Sprite
(8,8,
B11000011,
B11000011,
B11100111,
B01111110,
B00111100,
B11100111,
B11000011,
B11000011);
Sprite y = Sprite
(8,8,
B11000011,
B11000011,
B11100111,
B01111110,
B00111100,
B00011000,
B00011000,
B00011000);
Sprite z = Sprite
(8,8,
B11111111,
B00000011,
B00001100,
B00011000,
B00110000,
B01100000,
B11000000,
B11111111);
void sound(int tone_delay){
digitalWrite(SPEAKER, HIGH);
delayMicroseconds(tone_delay);
digitalWrite(SPEAKER, LOW);
delayMicroseconds(tone_delay);
}
void play(int tone, int length){
unsigned long tone_end_time;
tone_end_time = millis() + length;
while(millis() < tone_end_time){
sound(tone);
}
}
void setup(){
// LEDマトリックスをすべて消灯
mtx.clear();
pinMode(SPEAKER, OUTPUT);
pinMode(To_SWH, INPUT_PULLUP);
pinMode(Tu_SWH, INPUT_PULLUP);
pinMode(C_SWH, INPUT_PULLUP);
}
void loop(){
/************************************/
// 入力系処理
/************************************/
// ト スイッチ処理
to_now = digitalRead(To_SWH);
if(to_last == LOW && to_now == HIGH){
int now = millis();
if ((now - lastDebounceTime) > debounceDelay) {
morse[count] = 1;
count++;
play(low, To);
}
lastDebounceTime = now;
}
to_last = to_now;
// ツー スイッチ処理
tu_now = digitalRead(Tu_SWH);
if(tu_last == LOW && tu_now == HIGH){
int now = millis();
if ((now - lastDebounceTime) > debounceDelay) {
morse[count] = 2;
count++;
play(low, Tu);
}
lastDebounceTime = now;
}
tu_last = tu_now;
// 確定 スイッチ処理
c_now = digitalRead(C_SWH);
if(c_last == LOW && c_now == HIGH){
int now = millis();
if ((now - lastDebounceTime) > debounceDelay) {
if(morse[0] == 1 && morse[1] == 2 && morse[2] == 0 && morse[3] == 0)
run(1);//A
if(morse[0] == 2 && morse[1] == 1 && morse[2] == 1 && morse[3] == 1)
run(2);//B
if(morse[0] == 2 && morse[1] == 1 && morse[2] == 2 && morse[3] == 1)
run(3);//C
if(morse[0] == 2 && morse[1] == 1 && morse[2] == 1 && morse[3] == 0)
run(4);//D
if(morse[0] == 1 && morse[1] == 0 && morse[2] == 0 && morse[3] == 0)
run(5);//E
if(morse[0] == 1 && morse[1] == 1 && morse[2] == 2 && morse[3] == 1)
run(6);//F
if(morse[0] == 2 && morse[1] == 2 && morse[2] == 1 && morse[3] == 0)
run(7);//G
if(morse[0] == 1 && morse[1] == 1 && morse[2] == 1 && morse[3] == 1)
run(8);//H
if(morse[0] == 1 && morse[1] == 1 && morse[2] == 0 && morse[3] == 0)
run(9);//I
if(morse[0] == 1 && morse[1] == 2 && morse[2] == 2 && morse[3] == 2)
run(10);//J
if(morse[0] == 2 && morse[1] == 1 && morse[2] == 2 && morse[3] == 0)
run(11);//K
if(morse[0] == 1 && morse[1] == 2 && morse[2] == 1 && morse[3] == 1)
run(12);//L
if(morse[0] == 2 && morse[1] == 2 && morse[2] == 0 && morse[3] == 0)
run(13);//M
if(morse[0] == 2 && morse[1] == 1 && morse[2] == 0 && morse[3] == 0)
run(14);//N
if(morse[0] == 2 && morse[1] == 2 && morse[2] == 2 && morse[3] == 0)
run(15);//O
if(morse[0] == 1 && morse[1] == 2 && morse[2] == 2 && morse[3] == 1)
run(16);//P
if(morse[0] == 2 && morse[1] == 2 && morse[2] == 1 && morse[3] == 2)
run(17);//Q
if(morse[0] == 1 && morse[1] == 2 && morse[2] == 1 && morse[3] == 0)
run(18);//R
if(morse[0] == 1 && morse[1] == 1 && morse[2] == 1 && morse[3] == 0)
run(19);//S
if(morse[0] == 2 && morse[1] == 0 && morse[2] == 0 && morse[3] == 0)
run(20);//T
if(morse[0] == 1 && morse[1] == 1 && morse[2] == 2 && morse[3] == 0)
run(21);//U
if(morse[0] == 1 && morse[1] == 1 && morse[2] == 1 && morse[3] == 2)
run(22);//V
if(morse[0] == 1 && morse[1] == 2 && morse[2] == 2 && morse[3] == 0)
run(23);//W
if(morse[0] == 2 && morse[1] == 1 && morse[2] == 1 && morse[3] == 2)
run(24);//X
if(morse[0] == 2 && morse[1] == 1 && morse[2] == 2 && morse[3] == 2)
run(25);//Y
if(morse[0] == 2 && morse[1] == 2 && morse[2] == 1 && morse[3] == 1)
run(26);//Z
morse[0] = 0;
morse[1] = 0;
morse[2] = 0;
morse[3] = 0;
count = 0;
}
lastDebounceTime = now;
}
c_last = c_now;
}
void run(int letter){
switch (letter){
case 1:
mtx.write(0,0,a);
break;
case 2:
mtx.write(0,0,b);
break;
case 3:
mtx.write(0,0,c);
break;
case 4:
mtx.write(0,0,d);
break;
case 5:
mtx.write(0,0,e);
break;
case 6:
mtx.write(0,0,f);
break;
case 7:
mtx.write(0,0,g);
break;
case 8:
mtx.write(0,0,h);
break;
case 9:
mtx.write(0,0,i);
break;
case 10:
mtx.write(0,0,j);
break;
case 11:
mtx.write(0,0,k);
break;
case 12:
mtx.write(0,0,l);
break;
case 13:
mtx.write(0,0,m);
break;
case 14:
mtx.write(0,0,n);
break;
case 15:
mtx.write(0,0,o);
break;
case 16:
mtx.write(0,0,p);
break;
case 17:
mtx.write(0,0,q);
break;
case 18:
mtx.write(0,0,r);
break;
case 19:
mtx.write(0,0,s);
break;
case 20:
mtx.write(0,0,t);
break;
case 21:
mtx.write(0,0,u);
break;
case 22:
mtx.write(0,0,v);
break;
case 23:
mtx.write(0,0,w);
break;
case 24:
mtx.write(0,0,x);
break;
case 25:
mtx.write(0,0,y);
break;
case 26:
mtx.write(0,0,z);
break;
default:
mtx.clear();
}
delay(1400);
mtx.clear();
}
@ryosan-470
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情報科学基礎実験 第4章 自由課題

あのモールス信号を打つとLEDマトリックスにアルファベットを吐き出すゴミソースコードです

回路図について

Imagine the Future

ライセンス

Public Domain

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