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@s2kw
Created January 8, 2017 13:48
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ScriptableObjectが保存されない問題回避用。
public class AssetSave : Editor
{
[MenuItem("File/Save Assets %&s")]
public static void SaveAssets()
{
var selectedObjects = UnityEditor.Selection.objects;
for (var i = 0; i < selectedObjects.Length; i++ )
{
var any = selectedObjects[i];
EditorUtility.SetDirty(any);
}
AssetDatabase.SaveAssets();
}
}
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