Skip to content

Instantly share code, notes, and snippets.

@sadisasha
Forked from phatblat/gist:0dd175b406cf2f3fbfc9
Created October 30, 2015 07:24
Show Gist options
  • Save sadisasha/977f863b016acb0e2dda to your computer and use it in GitHub Desktop.
Save sadisasha/977f863b016acb0e2dda to your computer and use it in GitHub Desktop.
xcodebuild -exportOptionsPlist available keys (Xcode 7b6)
Available keys for -exportOptionsPlist:
compileBitcode : Bool
For non-App Store exports, should Xcode re-compile the app from bitcode? Defaults to YES.
embedOnDemandResourcesAssetPacksInBundle : Bool
For non-App Store exports, if the app uses On Demand Resources and this is YES, asset packs are embedded in the app bundle so that the app can be tested without a server to host asset packs. Defaults to YES unless onDemandResourcesAssetPacksBaseURL is specified.
iCloudContainerEnvironment
For non-App Store exports, if the app is using CloudKit, this configures the "com.apple.developer.icloud-container-environment" entitlement. Available options: Development and Production. Defaults to Development.
iTunesConnectAccountUsername : String
The iTunes Connect account used for App Store communication.
manifest : Dictionary
For non-App Store exports, users can download your app over the web by opening your distribution manifest file in a web browser. To generate a distribution manifest, the value of this key should be a dictionary with three sub-keys: appURL, displayImageURL, fullSizeImageURL. The additional sub-key assetPackManifestURL is required when using on demand resources.
method : String
Describes how Xcode should export the archive. Available options: app-store, ad-hoc, package, enterprise, development, and developer-id. The list of options varies based on the type of archive. Defaults to development.
onDemandResourcesAssetPacksBaseURL : String
For non-App Store exports, if the app uses On Demand Resources and embedOnDemandResourcesAssetPacksInBundle isn't YES, this should be a base URL specifying where asset packs are going to be hosted. This configures the app to download asset packs from the specified URL.
teamID : String
The Developer Portal team to use for this export. Defaults to the team used to build the archive.
thinning : String
For non-App Store exports, should Xcode thin the package for one or more device variants? Available options: <none> (Xcode produces a non-thinned universal app), <thin-for-all-variants> (Xcode produces a universal app and all available thinned variants), or a model identifier for a specific device (e.g. "iPhone7,1"). Defaults to <none>.
uploadBitcode : Bool
For App Store exports, should the package include bitcode? Defaults to YES.
uploadSymbols : Bool
For App Store exports, should the package include symbols? Defaults to YES.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment