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@jedi4ever
jedi4ever / upload-to-appstore.sh
Created August 18, 2014 12:13
Command upload App/Ipa to the iTunes Connect App Store
#!/bin/bash
set -ex
# This scripts allows you to upload a binary to the iTunes Connect Store and do it for a specific app_id
# Because when you have multiple apps in status for download, xcodebuild upload will complain that multiple apps are in wait status
# Requires application loader to be installed
# See https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/SubmittingTheApp.html
# Itunes Connect username & password
USER=bla
@sadisasha
sadisasha / gist:977f863b016acb0e2dda
Created October 30, 2015 07:24 — forked from phatblat/gist:0dd175b406cf2f3fbfc9
xcodebuild -exportOptionsPlist available keys (Xcode 7b6)
Available keys for -exportOptionsPlist:
compileBitcode : Bool
For non-App Store exports, should Xcode re-compile the app from bitcode? Defaults to YES.
embedOnDemandResourcesAssetPacksInBundle : Bool
For non-App Store exports, if the app uses On Demand Resources and this is YES, asset packs are embedded in the app bundle so that the app can be tested without a server to host asset packs. Defaults to YES unless onDemandResourcesAssetPacksBaseURL is specified.