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import { useState, useEffect, useCallback, useRef } from 'react'; | |
function useIsTextOverflow(value) { | |
const [isOverflow, setIsOverflow] = useState(false); | |
const [elementRef, setElementRef] = useState(null); | |
const [elementSize, setElementSize] = useState(0); | |
const observerRef = useRef(null); | |
const refCallback = useCallback(node => { | |
if (node) { |
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function useStateWithCallback(initialValue) { | |
const [state, setState] = useState(initialValue); | |
// we need to track down last changes to support synchronous updates | |
// e.g, addEventListener handlers | |
const lastStateRef = useRef(initialValue); | |
// we need this flag for 2 reasons: | |
// 1. To prevent the call on mount (first useEffect call) | |
// 2. To force the effect to run when the state wasn't really updated |
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Player.prototype.setScore = function(newScore){ | |
this.score = newScore; | |
} |
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player1.setScore(1000); | |
player2.setScore(2000); |
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function createPlayer(userName, score) { | |
const newPlayer = { | |
userName, | |
score, | |
setScore(newScore) { | |
newPlayer.score = newScore; | |
} | |
} | |
return newPlayer; | |
} |
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function Player(userName, score) { | |
this.userName = userName; | |
this.score = score; | |
} | |
Player.prototype.setScore = function(newScore) { | |
this.score = newScore; | |
} | |
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const player1 = Object.create(null) | |
player1.userName = 'sag1v'; | |
player1['score'] = 700; | |
player1.setScore = function(newScore) { | |
player1.score = newScore; | |
} |
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Player.call(this, userName, score) |
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double.toString() |
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{ | |
userName: 'sag1v', | |
score: 700, | |
setScore: ƒ | |
} | |
{ | |
userName: 'sarah', | |
score: 900, | |
setScore: ƒ |
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