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function PaidPlayer(userName, score, balance) { | |
this.balance = balance; | |
/* we are calling "Player" without the "new" operator | |
but we use the "call" method, | |
which allows us to explicitly pass a ref for "this". | |
Now the "Player" function will mutate "this" | |
and will populate it with the relevant properties */ | |
Player.call(this, userName, score); | |
} |
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function double(num) { | |
return num * 2; | |
} | |
double.someProp = 'Hi there!'; | |
double(5); // 10 | |
double.someProp // Hi there! | |
double.prototype // {} |
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player1 { | |
userName: "sag1v", | |
score: 700, | |
__proto__: playerFunctions { | |
setScore: ƒ | |
} | |
} | |
paidPlayer { | |
userName: "sarah", |
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const playerFunctions = { | |
setScore(newScore) { | |
this.score = newScore; | |
} | |
} | |
function createPlayer(userName, score) { | |
const newPlayer = Object.create(playerFunctions); | |
newPlayer.userName = userName; | |
newPlayer.score = score; |
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Player { | |
userName: "sag1v", | |
score: 700, | |
__proto__: Player.prototype { | |
setScore: ƒ | |
} | |
} | |
PaidPlayer { | |
userName: "sarah", |
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Player { | |
userName: "sag1v", | |
score: 700, | |
__proto__: Player.prototype | |
} | |
Player { | |
userName: "sarah", | |
score: 900, | |
__proto__: Player.prototype |
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// link PaidPlayer.prototype object to Player.prototype object | |
Object.setPrototypeOf(PaidPlayer.prototype, Player.prototype); |
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function double(num){ | |
return num * 2; | |
} | |
double.toString() // where is this method coming from? | |
Function.prototype // {toString: f, call: f, bind: f} | |
double.hasOwnProperty('name') // where is this method coming from? |
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function createPlayer(userName, score) { | |
const newPlayer = { | |
userName, | |
score, | |
setScore(newScore) { | |
newPlayer.score = newScore; | |
} | |
} | |
return newPlayer; | |
} |
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class PaidPlayer extends Player { | |
constructor(userName, score, balance) { | |
// "this" is uninitialized yet... | |
// super refers to Player in this case | |
super(userName, score); | |
// under the hood super is implemented with Reflect.construct | |
// this = Reflect.construct(Player, [userName, score], PaidPlayer); | |
this.balance = balance; | |
} |