-
Kinesis Freestyle (Terrible key switches. Mushy and un-lovable)
-
Kinesis Freestyle Edge (Traditional layout with too many keys, mech switches, proably too big to be tented easily/properly)
-
Matias Ergo Pro (Looks pretty great. Have not tried.)
-
ErgoDox Kit (Currently, my everyday keyboard. Can buy pre-assembled on eBay.)
-
ErgoDox EZ (Prolly the best option for most people.)
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME! | |
// However, if you want to author shaders in shading language you can use this teamplate as a base. | |
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader. | |
// This shader works with URP 7.1.x and above | |
Shader "Universal Render Pipeline/Custom/Physically Based Example" | |
{ | |
Properties | |
{ | |
// Specular vs Metallic workflow | |
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Name" { | |
Properties { | |
_Name ("display name", Range (min, max)) = number | |
_Name ("display name", Float) = number | |
_Name ("display name", Int) = number | |
_Name ("display name", Color) = (number,number,number,number) | |
_Name ("display name", Vector) = (number,number,number,number) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Pytorch implementation of Hungarian Algorithm | |
# Inspired from here : https://python.plainenglish.io/hungarian-algorithm-introduction-python-implementation-93e7c0890e15 | |
# Despite my effort to parallelize the code, there is still some sequential workflows in this code | |
from typing import Tuple | |
import torch | |
from torch import Tensor | |
device = torch.device('cuda') if torch.cuda.is_available() else torch.device('cpu') |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.IO; | |
using System.Threading; | |
using System.Threading.Tasks; | |
using Newtonsoft.Json; // https://docs.unity3d.com/Packages/com.unity.nuget.newtonsoft-json@2.0/manual/index.html | |
using UnityEngine; | |
public static class FileUtils | |
{ | |
public static string RootDirectory | |
{ |