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@cojo
cojo / ReplacementBuildPostprocessor.cs
Created January 15, 2016 00:20
Unity 5.3 PostprocessBuildPlayer Trigger Replacement
using System;
using System.IO;
using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
@keijiro
keijiro / PbxModifier.cs
Created July 2, 2015 03:08
(Unity Xcode Manipulation API) An example which modifies compiler flags for a given source file.
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
using System.IO;
public class PbxModifier
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
@marukun318
marukun318 / Build.cs
Created March 6, 2015 07:02
Unity5で選択したファイルにアセットバンドルの名前を自動で付ける
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.IO;
public class BuildScript
{
const string kAssetBundlesOutputPath = "AssetBundles";
// アセットバンドル化するフォルダの設置場所
@keijiro
keijiro / ScreenRecorder.cs
Last active January 26, 2022 05:01
Screen recording utility.
using UnityEngine;
using System.Collections;
public class ScreenRecorder : MonoBehaviour
{
public int framerate = 30;
public int superSize;
public bool autoRecord;
int frameCount;