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import unreal | |
##### | |
# For Texture2D, Material and TextureCube | |
# BEFORE - 72.8 GB | |
# AFTER - 49.0 GB, deleted 6869 duplicate files | |
# 22GB savings of data in /Game/Content | |
# | |
# Regarding MaterialFunctions, there are over 3200 of them, unfortunately the editor crashes when | |
# processing these, and the crash results in your character no longer having a material |
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using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.Linq; | |
namespace Utility | |
{ | |
/// <summary> | |
/// public domain zlib decode | |
/// original: v0.2 Sean Barrett 2006-11-18 |
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My first examples with [***knitr***](http://yihui.name/knitr/) | |
----------------------------------------- | |
Let's include some simple R code: | |
```{r} | |
1+2 | |
``` | |
That worked. | |
Let's include a plot: | |
```{r fig.width=4, fig.height=4} |