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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class StartScene : MonoBehaviour
{
public Animator StartScreen;
AudioSource audioSource;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
public class Raq_opponent : MonoBehaviour
{
public float speed;
public float turnSpeed;
public Animator anim;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
using UnityEngine.EventSystems;
public class Raq_player : MonoBehaviour
{
// MonoBehaviorのクラスを継承しているため、publicの変数はInspectorに表示され動的に変えることができる。
// [HideInspector]で、外部クラスから値を参照するpublicの変数をInspectorに表示させないことができる
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine;
public class Raq_GameManager : MonoBehaviour
{
public Transform rubberball;
public Transform raq_player;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventManager : MonoBehaviour
{
private static EventManager instance;
public delegate void HitEventHandler(Vector3 direction);
public static event HitEventHandler OnRaqplayerHit;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
public class RubberBall : MonoBehaviour
{
[SerializeField]