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@satomi-i-k
Created October 2, 2023 07:01
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class StartScene : MonoBehaviour
{
public Animator StartScreen;
AudioSource audioSource;
// Start is called before the first frame update
void Start()
{
audioSource = GetComponent<AudioSource>();
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
StartScreen.SetTrigger("Hide");
SceneManager.LoadScene("Single_RacquetBall");
}
}
}
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