Created
June 21, 2020 16:17
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# Notifies players with the 'bountyhunters.update-notify' perm | |
# node when they join the server if a new update is available | |
# for download. Requires a server reload when changed. | |
update-notify: true | |
# Use a MySQL database for bounty and player data. | |
# Make sure you manually create the specified database. | |
# Requires a server reload. | |
my-sql: | |
enabled: false | |
host: 127.0.0.1 | |
port: 3306 | |
database: database_name | |
extra-args: '' | |
username: username | |
password: password | |
# Enable/disable plugin logging; | |
# requires a server reload when changed. | |
logging: | |
bounty-claim: true | |
bounty-expire: true | |
level-up: false | |
# When enabled, drops some purely cosmetic | |
# items whenever someone's bounty is claimed. | |
# Looks cool with CHEST, GOLD_NUGGET, REDSTONE... | |
bounty-effect: | |
enabled: true | |
material: GOLD_NUGGET | |
# Time players have to wait to do /bounty twice. | |
# In seconds. | |
bounty-set-restriction: 120 | |
# When toggled on, claiming a bounty or killing a | |
# player illegaly will not longer display a death message. | |
disable-death-message: | |
auto-bounty: false | |
bounty-claim: false | |
# Automatically remove bounties if they have been inactive for a long time. | |
# Time is the amount of time in hours before a bounty is considered | |
# inactive if it is not updated (either claimed or someone increases it). | |
# 720 hours = 30 days, 360 hours = 15 days are good values | |
# | |
# Bounties are checked every 2min. In order to reduce | |
# chat spam, only 1 bounty can be removed every 5min. | |
# Changing this option requires a reload. | |
inactive-bounty-removal: | |
enabled: true | |
time: 720 | |
# Setting any parameter to 'true' means a new restriction applies. | |
# Make sure you restart your server when changing one of these options. | |
claim-restrictions: | |
# Players may not claim their own bounties. | |
own-bounties: true | |
# Players may not kill their friends to claim bounties. Supports: | |
# - BungeeFriends | |
# - PartyAndFriends | |
friends: false | |
# Players cannot claim bounties on players who | |
# have close bed spawn points (most likely friends). | |
bed-spawn-point: | |
enabled: false | |
# Blocks threshold | |
radius: 100 | |
# Players may not kill members of the same town to claim bounties. | |
# Supports Towny. | |
town-members: false | |
# Players may ONLY claim bounties if | |
# they are tracking the bounty target. | |
targets-only: false | |
# Commands sent by the console when a player claims a bounty. | |
# {target} returns the target's name and {player} the claimer's | |
# name. Commands support PlaceholderAPI placeholders. | |
bounty-commands: | |
# When a player claims a bounty. | |
claim: [] | |
# - '/give {player} minecraft:diamond 10' | |
# - '/tell {target} Someone claimed your bounty.' | |
# When a bounty is placed. {reward} | |
place: | |
player: [] | |
console: [] | |
# When a player kills another player illegaly. | |
auto-bounty: [] | |
# When a bounty is increased by {amount} | |
increase: | |
player: [] | |
console: [] | |
# When a player kills another player illegaly. | |
auto-bounty: [] | |
# When enabled, it will automaticaly place a bounty onto any | |
# player who kills a player with no bounty on him (illegal kill). | |
auto-bounty: | |
enabled: true | |
# Bounty reward | |
reward: 200 | |
# Chance of applying | |
chance: 95 | |
# If the auto bounty should keep increasing a bounty if it's already set | |
increment: true | |
# Displays a different login message when a player | |
# logs on with a bounty. Requires /reload when changed. | |
target-login-message: | |
format: '&e{player} joined the game with a &6${bounty}&e bounty!' | |
enabled: true | |
# When enabled, players have to bring the target's head back to the | |
# bounty creator and right click him in order to claim the bounty. | |
# Make sure you both disable 'drop-head.killer' and 'drop-head.creator' | |
# Reload your server when changing this option. | |
head-hunting: | |
enabled: false | |
# Drops the player head when claming a bounty | |
# or give the head to the bounty creator. | |
drop-head: | |
# Drops the head on the ground. | |
killer: | |
enabled: false | |
chance: 100 | |
# Give the head to the bounty creator or | |
# saves it in the bounty head GUI that | |
# can be opened using /redeembountyheads | |
creator: | |
enabled: false | |
chance: 100 | |
# Player tracking lets player use a tracking compass to hunt | |
# down their bounty target. On the one hand, it gives an | |
# advantage to the hunters because they can find the player, but | |
# it also lets the target know how many players are tracking him. | |
player-tracking: | |
enabled: true | |
# Permission needed to track a | |
# player and to buy the compass. | |
permission: '' | |
# Also displays particles around the | |
# target when holding the compass. | |
target-particles: true | |
# Price of the tracking compass. | |
price: 1000 | |
# Cooldowns players need to wait before tracking a player. | |
cooldown: 240 | |
# Min and max bounty rewards. | |
# Set max to 0 to remove the max restriction. | |
min-reward: 0 | |
max-reward: 0 | |
bounty-tax: | |
# Tax taken when creating a bounty (to fight abuse). | |
# In % of the money reward. Must be between 0 and 100. | |
bounty-creation: 15 | |
# Tax taken when a player removes the bounty he set. | |
# Default is 17.8% because it corresponds to 30% of the | |
# initial amount when taking into account bounty creation tax | |
bounty-removal: 17.8 | |
# Enables the display of death quotes when claiming a bounty. | |
display-death-quote-on-title: false | |
# Enables leveling rewards. | |
enable-level-rewards: true | |
# Displayed formatted numbers (1,345B instead of 1,345,416,416). | |
formatted-numbers: false |
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