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# Notifies players with the 'bountyhunters.update-notify' perm | |
# node when they join the server if a new update is available | |
# for download. Requires a server reload when changed. | |
update-notify: true | |
# Use a MySQL database for bounty and player data. | |
# Make sure you manually create the specified database. | |
# Requires a server reload. | |
my-sql: |
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# Notifies players with the 'bountyhunters.update-notify' perm | |
# node when they join the server if a new update is available | |
# for download. Requires a server reload when changed. | |
update-notify: true | |
# Use a MySQL database for bounty and player data. | |
# Make sure you manually create the specified database. | |
# Requires a server reload. | |
my-sql: |
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############################################################ | |
# +------------------------------------------------------+ # | |
# | Notes | # | |
# +------------------------------------------------------+ # | |
############################################################ | |
# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI. | |
# If you receive an error when Essentials loads, ensure that: | |
# - No tabs are present: YAML only allows spaces | |
# - Indents are correct: YAML hierarchy is based entirely on indentation |
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
robot.clone(); |