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@sciboy12
Created March 16, 2024 20:00

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  1. sciboy12 created this gist Mar 16, 2024.
    749 changes: 749 additions & 0 deletions HatinTimeSystemSettings.ini
    Original file line number Diff line number Diff line change
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    [SystemSettings]
    bAllowShadowMeshGeneration=False
    PrimaryWholeSceneShadowSplitSize=2048
    bViewPrePass=False
    bAllowShadowFrustumCulling=True
    ShadowFrustumCullingAmount=0.075000
    bAllowDecalDotCulling=True
    PPDownSampleFactor=6
    MotionBlurSamples=5
    bAllowStereoSpatialization=True
    bDisplayScriptWarningsOutsideEditor=False
    VolumeOnFocusLost=0.100000
    bAllowDetailShadows=False
    bDrawDynamicPrimitives=True
    bAllowTranslucency=True
    bAllowParticleShadows=False
    bAllowParticleShadowsOnNonPlayers=False
    StaticDecals=False
    DynamicDecals=False
    UnbatchedDecals=True
    DecalCullDistanceScale=1.000000
    DynamicLights=False
    DynamicShadows=False
    LightEnvironmentShadows=False
    CompositeDynamicLights=False
    SHSecondaryLighting=False
    DirectionalLightmaps=True
    bAllowRigidBody=False
    MotionBlur=False
    MotionBlurPause=True
    bAllowMotionBlurScreen=False
    MotionBlurSkinning=0
    DepthOfField=False
    AdvancedDepthOfField=False
    bAllowPostProcessing=False
    bAllowPostProcessingOpenGL=True
    bUseFallbackPostProcessingOpenGL=False
    bAllowJigglebones=False
    DepthOfFieldBokehKernelSizeUpperBound=16.000000
    AmbientOcclusion=False
    Bloom=False
    bAllowLightShafts=False
    Distortion=False
    FilteredDistortion=True
    DropParticleDistortion=False
    AllowDistortionAndColorInSameMaterial=True
    bAllowDownsampledTranslucency=False
    SpeedTreeLeaves=True
    SpeedTreeFronds=True
    OnlyStreamInTextures=True
    LensFlares=False
    FogVolumes=True
    FloatingPointRenderTargets=False
    OneFrameThreadLag=True
    UseVsync=False
    UpscaleScreenPercentage=True
    AllowOpenGL=False
    AllowRadialBlur=False
    AllowSubsurfaceScattering=False
    AllowImageReflections=False
    AllowImageReflectionShadowing=False
    bAllowSeparateTranslucency=False
    bAllowAntiAliasing=False
    MaxAntiAliasingQuality=-1
    bAllowPostprocessMLAA=False
    bAllowHighQualityMaterials=False
    MaxFilterBlurSampleCount=16
    SkeletalMeshLODBias=0
    ParticleLODBias=0
    DetailMode=0
    MaxDrawDistanceScale=0.600000
    ShadowFilterQualityBias=0
    MaxAnisotropy=1
    MaxMultiSamples=1
    bAllowD3D9MSAA=False
    bAllowTemporalAA=False
    TemporalAA_MinDepth=500.000000
    TemporalAA_StartDepthVelocityScale=100.000000
    MinShadowResolution=64
    MinPreShadowResolution=8
    MaxShadowResolution=256
    MobileShadowTextureResolution=1120
    MaxWholeSceneDominantShadowResolution=256
    MobileBloomMultiplier=1.000000
    ShadowFadeResolution=128
    PreShadowFadeResolution=16
    ShadowFadeExponent=0.250000
    ResX=1366
    ResY=768
    bAllowOnTheFlyController=true
    Fullscreen=True
    Borderless=False
    DisplayAdapter=-1
    MultiMonitor=0
    ScreenPercentage=100.000000
    SceneCaptureStreamingMultiplier=1.000000
    ShadowTexelsPerPixel=0.500000
    PreShadowResolutionFactor=0.500000
    bEnableBranchingPCFShadows=False
    bAllowHardwareShadowFiltering=False
    TessellationAdaptivePixelsPerTriangle=48.000000
    bEnableForegroundShadowsOnWorld=true
    bEnableForegroundSelfShadowing=False
    bAllowWholeSceneDominantShadows=False
    bUseConservativeShadowBounds=True
    bEnableForcedShadowAngles=True
    bAllowRimLighting=True
    RimLightingScale=3.000000
    bAllowCharacterRimLighting=False
    bAllowSelfShadowing=True
    bAllowSelfShadowingOnCharacters=True
    bEnableCSM=False
    bEnableSplitscreenCSM=false
    ShadowFilterRadius=2.000000
    bAllowPreShadow=False
    ShadowDepthBias=0.036000
    PerObjectShadowTransition=60.000000
    PerSceneShadowTransition=20.000000
    CSMSplitPenumbraScale=0.500000
    CSMSplitSoftTransitionDistanceScale=4.000000
    CSMSplitDepthBiasScale=0.200000
    CSMMinimumFOV=40.000000
    CSMFOVRoundFactor=4.000000
    UnbuiltWholeSceneDynamicShadowRadius=20000.000000
    UnbuiltNumWholeSceneDynamicShadowCascades=3
    WholeSceneShadowUnbuiltInteractionThreshold=50
    bAllowFracturedDamage=False
    NumFracturedPartsScale=1.000000
    FractureDirectSpawnChanceScale=1.000000
    FractureRadialSpawnChanceScale=1.000000
    FractureCullDistanceScale=1.000000
    bForceCPUAccessToGPUSkinVerts=false
    bDisableSkeletalInstanceWeights=false
    HighPrecisionGBuffers=False
    StatFontScaleFactor=1.000000
    AllowSecondaryDisplays=False
    SecondaryDisplayMaximumWidth=1280
    SecondaryDisplayMaximumHeight=720
    AllowPerFrameSleep=True
    AllowPerFrameYield=False
    MobileFeatureLevel=0
    MobileFog=True
    MobileHeightFog=False
    MobileSpecular=True
    MobileBumpOffset=True
    MobileNormalMapping=True
    MobileEnvMapping=True
    MobileRimLighting=True
    MobileColorBlending=True
    MobileColorGrading=False
    MobileVertexMovement=True
    MobileOcclusionQueries=False
    MobileGlobalGammaCorrection=False
    MobileAllowGammaCorrectionWorldOverride=True
    MobileAllowDepthPrePass=False
    MobileGfxGammaCorrection=False
    MobileLODBias=-0.500000
    MobileBoneCount=75
    MobileBoneWeightCount=2
    MobileUsePreprocessedShaders=True
    MobileFlashRedForUncachedShaders=False
    MobileWarmUpPreprocessedShaders=True
    MobileCachePreprocessedShaders=False
    MobileProfilePreprocessedShaders=False
    MobileUseCPreprocessorOnShaders=True
    MobileLoadCPreprocessedShaders=True
    MobileSharePixelShaders=True
    MobileShareVertexShaders=True
    MobileShareShaderPrograms=True
    MobileEnableMSAA=False
    MobileContentScaleFactor=1.000000
    MobileVertexScratchBufferSize=150
    MobileIndexScratchBufferSize=10
    MobileLightShaftScale=1.000000
    MobileLightShaftFirstPass=0.500000
    MobileLightShaftSecondPass=1.000000
    MobileModShadows=True
    MobileTiltShift=False
    MobileMaxMemory=300
    MemoryDetailMode=2
    MobilePostProcessBlurAmount=32.0
    bMobileUsingHighResolutionTiming=True
    MobileTiltShiftPosition=0.500000
    MobileTiltShiftFocusWidth=0.300000
    MobileTiltShiftTransitionWidth=0.500000
    MobileMaxShadowRange=500.000000
    MobileClearDepthBetweenDPG=False
    MobileSceneDepthResolveForShadows=TRUE
    MobileLandscapeLodBias=0
    MobileUseShaderGroupForStartupObjects=FALSE
    MobileMinimizeFogShaders=FALSE
    MobileFXAAQuality=0
    ShadowQualityOverride=1
    ShowSpinnerOnLoadScreen=True
    ApexLODResourceBudget=1000000000000000000000.0
    ApexDestructionMaxChunkIslandCount=2500
    ApexDestructionMaxShapeCount=0
    ApexDestructionMaxChunkSeparationLOD=1.0
    ApexDestructionMaxActorCreatesPerFrame=-1
    ApexDestructionMaxFracturesProcessedPerFrame=-1
    ApexDestructionSortByBenefit=True
    ApexGRBEnable=false
    ApexGRBGPUMemSceneSize=128
    ApexGRBGPUMemTempDataSize=128
    ApexGRBMeshCellSize=7.5
    ApexGRBNonPenSolverPosIterCount=9;
    ApexGRBFrictionSolverPosIterCount=3;
    ApexGRBFrictionSolverVelIterCount=3;
    ApexGRBSkinWidth=0.025
    ApexGRBMaxLinearAcceleration=1000000.0
    bEnableParallelAPEXClothingFetch=True
    bApexClothingAsyncFetchResults=False
    ApexClothingAvgSimFrequencyWindow=60
    ApexClothingAllowAsyncCooking=True
    ApexClothingAllowApexWorkBetweenSubsteps=FALSE
    TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
    TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

    [SystemSettingsBucket1]
    BasedOn=SystemSettings
    SkeletalMeshLODBias=0
    CharacterTextures=3
    bAllowJigglebones=false
    DetailMode=0
    MaxDrawDistanceScale=0.8
    MaxAnisotropy=1
    WorldTextures=2
    StaticDecals=false
    DynamicDecals=false
    MaxShadowResolution=256
    MaxWholeSceneDominantShadowResolution=256
    ShadowTexelsPerPixel=0.5
    bEnableCSM=false
    bAllowWholeSceneDominantShadows=false
    bAllowPreShadow=false
    bUseConservativeShadowBounds=true
    DynamicLights=false
    bAllowParticleShadows=false
    bAllowParticleShadowsOnNonPlayers=false
    bAllowDetailShadows=false
    PPDownSampleFactor=6
    DepthOfField=True
    Bloom=false
    bAllowLightShafts=false
    MotionBlur=false
    MotionBlurSamples=5
    bAllowMotionBlurScreen=false
    bAllowPostprocessMLAA=false
    AllowRadialBlur=false
    Distortion=false
    bAllowAntiAliasing=false
    MaxAntiAliasingQuality=-1
    LensFlares=false

    [SystemSettingsBucket2]
    BasedOn=SystemSettings
    SkeletalMeshLODBias=0
    CharacterTextures=1
    bAllowJigglebones=true
    DetailMode=0
    MaxDrawDistanceScale=0.9
    MaxAnisotropy=2
    WorldTextures=1
    StaticDecals=true
    DynamicDecals=true
    MaxShadowResolution=512
    MaxWholeSceneDominantShadowResolution=512
    ShadowTexelsPerPixel=0.9
    bEnableCSM=false
    bAllowWholeSceneDominantShadows=true
    bAllowPreShadow=true
    bUseConservativeShadowBounds=true
    DynamicLights=true
    bAllowParticleShadows=true
    bAllowParticleShadowsOnNonPlayers=false
    bAllowDetailShadows=false
    PPDownSampleFactor=2
    DepthOfField=true
    Bloom=true
    bAllowLightShafts=false
    MotionBlur=false
    MotionBlurSamples=5
    bAllowMotionBlurScreen=false
    bAllowPostprocessMLAA=false
    AllowRadialBlur=false
    Distortion=true
    bAllowAntiAliasing=true
    MaxAntiAliasingQuality=0
    LensFlares=false

    [SystemSettingsBucket3]
    BasedOn=SystemSettings
    SkeletalMeshLODBias=0
    CharacterTextures=0
    bAllowJigglebones=true
    DetailMode=1
    MaxDrawDistanceScale=1.0
    MaxAnisotropy=4
    WorldTextures=0
    StaticDecals=true
    DynamicDecals=true
    MaxShadowResolution=1120
    MaxWholeSceneDominantShadowResolution=1344
    ShadowTexelsPerPixel=1.27324
    bEnableCSM=true
    bAllowWholeSceneDominantShadows=true
    bAllowPreShadow=true
    bUseConservativeShadowBounds=false
    DynamicLights=true
    bAllowParticleShadows=true
    bAllowParticleShadowsOnNonPlayers=true
    bAllowDetailShadows=true
    PPDownSampleFactor=2
    DepthOfField=true
    Bloom=true
    bAllowLightShafts=true
    MotionBlur=true
    MotionBlurSamples=9
    bAllowMotionBlurScreen=true
    bAllowPostprocessMLAA=false
    AllowRadialBlur=true
    Distortion=true
    bAllowAntiAliasing=true
    MaxAntiAliasingQuality=1
    LensFlares=true

    [SystemSettingsBucket4]
    BasedOn=SystemSettings
    SkeletalMeshLODBias=0
    CharacterTextures=-1
    bAllowJigglebones=true
    DetailMode=2
    MaxDrawDistanceScale=1.1
    MaxAnisotropy=8
    WorldTextures=-1
    StaticDecals=true
    DynamicDecals=true
    MaxShadowResolution=2048
    MaxWholeSceneDominantShadowResolution=2048
    ShadowTexelsPerPixel=2.0
    bEnableCSM=true
    bAllowWholeSceneDominantShadows=true
    bAllowPreShadow=true
    bUseConservativeShadowBounds=false
    DynamicLights=true
    bAllowParticleShadows=true
    bAllowParticleShadowsOnNonPlayers=true
    bAllowDetailShadows=true
    PPDownSampleFactor=2
    DepthOfField=true
    Bloom=true
    bAllowLightShafts=true
    MotionBlur=true
    MotionBlurSamples=13
    bAllowMotionBlurScreen=true
    bAllowPostprocessMLAA=false
    AllowRadialBlur=true
    Distortion=true
    bAllowAntiAliasing=true
    MaxAntiAliasingQuality=2
    LensFlares=true

    [SystemSettingsBucket5]
    BasedOn=SystemSettings
    SkeletalMeshLODBias=-1
    CharacterTextures=-2
    bAllowJigglebones=true
    DetailMode=2
    MaxDrawDistanceScale=1.2
    MaxAnisotropy=16
    WorldTextures=-2
    StaticDecals=true
    DynamicDecals=true
    MaxShadowResolution=2048
    MaxWholeSceneDominantShadowResolution=2048
    ShadowTexelsPerPixel=2.0
    bEnableCSM=true
    bAllowWholeSceneDominantShadows=true
    bAllowPreShadow=true
    bUseConservativeShadowBounds=false
    DynamicLights=true
    bAllowParticleShadows=true
    bAllowParticleShadowsOnNonPlayers=true
    bAllowDetailShadows=true
    PPDownSampleFactor=2
    DepthOfField=true
    Bloom=true
    bAllowLightShafts=true
    MotionBlur=true
    MotionBlurSamples=13
    bAllowMotionBlurScreen=true
    bAllowPostprocessMLAA=true
    AllowRadialBlur=true
    Distortion=true
    bAllowAntiAliasing=true
    MaxAntiAliasingQuality=-1
    LensFlares=true

    [SystemSettingsScreenshot]
    BasedOn=SystemSettings
    MaxAnisotropy=16
    ShadowFilterQualityBias=1
    MinShadowResolution=16
    ShadowFadeResolution=1
    MinPreShadowResolution=16
    PreShadowFadeResolution=1
    ShadowTexelsPerPixel=4.0f
    PreShadowResolutionFactor=1.0
    MaxShadowResolution=4096
    MaxWholeSceneDominantShadowResolution=4096
    CompositeDynamicLights=FALSE
    TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
    TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

    [SystemSettingsEditor]
    BasedOn=SystemSettings

    [SystemSettingsSplitScreen2]
    BasedOn=SystemSettings
    bAllowWholeSceneDominantShadows=False
    bAllowLightShafts=False
    DetailMode=1

    [SystemSettingsMobile]
    BasedOn=SystemSettings
    Fullscreen=True
    DirectionalLightmaps=False
    DynamicLights=False
    SHSecondaryLighting=False
    StaticDecals=True
    DynamicDecals=False
    UnbatchedDecals=False
    StatFontScaleFactor=1.5
    MotionBlur=FALSE
    MotionBlurPause=FALSE
    DepthOfField=FALSE
    AmbientOcclusion=FALSE
    Bloom=FALSE
    Distortion=FALSE
    FilteredDistortion=FALSE
    DropParticleDistortion=TRUE
    FloatingPointRenderTargets=FALSE
    MaxAnisotropy=2
    bAllowLightShafts=FALSE
    MobileModShadows=False
    MobileClearDepthBetweenDPG=False
    MaxFilterBlurSampleCount=4
    ShadowQualityOverride=0
    ShowSpinnerOnLoadScreen=True
    DynamicShadows=False
    MobileMaxMemory=300
    MemoryDetailMode=1
    MobileLandscapeLodBias=0
    AllowRadialBlur=False

    [SystemSettingsMobilePreviewer]
    BasedOn=SystemSettingsMobile
    Fullscreen=False

    [SystemSettingsMobileTextureBias]
    BasedOn=SystemSettingsMobile
    TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point)
    TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)

    [SystemSettingsMobileTextureBiasExceptLightmaps]
    BasedOn=SystemSettingsMobile
    TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point)
    TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)

    [SystemSettingsAndroid]
    BasedOn=SystemSettingsMobileTextureBias

    [SystemSettingsAndroid_Performance1_MemoryLow]
    BasedOn=SystemSettingsMobileTextureBias
    MobileFeatureLevel=1
    MobileFog=False
    MobileSpecular=False
    MobileBumpOffset=False
    MobileNormalMapping=False
    MobileEnvMapping=False
    MobileRimLighting=False
    MobileContentScaleFactor=0.9375

    [SystemSettingsAndroid_Performance2_MemoryLow]
    BasedOn=SystemSettingsMobileTextureBias
    MobileBumpOffset=False
    MobileNormalMapping=False
    MobileContentScaleFactor=0.9375

    [SystemSettingsAndroid_Performance1_Memory1024]
    BasedOn=SystemSettingsMobile
    MobileFeatureLevel=1
    MobileFog=False
    MobileSpecular=False
    MobileBumpOffset=False
    MobileNormalMapping=False
    MobileEnvMapping=False
    MobileRimLighting=False
    MobileContentScaleFactor=0.9375

    [SystemSettingsAndroid_Performance2_Memory1024]
    BasedOn=SystemSettingsMobile
    MobileBumpOffset=False
    MobileNormalMapping=False
    MobileContentScaleFactor=0.9375

    [SystemSettingsFlash]
    BasedOn=SystemSettingsMobileTextureBias
    MotionBlur=FALSE
    MotionBlurPause=FALSE
    DepthOfField=FALSE
    AmbientOcclusion=FALSE
    Bloom=FALSE
    Distortion=FALSE
    FilteredDistortion=FALSE
    bAllowLightShafts=FALSE
    MobileModShadows=True
    DynamicShadows=True
    MobileClearDepthBetweenDPG=True
    DirectionalLightmaps=False
    MobileHeightFog=False

    [SystemSettingsIPhone]
    BasedOn=SystemSettingsMobileTextureBias
    bMobileUsingHighResolutionTiming=False

    [SystemSettingsIPhone3GS]
    BasedOn=SystemSettingsMobileTextureBias
    LensFlares=False
    DetailMode=1
    MobileEnableMSAA=True
    MobileMaxMemory=100
    bMobileUsingHighResolutionTiming=False
    MobileLandscapeLodBias=2

    [SystemSettingsIPhone4]
    BasedOn=SystemSettingsMobile
    MobileContentScaleFactor=2.0
    LensFlares=False
    bMobileUsingHighResolutionTiming=False
    MobileLandscapeLodBias=1

    [SystemSettingsIPhone4S]
    BasedOn=SystemSettingsMobile
    MobileEnableMSAA=True
    bAllowLightShafts=True
    MobileModShadows=True
    DynamicShadows=False
    ShadowDepthBias=0.025
    MobileContentScaleFactor=2.0
    MaxShadowResolution=256
    MobileShadowTextureResolution=256

    [SystemSettingsIPhone5]
    BasedOn=SystemSettingsMobile
    MobileEnableMSAA=True
    bAllowLightShafts=True
    MobileModShadows=True
    DynamicShadows=False
    ShadowDepthBias=0.025
    MobileContentScaleFactor=2.0
    MaxShadowResolution=256
    MobileShadowTextureResolution=1024
    AllowRadialBlur=True

    [SystemSettingsIPodTouch4]
    BasedOn=SystemSettingsMobileTextureBias
    MobileContentScaleFactor=2.0
    LensFlares=False
    MobileMaxMemory=100
    bMobileUsingHighResolutionTiming=False
    MobileLandscapeLodBias=2

    [SystemSettingsIPodTouch5]
    BasedOn=SystemSettingsMobile
    MobileEnableMSAA=True
    bAllowLightShafts=True
    MobileModShadows=True
    DynamicShadows=False
    ShadowDepthBias=0.025
    MobileContentScaleFactor=2.0
    MaxShadowResolution=256
    MobileShadowTextureResolution=256

    [SystemSettingsIPad]
    BasedOn=SystemSettingsMobileTextureBias
    MobileFeatureLevel=1
    MobileFog=False
    MobileSpecular=False
    MobileBumpOffset=False
    MobileNormalMapping=False
    MobileEnvMapping=False
    MobileRimLighting=False
    MobileMaxMemory=100
    bMobileUsingHighResolutionTiming=False
    MobileLandscapeLodBias=1
    MobileContentScaleFactor=0.9375

    [SystemSettingsIPad2]
    BasedOn=SystemSettingsMobile
    MobileEnableMSAA=False
    bAllowLightShafts=True
    MobileModShadows=True
    DynamicShadows=False
    ShadowDepthBias=0.016
    MobileContentScaleFactor=1.0
    MaxShadowResolution=256
    MobileShadowTextureResolution=256

    [SystemSettingsIPad3]
    BasedOn=SystemSettingsMobile
    MobileEnableMSAA=False
    bAllowLightShafts=True
    MobileModShadows=True
    DynamicShadows=True
    ShadowDepthBias=0.016
    MobileContentScaleFactor=1.40625
    MaxShadowResolution=256
    MobileShadowTextureResolution=256
    MobileMaxMemory=500

    [SystemSettingsIPad4]
    BasedOn=SystemSettingsMobile
    MobileEnableMSAA=False
    bAllowLightShafts=True
    MobileModShadows=True
    DynamicShadows=True
    ShadowDepthBias=0.016
    MobileContentScaleFactor=2.0
    MaxShadowResolution=512
    MobileShadowTextureResolution=512
    MobileMaxMemory=500
    AllowRadialBlur=True

    [SystemSettingsIPadMini]
    BasedOn=SystemSettingsMobile
    MobileEnableMSAA=False
    bAllowLightShafts=True
    MobileModShadows=True
    DynamicShadows=False
    ShadowDepthBias=0.016
    MobileContentScaleFactor=1.0
    MaxShadowResolution=256
    MobileShadowTextureResolution=256

    [SystemSettingsIPad2_Detail]
    BasedOn=SystemSettingsIPad2

    [Configuration]

    [OpenAutomateBenchmarks]
    Benchmark=NightAndDayMap

    [IniVersion]
    0=1512680321.000000
    1=1512680324.000000