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March 16, 2024 20:00
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Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,749 @@ [SystemSettings] bAllowShadowMeshGeneration=False PrimaryWholeSceneShadowSplitSize=2048 bViewPrePass=False bAllowShadowFrustumCulling=True ShadowFrustumCullingAmount=0.075000 bAllowDecalDotCulling=True PPDownSampleFactor=6 MotionBlurSamples=5 bAllowStereoSpatialization=True bDisplayScriptWarningsOutsideEditor=False VolumeOnFocusLost=0.100000 bAllowDetailShadows=False bDrawDynamicPrimitives=True bAllowTranslucency=True bAllowParticleShadows=False bAllowParticleShadowsOnNonPlayers=False StaticDecals=False DynamicDecals=False UnbatchedDecals=True DecalCullDistanceScale=1.000000 DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=False SHSecondaryLighting=False DirectionalLightmaps=True bAllowRigidBody=False MotionBlur=False MotionBlurPause=True bAllowMotionBlurScreen=False MotionBlurSkinning=0 DepthOfField=False AdvancedDepthOfField=False bAllowPostProcessing=False bAllowPostProcessingOpenGL=True bUseFallbackPostProcessingOpenGL=False bAllowJigglebones=False DepthOfFieldBokehKernelSizeUpperBound=16.000000 AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False FilteredDistortion=True DropParticleDistortion=False AllowDistortionAndColorInSameMaterial=True bAllowDownsampledTranslucency=False SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=True LensFlares=False FogVolumes=True FloatingPointRenderTargets=False OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True AllowOpenGL=False AllowRadialBlur=False AllowSubsurfaceScattering=False AllowImageReflections=False AllowImageReflectionShadowing=False bAllowSeparateTranslucency=False bAllowAntiAliasing=False MaxAntiAliasingQuality=-1 bAllowPostprocessMLAA=False bAllowHighQualityMaterials=False MaxFilterBlurSampleCount=16 SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=0 MaxDrawDistanceScale=0.600000 ShadowFilterQualityBias=0 MaxAnisotropy=1 MaxMultiSamples=1 bAllowD3D9MSAA=False bAllowTemporalAA=False TemporalAA_MinDepth=500.000000 TemporalAA_StartDepthVelocityScale=100.000000 MinShadowResolution=64 MinPreShadowResolution=8 MaxShadowResolution=256 MobileShadowTextureResolution=1120 MaxWholeSceneDominantShadowResolution=256 MobileBloomMultiplier=1.000000 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 ResX=1366 ResY=768 bAllowOnTheFlyController=true Fullscreen=True Borderless=False DisplayAdapter=-1 MultiMonitor=0 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=0.500000 PreShadowResolutionFactor=0.500000 bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False TessellationAdaptivePixelsPerTriangle=48.000000 bEnableForegroundShadowsOnWorld=true bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=False bUseConservativeShadowBounds=True bEnableForcedShadowAngles=True bAllowRimLighting=True RimLightingScale=3.000000 bAllowCharacterRimLighting=False bAllowSelfShadowing=True bAllowSelfShadowingOnCharacters=True bEnableCSM=False bEnableSplitscreenCSM=false ShadowFilterRadius=2.000000 bAllowPreShadow=False ShadowDepthBias=0.036000 PerObjectShadowTransition=60.000000 PerSceneShadowTransition=20.000000 CSMSplitPenumbraScale=0.500000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.200000 CSMMinimumFOV=40.000000 CSMFOVRoundFactor=4.000000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=False NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false HighPrecisionGBuffers=False StatFontScaleFactor=1.000000 AllowSecondaryDisplays=False SecondaryDisplayMaximumWidth=1280 SecondaryDisplayMaximumHeight=720 AllowPerFrameSleep=True AllowPerFrameYield=False MobileFeatureLevel=0 MobileFog=True MobileHeightFog=False MobileSpecular=True MobileBumpOffset=True MobileNormalMapping=True MobileEnvMapping=True MobileRimLighting=True MobileColorBlending=True MobileColorGrading=False MobileVertexMovement=True MobileOcclusionQueries=False MobileGlobalGammaCorrection=False MobileAllowGammaCorrectionWorldOverride=True MobileAllowDepthPrePass=False MobileGfxGammaCorrection=False MobileLODBias=-0.500000 MobileBoneCount=75 MobileBoneWeightCount=2 MobileUsePreprocessedShaders=True MobileFlashRedForUncachedShaders=False MobileWarmUpPreprocessedShaders=True MobileCachePreprocessedShaders=False MobileProfilePreprocessedShaders=False MobileUseCPreprocessorOnShaders=True MobileLoadCPreprocessedShaders=True MobileSharePixelShaders=True MobileShareVertexShaders=True MobileShareShaderPrograms=True MobileEnableMSAA=False MobileContentScaleFactor=1.000000 MobileVertexScratchBufferSize=150 MobileIndexScratchBufferSize=10 MobileLightShaftScale=1.000000 MobileLightShaftFirstPass=0.500000 MobileLightShaftSecondPass=1.000000 MobileModShadows=True MobileTiltShift=False MobileMaxMemory=300 MemoryDetailMode=2 MobilePostProcessBlurAmount=32.0 bMobileUsingHighResolutionTiming=True MobileTiltShiftPosition=0.500000 MobileTiltShiftFocusWidth=0.300000 MobileTiltShiftTransitionWidth=0.500000 MobileMaxShadowRange=500.000000 MobileClearDepthBetweenDPG=False MobileSceneDepthResolveForShadows=TRUE MobileLandscapeLodBias=0 MobileUseShaderGroupForStartupObjects=FALSE MobileMinimizeFogShaders=FALSE MobileFXAAQuality=0 ShadowQualityOverride=1 ShowSpinnerOnLoadScreen=True ApexLODResourceBudget=1000000000000000000000.0 ApexDestructionMaxChunkIslandCount=2500 ApexDestructionMaxShapeCount=0 ApexDestructionMaxChunkSeparationLOD=1.0 ApexDestructionMaxActorCreatesPerFrame=-1 ApexDestructionMaxFracturesProcessedPerFrame=-1 ApexDestructionSortByBenefit=True ApexGRBEnable=false ApexGRBGPUMemSceneSize=128 ApexGRBGPUMemTempDataSize=128 ApexGRBMeshCellSize=7.5 ApexGRBNonPenSolverPosIterCount=9; ApexGRBFrictionSolverPosIterCount=3; ApexGRBFrictionSolverVelIterCount=3; ApexGRBSkinWidth=0.025 ApexGRBMaxLinearAcceleration=1000000.0 bEnableParallelAPEXClothingFetch=True bApexClothingAsyncFetchResults=False ApexClothingAvgSimFrequencyWindow=60 ApexClothingAllowAsyncCooking=True ApexClothingAllowApexWorkBetweenSubsteps=FALSE TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [SystemSettingsBucket1] BasedOn=SystemSettings SkeletalMeshLODBias=0 CharacterTextures=3 bAllowJigglebones=false DetailMode=0 MaxDrawDistanceScale=0.8 MaxAnisotropy=1 WorldTextures=2 StaticDecals=false DynamicDecals=false MaxShadowResolution=256 MaxWholeSceneDominantShadowResolution=256 ShadowTexelsPerPixel=0.5 bEnableCSM=false bAllowWholeSceneDominantShadows=false bAllowPreShadow=false bUseConservativeShadowBounds=true DynamicLights=false bAllowParticleShadows=false bAllowParticleShadowsOnNonPlayers=false bAllowDetailShadows=false PPDownSampleFactor=6 DepthOfField=True Bloom=false bAllowLightShafts=false MotionBlur=false MotionBlurSamples=5 bAllowMotionBlurScreen=false bAllowPostprocessMLAA=false AllowRadialBlur=false Distortion=false bAllowAntiAliasing=false MaxAntiAliasingQuality=-1 LensFlares=false [SystemSettingsBucket2] BasedOn=SystemSettings SkeletalMeshLODBias=0 CharacterTextures=1 bAllowJigglebones=true DetailMode=0 MaxDrawDistanceScale=0.9 MaxAnisotropy=2 WorldTextures=1 StaticDecals=true DynamicDecals=true MaxShadowResolution=512 MaxWholeSceneDominantShadowResolution=512 ShadowTexelsPerPixel=0.9 bEnableCSM=false bAllowWholeSceneDominantShadows=true bAllowPreShadow=true bUseConservativeShadowBounds=true DynamicLights=true bAllowParticleShadows=true bAllowParticleShadowsOnNonPlayers=false bAllowDetailShadows=false PPDownSampleFactor=2 DepthOfField=true Bloom=true bAllowLightShafts=false MotionBlur=false MotionBlurSamples=5 bAllowMotionBlurScreen=false bAllowPostprocessMLAA=false AllowRadialBlur=false Distortion=true bAllowAntiAliasing=true MaxAntiAliasingQuality=0 LensFlares=false [SystemSettingsBucket3] BasedOn=SystemSettings SkeletalMeshLODBias=0 CharacterTextures=0 bAllowJigglebones=true DetailMode=1 MaxDrawDistanceScale=1.0 MaxAnisotropy=4 WorldTextures=0 StaticDecals=true DynamicDecals=true MaxShadowResolution=1120 MaxWholeSceneDominantShadowResolution=1344 ShadowTexelsPerPixel=1.27324 bEnableCSM=true bAllowWholeSceneDominantShadows=true bAllowPreShadow=true bUseConservativeShadowBounds=false DynamicLights=true bAllowParticleShadows=true bAllowParticleShadowsOnNonPlayers=true bAllowDetailShadows=true PPDownSampleFactor=2 DepthOfField=true Bloom=true bAllowLightShafts=true MotionBlur=true MotionBlurSamples=9 bAllowMotionBlurScreen=true bAllowPostprocessMLAA=false AllowRadialBlur=true Distortion=true bAllowAntiAliasing=true MaxAntiAliasingQuality=1 LensFlares=true [SystemSettingsBucket4] BasedOn=SystemSettings SkeletalMeshLODBias=0 CharacterTextures=-1 bAllowJigglebones=true DetailMode=2 MaxDrawDistanceScale=1.1 MaxAnisotropy=8 WorldTextures=-1 StaticDecals=true DynamicDecals=true MaxShadowResolution=2048 MaxWholeSceneDominantShadowResolution=2048 ShadowTexelsPerPixel=2.0 bEnableCSM=true bAllowWholeSceneDominantShadows=true bAllowPreShadow=true bUseConservativeShadowBounds=false DynamicLights=true bAllowParticleShadows=true bAllowParticleShadowsOnNonPlayers=true bAllowDetailShadows=true PPDownSampleFactor=2 DepthOfField=true Bloom=true bAllowLightShafts=true MotionBlur=true MotionBlurSamples=13 bAllowMotionBlurScreen=true bAllowPostprocessMLAA=false AllowRadialBlur=true Distortion=true bAllowAntiAliasing=true MaxAntiAliasingQuality=2 LensFlares=true [SystemSettingsBucket5] BasedOn=SystemSettings SkeletalMeshLODBias=-1 CharacterTextures=-2 bAllowJigglebones=true DetailMode=2 MaxDrawDistanceScale=1.2 MaxAnisotropy=16 WorldTextures=-2 StaticDecals=true DynamicDecals=true MaxShadowResolution=2048 MaxWholeSceneDominantShadowResolution=2048 ShadowTexelsPerPixel=2.0 bEnableCSM=true bAllowWholeSceneDominantShadows=true bAllowPreShadow=true bUseConservativeShadowBounds=false DynamicLights=true bAllowParticleShadows=true bAllowParticleShadowsOnNonPlayers=true bAllowDetailShadows=true PPDownSampleFactor=2 DepthOfField=true Bloom=true bAllowLightShafts=true MotionBlur=true MotionBlurSamples=13 bAllowMotionBlurScreen=true bAllowPostprocessMLAA=true AllowRadialBlur=true Distortion=true bAllowAntiAliasing=true MaxAntiAliasingQuality=-1 LensFlares=true [SystemSettingsScreenshot] BasedOn=SystemSettings MaxAnisotropy=16 ShadowFilterQualityBias=1 MinShadowResolution=16 ShadowFadeResolution=1 MinPreShadowResolution=16 PreShadowFadeResolution=1 ShadowTexelsPerPixel=4.0f PreShadowResolutionFactor=1.0 MaxShadowResolution=4096 MaxWholeSceneDominantShadowResolution=4096 CompositeDynamicLights=FALSE TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=linear,MipFilter=linear) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) [SystemSettingsEditor] BasedOn=SystemSettings [SystemSettingsSplitScreen2] BasedOn=SystemSettings bAllowWholeSceneDominantShadows=False bAllowLightShafts=False DetailMode=1 [SystemSettingsMobile] BasedOn=SystemSettings Fullscreen=True DirectionalLightmaps=False DynamicLights=False SHSecondaryLighting=False StaticDecals=True DynamicDecals=False UnbatchedDecals=False StatFontScaleFactor=1.5 MotionBlur=FALSE MotionBlurPause=FALSE DepthOfField=FALSE AmbientOcclusion=FALSE Bloom=FALSE Distortion=FALSE FilteredDistortion=FALSE DropParticleDistortion=TRUE FloatingPointRenderTargets=FALSE MaxAnisotropy=2 bAllowLightShafts=FALSE MobileModShadows=False MobileClearDepthBetweenDPG=False MaxFilterBlurSampleCount=4 ShadowQualityOverride=0 ShowSpinnerOnLoadScreen=True DynamicShadows=False MobileMaxMemory=300 MemoryDetailMode=1 MobileLandscapeLodBias=0 AllowRadialBlur=False [SystemSettingsMobilePreviewer] BasedOn=SystemSettingsMobile Fullscreen=False [SystemSettingsMobileTextureBias] BasedOn=SystemSettingsMobile TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) [SystemSettingsMobileTextureBiasExceptLightmaps] BasedOn=SystemSettingsMobile TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point) [SystemSettingsAndroid] BasedOn=SystemSettingsMobileTextureBias [SystemSettingsAndroid_Performance1_MemoryLow] BasedOn=SystemSettingsMobileTextureBias MobileFeatureLevel=1 MobileFog=False MobileSpecular=False MobileBumpOffset=False MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileContentScaleFactor=0.9375 [SystemSettingsAndroid_Performance2_MemoryLow] BasedOn=SystemSettingsMobileTextureBias MobileBumpOffset=False MobileNormalMapping=False MobileContentScaleFactor=0.9375 [SystemSettingsAndroid_Performance1_Memory1024] BasedOn=SystemSettingsMobile MobileFeatureLevel=1 MobileFog=False MobileSpecular=False MobileBumpOffset=False MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileContentScaleFactor=0.9375 [SystemSettingsAndroid_Performance2_Memory1024] BasedOn=SystemSettingsMobile MobileBumpOffset=False MobileNormalMapping=False MobileContentScaleFactor=0.9375 [SystemSettingsFlash] BasedOn=SystemSettingsMobileTextureBias MotionBlur=FALSE MotionBlurPause=FALSE DepthOfField=FALSE AmbientOcclusion=FALSE Bloom=FALSE Distortion=FALSE FilteredDistortion=FALSE bAllowLightShafts=FALSE MobileModShadows=True DynamicShadows=True MobileClearDepthBetweenDPG=True DirectionalLightmaps=False MobileHeightFog=False [SystemSettingsIPhone] BasedOn=SystemSettingsMobileTextureBias bMobileUsingHighResolutionTiming=False [SystemSettingsIPhone3GS] BasedOn=SystemSettingsMobileTextureBias LensFlares=False DetailMode=1 MobileEnableMSAA=True MobileMaxMemory=100 bMobileUsingHighResolutionTiming=False MobileLandscapeLodBias=2 [SystemSettingsIPhone4] BasedOn=SystemSettingsMobile MobileContentScaleFactor=2.0 LensFlares=False bMobileUsingHighResolutionTiming=False MobileLandscapeLodBias=1 [SystemSettingsIPhone4S] BasedOn=SystemSettingsMobile MobileEnableMSAA=True bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ShadowDepthBias=0.025 MobileContentScaleFactor=2.0 MaxShadowResolution=256 MobileShadowTextureResolution=256 [SystemSettingsIPhone5] BasedOn=SystemSettingsMobile MobileEnableMSAA=True bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ShadowDepthBias=0.025 MobileContentScaleFactor=2.0 MaxShadowResolution=256 MobileShadowTextureResolution=1024 AllowRadialBlur=True [SystemSettingsIPodTouch4] BasedOn=SystemSettingsMobileTextureBias MobileContentScaleFactor=2.0 LensFlares=False MobileMaxMemory=100 bMobileUsingHighResolutionTiming=False MobileLandscapeLodBias=2 [SystemSettingsIPodTouch5] BasedOn=SystemSettingsMobile MobileEnableMSAA=True bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ShadowDepthBias=0.025 MobileContentScaleFactor=2.0 MaxShadowResolution=256 MobileShadowTextureResolution=256 [SystemSettingsIPad] BasedOn=SystemSettingsMobileTextureBias MobileFeatureLevel=1 MobileFog=False MobileSpecular=False MobileBumpOffset=False MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileMaxMemory=100 bMobileUsingHighResolutionTiming=False MobileLandscapeLodBias=1 MobileContentScaleFactor=0.9375 [SystemSettingsIPad2] BasedOn=SystemSettingsMobile MobileEnableMSAA=False bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ShadowDepthBias=0.016 MobileContentScaleFactor=1.0 MaxShadowResolution=256 MobileShadowTextureResolution=256 [SystemSettingsIPad3] BasedOn=SystemSettingsMobile MobileEnableMSAA=False bAllowLightShafts=True MobileModShadows=True DynamicShadows=True ShadowDepthBias=0.016 MobileContentScaleFactor=1.40625 MaxShadowResolution=256 MobileShadowTextureResolution=256 MobileMaxMemory=500 [SystemSettingsIPad4] BasedOn=SystemSettingsMobile MobileEnableMSAA=False bAllowLightShafts=True MobileModShadows=True DynamicShadows=True ShadowDepthBias=0.016 MobileContentScaleFactor=2.0 MaxShadowResolution=512 MobileShadowTextureResolution=512 MobileMaxMemory=500 AllowRadialBlur=True [SystemSettingsIPadMini] BasedOn=SystemSettingsMobile MobileEnableMSAA=False bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ShadowDepthBias=0.016 MobileContentScaleFactor=1.0 MaxShadowResolution=256 MobileShadowTextureResolution=256 [SystemSettingsIPad2_Detail] BasedOn=SystemSettingsIPad2 [Configuration] [OpenAutomateBenchmarks] Benchmark=NightAndDayMap [IniVersion] 0=1512680321.000000 1=1512680324.000000