Skip to content

Instantly share code, notes, and snippets.

@scruss
Created February 24, 2019 21:22
Show Gist options
  • Star 2 You must be signed in to star a gist
  • Fork 1 You must be signed in to fork a gist
  • Save scruss/09600e55e140e0d394cf815d028b752d to your computer and use it in GitHub Desktop.
Save scruss/09600e55e140e0d394cf815d028b752d to your computer and use it in GitHub Desktop.
chamfer_extrude - OpenSCAD operator module to approximate chamfered/tapered extrusion of a 2D path
module chamfer_extrude(height = 2, angle = 10, center = false) {
/*
chamfer_extrude - OpenSCAD operator module to approximate
chamfered/tapered extrusion of a 2D path
(C) 2019-02, Stewart Russell (scruss) - CC-BY-SA
NOTE: generates _lots_ of facets, as many as
6 * path_points + 4 * $fn - 4
Consequently, use with care or lots of memory.
Example:
chamfer_extrude(height=5,angle=15,$fn=8)square(10);
generates a 3D object 5 units high with top surface a
10 x 10 square with sides flaring down and out at 15
degrees with roughly rounded corners.
Usage:
chamfer_extrude (
height = object height: should be positive
for reliable results ,
angle = chamfer angle: degrees ,
center = false|true: centres object on z-axis [ ,
$fn = smoothness of chamfer: higher => smoother
]
) ... 2D path(s) to extrude ... ;
$fn in the argument list should be set between 6 .. 16:
< 6 can result in striking/unwanted results
> 12 is likely a waste of resources.
Lower values of $fn can result in steeper sides than expected.
Extrusion is not truly trapezoidal, but has a very thin
(0.001 unit) parallel section at the base. This is a
limitation of OpenSCAD operators available at the time.
*/
// shift base of 3d object to origin or
// centre at half height if center == true
translate([ 0,
0,
(center == false) ? (height - 0.001) :
(height - 0.002) / 2 ]) {
minkowski() {
// convert 2D path to very thin 3D extrusion
linear_extrude(height = 0.001) {
children();
}
// generate $fn-sided pyramid with apex at origin,
// rotated "point-up" along the y-axis
rotate(270) {
rotate_extrude() {
polygon([
[ 0, 0.001 - height ],
[ height * tan(angle), 0.001 - height ],
[ 0, 0 ]
]);
}
}
}
}
}
@sbierly
Copy link

sbierly commented Sep 10, 2021

Hello again. I wanted to let you know that your code has been very useful to me for making flexible reproduction feet. If I have the original in good condition, I can usually just trace it on paper, photograph with my phone, and use inkscape to convert it into a path to input to your code which extrudes the 3D version. Like this example: https://drive.google.com/file/d/1mynpQRnZxPLk0iUJqVjRHzwzVHwBZS2T/view?usp=sharing

But sometimes I need them to extrude at a different angle on one or more sides. Any chance your routine can be modified to do this? A typical example of this would be the front and sides at a primary bevel, but the back little or no angle. Currently, I use the output of your code as a starting point, with much painful editing to achieve the final sculpted effect with an angle change. Thanks for any ideas!

@scruss
Copy link
Author

scruss commented Sep 11, 2021

I suppose you could do it as the hull between to arbitrary thin polygons, but it wouldn't be easy or work in every situation

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment