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This is a separate chapter from my main SeanPM_OnGitHub Gist that showcases my personal code of conduct.

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My personal code of conduct chapter

This is the new version of the personal code of conduct chapter from the original Gist.

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This section was last updated on August 3rd 2020 (08.03.2020)


Index

00.0 - Top

01.0 - Title

02.0 - Index

03.0 - My personal code of conduct

04.0 - Gist info

05.0 - Gist version history

06.0 - Footer

This section was last updated on August 3rd 2020 (08.03.2020)


My personal code of conduct

For programming, I have my own personal code of conduct. This includes:

  • All programs written cannot be system specific - The software I write has to be cross-platform, and that I don't disclude Windows, no matter how much I don't like it. I have to make Windows, MacOS, Linux, and sometimes other platform-specific software. I will never write a program only for Linux, and I definitely won't ever write software that is Windows only
  • All programs cannot collect personal data/spy on users - Software I write cannot collect personal data or spy on users. It is as simple as that. Backdoors are definitely not allowed.
  • All programs must be free and open source - All software I write has to be free and open source, not just 1 (free), and not just the other (open source). It HAS to be FOSS. NO EXCEPTIONS
  • Programs shouldn't be overly bloated - We are reaching the limiting of moores law and the current trend of writing software should be unacceptable. Things like most Switch games taking up 10-60 Gigabytes in size and having multi-gigabit updates weekly really don't help. I know it happens in all areas, but I have noticed that it seems the worst with the Nintendo Switch to me. Even if it takes some extra months or years, methods of reducing the size of programs should be performed as often as possible. There was a time where you could fit a game that contained over 3 months of gameplay to a size less than 100 kilobytes (less than 100,000 bytes) (for the entire game/program, graphics, sound and everything) most modern games these days on consoles with 3 months of gameplay take up over 50 gigabytes (50,000,000,000 bytes)
  • Programs must have multiple interface options - I am a person who enjoys artistic software, and I strongly oppose solid color flat design when it used on everything. See Flat, Soulless, Solid design (Gist) however for my software, I will offer both solid color versions of pages, and also versions of pages that have some form of effort (such as gradient, transparency, and patterns)

This section was last updated on August 3rd 2020 (08.03.2020)


Footer

You have reached the bottom of this Gist.

( Go back to the main article | Go back to GistHub | Go back to GitHub )

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Gist info

File version: 1 (Monday, August 3rd 2020 at 4:53 pm) - Separated from: SeanPM_OnGitHubV57

File type: Markdown (*.md)

Line count (including blank lines and compiler line): 111


Gist version history

Version 1 (Monday, August 3rd 2020 at 4:53 pm) - Separated from: SeanPM_OnGitHubV57 (Monday, August 3rd 2020 at 4:53 pm)

Changes:

  • Started the new Gist
  • Imported all data from the source Gist
  • Added a title section
  • Added an index
  • Added a Gist info section
  • Added a Gist version history section
  • Added a footer

Version 2 (Coming soon)

Changes:

  • Coming soon

Footer

You have reached the bottom of this Gist.

( Go back to the main article | Go back to GistHub | Go back to GitHub )

End of file


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