What is strict aliasing? First we will describe what is aliasing and then we can learn what being strict about it means.
In C and C++ aliasing has to do with what expression types we are allowed to access stored values through. In both C and C++ the standard specifies which expression types are allowed to alias which types. The compiler and optimizer are allowed to assume we follow the aliasing rules strictly, hence the term strict aliasing rule. If we attempt to access a value using a type not allowed it is classified as undefined behavior(UB). Once we have undefined behavior all bets are off, the results of our program are no longer reliable.
Unfortunately with strict aliasing violations, we will often obtain the results we expect, leaving the possibility the a future version of a compiler with a new optimization will break code we thought was valid. This is undesirable and it is a worthwhile goal to understand the strict aliasing rules and how to avoid violating them.
To understand more about why we care, we will discuss issues that come up when violating strict aliasing rules, type punning since common techniques used in type punning often violate strict aliasing rules and how to type pun correctly, along with some possible help from C++20 to make type punning simpler and less error prone. We will wrap up the discussion by going over some methods for catching strict aliasing violations.
Let's look at some examples, then we can talk about exactly what the standard(s) say, examine some further examples and then see how to avoid strict aliasing and catch violations we missed. Here is an example that should not be surprising (live example):
int x = 10;
int *ip = &x;
std::cout << *ip << "\n";
*ip = 12;
std::cout << x << "\n";
We have a int* pointing to memory occupied by an int and this is a valid aliasing. The optimizer must assume that assignments through ip could update the value occupied by x.
The next example shows aliasing that leads to undefined behavior (live example):
int foo( float *f, int *i ) {
*i = 1;
*f = 0.f;
return *i;
}
int main() {
int x = 0;
std::cout << x << "\n"; // Expect 0
x = foo(reinterpret_cast<float*>(&x), &x);
std::cout << x << "\n"; // Expect 0?
}
In the function foo we take an int* and a float*, in this example we call foo and set both parameters to point to the same memory location which in this example contains an int. Note, the reinterpret_cast is telling the compiler to treat the the expression as if it had the type specificed by its template parameter. In this case we are telling it to treat the expression &x as if it had type float*. We may naively expect the result of the second cout to be 0 but with optimization enabled using -O2 both gcc and clang produce the following result:
0
1
Which may not be expected but is perfectly valid since we have invoked undefined behavior. A float can not validly alias an int object. Therefore the optimizer can assume the constant 1 stored when dereferencing i will be the return value since a store through f could not validly affect an int object. Plugging the code in Compiler Explorer shows this is exactly what is happening(live example):
foo(float*, int*): # @foo(float*, int*)
mov dword ptr [rsi], 1
mov dword ptr [rdi], 0
mov eax, 1
ret
The optimizer using Type-Based Alias Analysis (TBAA)6 assumes 1 will be returned and directly moves the constant value into register eax which carries the return value. TBAA uses the languages rules about what types are allowed to alias to optimize loads and stores. In this case TBAA knows that a float can not alias and int and optimizes away the load of i.
What exactly does the standard say we are allowed and not allowed to do? The standard language is not straightforward, so for each item I will try to provide code examples that demonstrates the meaning.
The C11 standard2 says the following in section 6.5 Expressions paragraph 7:
An object shall have its stored value accessed only by an lvalue expression5 that has one of the following types:88) — a type compatible with the effective type of the object,
int x = 1;
int *p = &x;
printf("%d\n", *p); // *p gives us an lvalue expression of type int which is compatible with int
— a qualified version of a type compatible with the effective type of the object,
int x = 1;
const int *p = &x;
printf("%d\n", *p); // *p gives us an lvalue expression of type const int which is compatible with int
— a type that is the signed or unsigned type corresponding to the effective type of the object,
int x = 1;
unsigned int *p = (unsigned int*)&x;
printf("%u\n", *p ); // *p gives us an lvalue expression of type unsigned int which corresponds to
// the effective type of the object
See Footnote 12 for gcc/clang extension, that allows assigning unsigned int* to int* even though they are not compatible types.
— a type that is the signed or unsigned type corresponding to a qualified version of the effective type of the object,
int x = 1;
const unsigned int *p = (const unsigned int*)&x;
printf("%u\n", *p ); // *p gives us an lvalue expression of type const unsigned int which is a unsigned type
// that corresponds with to a qualified verison of the effective type of the object
— an aggregate or union type that includes one of the aforementioned types among its members (including, recursively, a member of a subaggregate or contained union), or
struct foo {
int x;
};
void foobar( struct foo *fp, int *ip ); // struct foo is an aggregate that includes int among its members so it can
// can alias with *ip
foo f;
foobar( &f, &f.x );
— a character type.
int x = 65;
char *p = (char *)&x;
printf("%c\n", *p ); // *p gives us an lvalue expression of type char which is a character type.
// The results are not portable due to endianness issues.
The C++17 draft standard3 in section [basic.lval] paragraph 11 says:
If a program attempts to access the stored value of an object through a glvalue of other than one of the following types the behavior is undefined:63 (11.1) — the dynamic type of the object,
void *p = malloc( sizeof(int) ); // We have allocated storage but not started the lifetime of an object
int *ip = new (p) int{0}; // Placement new changes the dynamic type of the object to int
std::cout << *ip << "\n"; // *ip gives us a glvalue expression of type int which matches the dynamic type
// of the allocated object
(11.2) — a cv-qualified version of the dynamic type of the object,
int x = 1;
const int *cip = &x;
std::cout << *cip << "\n"; // *cip gives us a glvalue expression of type const int which is a cv-qualified
// version of the dynamic type of x
(11.3) — a type similar (as defined in 7.5) to the dynamic type of the object,
int *a[3];
const int *const *p = a;
const int *q = p[1]; // ok, read of 'int*' through lvalue of similar type 'const int*'
(11.4) — a type that is the signed or unsigned type corresponding to the dynamic type of the object,
// Both si and ui are signed or unsigned types corresponding to each others dynamic types
// We can see from this godbolt(https://godbolt.org/g/KowGXB) the optimizer assumes aliasing.
signed int foo( signed int &si, unsigned int &ui ) {
si = 1;
ui = 2;
return si;
}
(11.5) — a type that is the signed or unsigned type corresponding to a cv-qualified version of the dynamic type of the object,
signed int foo( const signed int &si1, int &si2); // Hard to show this one assumes aliasing
(11.6) — an aggregate or union type that includes one of the aforementioned types among its elements or nonstatic data members (including, recursively, an element or non-static data member of a subaggregate or contained union),
struct foo {
int x;
};
// Compiler Explorer example(https://godbolt.org/g/z2wJTC) shows aliasing assumption
int foobar( foo &fp, int &ip ) {
fp.x = 1;
ip = 2;
return fp.x;
}
foo f;
foobar( f, f.x );
(11.7) — a type that is a (possibly cv-qualified) base class type of the dynamic type of the object,
struct foo { int x ; };
struct bar : public foo {};
int foobar( foo &f, bar &b ) {
f.x = 1;
b.x = 2;
return f.x;
}
(11.8) — a char, unsigned char, or std::byte type.
int foo( std::byte &b, uint32_t &ui ) {
b = static_cast<std::byte>('a');
ui = 0xFFFFFFFF;
return std::to_integer<int>( b ); // b gives us a glvalue expression of type std::byte which can alias
// an object of type uint32_t
}
Worth noting signed char is not included in the list above, this is a notable difference from C which says a character type.
So although we can see that C and C++ say similar things about aliasing there are some differences that we should be aware of. C++ does not have C's concept of effective type or compatible type and C does not have C++'s concept of dynamic type or similar type. Although both have lvalue and rvalue expressions5, C++ also has glvalue, prvalue and xvalue9 expressions. These differences are mostly out of scope for this article but one interesting example is how to create an object out of malloc'd memory. In C we can set the effective type10 for example by writing to the memory through an lvalue or memcpy11.
// The following is valid C but not valid C++
void *p = malloc(sizeof(float));
float f = 1.0f;
memcpy( p, &f, sizeof(float)); // Effective type of *p is float in C
// Or
float *fp = p;
*fp = 1.0f; // Effective type of *p is float in C
Neither of these methods is sufficient in C++ which requires placement new:
float *fp = new (p) float{1.0f} ; // Dynamic type of *p is now float
Theoretically neither int8_t nor uint8_t have to be char types but practically they are implemented that way. This is important because if they are really char types then they also alias similar to char types. If you are unaware of this it can lead to surprising performance impacts. We can see that glibc typedefs int8_t and uint8_t to signed char and unsigned char respectively.
This would be hard to change since for C++ it would be an ABI break. This would change name mangling and would break any API using either of those types in their interface.
We have gotten to this point and we may be wondering, why would we want to alias for? The answer typically is to type pun, often the methods used violate strict aliasing rules.
Sometimes we want to circumvent the type system and interpret an object as a different type. This is called type punning, to reinterpret a segment of memory as another type. Type punning is useful for tasks that want access to the underlying representation of an object to view, transport or manipulate. Typical areas we find type punning being used are compilers, serialization, networking code, etc…
Traditionally this has been accomplished by taking the address of the object, casting it to a pointer of the type we want to reinterpret it as and then accessing the value, or in other words by aliasing. For example:
int x = 1 ;
// In C
float *fp = (float*)&x ; // Not a valid aliasing
// In C++
float *fp = reinterpret_cast<float*>(&x) ; // Not a valid aliasing
printf( “%f\n”, *fp ) ;
As we have seen earlier this is not a valid aliasing, so we are invoking undefined behavior. But traditionally compilers did not take advantage of strict aliasing rules and this type of code usually just worked, developers have unfortunately gotten used to doing things this way. A common alternate method for type punning is through unions, which is valid in C but undefined behavior in C++13 (see live example):
union u1
{
int n;
float f;
} ;
union u1 u;
u.f = 1.0f;
printf( "%d\n", u.n ); // UB in C++ n is not the active member
This is not valid in C++ and some consider the purpose of unions to be solely for implementing variant types and feel using unions for type punning is an abuse.
The standard blessed method for type punning in both C and C++ is memcpy. This may seem a little heavy handed but the optimizer should recognize the use of memcpy for type punning and optimize it away and generate a register to register move. For example if we know int64_t is the same size as double:
static_assert( sizeof( double ) == sizeof( int64_t ) ); // C++17 does not require a message
we can use memcpy:
void func1( double d ) {
std::int64_t n;
std::memcpy(&n, &d, sizeof d);
//...
At a sufficient optimization level any decent modern compiler generates identical code to the previously mentioned reinterpret_cast method or union method for type punning. Examining the generated code we see it uses just register mov (live Compiler Explorer Example).
But, what if we want to type pun an array of unsigned char into a series of unsigned ints and then perform an operation on each unsigned int value? We can use memcpy to pun the unsigned char array into a temporary of type unsinged int. The optimizer will still manage to see through the memcpy and optimize away both the temporary and the copy and operate directly on the underlying data, Live Compiler Explorer Example:
// Simple operation just return the value back
int foo( unsigned int x ) { return x ; }
// Assume len is a multiple of sizeof(unsigned int)
int bar( unsigned char *p, size_t len ) {
int result = 0;
for( size_t index = 0; index < len; index += sizeof(unsigned int) ) {
unsigned int ui = 0;
std::memcpy( &ui, &p[index], sizeof(unsigned int) );
result += foo( ui ) ;
}
return result;
}
In the example, we take a char* p, assume it points to multiple chunks of sizeof(unsigned int) data, we type pun each chunk of data as an unsigned int, compute foo() on each chunk of type punned data and sum it into result and return the final value.
The assembly for the body of the loop shows the optimizer reduces the body into a direct access of the underlying unsigned char array as an unsigned int, adding it directly into eax:
add eax, dword ptr [rdi + rcx]
Same code but using reinterpret_cast to type pun(violates strict aliasing):
// Assume len is a multiple of sizeof(unsigned int)
int bar( unsigned char *p, size_t len ) {
int result = 0;
for( size_t index = 0; index < len; index += sizeof(unsigned int) ) {
unsigned int ui = *reinterpret_cast<unsigned int*>(&p[index]);
result += foo( ui );
}
return result;
}
In C++20 we may gain bit_cast14 which gives a simple and safe way to type-pun as well as being usable in a constexpr context.
The following is an example of how to use bit_cast to type pun a unsigned int to float, (see it live):
std::cout << bit_cast<float>(0x447a0000) << "\n" ; //assuming sizeof(float) == sizeof(unsigned int)
In the case where To and From types don't have the same size, it requires us to use an intermediate struct15. We will use a struct containing a sizeof( unsigned int ) character array (assumes 4 byte unsigned int) to be the From type and unsigned int as the To type.:
struct uint_chars {
unsigned char arr[sizeof( unsigned int )] = {} ; // Assume sizeof( unsigned int ) == 4
};
// Assume len is a multiple of 4
int bar( unsigned char *p, size_t len ) {
int result = 0;
for( size_t index = 0; index < len; index += sizeof(unsigned int) ) {
uint_chars f;
std::memcpy( f.arr, &p[index], sizeof(unsigned int));
unsigned int result = bit_cast<unsigned int>(f);
result += foo( result );
}
return result ;
}
It is unfortunate that we need this intermediate type but that is the current contraint of bit_cast.
The common initial sequence is defined in the draft standard section [class.mem.general]p23
The draft standard gives the following examples to demonstrate the concept:
struct A { int a; char b; };
struct B { const int b1; volatile char b2; };
struct C { int c; unsigned : 0; char b; };
struct D { int d; char b : 4; };
struct E { unsigned int e; char b; };
The common initial sequence of A and B comprises all members of either class.
The common initial sequence of A and C and of A and D comprises the first member in each case.
The common initial sequence of A and E is empty.
It says that we are allowed to read the non-static data member of the non-active member if it is part of the common initial sequence of the the structs [class.mem.general]p26.
struct T1 { int a, b; };
struct T2 { int c; double d; };
union U { T1 t1; T2 t2; };
int f() {
U u = { { 1, 2 } }; // active member is t1
return u.t2.c; // OK, as if u.t1.a were nominated
}
So something like the following would be ok:
union U {
U(int x) : a{.x=x}{}
struct { int x; } a;
struct { int x; } b;
};
int f() {
U u(10);
u.b.x = 20; // change active member, starts lifetime of b
u.a.x = 20; // change active member again, starts lifetime of a
return u.b.x; // ok common initial sequence
}
int main() {
int a = f();
}
Note that this relies on [class.union.general]p6.3.
Which says if the assignment is starting the lifetime of the proper type with limitations such as we are using built-in or trivial assignment operator.
Which means the following example invokes undefined behavior:
union U {
U(int x) : a{.x=x}{}
struct {
int x;
auto &operator=(int r) {
x = r ;
return *this;
}
} a;
struct {
int x;
auto &operator=(int r) {
x = r ;
return *this;
}
} b;
};
int f() {
U u(10);
u.b = 20; // Does not change the active member
// assignment is not trivial
// and UB b/c of store to out of lifetime object
u.a = 20; // Does not change the active member
// assignment is not trivial
// and UB b/c of store to out of lifetime object
return u.b.x; // still common initial sequence
// but we have already invoked UB so not ok
}
There can be other tricky cases to watch out for:
union A {
struct { int x, y; } a;
struct { int x, y; } b;
};
int f() {
A a = {.a = {}};
a.b.x = 1; // Change active member, starts lifetime of b
// there is no initialization of y
return a.b.y; // UB
}
It Is likely the common initial sequence rule was put in place to allow discriminated union without having the discriminator outside the the union and therefore likely have padding between the discriminator and the union itself e.g.
union { struct { char kind; ... } a; struct { char kind; ... } b; ... };
So the common initial sequence rule would allow us to read the kind
discriminator regardless of which member was active.
The common initial sequence rule is not usable in a constant expression context see [expr.const]p5.10 which says:
An expression E is a core constant expression unless ...
...
- an lvalue-to-rvalue conversion that is applied to a glvalue that refers to a non-active member of a union or a subobject thereof;
We have seen in previous examples violating strict aliasing rules can lead to stores being optimized away. Violating strict aliasing rules can also lead to violations of alignment requirement. Both the C and C++ standard state that objects have alignment requirements which restrict where objects can be allocated (in memory) and therefore accessed17. C11 section 6.2.8 Alignment of objects says:
Complete object types have alignment requirements which place restrictions on the addresses at which objects of that type may be allocated. An alignment is an implementation-defined integer value representing the number of bytes between successive addresses at which a given object can be allocated. An object type imposes an alignment requirement on every object of that type: stricter alignment can be requested using the _Alignas keyword.
The C++17 draft standard in section [basic.align] paragraph 1:
Object types have alignment requirements (6.7.1, 6.7.2) which place restrictions on the addresses at which an object of that type may be allocated. An alignment is an implementation-defined integer value representing the number of bytes between successive addresses at which a given object can be allocated. An object type imposes an alignment requirement on every object of that type; stricter alignment can be requested using the alignment specifier (10.6.2).
Both C99 and C11 are explicit that a conversion that results in a unaligned pointer is undefined behavior, section 6.3.2.3 Pointers says:
A pointer to an object or incomplete type may be converted to a pointer to a different object or incomplete type. If the resulting pointer is not correctly aligned57) for the pointed-to type, the behavior is undefined. ...
Although C++ is not as explict I believe this sentence from [basic.align] paragraph 1 is sufficient:
... An object type imposes an alignment requirement on every object of that type; ...
So let's assume:
- alignof(char) and alignof(int) are 1 and 4 respectively
- sizeof(int) is 4
Then type punning an array of char of size 4 as an int violates strict aliasing but may also violate alignment requirements if the array has an alignment of 1 or 2 bytes.
char arr[4] = { 0x0F, 0x0, 0x0, 0x00 }; // Could be allocated on a 1 or 2 byte boundary
int x = *reinterpret_cast<int*>(arr); // Undefined behavior we have an unaligned pointer
Which could lead to reduced performance or a bus error18 in some situations. Whereas using alignas to force the array to the same alignment of int would prevent violating alignment requirements:
alignas(alignof(int)) char arr[4] = { 0x0F, 0x0, 0x0, 0x00 };
int x = *reinterpret_cast<int*>(arr);
Another unexpected penalty to unaligned accesses is that it breaks atomics on some architectures. Atomic stores may not appear atomic to other threads on x86 if they are misaligned7.
We don't have a lot of good tools for catching strict aliasing in C++, the tools we have will catch some cases of strict aliasing violations and some cases of misaligned loads and stores.
gcc using the flag -fstrict-aliasing and -Wstrict-aliasing19 can catch some cases although not without false positives/negatives. For example the following cases21 will generate a warning in gcc (see it live):
int a = 1;
short j;
float f = 1.f; // Originally not initialized but tis-kernel caught
// it was being accessed w/ an indeterminate value below
printf("%i\n", j = *(reinterpret_cast<short*>(&a)));
printf("%i\n", j = *(reinterpret_cast<int*>(&f)));
although it will not catch this additional case (see it live):
int *p;
p=&a;
printf("%i\n", j = *(reinterpret_cast<short*>(p)));
Although clang allows these flags it apparently does not actually implement the warnings20.
Another tool we have available to us is ASan22 which can catch misaligned loads and stores. Although these are not directly strict aliasing violations they are a common result of strict aliasing violations. For example the following cases23 will generate runtime errors when built with clang using -fsanitize=address
int *x = new int[2]; // 8 bytes: [0,7].
int *u = (int*)((char*)x + 6); // regardless of alignment of x this will not be an aligned address
*u = 1; // Access to range [6-9]
printf( "%d\n", *u ); // Access to range [6-9]
The last tool I will recommend is C++ specific and not strictly a tool but a coding practice, don't allow C-style casts. Both gcc and clang will produce a diagnostic for C-style casts using -Wold-style-cast. This will force any undefined type puns to use reinterpret_cast, in general reinterpret_cast should be a flag for closer code review. It is also easiser to search your code base for reinterpret_cast to perform an audit.
For C we have all the tools already covered and we also have tis-interpreter24, a static analyzer that exhaustively analyzes a program for a large subset of the C language. Given a C verions of the earlier example where using -fstrict-aliasing misses one case (see it live)
int a = 1;
short j;
float f = 1.0 ;
printf("%i\n", j = *((short*)&a));
printf("%i\n", j = *((int*)&f));
int *p;
p=&a;
printf("%i\n", j = *((short*)p));
tis-interpeter is able to catch all three, the following example invokes tis-kernal as tis-interpreter (output is edited for brevity):
./bin/tis-kernel -sa example1.c
...
example1.c:9:[sa] warning: The pointer (short *)(& a) has type short *. It violates strict aliasing
rules by accessing a cell with effective type int.
...
example1.c:10:[sa] warning: The pointer (int *)(& f) has type int *. It violates strict aliasing rules by
accessing a cell with effective type float.
Callstack: main
...
example1.c:15:[sa] warning: The pointer (short *)p has type short *. It violates strict aliasing rules by
accessing a cell with effective type int.
Finally there is TySan26 which is currently in development. This sanitizer adds type checking information in a shadow memory segment and checks accesses to see if they violate aliasing rules. The tool potentially should be able to catch all aliasing violations but may have a large run-time overhead.
We have learned about aliasing rules in both C and C++, what it means that the compiler expects that we follow these rules strictly and the consequences of not doing so. We learned about some tools that will help us catch some misuses of aliasing. We have seen a common use for type aliasing is type punning and how to type pun correctly.
Optimizers are slowly getting better at type based aliasing analysis and already break some code that relies on strict aliasing violations. We can expect the optimizations will only get better and will break more code we have been used to just working.
We have standard conformant methods for type punning and in release and sometimes debug builds these methods should be cost free abstractions. We have some tools for catching strict aliasing violations but for C++ they will only catch a small fraction of the cases and for C with tis-interpreter we should be able to catch most violations.
Thank you to those who provided feedback on this write-up: JF Bastien, Christopher Di Bella, Pascal Cuoq, Matt P. Dziubinski, Patrice Roy, Richard Smith and Ólafur Waage
Of course in the end, all errors are the author's.
1 Undefined behavior described on cppreference http://en.cppreference.com/w/cpp/language/ub ↩
2 Draft C11 standard is freely available http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1570.pdf ↩
3 Draft C++17 standard is freely available https://github.com/cplusplus/draft/raw/master/papers/n4659.pdf ↩
4 Latest C++ draft standard can be found here: http://eel.is/c++draft/ ↩
5 Understanding lvalues and rvalues in C and C++ https://eli.thegreenplace.net/2011/12/15/understanding-lvalues-and-rvalues-in-c-and-c ↩
6 Type-Based Alias Analysis https://www.drdobbs.com/cpp/type-based-alias-analysis/184404273 ↩
7 Demonstrates torn loads for misaligned atomics https://gist.github.com/michaeljclark/31fc67fe41d233a83e9ec8e3702398e8 and tweet referencing this example https://twitter.com/corkmork/status/944421528829009925 ↩
8 Comment in gcc bug report explaining why changing int8_t and uint8_t to not be char types would be an ABI break for C++ https://gcc.gnu.org/bugzilla/show_bug.cgi?id=66110#c13 and twitter thread discussing the issue https://twitter.com/shafikyaghmour/status/822179548825468928 ↩
9 "New” Value Terminology which explains how glvalue, xvalue and prvalue came about http://www.stroustrup.com/terminology.pdf ↩
10 Effective types and aliasing https://gustedt.wordpress.com/2016/08/17/effective-types-and-aliasing/ ↩
11 “constructing” a trivially-copyable object with memcpy https://stackoverflow.com/q/30114397/1708801 ↩
12 Why does gcc and clang allow assigning an unsigned int * to int * since they are not compatible types, although they may alias https://twitter.com/shafikyaghmour/status/957702383810658304 and https://gcc.gnu.org/ml/gcc/2003-10/msg00184.html
↩
13 Unions and memcpy and type punning https://stackoverflow.com/q/25664848/1708801 ↩
14 Revision two of the bit_cast<> proposal http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2017/p0476r2.html ↩
15 How to use bit_cast to type pun a unsigned char array https://gist.github.com/shafik/a956a17d00024b32b35634eeba1eb49e ↩
16 bit_cast implementation of pop() https://godbolt.org/g/bXBie7 ↩
17 Unaligned access https://en.wikipedia.org/wiki/Bus_error#Unaligned_access ↩
18 A bug story: data alignment on x86 http://pzemtsov.github.io/2016/11/06/bug-story-alignment-on-x86.html ↩
19 gcc documentation for -Wstrict-aliasing https://gcc.gnu.org/onlinedocs/gcc/Warning-Options.html#index-Wstrict-aliasing ↩
20 Comments indicating clang does not implement -Wstrict-aliasing https://github.com/llvm-mirror/clang/blob/master/test/Misc/warning-flags-tree.c ↩
21 Stack Overflow questions examples came from https://stackoverflow.com/q/25117826/1708801 ↩
22 ASan documentation https://clang.llvm.org/docs/AddressSanitizer.html ↩
23 The unaligned access example take from the Address Sanitizer Algorithm wiki https://github.com/google/sanitizers/wiki/AddressSanitizerAlgorithm#unaligned-accesses ↩
24 TrustInSoft tis-interpreter https://trust-in-soft.com/tis-interpreter/ , strict aliasing checks can be run by building tis-kernel https://github.com/TrustInSoft/tis-kernel ↩
25 Detecting Strict Aliasing Violations in the Wild https://trust-in-soft.com/wp-content/uploads/2017/01/vmcai.pdf a paper that covers dos and don't w.r.t to aliasing in C ↩
26 TySan patches, clang: https://reviews.llvm.org/D32199 runtime: https://reviews.llvm.org/D32197 llvm: https://reviews.llvm.org/D32198 ↩
Interesting detour for today. Thanks a lot for a nice write up. 🥇