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@Kartones
Kartones / postgres-cheatsheet.md
Last active May 7, 2024 17:48
PostgreSQL command line cheatsheet

PSQL

Magic words:

psql -U postgres

Some interesting flags (to see all, use -h or --help depending on your psql version):

  • -E: will describe the underlaying queries of the \ commands (cool for learning!)
  • -l: psql will list all databases and then exit (useful if the user you connect with doesn't has a default database, like at AWS RDS)
@PurpleBooth
PurpleBooth / README-Template.md
Last active May 6, 2024 07:22
A template to make good README.md

Project Title

One Paragraph of project description goes here

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.

Prerequisites

@spicycode
spicycode / tmux.conf
Created September 20, 2011 16:43
The best and greatest tmux.conf ever
# 0 is too far from ` ;)
set -g base-index 1
# Automatically set window title
set-window-option -g automatic-rename on
set-option -g set-titles on
#set -g default-terminal screen-256color
set -g status-keys vi
set -g history-limit 10000
@bladeSk
bladeSk / SQLite-PHP-quickstart.php
Last active April 30, 2024 04:16
SQLite3 PHP Quickstart Tutorial
<?php
// This file walks you through the most common features of PHP's SQLite3 API.
// The code is runnable in its entirety and results in an `analytics.sqlite` file.
// Create a new database, if the file doesn't exist and open it for reading/writing.
// The extension of the file is arbitrary.
$db = new SQLite3('analytics.sqlite', SQLITE3_OPEN_CREATE | SQLITE3_OPEN_READWRITE);
// Errors are emitted as warnings by default, enable proper error handling.
@bishboria
bishboria / springer-free-maths-books.md
Last active April 25, 2024 06:27
Springer made a bunch of books available for free, these were the direct links
@ziadoz
ziadoz / awesome-php.md
Last active April 17, 2024 21:06
Awesome PHP — A curated list of amazingly awesome PHP libraries, resources and shiny things.
@danielgtaylor
danielgtaylor / gist:0b60c2ed1f069f118562
Last active April 2, 2024 20:18
Moving to ES6 from CoffeeScript

Moving to ES6 from CoffeeScript

I fell in love with CoffeeScript a couple of years ago. Javascript has always seemed something of an interesting curiosity to me and I was happy to see the meteoric rise of Node.js, but coming from a background of Python I really preferred a cleaner syntax.

In any fast moving community it is inevitable that things will change, and so today we see a big shift toward ES6, the new version of Javascript. It incorporates a handful of the nicer features from CoffeeScript and is usable today through tools like Babel. Here are some of my thoughts and issues on moving away from CoffeeScript in favor of ES6.

While reading I suggest keeping open a tab to Babel's learning ES6 page. The examples there are great.

Punctuation

Holy punctuation, Batman! Say goodbye to your whitespace and hello to parenthesis, curly braces, and semicolons again. Even with the advanced ES6 syntax you'll find yourself writing a lot more punctuatio

@101t
101t / python-cheatsheet.md
Last active March 30, 2024 06:57
Python Cheatsheet
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@ChetanBhasin
ChetanBhasin / ws_pub_sub.rs
Last active March 20, 2024 22:27
Rust web socket pub-sub example (very minimal)
extern crate websocket;
use std::thread;
use std::sync::Arc;
use std::sync::Mutex;
use std::sync::mpsc::{Sender, Receiver};
use std::sync::mpsc;
use websocket::Message;
use websocket::stream::sync::TcpStream;
use websocket::sync::{Server, Client};