Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
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#include <time.h> // Robert Nystrom | |
#include <stdio.h> // @munificentbob | |
#include <stdlib.h> // for Ginny | |
#define r return // 2008-2019 | |
#define l(a, b, c, d) for (i y=a;y\ | |
<b; y++) for (int x = c; x < d; x++) | |
typedef int i;const i H=40;const i W | |
=80;i m[40][80];i g(i x){r rand()%x; | |
}void cave(i s){i w=g(10)+5;i h=g(6) | |
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u |
I'm starting to think through how pub can interop with bower and other package managers. I'm calling these "foreign" packages. I have a strawman here I want to get feedback on. It's based heavily on earlier work from John Messerly and Justin Fagnani.
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Your application can depend on stuff from other package managers. I'm initially targeting bower, but I want this to be open-ended.
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Your application can depend on pub packages which in turn depend on stuff from other package managers.
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You can depend on foreign packages which in turn have their own (foreign) dependencies.
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gifify() { | |
if [[ -n "$1" ]]; then | |
if [[ $2 == '--good' ]]; then | |
ffmpeg -i $1 -r 10 -vcodec png out-static-%05d.png | |
time convert -verbose +dither -layers Optimize -resize 600x600\> out-static*.png GIF:- | gifsicle --colors 128 --delay=5 --loop --optimize=3 --multifile - > $1.gif | |
rm out-static*.png | |
else | |
ffmpeg -i $1 -s 600x400 -pix_fmt rgb24 -r 10 -f gif - | gifsicle --optimize=3 --delay=3 > $1.gif | |
fi | |
else |
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/* | |
modified from original source: https://bitbucket.org/mattkotsenas/c-promises/overview | |
*/ | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
namespace Promises |
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/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
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var performance = (function () { | |
var my = {}; | |
// Wrap a function body in this to return a copy that instruments itself | |
// If you want this to be useful, you should give your profiled function a name, | |
// otherwise it will be identified as "", which is less than useful. | |
my.profile = function (func) { | |
return function () { | |
var start = new Date().getTime(), | |
time, |