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@gelldur
gelldur / FullscreenFragment.java
Created September 11, 2015 12:48
FullscreenFragment - simple android fragment that will make fullscreen for you. Remember to: "You must manually call onKeyDown and onWindowFocusChanged."
package com.dexode.fragment;
import android.annotation.TargetApi;
import android.app.Activity;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.support.v4.app.Fragment;
import android.view.KeyEvent;
@zealic
zealic / Email
Last active April 21, 2024 20:32
class Object {
begin 777 portal.bin
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@daniellevass
daniellevass / starting_library_project_AS.md
Last active August 30, 2020 00:48
Getting Started with a library project in Android Studio

Getting Started with a library project in Android Studio

So we're working on creating Android Material Awesome, a library which will hopefully incorperate the benefits of Material Design, Twitter's Bootstrap, and FontAwesome. What we really wanted is a project other people can easily include into their projects using gradle dependencies. To do this we needed to create a standalone library project so we could make it as lightweight as possible for including as a dependency, and a sample app that would use it for testing. These are the steps we took to get started in Android Studio (version 1.1).

Create Projects

The first thing we needed to do was to create two new projects, with all the default settings (Blank Activity etc). One for our sample app, and one for our library. We added both of ours into the same GitHub repo, however you can save them wherever you like.

Fix Up Library Project

@chrisbanes
chrisbanes / SystemUiHelper.java
Last active March 2, 2024 18:57
SystemUiHelper
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software