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private fun tapDistanceOf2Points(hitResult: HitResult){ | |
if (placedAnchorNodes.size == 0){ | |
placeAnchor(hitResult, cubeRenderable!!) | |
} | |
else if (placedAnchorNodes.size == 1){ | |
placeAnchor(hitResult, cubeRenderable!!) | |
val midPosition = floatArrayOf( | |
(placedAnchorNodes[0].worldPosition.x + placedAnchorNodes[1].worldPosition.x) / 2, | |
(placedAnchorNodes[0].worldPosition.y + placedAnchorNodes[1].worldPosition.y) / 2, | |
(placedAnchorNodes[0].worldPosition.z + placedAnchorNodes[1].worldPosition.z) / 2) | |
val quaternion = floatArrayOf(0.0f,0.0f,0.0f,0.0f) | |
val pose = Pose(midPosition, quaternion) | |
placeMidAnchor(pose, distanceCardViewRenderable!!) | |
} | |
else { | |
clearAllAnchors() | |
placeAnchor(hitResult, cubeRenderable!!) | |
} | |
} | |
private fun placeMidAnchor(pose: Pose, | |
renderable: Renderable, | |
between: Array<Int> = arrayOf(0,1)){ | |
val midKey = "${between[0]}_${between[1]}" | |
val anchor = arFragment!!.arSceneView.session!!.createAnchor(pose) | |
midAnchors.put(midKey, anchor) | |
val anchorNode = AnchorNode(anchor).apply { | |
isSmoothed = true | |
setParent(arFragment!!.arSceneView.scene) | |
} | |
midAnchorNodes.put(midKey, anchorNode) | |
val node = TransformableNode(arFragment!!.transformationSystem) | |
.apply{ | |
this.rotationController.isEnabled = false | |
this.scaleController.isEnabled = false | |
this.translationController.isEnabled = true | |
this.renderable = renderable | |
setParent(anchorNode) | |
} | |
arFragment!!.arSceneView.scene.addOnUpdateListener(this) | |
arFragment!!.arSceneView.scene.addChild(anchorNode) | |
} |
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Do you happen to have an android project with the ussage of this function as a sample?