WIP
Here's a quick primer on some important strategies and common mistakes to avoid in chess:
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Control the Center: The four squares at the center of the board are the most powerful positions. Try to control these with your pawns or pieces.
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Develop Pieces, Not Pawns: Your pieces have more mobility and power than your pawns. Develop them early, pawns can wait.
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Don’t Make Unnecessary Moves: Every move should have a purpose. Don't waste turns moving the same piece multiple times during the opening.
Manualexplore involves controlling your character's movement using the directional keys, one step at a time. This gives you more control and can be safer than autoexplore in certain scenarios. Here are some strategies for safe manualexplore, particularly for delicate characters like spriggans:
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Slow and Steady: When you're manually exploring, you can take your time to assess the environment. You can explore slowly, one step at a time, and carefully check each new tile you uncover.
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Corner Strategy: Avoid exposing multiple tiles at once, especially around corners. Instead, move diagonally to reveal one tile at a time.
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Retreat Path: Always have a clear path for retreat. If you're entering a new room or area, make sure you have a clear and safe route back to a previously explored and cleared area.
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Avoid Doors: Opening doors can reveal a large number of tiles at once, potentially exposing your character to multiple enemies. Unless necessary, it might be safer to avoid doors and explo
set-alias -name fennel -value fennel-1.0.0-windows32.exe | |
set-alias -name love -value $HOME\Games\love\love.exe | |
set-alias which -value get-command | |
set-alias g -value git | |
function gco { | |
$branches = git branch --sort=-committerdate | |
$selectedBranch = $branches | fzf --exact | |
if ($selectedBranch -ne $null -and $selectedBranch -ne "") { | |
$branchToCheckout = $selectedBranch.Trim("* ").Trim() |
E.02 - write-protect mode, flip switch
E.03 - cannot be formatted, try another disk _____
E.13 - disk removed during formatting |== |
E.14 - damaged sector, use another disk (also E.23) | o. |
E.20 - wrong disk type |_[_]_|
E.21 - wrong music type
E.22 - disk removed during reading, insert and try again
" cyclecolors.vim | |
" cycle through colorschemes | |
function! CycleColors(direction) | |
let colorschemes = split(globpath(expand("~/.vim/colors/"), "*.vim"), "\n") | |
let colorscheme_names = map(colorschemes, {_,v -> fnamemodify(v, ':t:r')}) | |
let current_color_index = index(colorscheme_names, g:colors_name) | |
let next_colorscheme = a:direction == '→' ? current_color_index + 1 : current_color_index - 1 | |
let next_colorscheme = (next_colorscheme + len(colorscheme_names)) % len(colorscheme_names) | |
execute 'colorscheme ' . colorscheme_names[next_colorscheme] |
BLIT | |
It was like being caught halfway through a flashy film-dissolve. The goggles | |
broke up the dim street, split and reshuffled it along diagonal lines: a glowing | |
KEBABS sign was transposed into the typestyle they called Shatter. Safest to | |
keep the goggles on, Robbo had decided. Even in the flickering electric | |
half-light before dawn, you never knew what you might see. Just his luck if the | |
stencil jumped from under his arm and unrolled itself before his eyes as he | |
scrabbled for it on the pavement. |
#!/usr/bin/env bash | |
# $HOME/bin/twitch | |
# fuzzy filtering https://github.com/jhawthorn/fzy | |
# streams via mpv and https://github.com/streamlink/streamlink | |
# twitch chat via irc https://gist.github.com/shmup/0a144a44a24aadc8679bc2e5889e7284 | |
# usage: twitch | |
PLAYER="mpv" | |
PLAYER_ARGS="--really-quiet" |
Flesh and Blood is a competitive CCG where two heroes face off in a fight to the death. Each player starts the game with their hero, weapon, and equipment set in play. The battle is fought through the strategic use of resources, knowing when to defend, and when to go in for the kill.
- Put
Young Hero
&Weapon(s)
face up onto the Arena. - Put any chosen
Equipment
face down onto their slot(s).