Created
December 17, 2020 12:31
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import bpy | |
import numpy as np | |
from scipy.spatial import ConvexHull | |
MAX_ITERATION = 10 | |
MAX_ERROR_SQUARED = 1e-4 | |
NUM_POINTS = 400 | |
RADIUS = 10 # 球の半径 | |
points = np.random.randn(3, NUM_POINTS) | |
points = (points / np.linalg.norm(points, axis=0)).T | |
faces = ConvexHull(points).simplices | |
for n in range(MAX_ITERATION): | |
new_points = [] # 調整後の点のリスト | |
ok = True | |
max_error = -1 | |
# 各点(i=index)について以下を行う | |
for i in range(len(points)): | |
# 点i | |
point = points[i] | |
# 点iを含む三角形を抽出 | |
idxs = faces[(faces == i).any(axis=1)] | |
# indexの重複を取り除き、各indexの出現回数を取得 | |
idxs, counts = np.unique(idxs, return_counts=1) | |
# 点iは以下の計算から除外(...しなくてもよい?) | |
idxs = idxs[idxs != i] | |
# indexに対応する座標を取得 | |
ps = points.take(idxs, axis=0) | |
# 座標の平均値を取得。調整後の点iの位置とする | |
avg = np.mean(ps, axis=0) | |
#if np.isnan(avg).any(): | |
# continue | |
avg = avg / np.linalg.norm(avg) # 正規化 | |
# 元の座標との距離(の2乗)が大きければ要再処理とする | |
error = np.sum((avg - point)**2) | |
if error > MAX_ERROR_SQUARED: | |
max_error = max(error, max_error) | |
ok = False | |
new_points.append(avg) | |
print(n, max_error) | |
points = np.array(new_points) | |
faces = ConvexHull(points).simplices | |
if ok: | |
break | |
print("create a mesh") | |
points *= RADIUS | |
mesh = bpy.data.meshes.new("sphere") | |
obj = bpy.data.objects.new(mesh.name, mesh) | |
col = bpy.data.collections.get("Collection") | |
col.objects.link(obj) | |
bpy.context.view_layer.objects.active = obj | |
mesh.from_pydata(points.tolist(), [], faces.tolist()) |
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