Last active
April 20, 2019 12:10
-
-
Save shundroid/c1dc37502449b43c49f7784710bd780e to your computer and use it in GitHub Desktop.
SG四角形で登場
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--track0:width,0,9999,40 | |
--track1:height,0,9999,60 | |
--track2:padding,-9999,9999,5 | |
--track3:holding time(s),0,9999,1 | |
local COLORS = { 0x000000, 0xffffff } | |
local DIRECTIONS = { "left", "right", "up", "down" } | |
local SPEED = 300 | |
if chars == null then | |
chars = {} | |
end | |
debug_print(string.format("index = %d",obj.index)) | |
if chars[obj.index] == null then | |
chars[obj.index] = { direction = DIRECTIONS[math.floor(obj.rand(1, #DIRECTIONS))], color = COLORS[math.floor(obj.rand(1, #COLORS))] } | |
end | |
local w, h = obj.getpixel() | |
local width, height, pad, holdingtime = obj.track0, obj.track1, obj.track2, obj.track3 | |
local time = math.max(obj.time - holdingtime, 0) | |
local entrytime = 0.5 - obj.time | |
local dx = obj.ox + obj.index * (width + pad) - width / 2 | |
local dy = obj.oy - height / 2 | |
if entrytime < 0 then | |
obj.draw(obj.index * (width + pad), 0) | |
end | |
obj.load("figure", "四角形", chars[obj.index].color, 1) | |
local direction = chars[obj.index].direction | |
local left, right, top, bottom = dx, dx + width, dy, dy + height | |
if direction == "left" then | |
if entrytime > 0 then | |
left, right = dx - entrytime * SPEED / 4, dx + width - entrytime * SPEED | |
else | |
left, right = dx + time * SPEED, dx + width + time * SPEED / 4 | |
end | |
right = math.max(left, right) | |
elseif direction == "right" then | |
if entrytime > 0 then | |
left, right = dx + entrytime * SPEED, dx + width + entrytime * SPEED / 4 | |
else | |
left, right = dx - time * SPEED / 4, dx + width - time * SPEED | |
end | |
left = math.min(left, right) | |
elseif direction == "up" then | |
if entrytime > 0 then | |
top, bottom = dy + entrytime * SPEED, dy + height + entrytime * SPEED / 4 | |
else | |
top, bottom = dy - time * SPEED / 4, dy + height - time * SPEED | |
end | |
bottom = math.max(top, bottom) | |
elseif direction == "down" then | |
if entrytime > 0 then | |
top, bottom = dy - entrytime * SPEED / 4, dy + height - entrytime * SPEED | |
else | |
top, bottom = dy + time * SPEED, dy + height + time * SPEED / 4 | |
end | |
top = math.min(top, bottom) | |
end | |
obj.drawpoly(left, top, 0, right, top, 0, right, bottom, 0, left, bottom, 0) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment