Shader "MaterialPropertyDrawer"
{
Properties
{
_MainTex("Texture", 2D) = "white" {}
[HideInInspector] _MainTex2("Hide Texture", 2D) = "white" {}
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.IO; | |
using System; | |
using System.Diagnostics; | |
using UnityEditor; | |
using Debug = UnityEngine.Debug; | |
public class GitCommitUtility | |
{ | |
public static string RunGitCommand(string gitCommand) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//#define SHADER_COMPILATION_LOGGING | |
//#define SKIP_SHADER_COMPILATION | |
using System.Collections.Generic; | |
using UnityEditor.Build; | |
using UnityEditor.Rendering; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
public class ShaderStripper : IPreprocessShaders |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEditor; | |
using UnityEngine.LowLevel; | |
using UnityEngine.UIElements; | |
public class ShowPlayerLoopWindow : EditorWindow | |
{ | |
[MenuItem("Window/Player Loop")] | |
static void ShowWindow() | |
{ | |
var wind = GetWindow<ShowPlayerLoopWindow>(false, "Player Loop"); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Concurrent; | |
using System.Collections.Generic; | |
using System.Runtime.CompilerServices; | |
using System.Threading; | |
using System.Threading.Tasks; | |
using Unity.Jobs; | |
public static class JobHelper | |
{ |
Before you continue, if you don't know what IMGUI is don't bother reading this post, just ignore it, don't write anything in comments section, etc. If you're curious about IMGUI see bottom of this post, otherwise continue whatever you were doing, this post it's not for you. Thanks!
If you know what IMGUI is, for context read following presentations and blog posts:
- Insomniac’s Web Tools Postmortem