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Shader "Pristine Grid" | |
{ | |
Properties | |
{ | |
[KeywordEnum(MeshUV, WorldX, WorldY, WorldZ)] _UVMode ("UV Mode", Float) = 2.0 | |
_GridScale ("Grid Scale", Float) = 1.0 | |
_LineWidthX ("Line Width X", Range(0,1.0)) = 0.01 | |
_LineWidthY ("Line Width Y", Range(0,1.0)) = 0.01 |
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// Ink capitalisation code created by IFcoltransG | |
// Released into public domain | |
// May be used under the MIT No Attribution License | |
CONST START = "^^" | |
LIST letters = (a), (b), (c), (d), (e), (f), (g), (h), (i), (j), (k), (l), (m), (n), (o), (p), (q), (r), (s), (t), (u), (v), (w), (x), (y), (z), /* | |
*/ A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z | |
Here is an example of the word "hello" capitalised: {capitalise_start("hello")} |
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~ relate(Key, MadeOf, Copper) | |
~ relate((Padlock, Spear), MadeOf, Iron) | |
~ relate(GoldCoin, MadeOf, Gold) | |
VAR Inventory = () | |
- (top) |
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/* | |
* Ambient Occlusion and Direction. | |
* | |
* Calculates AO and the average direction where the ambient light came from. | |
* | |
* Original AO code from https://github.com/sambler/osl-shaders/blob/master/ramps/BaAmbientOcclusion/BaAmbientOcclusion.osl | |
* | |
*/ | |
void rng_seed(output int rng, int seed) |
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/** | |
* Input Module to use the new unity ui with multitouch from https://github.com/TouchScript | |
* Install TouchScript in your unity project, then add an EventSystem and replace the InputModules by this one. | |
* | |
* | |
* Basically modified TouchInputModule from | |
* https://bitbucket.org/Unity-Technologies/ui/src/5fc21bb4ecf4b40ff6630057edaa070252909b2e/UnityEngine.UI/EventSystem/InputModules/TouchInputModule.cs?at=4.6 | |
* and changing ProcessTouchEvent to take events from TouchScript | |
* | |
* Got the TouchScript stuff from |
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using System; | |
using System.Collections.Generic; | |
using UnityEngine.Events; | |
// interface you implement in your MB to receive events | |
public interface ICustomHandler : IEventSystemHandler | |
{ | |
void OnCustomCode(CustomEventData eventData); | |
} |
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git clean -xfd | |
git submodule foreach --recursive git clean -xfd | |
git reset --hard | |
git submodule foreach --recursive git reset --hard | |
git submodule update --init --recursive |