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ブログ『Unity講座chap3』スクリプト『Follow.cs』
using UnityEngine;
using System.Collections;
public class Follow : MonoBehaviour {
public GameObject target;//ターゲット(追尾対象)格納変数
public float cameraSpeed;//スピード(カメラの速さ)格納変数
Vector3 distance;//距離(ターゲットとどれくらいの距離を保つか)格納変数
// Use this for initialization
void Start () {
distance = target.transform.position - transform.position;
}
// Update is called once per frame
void LateUpdate () {
Vector3 cameraDistance = target.transform.position - distance;
transform.position = Vector3.Lerp (transform.position,cameraDistance,Time.deltaTime * cameraSpeed);
}
}
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