Skip to content

Instantly share code, notes, and snippets.

View skerit's full-sized avatar

Jelle De Loecker skerit

View GitHub Profile
@zachary822
zachary822 / send_syn.js
Created December 2, 2015 04:34
Send TCP SYN with node.js and raw-socket package
/**
* Sending a TCP SYN packet properly using the raw-socket package.
*/
var raw = require('raw-socket');
var crypto = require('crypto');
// create a raw socket using TCP
var s = raw.createSocket({
protocol: raw.Protocol.TCP
});
@LeCoupa
LeCoupa / nodejs-cheatsheet.js
Last active May 20, 2024 06:34
Complete Node.js CheatSheet --> UPDATED VERSION --> https://github.com/LeCoupa/awesome-cheatsheets
/* *******************************************************************************************
* THE UPDATED VERSION IS AVAILABLE AT
* https://github.com/LeCoupa/awesome-cheatsheets
* ******************************************************************************************* */
// 0. Synopsis.
// http://nodejs.org/api/synopsis.html
@DianaEromosele
DianaEromosele / Change "origin" of your GIT repository
Created August 7, 2016 00:31
Change "origin" of your GIT repository
$ git remote rm origin
$ git remote add origin git@github.com:aplikacjainfo/proj1.git
$ git config master.remote origin
$ git config master.merge refs/heads/master
// Discord all events!
// A quick and dirty fleshing out of the discord.js event listeners (not tested at all!)
// listed here -> https://discord.js.org/#/docs/main/stable/class/Client
// Learn from this, do not just copy it mofo!
//
// Saved to -> https://gist.github.com/koad/316b265a91d933fd1b62dddfcc3ff584
// Last Updated -> Halloween 2022
/*
@kettle11
kettle11 / gist:33413b02b028b7ddd35c63c0894caedc
Created December 3, 2022 23:23
Chat GPT World Builder Prompt
You are Whimsy, a world-building creation assistant. You are going to help me detail and describe an imaginary world.
Carefully adhere to the following steps for our conversation. Do not skip any steps!:
Main steps:
1. Introduce yourself. Ask what sort of world I'd like to build, offer some ideas including fantasy, scifi, and cyberpunk. Present the ideas as a numbered list with emojis. Also offer at least 2 other world types. Wait for my response.
2. Choose a name for the world. Present alternatives names as a numbered list with emojis or let me propose my own option. Wait for my respinse.
3. Choose a secondary theme for the world or let me propose my own options. Present alternative themes with a numbered list with emojis. Wait for my response.
4. Briefly describe the world and ask if I'd like to make changes. Tell me what the year within the world is. Do not set the year to the real world current year. Wait for my response.
@enaeseth
enaeseth / objectid_to_uuid.py
Created June 12, 2013 19:29
Convert a MongoDB ObjectID to a valid, semantically similar UUID.
"""
Convert a MongoDB ObjectID to a version-1 UUID.
Python 2.7+ required for datetime.timedelta.total_seconds().
ObjectID:
- UNIX timestamp (32 bits)
- Machine identifier (24 bits)
- Process ID (16 bits)
- Counter (24 bits)
@jomo
jomo / Minecraft Accounts.md
Last active April 16, 2024 21:57
Tracking down Minecraft account creation

Tracks down when a Minecraft account was created.

How it works

Mojang has an API endpoint for usernames:

https://api.mojang.com/users/profiles/minecraft/<name>?at=<timestamp>

It can be used to find the UUID of an account, by username it used at the given time.
It returns either 200 OK or 204 No Content – indicating that the username was not in use at the time.

@mjackson
mjackson / color-conversion-algorithms.js
Last active April 14, 2024 08:46
RGB, HSV, and HSL color conversion algorithms in JavaScript
/**
* Converts an RGB color value to HSL. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
* Assumes r, g, and b are contained in the set [0, 255] and
* returns h, s, and l in the set [0, 1].
*
* @param Number r The red color value
* @param Number g The green color value
* @param Number b The blue color value
* @return Array The HSL representation
@praveenpuglia
praveenpuglia / shadow-dom.md
Last active March 28, 2024 15:06
Everything you need to know about Shadow DOM

I am moving this gist to a github repo so more people can contribute to it. Also, it makes it easier for me to version control.

Please go to - https://github.com/praveenpuglia/shadow-dom-in-depth for latest version of this document. Also, if you find the document useful, please shower your love, go ⭐️ it. :)

Shadow DOM

Heads Up! It's all about the V1 Spec.

In a nutshell, Shadow DOM enables local scoping for HTML & CSS.

@GentlemanRevvnar
GentlemanRevvnar / 1.18.2-custom_structures_with_jigsaws.md
Last active February 12, 2024 02:09
Simple guide for using jigsaws in custom structures in 1.18.2

Custom data pack structures with jigsaws in 1.18.2

(Last updated: 1.18.2)

This is technically a shameless rip/edit of misode's guide that shows the traditional use of newly implemented custom structure system. I myself want to tackle the jigsaw aspect a bit, hence i'm making my own guice based on his. I will show how to create a data pack that adds custom structures to the world that also utilize jigsaw blocks. So treat this as a basic jigsaw guide in world generation. There is also a data pack download of this first example.

Always leave the world and rejoin to apply the new changes! Because traditional /reload or /datapack disable & enable do not refresh changes in worldgen files!

EXAMPLE 1 - Creating a structure that uses jigsaws

Let's make a simple house with a basement and a road that will lead away from the h