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@nikcub
nikcub / README.md
Created October 4, 2012 13:06
Facebook PHP Source Code from August 2007
@jareware
jareware / SCSS.md
Last active July 1, 2024 09:25
Advanced SCSS, or, 16 cool things you may not have known your stylesheets could do

⇐ back to the gist-blog at jrw.fi

Advanced SCSS

Or, 16 cool things you may not have known your stylesheets could do. I'd rather have kept it to a nice round number like 10, but they just kept coming. Sorry.

I've been using SCSS/SASS for most of my styling work since 2009, and I'm a huge fan of Compass (by the great @chriseppstein). It really helped many of us through the darkest cross-browser crap. Even though browsers are increasingly playing nice with CSS, another problem has become very topical: managing the complexity in stylesheets as our in-browser apps get larger and larger. SCSS is an indispensable tool for dealing with this.

This isn't an introduction to the language by a long shot; many things probably won't make sense unless you have some SCSS under your belt already. That said, if you're not yet comfy with the basics, check out the aweso

@denji
denji / nginx-tuning.md
Last active July 20, 2024 17:33
NGINX tuning for best performance

Moved to git repository: https://github.com/denji/nginx-tuning

NGINX Tuning For Best Performance

For this configuration you can use web server you like, i decided, because i work mostly with it to use nginx.

Generally, properly configured nginx can handle up to 400K to 500K requests per second (clustered), most what i saw is 50K to 80K (non-clustered) requests per second and 30% CPU load, course, this was 2 x Intel Xeon with HyperThreading enabled, but it can work without problem on slower machines.

You must understand that this config is used in testing environment and not in production so you will need to find a way to implement most of those features best possible for your servers.

@themasch
themasch / doc.md
Last active October 31, 2023 05:41
unofficial docs of the LoL Spectator API

REST Service for LoL spectators

This is an unofficial, uncomplete and (pretty sure) wrong documentation of the RESTful service which powers the League of Legends spectator mode.

This documentation is desgined to be community driven and should be extended by everyone. If you find things missing, add them please!

How it works

Riot's spectator mode works by requesting replay data via HTTP form a service. The data is split in chunks which usually contain about 30 seconds of gameplay. Additionally there are key frames which seem to contain more information then a single chunk. They seem to be used to support

; ___ _ __ ___ __ ___
; / __|_ _ __ _| |_____ / /| __|/ \_ )
; \__ \ ' \/ _` | / / -_) _ \__ \ () / /
; |___/_||_\__,_|_\_\___\___/___/\__/___|
; An annotated version of the snake example from Nick Morgan's 6502 assembly tutorial
; on http://skilldrick.github.io/easy6502/ that I created as an exercise for myself
; to learn a little bit about assembly. I **think** I understood everything, but I may
; also be completely wrong :-)
@maxluster
maxluster / responsive.scss
Last active February 4, 2019 21:24
Responsive SASS: Chain media queries and coordinate named breakpoints
// Created by Max Luster (@maxluster)
// Usage instructions at https://bugsnag.com/blog/responsive-typography-with-chained-media-queries
// Requires SASS >= 3.3
// Enhanced by Breakpoint 2.4.x and Compass 1.0 (alpha)
// For SASS 3.2.x support, use https://gist.github.com/maxluster/c9ecc6e4a6770e507c2c
// Provides a simplified syntax for chaining media queries across named or numeric breakpoints
@mixin responsive($properties, $default-value, $responsive-values){
// No named breakpoints by default
@yosssi
yosssi / go-nginx.md
Last active April 11, 2024 22:07
Go networking performance vs Nginx

1. Nginx

$ wrk -t12 -c400 -d2s http://127.0.0.1:8080
Running 2s test @ http://127.0.0.1:8080
  12 threads and 400 connections
  Thread Stats   Avg      Stdev     Max   +/- Stdev
    Latency     7.71ms    3.16ms  23.05ms   69.17%
    Req/Sec     3.44k     1.98k    7.80k    58.22%
  63697 requests in 2.00s, 17.86MB read
@roachhd
roachhd / README.md
Last active July 16, 2024 02:09
EMOJI cheatsheet 😛😳😗😓🙉😸🙈🙊😽💀💢💥✨💏👫👄👃👀👛👛🗼🔮🔮🎄🎅👻

EMOJI CHEAT SHEET

Emoji emoticons listed on this page are supported on Campfire, GitHub, Basecamp, Redbooth, Trac, Flowdock, Sprint.ly, Kandan, Textbox.io, Kippt, Redmine, JabbR, Trello, Hall, plug.dj, Qiita, Zendesk, Ruby China, Grove, Idobata, NodeBB Forums, Slack, Streamup, OrganisedMinds, Hackpad, Cryptbin, Kato, Reportedly, Cheerful Ghost, IRCCloud, Dashcube, MyVideoGameList, Subrosa, Sococo, Quip, And Bang, Bonusly, Discourse, Ello, and Twemoji Awesome. However some of the emoji codes are not super easy to remember, so here is a little cheat sheet. ✈ Got flash enabled? Click the emoji code and it will be copied to your clipboard.

People

:bowtie: 😄

@leodutra
leodutra / bitwise-hacks.js
Last active October 30, 2023 02:37
Fast Int Math + Bitwise Hacks For JavaScript
// http://michalbe.blogspot.com.br/2013/03/javascript-less-known-parts-bitwise.html
// http://jsperf.com/bitwise-vs-math-object
// http://united-coders.com/christian-harms/results-for-game-for-forfeits-and-the-winner-is/
// https://mudcu.be/journal/2011/11/bitwise-gems-and-other-optimizations/
// https://dreaminginjavascript.wordpress.com/2009/02/09/bitwise-byte-foolish/
// http://jsperf.com/math-min-max-vs-ternary-vs-if/24
"use strict";
var PI = Math.PI;
@miyakogi
miyakogi / config.md
Last active February 8, 2024 08:57
JSON, YAML, ini, TOML ざっくり比較