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Dialogic.set_variable("firstname", npc.get_meta("stats").firstname) | |
Dialogic.set_variable("lasttname", npc.get_meta("stats").lastname) | |
var dlg = Dialogic.start("") | |
dlg.dialog_node.dialog_script = { | |
"events": events, | |
"metadata": { | |
"name": "", | |
"file": "" | |
} |
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var dlg = Dialogic.start("") | |
dlg.dialog_node.dialog_script = { | |
"events": [{"character":"", "event_id":"dialogic_001", "portrait": "", "text":"He is asleep."}], | |
"metadata": { | |
"name": "", | |
"file": "" | |
} | |
} | |
scenario.add_child(dlg) | |
dlg.connect("timeline_end", self, "finish_dialogue", [dlg]) |
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{ | |
"talk": [ | |
["{stats:firstname} is asleep.", "", ["sleeping"]], | |
["She is asleep.", "", ["sleeping", "female"]], | |
["He is asleep.", "", ["sleeping", "male"]] | |
], | |
"talk_options": [ | |
["Prank!", "signal:prank", ["sleeping"]], | |
["Wake him up!", "signal:wakeup", ["sleeping", "male"]], | |
["Wake her up!", "signal:wakeup", ["sleeping", "female"]], |
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class NPCDialogue: | |
var db | |
var dialogue_sleeping = {} | |
var rnd | |
func _init(): | |
var fd = File.new() | |
fd.open("res://data/tagged_lines.json", File.READ) | |
var result = JSON.parse(fd.get_as_text()) | |
fd.close() | |
db = result.result |
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#include "meshops.h" | |
MeshOps *MeshOps::get_singleton() | |
{ | |
static MeshOps *mo = NULL; | |
if (!mo) | |
mo = memnew(MeshOps); | |
return mo; | |
} |
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import bpy | |
scene = bpy.context.scene | |
# make a list of strips used in the NLA | |
# strips are found in - | |
# object.animation_data.nla_tracks[TrackName].strips[stripName] | |
nla_strips = [] | |
orig_frame_start = scene.frame_start |
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import bpy | |
from mathutils import Vector | |
from math import pi | |
context = bpy.context | |
namelist = [("Root", "root")] | |
fix_ptail = ["LowerLeg_L", "LowerLeg_R"] | |
ik_targets = { | |
"elbow_ik_L": ["LowerArm_L", Vector((0, 0.5, 0)), Vector((0, 0.5, 0.2)), False], | |
"elbow_ik_R": ["LowerArm_R", Vector((0, 0.5, 0)), Vector((0, 0.5, 0.2)), False], | |
"knee_ik_L": ["LowerLeg_L", Vector((0, -0.5, 0)), Vector((0, -0.5, 0.2)), False], |
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extends Spatial | |
class GraphicsElement extends MeshInstance: | |
var mi: MeshInstance | |
var work_mesh: ArrayMesh | |
var vertices: = PoolVector3Array() | |
var indices: = PoolIntArray() | |
var uvdata: = PoolVector2Array() | |
var debug : ImmediateGeometry | |
func add_triangle(points:Array, uvs: Array): |
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extends Spatial | |
onready var layers = [$base, $panties, $pants] | |
var pairs = [[0, 2], [1, 2], [0, 1]] | |
var cache = [] | |
func cache_data(): | |
for k in range(layers.size()): | |
var arrays = layers[k].mesh.surface_get_arrays(0) | |
var data = {} |
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[ 0.0]HELLO! BOOT0 is starting! | |
[ 0.3]boot0 commit : 267600f3b448b722fb13c6de3199a2c040816b6d | |
[ 0.10]boot0 version : 4.0 | |
[ 0.14]rsb_send_initseq: rsb clk 400Khz -> 3Mhz | |
[ 0.20]PMU: AXP81X | |
[ 0.23]set pll start | |
[ 0.29]set pll end | |
[ 0.31]rtc[2] value = 0x00000055 | |
[ 0.35]rtc[3] value = 0x0000b00a |
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