Created
November 24, 2011 22:14
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Hexmap Generator (PyGame)
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import sys | |
import pygame | |
from pygame.locals import * | |
##### Rendering Fuctions ##### | |
def drawGrid(context, width, height, cell_size): | |
column = 1 | |
row = 0 | |
at = 0 | |
grid = pygame.Surface(context.get_size()) | |
grid = grid.convert() | |
red = pygame.Color(250,0,0,255) | |
blue = pygame.Color(0,0,250,255) | |
while row < (height / 20): | |
while column < (width / 20): | |
x = column * 20 | |
if at is 0: | |
y = row * 20 | |
at = 1 | |
c = red | |
else: | |
y = (row + 1) * 20 | |
at = 0 | |
c = blue | |
if y < height: | |
pygame.draw.rect(grid, c, ((x, y), (cell_size, cell_size))) | |
column += 2 | |
row += 2 | |
column = 1 | |
at = 0 | |
return grid | |
############################## | |
if len(sys.argv) > 2: | |
try: | |
# 50px x 50px cells | |
COLUMNS = int(sys.argv[1]) | |
ROWS = int(sys.argv[2]) | |
except: | |
print 'Usage: hexmap.py <columns> <rows>' | |
COLUMNS = 20 | |
ROWS = 10 | |
else: | |
print 'Usage: hexmap.py <columns> <rows>' | |
COLUMNS = 20 | |
ROWS = 10 | |
CELL_SIZE = 50 | |
BOARD_WIDTH = COLUMNS*CELL_SIZE | |
BOARD_HEIGHT = ROWS*CELL_SIZE | |
print 'Board size: %dx%d' % (BOARD_WIDTH, BOARD_HEIGHT) | |
pygame.init() | |
window = pygame.display.set_mode((BOARD_WIDTH, BOARD_HEIGHT)) | |
pygame.display.set_caption('Hexmap') | |
# Named 'context' for ease of porting from | |
# HTML5 canvas and Javascript | |
context = pygame.display.get_surface() | |
while 1: | |
for event in pygame.event.get(): | |
if event.type == QUIT: | |
break | |
grid = drawGrid(context, BOARD_WIDTH, BOARD_HEIGHT, CELL_SIZE) | |
context.blit(grid, (0, 0)) | |
pygame.display.flip() |
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