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// PLS NOTE: Unlike my other addons, in L4F some values have an alias to use when changing the settings in game | |
// via 'settings' command but in the 'settings.txt' file they are always saved with the internal values. | |
// For example in the game you would use: | |
// !settings admin_commands false | |
// !settings godmode admins | |
// but if you are directly editing the 'settings.txt' file you must set: | |
// admin_commands = 0 | |
// godmode = 2 | |
// I will probably change this in the future to only use the internal values, like my other addons. |
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// [1/0] 1 = Admins can abort any vote by voting NO | |
admin_can_abort_vote = 1 | |
// [1/0] Enable/Disable the anti disconnect grief code | |
// 1 = When a player throws a molotov/pipe bomb or shoots a grenade launcher and quickly disconnects, such damaging entities (flames, nades, projectiles etc..) are automatically removed from the map | |
// in order to prevent the friendly fire damage (which cannot be blocked as usual if the attacker is no longer in the game) | |
// NOTE: Indirectly ignited entities will still be there causing damage. Sadly, it's not possible to know who ignited them | |
anti_disconnect_grief = 1 | |
// [1/0] Enable/Disable the anti-rush check for the admins |
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// [1/0] 1 = Prevents (at least will try) the infamous bug of the pipe bomb thrown right before transitioning to the next chapter that makes the bots bug out and do nothing for the entire next chapter. 0 = Disabled | |
anti_pipebomb_bug = 1 | |
// Chance that the bot will chat one of the BG lines at the end of the campaign (if dead or incapped) | |
bg_chance = 50 | |
// Last bot entering the saferoom will close the door after this delay (if close_saferoom_door is 1). You can increase/decrease this value for maps with CHECKPOINT nav areas not perfectly aligned to the door | |
close_saferoom_delay = 0.9 | |
// [1/0] Enable/Disable closing the door right after entering the saferoom |
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53.7,Coach,EllisInterrupt02,1.8 // We ain't got time for this, Ellis. | |
2.8,Coach,WorldC4M113,0.6 // Let's head to the | |
0,Coach,WorldC4M203,0.6 // Bitches | |
0,Coach,WorldC4M115,1.2 // Down this street. |
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1.0,Mechanic,WorldC2M2B06,4.0 // [singing] ...Every lady's crazy when her daddy's not around... | |
9.2,Mechanic,WorldC2M1B34,1 // Sorry, folks | |
0,Mechanic,World115,2.4 // I love camping, but this here don't look fun. | |
2.4,Mechanic,WorldC2M103,2.4 // Dude, If we had my monster truck we could drive | |
0,Mechanic,WorldC2M3B10,1.6 // Through the Blasted-Out Hole of Love | |
0,Mechanic,World413,0.8 // And the swamps | |
0,Mechanic,World414,0.8 // And the river | |
0,Mechanic,WorldC2M5B04,0.3 // And | |
0,Mechanic,World316,0.6 // The bridge | |
0,Mechanic,WorldC2M5B04,0.3 // And |
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5,Gambler,DLC1_C6M2_Bridge2Up01,0.5 // Hey Ellis... | |
0,Gambler,DLC1_C6M2_InWaterFindLadder09,1.3 // I am walking through | |
0,Gambler,DLC1_C6M2_InWaterFindLadder06,1.9 // Jimmy Goddamn Gibbs | |
0,Gambler,DLC1_C6M2_OverPlank01,1 // Over this plank | |
0,Gambler,DLC1_C6M3_FinaleCinematic04,0.7 // Next stop, | |
0,Gambler,DLC1_C6M2_Phase2InWater03,1.4 // A sewer filled with bodies. | |
0.6,Gambler,DLC1_C6M3_Loss10,2 // Are you going to come with us? | |
3.2,Gambler,DLC1_C6M1_InitialMeeting23,2 // You coming with us, or what? | |
8.5,Gambler,EllisInterrupt06,1.8 // Ellis. ELLIS. ELLIS. |
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32.2,Producer,ReactionNegative05,1.5 // Sweet Jesus! | |
0,Producer,ReviveFriend14,2.3 // You coming or you just gonna lay there all day? | |
25.2,Producer,WorldC1M1B10,3.5 // Good enough for me. Let's grab some weapons and get out of here. |