import pygame | |
import pygame.camera | |
from pygame.locals import * | |
DEVICE = '/dev/video0' | |
SIZE = (640, 480) | |
FILENAME = 'capture.png' | |
def camstream(): | |
pygame.init() | |
pygame.camera.init() | |
display = pygame.display.set_mode(SIZE, 0) | |
camera = pygame.camera.Camera(DEVICE, SIZE) | |
camera.start() | |
screen = pygame.surface.Surface(SIZE, 0, display) | |
capture = True | |
while capture: | |
screen = camera.get_image(screen) | |
display.blit(screen, (0,0)) | |
pygame.display.flip() | |
for event in pygame.event.get(): | |
if event.type == QUIT: | |
capture = False | |
elif event.type == KEYDOWN and event.key == K_s: | |
pygame.image.save(screen, FILENAME) | |
camera.stop() | |
pygame.quit() | |
return | |
if __name__ == '__main__': | |
camstream() |
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