Created
September 10, 2013 01:19
-
-
Save solarmystic/6503818 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
16:57:359 EmuThread.cpp:114 I[BOOT]: Done. | |
16:59:198 EmuScreen.cpp:67 I[BOOT]: Starting up hardware. | |
16:59:198 System.cpp:258 I[BOOT]: PPSSPP v0.9.1-716-g86caa70 | |
16:59:203 MemMap.cpp:96 I[MM]: Memory system initialized. RAM at 000000000E040000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000) | |
16:59:238 Loaders.cpp:176 I[LOAD]: Identifying file... | |
16:59:238 PSPLoaders.cpp:121 I[LOAD]: NPUH10126 : BLACK★ROCK SHOOTER THE GAME | |
16:59:238 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... | |
16:59:238 HLE\sceKernelMemory.cpp:207 I[KERNEL]: Kernel and user memory pools initialized | |
16:59:239 HLE\sceIo.cpp:430 I[IO]: Starting up I/O... | |
16:59:239 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\ | |
16:59:239 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\ | |
16:59:239 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\flash0\ | |
16:59:239 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\flash0\ | |
16:59:240 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path cheats | |
16:59:241 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists cheats | |
16:59:241 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\PPSSPP_STATE | |
16:59:241 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\PPSSPP_STATE | |
16:59:278 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized. | |
16:59:284 HLE\sceKernelModule.cpp:686 I[MODULE]: Decrypting ~PSP file | |
16:59:315 D:\Programming\ppsspp\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000013E40040 | |
16:59:317 Util\BlockAllocator.cpp:368 I[HLE]: ----------- | |
16:59:317 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) | |
16:59:317 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08804000 - 089a7800 size 001a3800 taken=1 tag=ELF | |
16:59:317 Util\BlockAllocator.cpp:372 I[HLE]: Block: 089a7800 - 0a000000 size 01658800 taken=0 tag=(untitled) | |
16:59:318 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully. | |
16:59:318 HLE\sceKernelModule.cpp:791 I[LOAD]: Module prj_mf: 00000000 08968c4c 08968c64 | |
16:59:319 HLE\sceKernelModule.cpp:605 I[LOAD]: Function (sceNetApDialogDummy,3811281e) unresolved, storing for later resolving | |
16:59:319 HLE\sceKernelModule.cpp:605 I[LOAD]: Function (sceNetApDialogDummy,bb73ff67) unresolved, storing for later resolving | |
16:59:319 HLE\sceKernelModule.cpp:605 I[LOAD]: Function (sceNetApDialogDummy,ca9be5bf) unresolved, storing for later resolving | |
16:59:319 HLE\sceKernelModule.cpp:605 I[LOAD]: Function (sceNetApDialogDummy,f213be65) unresolved, storing for later resolving | |
16:59:319 HLE\sceKernelModule.cpp:971 I[LOAD]: Exporting ent 0 named prj_mf, 2 funcs, 4 vars, resident 089690c8 | |
16:59:319 HLE\sceKernelModule.cpp:1240 I[LOAD]: Module entry: 08951a00 | |
16:59:328 root N[SCEGE]: GLES\Framebuffer.cpp:220 GPU Vendor : ATI Technologies Inc. | |
16:59:337 root N[BOOT]: EmuScreen.cpp:109 Loading Z:/extracted/2.Temp Games/PSP ISOs//Black_Rock_Shooter_The_Game.cso... | |
16:59:337 root I[KERNEL]: HLE\sceKernelThread.cpp:2027 276=sceKernelCreateThread(name=mfrpg_main, entry=08951b20, prio=20, stacksize=8192) | |
16:59:337 root I[KERNEL]: HLE\sceKernelThread.cpp:2070 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) | |
16:59:337 root I[KERNEL]: HLE\sceKernelThread.cpp:2156 __KernelReturnFromThread: 0 | |
16:59:337 mfrpg_main I[HLE]: Util\BlockAllocator.cpp:368 ----------- | |
16:59:337 mfrpg_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) | |
16:59:337 mfrpg_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08804000 - 089a7800 size 001a3800 taken=1 tag=ELF | |
16:59:337 mfrpg_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 089a7800 - 09ea8000 size 01500800 taken=1 tag=UserSbrk | |
16:59:337 mfrpg_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09ea8000 - 09ffdc00 size 00155c00 taken=0 tag=(untitled) | |
16:59:337 mfrpg_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09ffdc00 - 09fffc00 size 00002000 taken=1 tag=stack/mfrpg_main | |
16:59:337 mfrpg_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root | |
16:59:337 mfrpg_main I[KERNEL]: HLE\sceKernelThread.cpp:2027 278=sceKernelCreateThread(name=main, entry=0880708c, prio=6f, stacksize=65536) | |
16:59:337 mfrpg_main I[KERNEL]: HLE\sceKernelThread.cpp:2070 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000) | |
16:59:337 main I[HLE]: HLE\scePower.cpp:316 scePowerSetClockFrequency(266,266,133) | |
16:59:466 main I[KERNEL]: HLE\sceKernelThread.cpp:2027 284=sceKernelCreateThread(name=FileCtlThread, entry=08810124, prio=70, stacksize=2048) | |
16:59:466 main I[KERNEL]: HLE\sceKernelThread.cpp:2070 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000) | |
16:59:466 main I[KERNEL]: HLE\sceKernelThread.cpp:2027 286=sceKernelCreateThread(name=MeltCtlThread, entry=08810480, prio=6a, stacksize=2048) | |
16:59:466 main I[KERNEL]: HLE\sceKernelThread.cpp:2070 sceKernelStartThread(thread=286, argSize=0, argPtr=00000000) | |
16:59:466 main I[KERNEL]: HLE\sceKernelThread.cpp:2027 288=sceKernelCreateThread(name=SHA1CtlThread, entry=088104d8, prio=6a, stacksize=1024) | |
16:59:466 main I[KERNEL]: HLE\sceKernelThread.cpp:2070 sceKernelStartThread(thread=288, argSize=0, argPtr=00000000) | |
16:59:496 main I[MODULE]: HLE\sceKernelModule.cpp:680 ~SCE module, skipping header | |
16:59:496 main I[MODULE]: HLE\sceKernelModule.cpp:686 Decrypting ~PSP file | |
16:59:496 main I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module | |
16:59:496 main I[MODULE]: HLE\sceKernelModule.cpp:1379 291=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULES/PSMF.PRX,flag=00000000,(...)) | |
16:59:496 main I[MODULE]: HLE\sceKernelModule.cpp:1410 sceKernelStartModule(291,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) | |
16:59:496 main I[MODULE]: HLE\sceKernelModule.cpp:680 ~SCE module, skipping header | |
16:59:496 main I[MODULE]: HLE\sceKernelModule.cpp:686 Decrypting ~PSP file | |
16:59:496 main I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module | |
16:59:496 main I[MODULE]: HLE\sceKernelModule.cpp:1379 292=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULES/LIBPSMFPLAYER.PRX,flag=00000000,(...)) | |
16:59:496 main I[MODULE]: HLE\sceKernelModule.cpp:1410 sceKernelStartModule(292,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) | |
16:59:496 main I[ME]: HLE\sceMpeg.cpp:347 sceMpegInit() | |
16:59:496 main I[SCESAS]: HLE\sceSas.cpp:93 sceSasInit(089a6980, 256, 32, 0, 44100) | |
16:59:497 main I[ME]: HLE\sceAtrac.cpp:1321 sceAtracReinit(0, 3) | |
16:59:497 main I[KERNEL]: HLE\sceKernelThread.cpp:2027 297=sceKernelCreateThread(name=ATRAC3 play thread, entry=088161e4, prio=10, stacksize=131072) | |
16:59:497 main I[KERNEL]: HLE\sceKernelThread.cpp:2070 sceKernelStartThread(thread=297, argSize=0, argPtr=00000000) | |
16:59:515 main I[KERNEL]: HLE\sceKernelThread.cpp:2027 301=sceKernelCreateThread(name=batch thread, entry=088179d8, prio=70, stacksize=2048) | |
16:59:515 main I[KERNEL]: HLE\sceKernelThread.cpp:2070 sceKernelStartThread(thread=301, argSize=4, argPtr=0988a560) | |
16:59:787 main I[SCEGE]: GLES\Framebuffer.cpp:581 Creating FBO for 00000000 : 480 x 272 x 1 | |
16:59:794 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 10 fs 11 | |
16:59:801 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 13 fs 14 | |
16:59:831 main I[SCEGE]: GLES\Framebuffer.cpp:581 Creating FBO for 00044000 : 480 x 272 x 1 | |
16:59:847 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 16 fs 17 | |
17:00:138 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 19 fs 20 | |
17:00:204 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 22 fs 17 | |
17:00:223 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 24 fs 14 | |
17:02:083 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\ICON0.PNG | |
17:02:085 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\PARAM.SFO | |
17:02:085 main I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08998184) | |
17:02:085 main I[UTIL]: Dialog\PSPSaveDialog.cpp:59 Mode: 0 | |
17:02:097 main I[UTIL]: Dialog\SavedataParam.cpp:470 Loading file with size 48 in ms0:/PSP/SAVEDATA/NPUH10126SYS/BRSC.BIN | |
17:02:097 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\BRSC.BIN | |
17:02:097 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\PARAM.SFO | |
17:02:098 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\PARAM.SFO | |
17:02:742 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 26 fs 17 | |
17:02:783 ATRAC3 play I[ME]: HLE\sceAtrac.cpp:1227 0=sceAtracSetDataAndGetID(09986000, 00180000) | |
17:02:783 ATRAC3 play W[ME]: HLE\sceAtrac.cpp:1134 This is an atrac3+ stereo audio | |
17:02:817 ATRAC3 play I[ME]: HLE\sceAtrac.cpp:1268 sceAtracSetLoopNum(0, -1) | |
17:03:396 main I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08998184) | |
17:03:396 main I[UTIL]: Dialog\PSPSaveDialog.cpp:59 Mode: 11 | |
17:06:041 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126DATA00\ICON0.PNG | |
17:06:043 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126DATA00\PARAM.SFO | |
17:06:043 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126DATA01\ICON0.PNG | |
17:06:044 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126DATA01\PARAM.SFO | |
17:06:045 main I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08998184) | |
17:06:045 main I[UTIL]: Dialog\PSPSaveDialog.cpp:59 Mode: 4 | |
17:06:051 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 10 fs 14 | |
17:06:058 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 29 fs 17 | |
17:07:538 main I[UTIL]: Dialog\SavedataParam.cpp:470 Loading file with size 5272 in ms0:/PSP/SAVEDATA/NPUH10126DATA01/BRSS.BIN | |
17:07:538 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126DATA01\BRSS.BIN | |
17:07:538 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126DATA01\PARAM.SFO | |
17:07:539 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126DATA01\PARAM.SFO | |
17:09:128 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\ICON0.PNG | |
17:09:129 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\PARAM.SFO | |
17:09:129 main I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08998184) | |
17:09:129 main I[UTIL]: Dialog\PSPSaveDialog.cpp:59 Mode: 0 | |
17:09:133 main I[UTIL]: Dialog\SavedataParam.cpp:470 Loading file with size 48 in ms0:/PSP/SAVEDATA/NPUH10126SYS/BRSC.BIN | |
17:09:133 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\BRSC.BIN | |
17:09:133 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\PARAM.SFO | |
17:09:134 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\PARAM.SFO | |
17:09:882 ATRAC3 play I[ME]: HLE\sceAtrac.cpp:949 sceAtracReleaseAtracID(0) | |
17:09:957 main I[KERNEL]: HLE\sceKernelThread.cpp:2027 307=sceKernelCreateThread(name=fld_thd, entry=089181c4, prio=70, stacksize=4096) | |
17:09:957 main I[KERNEL]: HLE\sceKernelThread.cpp:2070 sceKernelStartThread(thread=307, argSize=4, argPtr=09ffd940) | |
17:10:056 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 31 fs 32 | |
17:10:064 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 34 fs 35 | |
17:10:080 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 34 fs 37 | |
17:10:094 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 31 fs 39 | |
17:10:103 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 41 fs 42 | |
17:10:120 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 41 fs 44 | |
17:10:138 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 41 fs 46 | |
17:10:154 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 41 fs 48 | |
17:10:176 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 50 fs 51 | |
17:10:187 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 53 fs 54 | |
17:10:209 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 56 fs 57 | |
17:10:234 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 56 fs 59 | |
17:10:259 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 61 fs 59 | |
17:10:285 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 61 fs 54 | |
17:10:307 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 64 fs 44 | |
17:10:318 main I[SCEGE]: GLES\Framebuffer.cpp:581 Creating FBO for 001f1bf0 : 127 x 127 x 1 | |
17:10:318 main W[G3D]: GLES\GLES_GPU.cpp:1166 Unsupported alphatest mask: 0f | |
17:10:326 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 66 fs 67 | |
17:10:339 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 69 fs 70 | |
17:10:347 idle0 E[G3D]: GLES\GLES_GPU.cpp:1312 Unsupported logic op: 000003 | |
17:10:479 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 64 fs 57 | |
17:10:499 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 64 fs 59 | |
17:10:524 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 16 fs 74 | |
17:10:558 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 76 fs 17 | |
17:10:573 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 78 fs 14 | |
17:10:581 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 80 fs 17 | |
17:10:608 ATRAC3 play I[ME]: HLE\sceAtrac.cpp:1227 0=sceAtracSetDataAndGetID(09986000, 00180000) | |
17:10:608 ATRAC3 play W[ME]: HLE\sceAtrac.cpp:1134 This is an atrac3+ stereo audio | |
17:10:633 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 82 fs 83 | |
17:10:651 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 85 fs 44 | |
17:10:680 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 87 fs 88 | |
17:10:681 ATRAC3 play I[ME]: HLE\sceAtrac.cpp:1268 sceAtracSetLoopNum(0, -1) | |
17:19:238 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 82 fs 67 | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN (wt=0 wid=0 wv= 00000000 ) | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 274: Module "prj_mf": name=prj_mf gp=00000000 entry=08951a00 | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 276: Thread "mfrpg_main": pc= 08807428 sp= 09fff670 WAIT (wt=1 wid=1 wv= 00000000 ) | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 277: MemoryPart "UserSbrk": MemPart: 089a8000 - 09ea8800 size: 01500800 | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 278: Thread "main": pc= 08806dc0 sp= 09ffda90 READY (wt=12 wid=1 wv= 00000000 ) | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 279: CallBack "ExitGame": thread=278, argument= 00000000 | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 280: CallBack "powerProc": thread=278, argument= 00000000 | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 281: Semaphore "Pad": - | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 282: Semaphore "File": - | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 283: Semaphore "Melt": - | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 284: Thread "FileCtlThread": pc= 08810478 sp= 09fed9a0 WAIT (wt=2 wid=284 wv= 00000000 ) | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 285: EventFlag "MeltEventFlag": init=00000000 cur=00000010 numwait=0 | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 286: Thread "MeltCtlThread": pc= 088104a8 sp= 09fed2b0 WAIT (wt=4 wid=285 wv= 00000000 ) | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 287: EventFlag "SHA1EventFlag": init=00000000 cur=00000000 numwait=0 | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 288: Thread "SHA1CtlThread": pc= 0881050c sp= 09fffe40 WAIT (wt=4 wid=287 wv= 00000000 ) | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 289: Semaphore "Ms": - | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 290: CallBack "msProc": thread=278, argument= 00000000 | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 291: Module "scePsmf_library": faked name=scePsmf_library gp=ffffffff entry=ffffffff | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 292: Module "scePsmfP_library": faked name=scePsmfP_library gp=ffffffff entry=ffffffff | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 293: Semaphore "Sndp": - | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 294: LwMutex "SceLibsndpSmfExcl": - | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 295: LwMutex "SceLibsndpPrevExcl": - | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 296: Semaphore "At3p": - | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 297: Thread "ATRAC3 play thread": pc= 0896740c sp= 09feca50 WAIT (wt=10 wid=7 wv= 00000800 ) | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 298: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 299: Semaphore "batch sema": - | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 300: Semaphore "batch sema": - | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 301: Thread "batch thread": pc= 08817a4c sp= 09fccaa0 WAIT (wt=3 wid=302 wv= 00000001 ) | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 302: Semaphore "batch sema": - | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 306: CallBack "fld_io_main": thread=278, argument= 08e3a544 | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 307: Thread "fld_thd": pc= 0891823c sp= 09fcc290 WAIT (wt=1 wid=1 wv= 00000000 ) | |
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:152 Shutting down kernel - 32 kernel objects alive | |
17:31:588 HLE\sceKernelMemory.cpp:239 I[KERNEL]: Shutting down user memory pool: | |
17:31:588 Util\BlockAllocator.cpp:368 I[HLE]: ----------- | |
17:31:588 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled) | |
17:31:588 HLE\sceKernelMemory.cpp:242 I[KERNEL]: Shutting down "kernel" memory pool: | |
17:31:588 Util\BlockAllocator.cpp:368 I[HLE]: ----------- | |
17:31:588 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack | |
17:31:604 MemMap.cpp:115 I[MM]: Memory system shut down. | |
17:31:604 GLES\Framebuffer.cpp:1240 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 1 | |
17:31:604 GLES\Framebuffer.cpp:1240 I[SCEGE]: Destroying FBO for 00044000 : 480 x 272 x 1 | |
17:31:604 GLES\Framebuffer.cpp:1240 I[SCEGE]: Destroying FBO for 001f1bf0 : 127 x 127 x 1 | |
17:33:331 Config.cpp:377 I[LOAD]: Config saved: ppsspp.ini | |
17:33:333 Config.cpp:389 I[LOAD]: Controller config saved: controls.ini |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment