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@solarmystic
Created September 10, 2013 01:19
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16:57:359 EmuThread.cpp:114 I[BOOT]: Done.
16:59:198 EmuScreen.cpp:67 I[BOOT]: Starting up hardware.
16:59:198 System.cpp:258 I[BOOT]: PPSSPP v0.9.1-716-g86caa70
16:59:203 MemMap.cpp:96 I[MM]: Memory system initialized. RAM at 000000000E040000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000)
16:59:238 Loaders.cpp:176 I[LOAD]: Identifying file...
16:59:238 PSPLoaders.cpp:121 I[LOAD]: NPUH10126 : BLACK★ROCK SHOOTER THE GAME
16:59:238 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
16:59:238 HLE\sceKernelMemory.cpp:207 I[KERNEL]: Kernel and user memory pools initialized
16:59:239 HLE\sceIo.cpp:430 I[IO]: Starting up I/O...
16:59:239 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\
16:59:239 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\
16:59:239 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\flash0\
16:59:239 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\flash0\
16:59:240 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path cheats
16:59:241 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists cheats
16:59:241 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\PPSSPP_STATE
16:59:241 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\PPSSPP_STATE
16:59:278 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized.
16:59:284 HLE\sceKernelModule.cpp:686 I[MODULE]: Decrypting ~PSP file
16:59:315 D:\Programming\ppsspp\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000013E40040
16:59:317 Util\BlockAllocator.cpp:368 I[HLE]: -----------
16:59:317 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
16:59:317 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08804000 - 089a7800 size 001a3800 taken=1 tag=ELF
16:59:317 Util\BlockAllocator.cpp:372 I[HLE]: Block: 089a7800 - 0a000000 size 01658800 taken=0 tag=(untitled)
16:59:318 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
16:59:318 HLE\sceKernelModule.cpp:791 I[LOAD]: Module prj_mf: 00000000 08968c4c 08968c64
16:59:319 HLE\sceKernelModule.cpp:605 I[LOAD]: Function (sceNetApDialogDummy,3811281e) unresolved, storing for later resolving
16:59:319 HLE\sceKernelModule.cpp:605 I[LOAD]: Function (sceNetApDialogDummy,bb73ff67) unresolved, storing for later resolving
16:59:319 HLE\sceKernelModule.cpp:605 I[LOAD]: Function (sceNetApDialogDummy,ca9be5bf) unresolved, storing for later resolving
16:59:319 HLE\sceKernelModule.cpp:605 I[LOAD]: Function (sceNetApDialogDummy,f213be65) unresolved, storing for later resolving
16:59:319 HLE\sceKernelModule.cpp:971 I[LOAD]: Exporting ent 0 named prj_mf, 2 funcs, 4 vars, resident 089690c8
16:59:319 HLE\sceKernelModule.cpp:1240 I[LOAD]: Module entry: 08951a00
16:59:328 root N[SCEGE]: GLES\Framebuffer.cpp:220 GPU Vendor : ATI Technologies Inc.
16:59:337 root N[BOOT]: EmuScreen.cpp:109 Loading Z:/extracted/2.Temp Games/PSP ISOs//Black_Rock_Shooter_The_Game.cso...
16:59:337 root I[KERNEL]: HLE\sceKernelThread.cpp:2027 276=sceKernelCreateThread(name=mfrpg_main, entry=08951b20, prio=20, stacksize=8192)
16:59:337 root I[KERNEL]: HLE\sceKernelThread.cpp:2070 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
16:59:337 root I[KERNEL]: HLE\sceKernelThread.cpp:2156 __KernelReturnFromThread: 0
16:59:337 mfrpg_main I[HLE]: Util\BlockAllocator.cpp:368 -----------
16:59:337 mfrpg_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
16:59:337 mfrpg_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08804000 - 089a7800 size 001a3800 taken=1 tag=ELF
16:59:337 mfrpg_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 089a7800 - 09ea8000 size 01500800 taken=1 tag=UserSbrk
16:59:337 mfrpg_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09ea8000 - 09ffdc00 size 00155c00 taken=0 tag=(untitled)
16:59:337 mfrpg_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09ffdc00 - 09fffc00 size 00002000 taken=1 tag=stack/mfrpg_main
16:59:337 mfrpg_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
16:59:337 mfrpg_main I[KERNEL]: HLE\sceKernelThread.cpp:2027 278=sceKernelCreateThread(name=main, entry=0880708c, prio=6f, stacksize=65536)
16:59:337 mfrpg_main I[KERNEL]: HLE\sceKernelThread.cpp:2070 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
16:59:337 main I[HLE]: HLE\scePower.cpp:316 scePowerSetClockFrequency(266,266,133)
16:59:466 main I[KERNEL]: HLE\sceKernelThread.cpp:2027 284=sceKernelCreateThread(name=FileCtlThread, entry=08810124, prio=70, stacksize=2048)
16:59:466 main I[KERNEL]: HLE\sceKernelThread.cpp:2070 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000)
16:59:466 main I[KERNEL]: HLE\sceKernelThread.cpp:2027 286=sceKernelCreateThread(name=MeltCtlThread, entry=08810480, prio=6a, stacksize=2048)
16:59:466 main I[KERNEL]: HLE\sceKernelThread.cpp:2070 sceKernelStartThread(thread=286, argSize=0, argPtr=00000000)
16:59:466 main I[KERNEL]: HLE\sceKernelThread.cpp:2027 288=sceKernelCreateThread(name=SHA1CtlThread, entry=088104d8, prio=6a, stacksize=1024)
16:59:466 main I[KERNEL]: HLE\sceKernelThread.cpp:2070 sceKernelStartThread(thread=288, argSize=0, argPtr=00000000)
16:59:496 main I[MODULE]: HLE\sceKernelModule.cpp:680 ~SCE module, skipping header
16:59:496 main I[MODULE]: HLE\sceKernelModule.cpp:686 Decrypting ~PSP file
16:59:496 main I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
16:59:496 main I[MODULE]: HLE\sceKernelModule.cpp:1379 291=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULES/PSMF.PRX,flag=00000000,(...))
16:59:496 main I[MODULE]: HLE\sceKernelModule.cpp:1410 sceKernelStartModule(291,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
16:59:496 main I[MODULE]: HLE\sceKernelModule.cpp:680 ~SCE module, skipping header
16:59:496 main I[MODULE]: HLE\sceKernelModule.cpp:686 Decrypting ~PSP file
16:59:496 main I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
16:59:496 main I[MODULE]: HLE\sceKernelModule.cpp:1379 292=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULES/LIBPSMFPLAYER.PRX,flag=00000000,(...))
16:59:496 main I[MODULE]: HLE\sceKernelModule.cpp:1410 sceKernelStartModule(292,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
16:59:496 main I[ME]: HLE\sceMpeg.cpp:347 sceMpegInit()
16:59:496 main I[SCESAS]: HLE\sceSas.cpp:93 sceSasInit(089a6980, 256, 32, 0, 44100)
16:59:497 main I[ME]: HLE\sceAtrac.cpp:1321 sceAtracReinit(0, 3)
16:59:497 main I[KERNEL]: HLE\sceKernelThread.cpp:2027 297=sceKernelCreateThread(name=ATRAC3 play thread, entry=088161e4, prio=10, stacksize=131072)
16:59:497 main I[KERNEL]: HLE\sceKernelThread.cpp:2070 sceKernelStartThread(thread=297, argSize=0, argPtr=00000000)
16:59:515 main I[KERNEL]: HLE\sceKernelThread.cpp:2027 301=sceKernelCreateThread(name=batch thread, entry=088179d8, prio=70, stacksize=2048)
16:59:515 main I[KERNEL]: HLE\sceKernelThread.cpp:2070 sceKernelStartThread(thread=301, argSize=4, argPtr=0988a560)
16:59:787 main I[SCEGE]: GLES\Framebuffer.cpp:581 Creating FBO for 00000000 : 480 x 272 x 1
16:59:794 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 10 fs 11
16:59:801 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 13 fs 14
16:59:831 main I[SCEGE]: GLES\Framebuffer.cpp:581 Creating FBO for 00044000 : 480 x 272 x 1
16:59:847 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 16 fs 17
17:00:138 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 19 fs 20
17:00:204 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 22 fs 17
17:00:223 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 24 fs 14
17:02:083 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\ICON0.PNG
17:02:085 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\PARAM.SFO
17:02:085 main I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08998184)
17:02:085 main I[UTIL]: Dialog\PSPSaveDialog.cpp:59 Mode: 0
17:02:097 main I[UTIL]: Dialog\SavedataParam.cpp:470 Loading file with size 48 in ms0:/PSP/SAVEDATA/NPUH10126SYS/BRSC.BIN
17:02:097 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\BRSC.BIN
17:02:097 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\PARAM.SFO
17:02:098 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\PARAM.SFO
17:02:742 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 26 fs 17
17:02:783 ATRAC3 play I[ME]: HLE\sceAtrac.cpp:1227 0=sceAtracSetDataAndGetID(09986000, 00180000)
17:02:783 ATRAC3 play W[ME]: HLE\sceAtrac.cpp:1134 This is an atrac3+ stereo audio
17:02:817 ATRAC3 play I[ME]: HLE\sceAtrac.cpp:1268 sceAtracSetLoopNum(0, -1)
17:03:396 main I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08998184)
17:03:396 main I[UTIL]: Dialog\PSPSaveDialog.cpp:59 Mode: 11
17:06:041 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126DATA00\ICON0.PNG
17:06:043 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126DATA00\PARAM.SFO
17:06:043 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126DATA01\ICON0.PNG
17:06:044 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126DATA01\PARAM.SFO
17:06:045 main I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08998184)
17:06:045 main I[UTIL]: Dialog\PSPSaveDialog.cpp:59 Mode: 4
17:06:051 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 10 fs 14
17:06:058 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 29 fs 17
17:07:538 main I[UTIL]: Dialog\SavedataParam.cpp:470 Loading file with size 5272 in ms0:/PSP/SAVEDATA/NPUH10126DATA01/BRSS.BIN
17:07:538 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126DATA01\BRSS.BIN
17:07:538 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126DATA01\PARAM.SFO
17:07:539 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126DATA01\PARAM.SFO
17:09:128 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\ICON0.PNG
17:09:129 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\PARAM.SFO
17:09:129 main I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08998184)
17:09:129 main I[UTIL]: Dialog\PSPSaveDialog.cpp:59 Mode: 0
17:09:133 main I[UTIL]: Dialog\SavedataParam.cpp:470 Loading file with size 48 in ms0:/PSP/SAVEDATA/NPUH10126SYS/BRSC.BIN
17:09:133 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\BRSC.BIN
17:09:133 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\PARAM.SFO
17:09:134 main I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.9.1-718-g90b0fc1-windows\memstick\PSP\SAVEDATA\NPUH10126SYS\PARAM.SFO
17:09:882 ATRAC3 play I[ME]: HLE\sceAtrac.cpp:949 sceAtracReleaseAtracID(0)
17:09:957 main I[KERNEL]: HLE\sceKernelThread.cpp:2027 307=sceKernelCreateThread(name=fld_thd, entry=089181c4, prio=70, stacksize=4096)
17:09:957 main I[KERNEL]: HLE\sceKernelThread.cpp:2070 sceKernelStartThread(thread=307, argSize=4, argPtr=09ffd940)
17:10:056 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 31 fs 32
17:10:064 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 34 fs 35
17:10:080 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 34 fs 37
17:10:094 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 31 fs 39
17:10:103 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 41 fs 42
17:10:120 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 41 fs 44
17:10:138 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 41 fs 46
17:10:154 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 41 fs 48
17:10:176 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 50 fs 51
17:10:187 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 53 fs 54
17:10:209 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 56 fs 57
17:10:234 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 56 fs 59
17:10:259 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 61 fs 59
17:10:285 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 61 fs 54
17:10:307 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 64 fs 44
17:10:318 main I[SCEGE]: GLES\Framebuffer.cpp:581 Creating FBO for 001f1bf0 : 127 x 127 x 1
17:10:318 main W[G3D]: GLES\GLES_GPU.cpp:1166 Unsupported alphatest mask: 0f
17:10:326 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 66 fs 67
17:10:339 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 69 fs 70
17:10:347 idle0 E[G3D]: GLES\GLES_GPU.cpp:1312 Unsupported logic op: 000003
17:10:479 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 64 fs 57
17:10:499 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 64 fs 59
17:10:524 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 16 fs 74
17:10:558 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 76 fs 17
17:10:573 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 78 fs 14
17:10:581 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 80 fs 17
17:10:608 ATRAC3 play I[ME]: HLE\sceAtrac.cpp:1227 0=sceAtracSetDataAndGetID(09986000, 00180000)
17:10:608 ATRAC3 play W[ME]: HLE\sceAtrac.cpp:1134 This is an atrac3+ stereo audio
17:10:633 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 82 fs 83
17:10:651 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 85 fs 44
17:10:680 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 87 fs 88
17:10:681 ATRAC3 play I[ME]: HLE\sceAtrac.cpp:1268 sceAtracSetLoopNum(0, -1)
17:19:238 main I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 82 fs 67
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN (wt=0 wid=0 wv= 00000000 )
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 )
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 274: Module "prj_mf": name=prj_mf gp=00000000 entry=08951a00
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 276: Thread "mfrpg_main": pc= 08807428 sp= 09fff670 WAIT (wt=1 wid=1 wv= 00000000 )
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 277: MemoryPart "UserSbrk": MemPart: 089a8000 - 09ea8800 size: 01500800
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 278: Thread "main": pc= 08806dc0 sp= 09ffda90 READY (wt=12 wid=1 wv= 00000000 )
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 279: CallBack "ExitGame": thread=278, argument= 00000000
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 280: CallBack "powerProc": thread=278, argument= 00000000
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 281: Semaphore "Pad": -
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 282: Semaphore "File": -
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 283: Semaphore "Melt": -
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 284: Thread "FileCtlThread": pc= 08810478 sp= 09fed9a0 WAIT (wt=2 wid=284 wv= 00000000 )
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 285: EventFlag "MeltEventFlag": init=00000000 cur=00000010 numwait=0
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 286: Thread "MeltCtlThread": pc= 088104a8 sp= 09fed2b0 WAIT (wt=4 wid=285 wv= 00000000 )
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 287: EventFlag "SHA1EventFlag": init=00000000 cur=00000000 numwait=0
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 288: Thread "SHA1CtlThread": pc= 0881050c sp= 09fffe40 WAIT (wt=4 wid=287 wv= 00000000 )
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 289: Semaphore "Ms": -
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 290: CallBack "msProc": thread=278, argument= 00000000
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 291: Module "scePsmf_library": faked name=scePsmf_library gp=ffffffff entry=ffffffff
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 292: Module "scePsmfP_library": faked name=scePsmfP_library gp=ffffffff entry=ffffffff
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 293: Semaphore "Sndp": -
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 294: LwMutex "SceLibsndpSmfExcl": -
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 295: LwMutex "SceLibsndpPrevExcl": -
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 296: Semaphore "At3p": -
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 297: Thread "ATRAC3 play thread": pc= 0896740c sp= 09feca50 WAIT (wt=10 wid=7 wv= 00000800 )
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 298: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 299: Semaphore "batch sema": -
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 300: Semaphore "batch sema": -
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 301: Thread "batch thread": pc= 08817a4c sp= 09fccaa0 WAIT (wt=3 wid=302 wv= 00000001 )
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 302: Semaphore "batch sema": -
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 306: CallBack "fld_io_main": thread=278, argument= 08e3a544
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:468 KO 307: Thread "fld_thd": pc= 0891823c sp= 09fcc290 WAIT (wt=1 wid=1 wv= 00000000 )
17:31:587 idle0 I[KERNEL]: HLE\sceKernel.cpp:152 Shutting down kernel - 32 kernel objects alive
17:31:588 HLE\sceKernelMemory.cpp:239 I[KERNEL]: Shutting down user memory pool:
17:31:588 Util\BlockAllocator.cpp:368 I[HLE]: -----------
17:31:588 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
17:31:588 HLE\sceKernelMemory.cpp:242 I[KERNEL]: Shutting down "kernel" memory pool:
17:31:588 Util\BlockAllocator.cpp:368 I[HLE]: -----------
17:31:588 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
17:31:604 MemMap.cpp:115 I[MM]: Memory system shut down.
17:31:604 GLES\Framebuffer.cpp:1240 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 1
17:31:604 GLES\Framebuffer.cpp:1240 I[SCEGE]: Destroying FBO for 00044000 : 480 x 272 x 1
17:31:604 GLES\Framebuffer.cpp:1240 I[SCEGE]: Destroying FBO for 001f1bf0 : 127 x 127 x 1
17:33:331 Config.cpp:377 I[LOAD]: Config saved: ppsspp.ini
17:33:333 Config.cpp:389 I[LOAD]: Controller config saved: controls.ini
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