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01:12:430 EmuThread.cpp:113 I[BOOT]: Done.
01:16:010 System.cpp:306 I[BOOT]: PPSSPP v0.9.6-303-g4d4fb98
01:16:012 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 000000000F1F0000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000)
01:16:043 PSPLoaders.cpp:120 I[LOAD]: ULES01521 : FINAL FANTASY IV: The Complete Collection
01:16:043 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
01:16:043 HLE\sceKernelMemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
01:16:078 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized.
01:16:145 Util\BlockAllocator.cpp:381 I[HLE]: -----------
01:16:145 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
01:16:145 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08b09800 size 00305800 taken=1 tag=ELF
01:16:145 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08b09800 - 0c000000 size 034f6800 taken=0 tag=(untitled)
01:16:145 Util\BlockAllocator.cpp:387 I[HLE]: -----------
01:16:147 HLE\sceKernelModule.cpp:836 I[LOAD]: Module MYTHREAD-MAIN: 00000000 08a2f9d4 08a2f9ec
01:16:204 HLE\sceKernelModule.cpp:1034 I[LOAD]: Exporting ent 0 named MYTHREAD-MAIN, 2 funcs, 4 vars, resident 08a2fdc0
01:16:204 HLE\sceKernelModule.cpp:1319 I[LOAD]: Module entry: 089fe9ac
01:16:280 root N[BOOT]: EmuScreen.cpp:111 Loading Z:/extracted/2.Temp Games/PSP ISOs/Final_Fantasy_IV_The_Complete_Collection.cso...
01:16:280 root I[KERNEL]: HLE\sceKernelThread.cpp:2110 276=sceKernelCreateThread(name=user_main, entry=089feacc, prio=20, stacksize=40960)
01:16:280 root I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
01:16:280 root I[KERNEL]: HLE\sceKernelThread.cpp:2241 __KernelReturnFromThread: 0
01:16:282 user_main I[IO]: HLE\sceIo.cpp:837 stdout: main( disc0:/PSP_GAME/SYSDIR/EBOOT.BIN,)
01:16:284 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 284=sceKernelCreateThread(name=MyThread-BackGroundProcess, entry=08932b1c, prio=6f, stacksize=10240)
01:16:284 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000)
01:16:284 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 285=sceKernelCreateThread(name=MyThread-DevModule, entry=08932cd4, prio=18, stacksize=32768)
01:16:284 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000)
01:16:284 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 287=sceKernelCreateThread(name=MyThread-Disc, entry=08932bf4, prio=21, stacksize=10240)
01:16:284 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=287, argSize=0, argPtr=00000000)
01:16:284 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 288=sceKernelCreateThread(name=MyThread-Decode, entry=08932ba4, prio=21, stacksize=10240)
01:16:284 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=288, argSize=0, argPtr=00000000)
01:16:284 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 289=sceKernelCreateThread(name=MyThread-Data, entry=08932b54, prio=21, stacksize=10240)
01:16:284 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=289, argSize=0, argPtr=00000000)
01:16:284 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 290=sceKernelCreateThread(name=MyThread-Sound-Main, entry=08932dcc, prio=12, stacksize=32768)
01:16:284 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000)
01:16:285 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2110 294=sceKernelCreateThread(name=MyThread-Sound-Bgm0, entry=08932eb8, prio=21, stacksize=32768)
01:16:285 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=294, argSize=4, argPtr=0bfe3a80)
01:16:285 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2110 296=sceKernelCreateThread(name=MyThread-Sound-Bgm1, entry=08932eb8, prio=21, stacksize=32768)
01:16:285 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=296, argSize=4, argPtr=0bfe3a80)
01:16:286 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 298=sceKernelCreateThread(name=MyThread-Main, entry=08932904, prio=20, stacksize=32768)
01:16:286 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=298, argSize=0, argPtr=00000000)
01:16:306 MyThread-Dev I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(768)
01:16:308 MyThread-Mai W[G3D]: GLES\GLES_GPU.cpp:1425 Unsupported texture level bias settings: 800002
01:16:322 MyThread-Mai W[G3D]: GLES\GLES_GPU.cpp:1418 Unsupported texture lod slope: 3fcccc
01:16:325 MyThread-Dev I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(769)
01:16:343 MyThread-Dev I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(770)
01:16:372 MyThread-Mai I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,166)
01:16:389 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:785 Creating FBO for 00000000 : 480 x 272 x 3
01:16:396 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14
01:16:407 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17
01:16:418 MyThread-Sou I[SCESAS]: HLE\sceSas.cpp:99 sceSasInit(08b08940, 512, 32, 0, 44100)
01:16:418 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2110 308=sceKernelCreateThread(name=MyThread-Sound-Sub0, entry=08932e68, prio=10, stacksize=32768)
01:16:418 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=308, argSize=4, argPtr=0bfe3a60)
01:16:421 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:785 Creating FBO for 00088000 : 480 x 272 x 3
01:16:427 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 14
01:16:427 MyThread-Mai E[HLE]: HLE\sceOpenPSID.cpp:24 UNTESTED sceOpenPSIDGetOpenPSID(146854432)
01:16:457 MyThread-Dis I[IO]: HLE\sceIo.cpp:2056 sceIoIoctl: Asked for size of file 4
01:16:522 MyThread-Dis I[IO]: HLE\sceIo.cpp:2044 sceIoIoctl: Asked for start sector of file 4
01:16:522 MyThread-Dis I[IO]: HLE\sceIo.cpp:2056 sceIoIoctl: Asked for size of file 4
01:16:599 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 21 fs 17
01:16:779 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 23 fs 24
01:16:847 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 26
01:16:865 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 28 fs 29
01:18:526 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 31 fs 26
01:18:574 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2110 333=sceKernelCreateThread(name=MyThread-Sound-Bgm2, entry=08932eb8, prio=21, stacksize=32768)
01:18:574 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=333, argSize=4, argPtr=0bfcb900)
01:18:575 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2110 334=sceKernelCreateThread(name=MyThread-Sound-Sub2, entry=08932e68, prio=11, stacksize=32768)
01:18:575 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=334, argSize=4, argPtr=0bfbba30)
01:18:576 MyThread-Dev I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(771)
01:18:578 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:702 ~SCE module, skipping header
01:18:578 MyThread-Dev I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
01:18:578 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1460 335=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/psmf.prx,flag=00000000,(...))
01:18:579 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1491 sceKernelStartModule(335,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
01:18:579 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:702 ~SCE module, skipping header
01:18:579 MyThread-Dev I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
01:18:579 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1460 336=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libpsmfplayer.prx,flag=00000000,(...))
01:18:581 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1491 sceKernelStartModule(336,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
01:18:602 MyThread-Mai I[ME]: HLE\sceMpeg.cpp:369 sceMpegInit()
01:18:619 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2110 337=sceKernelCreateThread(name=MyThread-MovieStart, entry=08932d04, prio=16, stacksize=10240)
01:18:619 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=337, argSize=0, argPtr=00000000)
01:18:635 MyThread-Mov W[ME]: HLE\scePsmf.cpp:823 scePsmfPlayerCreate(08f67470, 090110e0)
01:18:635 MyThread-Mov I[ME]: HLE\scePsmf.cpp:1304 scePsmfPlayerConfigPlayer(08f67470, loop, 1)
01:18:635 MyThread-Mov I[ME]: HLE\scePsmf.cpp:1307 scePsmfPlayerConfigPlayer(08f67470, pixelType, 3)
01:18:635 MyThread-Mov I[ME]: HLE\scePsmf.cpp:907 scePsmfPlayerSetPsmf(08f67470, disc0:/PSP_GAME/USRDIR/movie/FF4TA_DEMO.pmf)
01:18:643 MyThread-Mov I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
01:18:648 MyThread-Mov W[ME]: HLE\scePsmf.cpp:980 UNIMPL scePsmfPlayerStart(08f67470, 09011100, 00000000)
01:18:648 MyThread-Mov E[KERNEL]: HLE\sceKernelThread.cpp:2411 sceKernelTerminateThread(337): cannot terminate current thread
01:18:648 MyThread-Mov I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitDeleteThread(1)
01:18:666 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1533 Destroying FBO for 00000000 : 480 x 272 x 3
01:18:666 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1533 Destroying FBO for 00088000 : 480 x 272 x 3
01:18:702 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:785 Creating FBO for 00088000 : 480 x 272 x 3
01:18:735 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:785 Creating FBO for 00000000 : 480 x 272 x 3
01:18:744 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 35 fs 29
01:18:872 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2110 338=sceKernelCreateThread(name=MyThread-MovieStop, entry=08932d6c, prio=16, stacksize=10240)
01:18:872 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=338, argSize=0, argPtr=00000000)
01:18:874 MyThread-Mov I[ME]: HLE\scePsmf.cpp:844 scePsmfPlayerStop(08f67470)
01:18:874 MyThread-Mov E[ME]: HLE\scePsmf.cpp:1051 UNIMPL scePsmfPlayerReleasePsmf(08f67470)
01:18:877 MyThread-Mov I[ME]: HLE\scePsmf.cpp:1022 scePsmfPlayerDelete(08f67470)
01:18:878 MyThread-Mov I[KERNEL]: HLE\sceKernelThread.cpp:2241 __KernelReturnFromThread: 0
01:18:895 MyThread-Sou E[KERNEL]: HLE\sceKernelThread.cpp:2411 sceKernelTerminateThread(334): cannot terminate current thread
01:18:895 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitDeleteThread(1)
01:18:898 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2425 sceKernelTerminateThread(333)
01:18:898 MyThread-Mai I[ME]: HLE\sceMpeg.cpp:1071 sceMpegFinish(...)
01:18:900 MyThread-Dev I[UTIL]: HLE\sceUtility.cpp:247 sceUtilityUnloadModule(771)
01:18:900 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1590 sceKernelStopModule(0000014f, 00000000, 00000000, 00000000, 00000000) - faking
01:18:900 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1590 sceKernelStopModule(00000150, 00000000, 00000000, 00000000, 00000000) - faking
01:18:900 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1651 sceKernelUnloadModule(335)
01:18:900 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1651 sceKernelUnloadModule(336)
01:18:939 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:517 0=sceAtracGetAtracID(4096)
01:18:939 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:1227 sceAtracSetData(0, 09a2fbd0, 000b49b0)
01:18:939 MyThread-Sou W[ME]: HLE\sceAtrac.cpp:1162 This is an atrac3+ stereo audio
01:18:942 MyThread-Sou W[ME]: HLE\sceAtrac.cpp:1409 UNIMPL sceAtracIsSecondBufferNeeded(0)
01:18:948 MyThread-Sou W[KERNEL]: HLE\sceKernelThread.cpp:2632 sceKernelWakeupThread(294): unable to wakeup current thread
01:19:010 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 21 fs 37
01:19:030 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 37
01:20:376 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 40 fs 17
01:20:431 MyThread-Mai I[UTIL]: Dialog\PSPSaveDialog.cpp:62 sceUtilitySavedataInitStart(093b71a0) : Mode = 12
01:20:454 MyThread-Mai I[UTIL]: Dialog\PSPSaveDialog.cpp:62 sceUtilitySavedataInitStart(093b71a0) : Mode = 12
01:20:475 MyThread-Mai I[UTIL]: Dialog\PSPSaveDialog.cpp:62 sceUtilitySavedataInitStart(093b71a0) : Mode = 15
01:20:478 MyThread-Mai I[UTIL]: Dialog\SavedataParam.cpp:547 Loading file with size 84 in ms0:/PSP/SAVEDATA/ULES01521System/PLAYDATA.ALL
01:20:500 MyThread-Mai I[UTIL]: Dialog\PSPSaveDialog.cpp:62 sceUtilitySavedataInitStart(093b71a0) : Mode = 15
01:20:502 MyThread-Mai I[UTIL]: Dialog\SavedataParam.cpp:547 Loading file with size 365648 in ms0:/PSP/SAVEDATA/ULES01521FFIV/PLAYDATA.4
01:21:142 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:785 Creating FBO for 04154000 : 256 x 256 x 0
01:21:142 MyThread-Mai W[SCEGE]: GLES\Framebuffer.cpp:805 FBO reusing depthbuffer, 04154000/00110000 and 00088000/00110000
01:21:150 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 42 fs 43
01:21:166 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 45 fs 17
01:21:269 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:973 sceAtracReleaseAtracID(0)
01:21:300 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 21 fs 47
01:21:328 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 40 fs 47
01:21:351 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 47
01:21:417 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:517 0=sceAtracGetAtracID(4096)
01:21:417 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:1227 sceAtracSetData(0, 09a460b0, 0009e4c8)
01:21:417 MyThread-Sou W[ME]: HLE\sceAtrac.cpp:1162 This is an atrac3+ stereo audio
01:21:422 MyThread-Sou W[ME]: HLE\sceAtrac.cpp:1409 UNIMPL sceAtracIsSecondBufferNeeded(0)
01:21:429 MyThread-Sou W[KERNEL]: HLE\sceKernelThread.cpp:2632 sceKernelWakeupThread(294): unable to wakeup current thread
01:22:562 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:973 sceAtracReleaseAtracID(0)
01:22:830 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:517 0=sceAtracGetAtracID(4096)
01:22:830 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:1227 sceAtracSetData(0, 09aa3090, 000414f0)
01:22:830 MyThread-Sou W[ME]: HLE\sceAtrac.cpp:1162 This is an atrac3+ stereo audio
01:22:847 MyThread-Sou W[ME]: HLE\sceAtrac.cpp:1409 UNIMPL sceAtracIsSecondBufferNeeded(0)
01:22:914 MyThread-Sou W[KERNEL]: HLE\sceKernelThread.cpp:2632 sceKernelWakeupThread(294): unable to wakeup current thread
01:26:234 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 51 fs 29
01:26:318 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 53 fs 29
01:26:370 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:973 sceAtracReleaseAtracID(0)
01:26:406 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 40 fs 37
01:26:881 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:517 0=sceAtracGetAtracID(4096)
01:26:881 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:1227 sceAtracSetData(0, 09a81290, 000632e8)
01:26:881 MyThread-Sou W[ME]: HLE\sceAtrac.cpp:1162 This is an atrac3+ stereo audio
01:26:887 MyThread-Sou W[ME]: HLE\sceAtrac.cpp:1409 UNIMPL sceAtracIsSecondBufferNeeded(0)
01:26:921 MyThread-Sou W[KERNEL]: HLE\sceKernelThread.cpp:2632 sceKernelWakeupThread(294): unable to wakeup current thread
01:31:550 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:973 sceAtracReleaseAtracID(0)
01:31:577 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2110 384=sceKernelCreateThread(name=MyThread-Sound-Bgm2, entry=08932eb8, prio=21, stacksize=32768)
01:31:577 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=384, argSize=4, argPtr=0bfcb8c0)
01:31:577 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2110 385=sceKernelCreateThread(name=MyThread-Sound-Sub2, entry=08932e68, prio=11, stacksize=32768)
01:31:577 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=385, argSize=4, argPtr=0bfbba30)
01:31:580 MyThread-Dev I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(771)
01:31:584 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:702 ~SCE module, skipping header
01:31:584 MyThread-Dev I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
01:31:584 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1460 386=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/psmf.prx,flag=00000000,(...))
01:31:586 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1491 sceKernelStartModule(386,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
01:31:586 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:702 ~SCE module, skipping header
01:31:586 MyThread-Dev I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
01:31:586 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1460 387=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libpsmfplayer.prx,flag=00000000,(...))
01:31:589 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1491 sceKernelStartModule(387,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
01:31:594 MyThread-Mai I[ME]: HLE\sceMpeg.cpp:369 sceMpegInit()
01:31:597 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2110 388=sceKernelCreateThread(name=MyThread-MovieStart, entry=08932d04, prio=16, stacksize=10240)
01:31:597 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=388, argSize=0, argPtr=00000000)
01:31:599 MyThread-Mov W[ME]: HLE\scePsmf.cpp:823 scePsmfPlayerCreate(0921d660, 0923f1f0)
01:31:599 MyThread-Mov I[ME]: HLE\scePsmf.cpp:1304 scePsmfPlayerConfigPlayer(0921d660, loop, 1)
01:31:599 MyThread-Mov I[ME]: HLE\scePsmf.cpp:1307 scePsmfPlayerConfigPlayer(0921d660, pixelType, 3)
01:31:599 MyThread-Mov I[ME]: HLE\scePsmf.cpp:907 scePsmfPlayerSetPsmf(0921d660, disc0:/PSP_GAME/USRDIR/movie/Crash.pmf)
01:31:613 MyThread-Mov I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
01:31:617 MyThread-Mov W[ME]: HLE\scePsmf.cpp:980 UNIMPL scePsmfPlayerStart(0921d660, 0923f210, 00000000)
01:31:617 MyThread-Mov E[KERNEL]: HLE\sceKernelThread.cpp:2411 sceKernelTerminateThread(388): cannot terminate current thread
01:31:617 MyThread-Mov I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitDeleteThread(1)
01:31:636 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1533 Destroying FBO for 00088000 : 480 x 272 x 3
01:31:636 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1533 Destroying FBO for 00000000 : 480 x 272 x 3
01:31:636 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1533 Destroying FBO for 04154000 : 256 x 256 x 0
01:31:640 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:785 Creating FBO for 00000000 : 480 x 272 x 3
01:31:641 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:785 Creating FBO for 04154000 : 256 x 256 x 0
01:31:641 MyThread-Mai W[SCEGE]: GLES\Framebuffer.cpp:805 FBO reusing depthbuffer, 04154000/00110000 and 00000000/00110000
01:31:642 MyThread-Mai I[ME]: HW\MediaEngine.cpp:84 FF: Missing reference picture, default is 0
01:31:642 MyThread-Mai I[ME]: HW\MediaEngine.cpp:84 FF: decode_slice_header error
01:31:798 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:785 Creating FBO for 00088000 : 480 x 272 x 3
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