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Last active April 25, 2020 19:58
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CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl FDeferredCleanupInterface::FinishCleanup(void)" (?FinishCleanup@FDeferredCleanupInterface@@UEAAXXZ)
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl FShader::Serialize(class FArchive &)" (?Serialize@FShader@@UEAA_NAEAVFArchive@@@Z)
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FVertexFactoryParameterRef const * __cdecl FShader::GetVertexFactoryParameterRef(void)const " (?GetVertexFactoryParameterRef@FShader@@UEBAPEBVFVertexFactoryParameterRef@@XZ)
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2001: unresolved external symbol "public: virtual unsigned int __cdecl FShader::GetAllocatedSize(void)const " (?GetAllocatedSize@FShader@@UEBAIXZ)
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl FShader::FShader(void)" (__imp_??0FShader@@QEAA@XZ) referenced in function "public: static class FShader * __cdecl FMyTestVS::ConstructSerializedInstance(void)" (?ConstructSerializedInstance@FMyTestVS@@SAPEAVFShader
@@XZ)
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl FShader::~FShader(void)" (__imp_??1FShader@@UEAA@XZ) referenced in function "public: virtual void * __cdecl FGlobalShader::`scalar deleting destructor'(unsigned int)" (??_GFGlobalShader@@UEAAPEAXI@Z)
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl FShaderType::FShaderType(enum FShaderType::EShaderTypeForDynamicCast,wchar_t const *,wchar_t const *,wchar_t const *,unsigned int,int,class FShader * (__cdecl*)(void),class FShaderParametersMetadata const *)" (__imp
_??0FShaderType@@QEAA@W4EShaderTypeForDynamicCast@0@PEB_W11IHP6APEAVFShader@@XZPEBVFShaderParametersMetadata@@@Z) referenced in function "void __cdecl `dynamic initializer for 'public: static class FGlobalShaderType FMyTestVS::StaticType''(void)" (??__E?StaticType@FMyTestVS@@2VFGlobalShaderType@@A@@YAXXZ)
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl FShaderType::~FShaderType(void)" (__imp_??1FShaderType@@UEAA@XZ) referenced in function "public: virtual void * __cdecl FGlobalShaderType::`scalar deleting destructor'(unsigned int)" (??_GFGlobalShaderType@@
UEAAPEAXI@Z)
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl FGlobalShader::FGlobalShader(struct FShader::CompiledShaderInitializerType const &)" (__imp_??0FGlobalShader@@QEAA@AEBUCompiledShaderInitializerType@FShader@@@Z) referenced in function "public: static class FShader
* __cdecl FMyTestVS::ConstructCompiledInstance(struct FShader::CompiledShaderInitializerType const &)" (?ConstructCompiledInstance@FMyTestVS@@SAPEAVFShader@@AEBUCompiledShaderInitializerType@2@@Z)
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static void __cdecl FGlobalShader::ModifyCompilationEnvironment(struct FGlobalShaderPermutationParameters const &,struct FShaderCompilerEnvironment &)" (__imp_?ModifyCompilationEnvironment@FGlobalShader@@SAXAEBUFGlobalShade
rPermutationParameters@@AEAUFShaderCompilerEnvironment@@@Z) referenced in function "void __cdecl `dynamic initializer for 'public: static class FGlobalShaderType FMyTestVS::StaticType''(void)" (??__E?StaticType@FMyTestVS@@2VFGlobalShaderType@@A@@YAXXZ)
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static bool __cdecl FGlobalShader::ValidateCompiledResult(enum EShaderPlatform,class FShaderParameterMap const &,class TArray<class FString,class TSizedDefaultAllocator<32> > &)" (__imp_?ValidateCompiledResult@FGlobalShader
@@SA_NW4EShaderPlatform@@AEBVFShaderParameterMap@@AEAV?$TArray@VFString@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) referenced in function "void __cdecl `dynamic initializer for 'public: static class FGlobalShaderType FMyTestVS::StaticType''(void)" (??__E?StaticType@FMyTestVS@@2VFGlobalShaderType@@A@@YAXXZ)
CompilerResultsLog: Error: NatureOfCodeGameModeBase.cpp.obj : error LNK2001: unresolved external symbol "public: virtual __cdecl FShaderType::~FShaderType(void)" (??1FShaderType@@UEAA@XZ)
CompilerResultsLog: Error: C:\Users\sortofsleepy\Documents\projects\unreal\NatureOfCode\Binaries\Win64\UE4Editor-NatureOfCode-4458.dll : fatal error LNK1120: 12 unresolved externals
// AFTER CLEANING UP A BIT, GOT THINGS DOWN TO HERE. IGNORE GISTFILE1.TXT
ic: virtual void __cdecl FDeferredCleanupInterface::FinishCleanup(void)" (?FinishCleanup@FDeferredCleanupInterface@@UEAAXXZ)
CompilerResultsLog: Error: NatureOfCode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl FShader::Serialize(class FArchive &)" (?Serialize@FShader@@UEAA_NAEAVFArchive@@@Z)
CompilerResultsLog: Error: NatureOfCode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FVertexFactoryParameterRef const * __cdecl FShader::GetVertexFactoryParameterRef(void)const " (?GetVertexFactoryParameterRef@FShader@@UEBAPEBVFVertexFactoryParameterRef@@XZ)
CompilerResultsLog: Error: NatureOfCode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual unsigned int __cdecl FShader::GetAllocatedSize(void)const " (?GetAllocatedSize@FShader@@UEBAIXZ)
CompilerResultsLog: Error: NatureOfCode.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl FShader::FShader(void)" (__imp_??0FShader@@QEAA@XZ) referenced in function "public: static class FShader * __cdecl FMyTestVS::ConstructCompiledInstance(struct FShader::CompiledShaderInitializerType const &)" (?ConstructCompiled
Instance@FMyTestVS@@SAPEAVFShader@@AEBUCompiledShaderInitializerType@2@@Z)
CompilerResultsLog: Error: NatureOfCode.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl FShader::~FShader(void)" (__imp_??1FShader@@UEAA@XZ) referenced in function "public: virtual void * __cdecl FGlobalShader::`scalar deleting destructor'(unsigned int)" (??_GFGlobalShader@@UEAAPEAXI@Z)
CompilerResultsLog: Error: NatureOfCode.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl FShaderType::FShaderType(enum FShaderType::EShaderTypeForDynamicCast,wchar_t const *,wchar_t const *,wchar_t const *,unsigned int,int,class FShader * (__cdecl*)(void),class FShaderParametersMetadata const *)" (__imp_??0FShaderT
ype@@QEAA@W4EShaderTypeForDynamicCast@0@PEB_W11IHP6APEAVFShader@@XZPEBVFShaderParametersMetadata@@@Z) referenced in function "void __cdecl `dynamic initializer for 'public: static class FGlobalShaderType FMyTestVS::StaticType''(void)" (??__E?StaticType@FMyTestVS@@2VFGlobalShaderType@@A@@YAXXZ)
CompilerResultsLog: Error: NatureOfCode.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl FShaderType::~FShaderType(void)" (__imp_??1FShaderType@@UEAA@XZ) referenced in function "public: virtual void * __cdecl FGlobalShaderType::`scalar deleting destructor'(unsigned int)" (??_GFGlobalShaderType@@UEAAPEAXI@Z)
CompilerResultsLog: Error: NatureOfCode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual __cdecl FShaderType::~FShaderType(void)" (??1FShaderType@@UEAA@XZ)
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