- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* Random-Number Utilities (randutil) | |
* Addresses common issues with C++11 random number generation. | |
* Makes good seeding easier, and makes using RNGs easy while retaining | |
* all the power. | |
* | |
* The MIT License (MIT) | |
* | |
* Copyright (c) 2015-2022 Melissa E. O'Neill | |
* |