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<?xml version="1.0" encoding="UTF-8"?> | |
<opml version="1.0"> | |
<head> | |
<title>Graphics, Games, Programming, and Physics Blogs</title> | |
</head> | |
<body> | |
<outline text="Tech News" title="Tech News"> | |
<outline type="rss" text="Ars Technica" title="Ars Technica" xmlUrl="http://feeds.arstechnica.com/arstechnica/index/" htmlUrl="https://arstechnica.com"/> | |
<outline type="rss" text="Polygon - Full" title="Polygon - Full" xmlUrl="http://www.polygon.com/rss/index.xml" htmlUrl="https://www.polygon.com/"/> | |
<outline type="rss" text="Road to VR" title="Road to VR" xmlUrl="http://www.roadtovr.com/feed" htmlUrl="https://www.roadtovr.com"/> |
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// compute weights | |
// this is just a packed LUT of the tap weights; phrasing it like this | |
// gives *much* better code than using a table. | |
uint lane = gl_LocalInvocationID.x; | |
int shift = int(min(lane, 7-lane)) * 8; | |
ivec2 weights = bitfieldExtract(ivec2(0x0e182434, 0x08040100), shift, 8); | |
weights = (lane < 4) ? weights.xy : weights.yx; |