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@markerikson
markerikson / nodeenvDiscussion.md
Last active January 9, 2023 15:24
Summary of process.env.NODE_ENV and its use with Webpack

[02:06 PM] acemarke: @Steven : a couple other thoughts on the whole NODE_ENV thing. First, per my comments, it really is a Node concept. It's a system environment variable that Node exposes to your application, and apparently the Express web server library popularized using its value to determine whether to do optimizations or not
[02:08 PM] acemarke: Second, because of its use within the Node ecosystem, web-focused libraries also started using it to determine whether to they were being run in a "development" environment vs a "production" environment, with corresponding optimizations. For example, React uses that as the equivalent of a C #ifdef to act as conditional checking for debug logging and perf tracking. If process.env.NODE_ENV is set to "production", all those if clauses will evaluate to false.
Third, in conjunction with a tool like UglifyJS that does minification and removal of dead code blocks, a clause that is surrounded with if(process.env.NODE_ENV !== "development")

@rvl
rvl / git-pushing-multiple.rst
Created February 9, 2016 11:41
How to push to multiple git remotes at once. Useful if you keep mirrors of your repo.

Pushing to Multiple Git Repos

If a project has to have multiple git repos (e.g. Bitbucket and Github) then it's better that they remain in sync.

Usually this would involve pushing each branch to each repo in turn, but actually Git allows pushing to multiple repos in one go.

If in doubt about what git is doing when you run these commands, just

@brianlow
brianlow / FindConflictingReferences.cs
Created January 3, 2012 03:04
Find conflicting assembly references
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using NUnit.Framework;
namespace MyProject
{
[TestFixture]