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stepney141 / pi625.txt
Last active July 9, 2018 15:43
inversion of the pi625 matrix (calculated with HP50g Graphing Calculator )
// Refer to https://twitter.com/daigakujcjp/status/1015991450582962176
// Computed by HP50g Graphing Calculator
[[ '(-11879670049633515549319)/429960459429019584757865' '(-47090180252435665507)/85992091885803916951573' '3797170251768483686599/85992091885803916951573' '(-14888464141574487953893)/429960459429019584757865' '8351405444890834946669/429960459429019584757865' '(-19566845263042347769012)/429960459429019584757865' '(-14042752371072363882807)/429960459429019584757865' '(-8163932822763166635341)/429960459429019584757865' '6800972190165073169664/429960459429019584757865' '(-17955681073694135793684)/429960459429019584757865' '2972387384833308123843/429960459429019584757865' '27269043679139431488159/429960459429019584757865' '7720681727928828945938/429960459429019584757865' '6689065637067976298441/429960459429019584757865' '(-159510113523962994081)/85992091885803916951573' '(-270587335780983676353)/85992091885803916951573' '1620949644412977087272/85992091885803916951573' '19491618163227581837548/429960459
@stepney141
stepney141 / MatBa.txt
Created July 11, 2018 17:58
determinant of the matrix
// Refer to https://twitter.com/daigakujcjp/status/1016717177586511873
// Computed by HP50g Graphing Calculator
'(((((((((((((((((((((((((A+((B*EXP((((i*K)-i)*π)/13))+((C*(EXP((((i*K)-i)*π)/13)^2))+((D*(EXP((((i*K)-i)*π)/13)^3))+((E*(EXP((((i*K)-i)*π)/13)^4))+((F*(EXP((((i*K)-i)*π)/13)^5))+((G*(EXP((((i*K)-i)*π)/13)^6))+((H*(EXP((((i*K)-i)*π)/13)^7))+((I*(EXP((((i*K)-i)*π)/13)^8))+((J*(EXP((((i*K)-i)*π)/13)^9))+((K*(EXP((((i*K)-i)*π)/13)^10))+((L*(EXP((((i*K)-i)*π)/13)^11))+((M*(EXP((((i*K)-i)*π)/13)^12))+((N*(EXP((((i*K)-i)*π)/13)^13))+((O*(EXP((((i*K)-i)*π)/13)^14))+((P*(EXP((((i*K)-i)*π)/13)^15))+((Q*(EXP((((i*K)-i)*π)/13)^16))+((R*(EXP((((i*K)-i)*π)/13)^17))+((S*(EXP((((i*K)-i)*π)/13)^18))+((T*(EXP((((i*K)-i)*π)/13)^19))+((U*(EXP((((i*K)-i)*π)/13)^20))+((V*(EXP((((i*K)-i)*π)/13)^21))+((W*(EXP((((i*K)-i)*π)/13)^22))+((X*(EXP((((i*K)-i)*π)/13)^23))+((Y*(EXP((((i*K)-i)*π)/13)^24))+(Z*(EXP((((i*K)-i)*π)/13)^25)))))))))))))))))))))))))))*(A+((B*EXP((((i*K)-i)*π)/13))+((C*(EXP((((i*K)-i)*π)/13)^2))+((D*(EXP(((
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http://1st.geocities.jp/silver_wave_cannon/
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http://3rd.geocities.jp/ankoku_isan/
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<DT><H3 ADD_DATE="1593609720" LAST_MODIFIED="1593609720">Sound-Synthesis-音響合成</H3>
<DL><p>
<DT><A HREF="http://d.hatena.ne.jp/uosoft/searchdiary?word=%2A%5BFM%B2%BB%B8%BB%5D" ADD_DATE="1593581904">[FM音源] - 電子ガジェットいろいろ</A>
<DT><A HREF="https://qiita.com/tosaka2/items/3564050fe0ccea360610" ADD_DATE="1593581904">2017年~2018年4月までのディープラーニングを用いたText to speech手法まとめ - Qiita</A>
<DT><A HREF="https://artificialharmonics.com/" ADD_DATE="1593581904">Artificial harmonics • Professional solutions for modern composers</A>
<DT><A HREF="https://www.google.co.jp/search?q=csm+%E9%9F%B3%E5%A3%B0%E5%90%88%E6%88%90&oq=csm+%E3%81%8A%E3%82%93%E3%81%9B%E3%81%84&aqs=chrome.1.69i57j0l4.7389j0j7&sourceid=chrome&ie=UTF-8" ADD_DATE="1593581904">csm 音声合成 - Google 検索</A>
<DT><A HREF="http://moge32.blogspot.jp/2012/08/3c.html" ADD_DATE="1593581904">Division by Zero: (2)C言語で音声合成もどき ~母音の生成~</A>
<DT><A HREF="ftp
@stepney141
stepney141 / issac97_challenges.md
Created December 24, 2020 09:02
ISSAC '97 Challenge Problem (translated into Japanese)

ISSAC '97 Challenge Problem

出典:

下記の邦訳はおそらくどこか間違ってるので、可能ならば上に挙げた元文献を当たることをオススメします。

Problem 1:

256次のヒルベルト行列の2ノルムによる条件数を、有効数字4桁で求めよ。

@stepney141
stepney141 / rebuild_of_evangelion_eyecatch.css
Last active March 16, 2021 07:03
ヱヴァンゲリヲン新劇場版のアイキャッチをCSSで
* {
margin: 0;
padding: 0;
}
body {
background-color: black;
}
.eva-heading {
#!/bin/bash
# ref: https://webapps.stackexchange.com/questions/115369/how-to-archive-the-whole-website
wget -m -nv -o logfile.txt $1
find . -name '*.htm' -or -name '*.html' -exec curl -v "https://web.archive.org/save/https://{}" ';'

話題のゲーム『Rust』のレビュー

原文:https://llogiq.github.io/2019/06/07/game.html
この翻訳は、原文と同じくパブリックドメインです。


この文章について:/r/rustのモデレータをやっていると、同名のゲームのための場所だと勘違いしてやってくる人をよく見かけます。そこでネタとしてこんなものを書いてみました。

"Rust"というゲームは、よりにもよってMozillaとかいう名前のメーカーが4年もかけて作っていて、

import { getRandomValue } from "../src/zobrist.js";
import * as fs from 'fs/promises';
(async () => {
let list = [];
for (let i = 1; i <= 100000; i++) {
list.push(getRandomValue());
}
  • universal
  • cross-platform
  • easy to implement games

The current version of Dagaz (v1.3.5) is based on Zillions of Games the general game playing software, but Dagaz has much wider flexibility. Dagaz makes it possible to develop abstract games that it is hard to implement even with Zillions of Games! In order to help your rapid development, we provide a special Java utility named "Z2J". It loads game descriptions written in Zillions Rules File format and converts them into JavaScript/HTML files that Dagaz understands. This transpiling system will be deprecated in future updates so that you will be able to start writing your own games directly in JavaScript.