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MPW Rez OS error -1421; "make -i"
RINCLUDES=/Applications/MPW-GM/Interfaces\&Libraries/Interfaces/RIncludes
SymOptions = -sym Full
SymOpt = $(SymOptions)
COptions = -w 17 -proto strict $(SymOpt) -D OLDROUTINELOCATIONS=0
MrCOptions = $(SymOpt) -D OLDROUTINELOCATIONS=0
all : Sample NativeRezSample
%.o: %.c
mpw SC $< -o $@ $(COptions)
Sample : Sample.o
mpw Link -d -c 'MPS ' -t APPL $(SymOpt) -mf \
Sample.o \
"{CLibraries}"StdClib.o \
"{Libraries}"Stubs.o \
"{Libraries}"IntEnv.o \
"{Libraries}"MacRuntime.o \
"{Libraries}"Interface.o \
"{Libraries}"ToolLibs.o \
-o $@
mpw Rez -rd -o $@ Sample.r -append
NativeRezSample: Sample
cp Sample NativeRezSample
Rez -i $(RINCLUDES) -rd -o $@ Sample.r -append
clean:
rm Sample Sample.o Sample.SYM NativeRezSample
/*------------------------------------------------------------------------------
#
# Apple Macintosh Developer Technical Support
#
# MultiFinder-Aware Simple Sample Application
#
# Sample
#
# Sample.c - C Source
#
# Copyright � 1989-1991, 1994-95 Apple Computer, Inc.
# All rights reserved.
#
# Versions:
# 1.00 08/88
# 1.01 11/88
# 1.02 04/89
# 1.03 06/89
# 1.04 04/91 Updated for MPW 3.2
# 1.05 03/94 Updated for Universal Includes
#
# Components:
# Sample.c Feb. 1, 1990
# Sample.r Feb. 1, 1990
# Sample.h Feb. 1, 1990
# Sample.make Feb. 1, 1990
#
# Sample is an example application that demonstrates how to
# initialize the commonly used toolbox managers, operate
# successfully under MultiFinder, handle desk accessories,
# and create, grow, and zoom windows.
#
# It does not by any means demonstrate all the techniques
# you need for a large application. In particular, Sample
# does not cover exception handling, multiple windows/documents,
# sophisticated memory management, printing, or undo. All of
# these are vital parts of a normal full-sized application.
#
# This application is an example of the form of a Macintosh
# application; it is NOT a template. It is NOT intended to be
# used as a foundation for the next world-class, best-selling,
# 600K application. A stick figure drawing of the human body may
# be a good example of the form for a painting, but that does not
# mean it should be used as the basis for the next Mona Lisa.
#
# We recommend that you review this program or TESample before
# beginning a new application.
#
------------------------------------------------------------------------------*/
/* Segmentation strategy:
This program consists of three segments. Main contains most of the code,
including the MPW libraries, and the main program. Initialize contains
code that is only used once, during startup, and can be unloaded after the
program starts. %A5Init is automatically created by the Linker to initialize
globals for the MPW libraries and is unloaded right away. */
/* SetPort strategy:
Toolbox routines do not change the current port. In spite of this, in this
program we use a strategy of calling SetPort whenever we want to draw or
make calls which depend on the current port. This makes us less vulnerable
to bugs in other software which might alter the current port (such as the
bug (feature?) in many desk accessories which change the port on OpenDeskAcc).
Hopefully, this also makes the routines from this program more self-contained,
since they don't depend on the current port setting. */
#include <Limits.h>
#include <Types.h>
#include <Resources.h>
#include <QuickDraw.h>
#include <Fonts.h>
#include <Events.h>
#include <Windows.h>
#include <Menus.h>
#include <TextEdit.h>
#include <Dialogs.h>
#include <Menus.h>
#include <Devices.h>
#include <ToolUtils.h>
#include <Memory.h>
#include <Processes.h>
#include <SegLoad.h>
#include <Files.h>
#include <OSUtils.h>
#include <DiskInit.h>
#include <Packages.h>
#include <Traps.h>
#include "Sample.h" /* bring in all the #defines for Sample */
/* The "g" prefix is used to emphasize that a variable is global. */
/* GMac is used to hold the result of a SysEnvirons call. This makes
it convenient for any routine to check the environment. */
SysEnvRec gMac; /* set up by Initialize */
/* GHasWaitNextEvent is set at startup, and tells whether the WaitNextEvent
trap is available. If it is false, we know that we must call GetNextEvent. */
Boolean gHasWaitNextEvent; /* set up by Initialize */
/* GInBackground is maintained by our osEvent handling routines. Any part of
the program can check it to find out if it is currently in the background. */
Boolean gInBackground; /* maintained by Initialize and DoEvent */
/* The qd global has been removed from the libraries */
QDGlobals qd;
/* The following globals are the state of the window. If we supported more than
one window, they would be attatched to each document, rather than globals. */
/* GStopped tells whether the stop light is currently on stop or go. */
Boolean gStopped; /* maintained by Initialize and SetLight */
/* GStopRect and gGoRect are the rectangles of the two stop lights in the window. */
Rect gStopRect; /* set up by Initialize */
Rect gGoRect; /* set up by Initialize */
/* Here are declarations for all of the C routines. In MPW 3.0 and later we can use
actual prototypes for parameter type checking. */
void EventLoop( void );
void DoEvent( EventRecord *event );
void AdjustCursor( Point mouse, RgnHandle region );
void GetGlobalMouse( Point *mouse );
void DoUpdate( WindowPtr window );
void DoActivate( WindowPtr window, Boolean becomingActive );
void DoContentClick( WindowPtr window );
void DrawWindow( WindowPtr window );
void AdjustMenus( void );
void DoMenuCommand( long menuResult );
void SetLight( WindowPtr window, Boolean newStopped );
Boolean DoCloseWindow( WindowPtr window );
void Terminate( void );
void Initialize( void );
Boolean GoGetRect( short rectID, Rect *theRect );
void ForceEnvirons( void );
Boolean IsAppWindow( WindowPtr window );
Boolean IsDAWindow( WindowPtr window );
Boolean TrapAvailable( short tNumber, TrapType tType );
void AlertUser( void );
/* Define HiWrd and LoWrd macros for efficiency. */
#define HiWrd(aLong) (((aLong) >> 16) & 0xFFFF)
#define LoWrd(aLong) ((aLong) & 0xFFFF)
/* Define TopLeft and BotRight macros for convenience. Notice the implicit
dependency on the ordering of fields within a Rect */
#define TopLeft(aRect) (* (Point *) &(aRect).top)
#define BotRight(aRect) (* (Point *) &(aRect).bottom)
extern void _DataInit(void);
/* This routine is part of the MPW runtime library. This external
reference to it is done so that we can unload its segment, %A5Init. */
#pragma segment Main
void main(void)
{
UnloadSeg((Ptr) _DataInit); /* note that _DataInit must not be in Main! */
/* 1.01 - call to ForceEnvirons removed */
/* If you have stack requirements that differ from the default,
then you could use SetApplLimit to increase StackSpace at
this point, before calling MaxApplZone. */
MaxApplZone(); /* expand the heap so code segments load at the top */
Initialize(); /* initialize the program */
UnloadSeg((Ptr) Initialize); /* note that Initialize must not be in Main! */
EventLoop(); /* call the main event loop */
}
/* Get events forever, and handle them by calling DoEvent.
Get the events by calling WaitNextEvent, if it's available, otherwise
by calling GetNextEvent. Also call AdjustCursor each time through the loop. */
#pragma segment Main
void EventLoop(void)
{
RgnHandle cursorRgn;
Boolean gotEvent;
EventRecord event;
Point mouse;
cursorRgn = NewRgn(); /* we�ll pass WNE an empty region the 1st time thru */
do {
/* use WNE if it is available */
if ( gHasWaitNextEvent ) {
GetGlobalMouse(&mouse);
AdjustCursor(mouse, cursorRgn);
gotEvent = WaitNextEvent(everyEvent, &event, LONG_MAX, cursorRgn);
}
else {
SystemTask();
gotEvent = GetNextEvent(everyEvent, &event);
}
if ( gotEvent ) {
/* make sure we have the right cursor before handling the event */
AdjustCursor(event.where, cursorRgn);
DoEvent(&event);
}
/* If you are using modeless dialogs that have editText items,
you will want to call IsDialogEvent to give the caret a chance
to blink, even if WNE/GNE returned FALSE. However, check FrontWindow
for a non-NIL value before calling IsDialogEvent. */
} while ( true ); /* loop forever; we quit via ExitToShell */
} /*EventLoop*/
/* Do the right thing for an event. Determine what kind of event it is, and call
the appropriate routines. */
#pragma segment Main
void DoEvent(EventRecord *event)
{
short part, err;
WindowPtr window;
Boolean hit;
char key;
Point aPoint;
switch ( event->what ) {
case mouseDown:
part = FindWindow(event->where, &window);
switch ( part ) {
case inMenuBar: /* process a mouse menu command (if any) */
AdjustMenus();
DoMenuCommand(MenuSelect(event->where));
break;
case inSysWindow: /* let the system handle the mouseDown */
SystemClick(event, window);
break;
case inContent:
if ( window != FrontWindow() ) {
SelectWindow(window);
/*DoEvent(event);*/ /* use this line for "do first click" */
} else
DoContentClick(window);
break;
case inDrag: /* pass screenBits.bounds to get all gDevices */
DragWindow(window, event->where, &qd.screenBits.bounds);
break;
case inGrow:
break;
case inZoomIn:
case inZoomOut:
hit = TrackBox(window, event->where, part);
if ( hit ) {
SetPort(window); /* the window must be the current port... */
EraseRect(&window->portRect); /* because of a bug in ZoomWindow */
ZoomWindow(window, part, true); /* note that we invalidate and erase... */
InvalRect(&window->portRect); /* to make things look better on-screen */
}
break;
}
break;
case keyDown:
case autoKey: /* check for menukey equivalents */
key = event->message & charCodeMask;
if ( event->modifiers & cmdKey ) /* Command key down */
if ( event->what == keyDown ) {
AdjustMenus(); /* enable/disable/check menu items properly */
DoMenuCommand(MenuKey(key));
}
break;
case activateEvt:
DoActivate((WindowPtr) event->message, (event->modifiers & activeFlag) != 0);
break;
case updateEvt:
DoUpdate((WindowPtr) event->message);
break;
/* 1.01 - It is not a bad idea to at least call DIBadMount in response
to a diskEvt, so that the user can format a floppy. */
case diskEvt:
if ( HiWord(event->message) != noErr ) {
SetPt(&aPoint, kDILeft, kDITop);
err = DIBadMount(aPoint, event->message);
}
break;
case kOSEvent:
/* 1.02 - must BitAND with 0x0FF to get only low byte */
switch ((event->message >> 24) & 0x0FF) { /* high byte of message */
case kSuspendResumeMessage: /* suspend/resume is also an activate/deactivate */
gInBackground = (event->message & kResumeMask) == 0;
DoActivate(FrontWindow(), !gInBackground);
break;
}
break;
}
} /*DoEvent*/
/* Change the cursor's shape, depending on its position. This also calculates the region
where the current cursor resides (for WaitNextEvent). If the mouse is ever outside of
that region, an event would be generated, causing this routine to be called,
allowing us to change the region to the region the mouse is currently in. If
there is more to the event than just �the mouse moved�, we get called before the
event is processed to make sure the cursor is the right one. In any (ahem) event,
this is called again before we fall back into WNE. */
#pragma segment Main
void AdjustCursor(Point mouse, RgnHandle region)
{
WindowPtr window;
RgnHandle arrowRgn;
RgnHandle plusRgn;
Rect globalPortRect;
window = FrontWindow(); /* we only adjust the cursor when we are in front */
if ( (! gInBackground) && (! IsDAWindow(window)) ) {
/* calculate regions for different cursor shapes */
arrowRgn = NewRgn();
plusRgn = NewRgn();
/* start with a big, big rectangular region */
SetRectRgn(arrowRgn, kExtremeNeg, kExtremeNeg, kExtremePos, kExtremePos);
/* calculate plusRgn */
if ( IsAppWindow(window) ) {
SetPort(window); /* make a global version of the viewRect */
SetOrigin(-window->portBits.bounds.left, -window->portBits.bounds.top);
globalPortRect = window->portRect;
RectRgn(plusRgn, &globalPortRect);
SectRgn(plusRgn, window->visRgn, plusRgn);
SetOrigin(0, 0);
}
/* subtract other regions from arrowRgn */
DiffRgn(arrowRgn, plusRgn, arrowRgn);
/* change the cursor and the region parameter */
if ( PtInRgn(mouse, plusRgn) ) {
SetCursor(*GetCursor(plusCursor));
CopyRgn(plusRgn, region);
} else {
SetCursor(&qd.arrow);
CopyRgn(arrowRgn, region);
}
/* get rid of our local regions */
DisposeRgn(arrowRgn);
DisposeRgn(plusRgn);
}
} /*AdjustCursor*/
/* Get the global coordinates of the mouse. When you call OSEventAvail
it will return either a pending event or a null event. In either case,
the where field of the event record will contain the current position
of the mouse in global coordinates and the modifiers field will reflect
the current state of the modifiers. Another way to get the global
coordinates is to call GetMouse and LocalToGlobal, but that requires
being sure that thePort is set to a valid port. */
#pragma segment Main
void GetGlobalMouse(Point *mouse)
{
EventRecord event;
OSEventAvail(kNoEvents, &event); /* we aren't interested in any events */
*mouse = event.where; /* just the mouse position */
} /*GetGlobalMouse*/
/* This is called when an update event is received for a window.
It calls DrawWindow to draw the contents of an application window.
As an effeciency measure that does not have to be followed, it
calls the drawing routine only if the visRgn is non-empty. This
will handle situations where calculations for drawing or drawing
itself is very time-consuming. */
#pragma segment Main
void DoUpdate(WindowPtr window)
{
if ( IsAppWindow(window) ) {
BeginUpdate(window); /* this sets up the visRgn */
if ( ! EmptyRgn(window->visRgn) ) /* draw if updating needs to be done */
DrawWindow(window);
EndUpdate(window);
}
} /*DoUpdate*/
/* This is called when a window is activated or deactivated.
In Sample, the Window Manager's handling of activate and
deactivate events is sufficient. Other applications may have
TextEdit records, controls, lists, etc., to activate/deactivate. */
#pragma segment Main
void DoActivate(WindowPtr window, Boolean becomingActive)
{
if ( IsAppWindow(window) ) {
if ( becomingActive )
/* do whatever you need to at activation */ ;
else
/* do whatever you need to at deactivation */ ;
}
} /*DoActivate*/
/* This is called when a mouse-down event occurs in the content of a window.
Other applications might want to call FindControl, TEClick, etc., to
further process the click. */
#pragma segment Main
void DoContentClick(WindowPtr window)
{
SetLight(window, ! gStopped);
} /*DoContentClick*/
/* Draw the contents of the application window. We do some drawing in color, using
Classic QuickDraw's color capabilities. This will be black and white on old
machines, but color on color machines. At this point, the window�s visRgn
is set to allow drawing only where it needs to be done. */
#pragma segment Main
void DrawWindow(WindowPtr window)
{
SetPort(window);
EraseRect(&window->portRect); /* clear out any garbage that may linger */
if ( gStopped ) /* draw a red (or white) stop light */
ForeColor(redColor);
else
ForeColor(whiteColor);
PaintOval(&gStopRect);
ForeColor(blackColor);
FrameOval(&gStopRect);
if ( ! gStopped ) /* draw a green (or white) go light */
ForeColor(greenColor);
else
ForeColor(whiteColor);
PaintOval(&gGoRect);
ForeColor(blackColor);
FrameOval(&gGoRect);
} /*DrawWindow*/
/* Enable and disable menus based on the current state.
The user can only select enabled menu items. We set up all the menu items
before calling MenuSelect or MenuKey, since these are the only times that
a menu item can be selected. Note that MenuSelect is also the only time
the user will see menu items. This approach to deciding what enable/
disable state a menu item has the advantage of concentrating all
the decision-making in one routine, as opposed to being spread throughout
the application. Other application designs may take a different approach
that is just as valid. */
#pragma segment Main
void AdjustMenus(void)
{
WindowPtr window;
MenuHandle menu;
window = FrontWindow();
menu = GetMenuHandle(mFile);
if ( IsDAWindow(window) ) /* we can allow desk accessories to be closed from the menu */
EnableItem(menu, iClose);
else
DisableItem(menu, iClose); /* but not our traffic light window */
menu = GetMenuHandle(mEdit);
if ( IsDAWindow(window) ) { /* a desk accessory might need the edit menu� */
EnableItem(menu, iUndo);
EnableItem(menu, iCut);
EnableItem(menu, iCopy);
EnableItem(menu, iClear);
EnableItem(menu, iPaste);
} else { /* �but we don�t use it */
DisableItem(menu, iUndo);
DisableItem(menu, iCut);
DisableItem(menu, iCopy);
DisableItem(menu, iClear);
DisableItem(menu, iPaste);
}
menu = GetMenuHandle(mLight);
if ( IsAppWindow(window) ) { /* we know that it must be the traffic light */
EnableItem(menu, iStop);
EnableItem(menu, iGo);
} else {
DisableItem(menu, iStop);
DisableItem(menu, iGo);
}
CheckItem(menu, iStop, gStopped); /* we can also determine check/uncheck state, too */
CheckItem(menu, iGo, ! gStopped);
} /*AdjustMenus*/
/* This is called when an item is chosen from the menu bar (after calling
MenuSelect or MenuKey). It performs the right operation for each command.
It is good to have both the result of MenuSelect and MenuKey go to
one routine like this to keep everything organized. */
#pragma segment Main
void DoMenuCommand(long menuResult)
{
short menuID; /* the resource ID of the selected menu */
short menuItem; /* the item number of the selected menu */
short itemHit;
Str255 daName;
short daRefNum;
Boolean handledByDA;
menuID = HiWord(menuResult); /* use macros for efficiency to... */
menuItem = LoWord(menuResult); /* get menu item number and menu number */
switch ( menuID ) {
case mApple:
switch ( menuItem ) {
case iAbout: /* bring up alert for About */
itemHit = Alert(rAboutAlert, nil);
break;
default: /* all non-About items in this menu are DAs */
/* type Str255 is an array in MPW 3 */
GetMenuItemText(GetMenuHandle(mApple), menuItem, daName);
daRefNum = OpenDeskAcc(daName);
break;
}
break;
case mFile:
switch ( menuItem ) {
case iClose:
DoCloseWindow(FrontWindow());
break;
case iQuit:
Terminate();
break;
}
break;
case mEdit: /* call SystemEdit for DA editing & MultiFinder */
handledByDA = SystemEdit(menuItem-1); /* since we don�t do any Editing */
break;
case mLight:
switch ( menuItem ) {
case iStop:
SetLight(FrontWindow(), true);
break;
case iGo:
SetLight(FrontWindow(), false);
break;
}
break;
}
HiliteMenu(0); /* unhighlight what MenuSelect (or MenuKey) hilited */
} /*DoMenuCommand*/
/* Change the setting of the light. */
#pragma segment Main
void SetLight(WindowPtr window, Boolean newStopped)
{
if ( newStopped != gStopped ) {
gStopped = newStopped;
SetPort(window);
InvalRect(&window->portRect);
}
} /*SetLight*/
/* Close a window. This handles desk accessory and application windows. */
/* 1.01 - At this point, if there was a document associated with a
window, you could do any document saving processing if it is 'dirty'.
DoCloseWindow would return true if the window actually closed, i.e.,
the user didn�t cancel from a save dialog. This result is handy when
the user quits an application, but then cancels the save of a document
associated with a window. */
#pragma segment Main
Boolean DoCloseWindow(WindowPtr window)
{
if ( IsDAWindow(window) )
CloseDeskAcc(((WindowPeek) window)->windowKind);
else if ( IsAppWindow(window) )
CloseWindow(window);
return true;
} /*DoCloseWindow*/
/**************************************************************************************
*** 1.01 DoCloseBehind(window) was removed ***
1.01 - DoCloseBehind was a good idea for closing windows when quitting
and not having to worry about updating the windows, but it suffered
from a fatal flaw. If a desk accessory owned two windows, it would
close both those windows when CloseDeskAcc was called. When DoCloseBehind
got around to calling DoCloseWindow for that other window that was already
closed, things would go very poorly. Another option would be to have a
procedure, GetRearWindow, that would go through the window list and return
the last window. Instead, we decided to present the standard approach
of getting and closing FrontWindow until FrontWindow returns NIL. This
has a potential benefit in that the window whose document needs to be saved
may be visible since it is the front window, therefore decreasing the
chance of user confusion. For aesthetic reasons, the windows in the
application should be checked for updates periodically and have the
updates serviced.
**************************************************************************************/
/* Clean up the application and exit. We close all of the windows so that
they can update their documents, if any. */
/* 1.01 - If we find out that a cancel has occurred, we won't exit to the
shell, but will return instead. */
#pragma segment Main
void Terminate(void)
{
WindowPtr aWindow;
Boolean closed;
closed = true;
do {
aWindow = FrontWindow(); /* get the current front window */
if (aWindow != nil)
closed = DoCloseWindow(aWindow); /* close this window */
}
while (closed && (aWindow != nil));
if (closed)
ExitToShell(); /* exit if no cancellation */
} /*Terminate*/
/* Set up the whole world, including global variables, Toolbox managers,
and menus. We also create our one application window at this time.
Since window storage is non-relocateable, how and when to allocate space
for windows is very important so that heap fragmentation does not occur.
Because Sample has only one window and it is only disposed when the application
quits, we will allocate its space here, before anything that might be a locked
relocatable object gets into the heap. This way, we can force the storage to be
in the lowest memory available in the heap. Window storage can differ widely
amongst applications depending on how many windows are created and disposed. */
/* 1.01 - The code that used to be part of ForceEnvirons has been moved into
this module. If an error is detected, instead of merely doing an ExitToShell,
which leaves the user without much to go on, we call AlertUser, which puts
up a simple alert that just says an error occurred and then calls ExitToShell.
Since there is no other cleanup needed at this point if an error is detected,
this form of error- handling is acceptable. If more sophisticated error recovery
is needed, an exception mechanism, such as is provided by Signals, can be used. */
#pragma segment Initialize
void Initialize(void)
{
Handle menuBar;
WindowPtr window;
long total, contig;
EventRecord event;
short count;
gInBackground = false;
InitGraf((Ptr) &qd.thePort);
InitFonts();
InitWindows();
InitMenus();
TEInit();
InitDialogs(nil);
InitCursor();
/* Call MPPOpen and ATPLoad at this point to initialize AppleTalk,
if you are using it. */
/* NOTE -- It is no longer necessary, and actually unhealthy, to check
PortBUse and SPConfig before opening AppleTalk. The drivers are capable
of checking for port availability themselves. */
/* This next bit of code is necessary to allow the default button of our
alert be outlined.
1.02 - Changed to call EventAvail so that we don't lose some important
events. */
for (count = 1; count <= 3; count++)
EventAvail(everyEvent, &event);
/* Ignore the error returned from SysEnvirons; even if an error occurred,
the SysEnvirons glue will fill in the SysEnvRec. You can save a redundant
call to SysEnvirons by calling it after initializing AppleTalk. */
SysEnvirons(kSysEnvironsVersion, &gMac);
/* Make sure that the machine has at least 128K ROMs. If it doesn't, exit. */
if (gMac.machineType < 0) AlertUser();
/* 1.02 - Move TrapAvailable call to after SysEnvirons so that we can tell
in TrapAvailable if a tool trap value is out of range. */
gHasWaitNextEvent = TrapAvailable(_WaitNextEvent, ToolTrap);
/* 1.01 - We used to make a check for memory at this point by examining ApplLimit,
ApplicZone, and StackSpace and comparing that to the minimum size we told
MultiFinder we needed. This did not work well because it assumed too much about
the relationship between what we asked MultiFinder for and what we would actually
get back, as well as how to measure it. Instead, we will use an alternate
method comprised of two steps. */
/* It is better to first check the size of the application heap against a value
that you have determined is the smallest heap the application can reasonably
work in. This number should be derived by examining the size of the heap that
is actually provided by MultiFinder when the minimum size requested is used.
The derivation of the minimum size requested from MultiFinder is described
in Sample.h. The check should be made because the preferred size can end up
being set smaller than the minimum size by the user. This extra check acts to
insure that your application is starting from a solid memory foundation. */
if ((long) GetApplLimit() - (long) ApplicationZone() < kMinHeap) AlertUser();
/* Next, make sure that enough memory is free for your application to run. It
is possible for a situation to arise where the heap may have been of required
size, but a large scrap was loaded which left too little memory. To check for
this, call PurgeSpace and compare the result with a value that you have determined
is the minimum amount of free memory your application needs at initialization.
This number can be derived several different ways. One way that is fairly
straightforward is to run the application in the minimum size configuration
as described previously. Call PurgeSpace at initialization and examine the value
returned. However, you should make sure that this result is not being modified
by the scrap's presence. You can do that by calling ZeroScrap before calling
PurgeSpace. Make sure to remove that call before shipping, though. */
/* ZeroScrap(); */
PurgeSpace(&total, &contig);
if (total < kMinSpace) AlertUser();
/* The extra benefit to waiting until after the Toolbox Managers have been initialized
to check memory is that we can now give the user an alert to tell him/her what
happened. Although it is possible that the memory situation could be worsened by
displaying an alert, MultiFinder would gracefully exit the application with
an informative alert if memory became critical. Here we are acting more
in a preventative manner to avoid future disaster from low-memory problems. */
/* we will allocate our own window storage instead of letting the Window
Manager do it because GetNewWindow may load in temp. resources before
making the NewPtr call, and this can lead to heap fragmentation. */
window = (WindowPtr) NewPtr(sizeof(WindowRecord));
if ( window == nil ) AlertUser();
window = GetNewWindow(rWindow, (Ptr) window, (WindowPtr) -1);
menuBar = GetNewMBar(rMenuBar); /* read menus into menu bar */
if ( menuBar == nil ) AlertUser();
SetMenuBar(menuBar); /* install menus */
DisposeHandle(menuBar);
AppendResMenu(GetMenuHandle(mApple), 'DRVR'); /* add DA names to Apple menu */
DrawMenuBar();
gStopped = true;
if ( !GoGetRect(rStopRect, &gStopRect) )
AlertUser(); /* the stop light rectangle */
if ( !GoGetRect(rGoRect, &gGoRect) )
AlertUser(); /* the go light rectangle */
} /*Initialize*/
/* This utility loads the global rectangles that are used by the window
drawing routines. It shows how the resource manager can be used to hold
values in a convenient manner. These values are then easily altered without
having to re-compile the source code. In this particular case, we know
that this routine is being called at initialization time. Therefore,
if a failure occurs here, we will assume that the application is in such
bad shape that we should just exit. Your error handling may differ, but
the check should still be made. */
#pragma segment Initialize
Boolean GoGetRect(short rectID, Rect *theRect)
{
Handle resource;
resource = GetResource('RECT', rectID);
if ( resource != nil ) {
*theRect = **((Rect**) resource);
return true;
}
else
return false;
} /* GoGetRect */
/* Check to see if a window belongs to the application. If the window pointer
passed was NIL, then it could not be an application window. WindowKinds
that are negative belong to the system and windowKinds less than userKind
are reserved by Apple except for windowKinds equal to dialogKind, which
mean it is a dialog.
1.02 - In order to reduce the chance of accidentally treating some window
as an AppWindow that shouldn't be, we'll only return true if the windowkind
is userKind. If you add different kinds of windows to Sample you'll need
to change how this all works. */
#pragma segment Main
Boolean IsAppWindow(WindowPtr window)
{
short windowKind;
if ( window == nil )
return false;
else { /* application windows have windowKinds = userKind (8) */
windowKind = ((WindowPeek) window)->windowKind;
return ( windowKind == userKind );
}
} /*IsAppWindow*/
/* Check to see if a window belongs to a desk accessory. */
#pragma segment Main
Boolean IsDAWindow(WindowPtr window)
{
if ( window == nil )
return false;
else /* DA windows have negative windowKinds */
return ( ((WindowPeek) window)->windowKind < 0 );
} /*IsDAWindow*/
/* Check to see if a given trap is implemented. This is only used by the
Initialize routine in this program, so we put it in the Initialize segment.
The recommended approach to see if a trap is implemented is to see if
the address of the trap routine is the same as the address of the
Unimplemented trap. */
/* 1.02 - Needs to be called after call to SysEnvirons so that it can check
if a ToolTrap is out of range of a pre-MacII ROM. */
#pragma segment Initialize
Boolean TrapAvailable(short tNumber, TrapType tType)
{
if ( ( tType == ToolTrap ) &&
( gMac.machineType > envMachUnknown ) &&
( gMac.machineType < envMacII ) ) { /* it's a 512KE, Plus, or SE */
tNumber = tNumber & 0x03FF;
if ( tNumber > 0x01FF ) /* which means the tool traps */
tNumber = _Unimplemented; /* only go to 0x01FF */
}
return NGetTrapAddress(tNumber, tType) != NGetTrapAddress(_Unimplemented, ToolTrap);
} /*TrapAvailable*/
/* Display an alert that tells the user an error occurred, then exit the program.
This routine is used as an ultimate bail-out for serious errors that prohibit
the continuation of the application. Errors that do not require the termination
of the application should be handled in a different manner. Error checking and
reporting has a place even in the simplest application. The error number is used
to index an 'STR#' resource so that a relevant message can be displayed. */
#pragma segment Main
void AlertUser(void)
{
short itemHit;
SetCursor(&qd.arrow);
itemHit = Alert(rUserAlert, nil);
ExitToShell();
} /* AlertUser */
/*------------------------------------------------------------------------------
#
# Apple Macintosh Developer Technical Support
#
# MultiFinder-Aware Simple Sample Application
#
# Sample
#
# Sample.h - Rez and C Include Source
#
# Copyright � Apple Computer, Inc. 1989-1990
# All rights reserved.
#
# Versions:
# 1.00 08/88
# 1.01 11/88
# 1.02 04/89 MPW 3.1
# 1.03 02/90 MPW 3.2
#
# Components:
# Sample.c Feb. 1, 1990
# Sample.r Feb. 1, 1990
# Sample.h Feb. 1, 1990
# Sample.make Feb. 1, 1990
#
# Sample is an example application that demonstrates how to
# initialize the commonly used toolbox managers, operate
# successfully under MultiFinder, handle desk accessories,
# and create, grow, and zoom windows.
#
# It does not by any means demonstrate all the techniques
# you need for a large application. In particular, Sample
# does not cover exception handling, multiple windows/documents,
# sophisticated memory management, printing, or undo. All of
# these are vital parts of a normal full-sized application.
#
# This application is an example of the form of a Macintosh
# application; it is NOT a template. It is NOT intended to be
# used as a foundation for the next world-class, best-selling,
# 600K application. A stick figure drawing of the human body may
# be a good example of the form for a painting, but that does not
# mean it should be used as the basis for the next Mona Lisa.
#
# We recommend that you review this program or TESample before
# beginning a new application.
------------------------------------------------------------------------------*/
/* These #defines correspond to values defined in the Pascal source code.
Sample.c and Sample.r include this file. */
/* Determining an application's minimum size to request from MultiFinder depends
on many things, each of which can be unique to an application's function,
the anticipated environment, the developer's attitude of what constitutes
reasonable functionality and performance, etc. Here is a list of some things to
consider when determining the minimum size (and preferred size) for your
application. The list is pretty much in order of importance, but by no means
complete.
1. What is the minimum size needed to give almost 100 percent assurance
that the application won't crash because it ran out of memory? This
includes not only things that you do have direct control over such as
checking for NIL handles and pointers, but also things that some
feel are not so much under their control such as QuickDraw and the
Segment Loader.
2. What kind of performance can a user expect from the application when
it is running in the minimum memory configuration? Performance includes
not only speed in handling data, but also things like how many documents
can be opened, etc.
3. What are the typical sizes of scraps [is a boy dog] that a user might
wish to work with when lauching or switching to your application? If
the amount of memory is too small, the scrap may get lost [will have
to be shot]. This can be quite frustrating to the user.
4. The previous items have concentrated on topics that tend to cause an
increase in the minimum size to request from MultiFinder. On the flip
side, however, should be the consideration of what environments the
application may be running in. There may be a high probability that
many users with relatively small memory configurations will want to
avail themselves of your application. Or, many users might want to use it
while several other, possibly related/complementary applications are
running. If that is the case, it would be helpful to have a fairly
small minimum size.
So, what did we decide on Sample? First, Sample has little risk of
running out of memory once it starts. Second, performance isn't much
of an issue since it doesn't do much and multiple windows are not
allowed. Third, there are no edit operations in Sample itself, so we
just want to provide enough space for a reasonable scrap to survive
between desk accessory launches. Lastly, Sample should intrude as little
as possible, so the effort should be towards making it as small as possible.
We looked at some heap dumps while the application was running under
various partition sizes. With a size of 23K, there was approximately
8-9K free, which is a good 'slop' factor in an application like this
which doesn't do much, but where we'd still like the scrap to survive
most of the time. */
#define kMinSize 23 /* application's minimum size (in K) */
/* We made the preferred size bigger than the minimum size by 12K, so that
there would be even more room for the scrap, FKEYs, etc. */
#define kPrefSize 35 /* application's preferred size (in K) */
#define rMenuBar 128 /* application's menu bar */
#define rAboutAlert 128 /* about alert */
#define rUserAlert 129 /* error user alert */
#define rWindow 128 /* application's window */
#define rStopRect 128 /* rectangle for Stop light */
#define rGoRect 129 /* rectangle for Go light */
/* kSysEnvironsVersion is passed to SysEnvirons to tell it which version of the
SysEnvRec we understand. */
#define kSysEnvironsVersion 1
/* kOSEvent is the event number of the suspend/resume and mouse-moved events sent
by MultiFinder. Once we determine that an event is an osEvent, we look at the
high byte of the message sent to determine which kind it is. To differentiate
suspend and resume events we check the resumeMask bit. */
#define kOSEvent app4Evt /* event used by MultiFinder */
#define kSuspendResumeMessage 1 /* high byte of suspend/resume event message */
#define kResumeMask 1 /* bit of message field for resume vs. suspend */
#define kMouseMovedMessage 0xFA /* high byte of mouse-moved event message */
#define kNoEvents 0 /* no events mask */
/* The following constants are used to identify menus and their items. The menu IDs
have an "m" prefix and the item numbers within each menu have an "i" prefix. */
#define mApple 128 /* Apple menu */
#define iAbout 1
#define mFile 129 /* File menu */
#define iNew 1
#define iClose 4
#define iQuit 12
#define mEdit 130 /* Edit menu */
#define iUndo 1
#define iCut 3
#define iCopy 4
#define iPaste 5
#define iClear 6
#define mLight 131 /* Light menu */
#define iStop 1
#define iGo 2
/* 1.01 - kTopLeft - This is for positioning the Disk Initialization dialogs. */
#define kDITop 0x0050
#define kDILeft 0x0070
/* 1.01 - kMinHeap - This is the minimum result from the following
equation:
ORD(GetApplLimit) - ORD(ApplicZone)
for the application to run. It will insure that enough memory will
be around for reasonable-sized scraps, FKEYs, etc. to exist with the
application, and still give the application some 'breathing room'.
To derive this number, we ran under a MultiFinder partition that was
our requested minimum size, as given in the 'SIZE' resource. */
#define kMinHeap 21 * 1024
/* 1.01 - kMinSpace - This is the minimum result from PurgeSpace, when called
at initialization time, for the application to run. This number acts
as a double-check to insure that there really is enough memory for the
application to run, including what has been taken up already by
pre-loaded resources, the scrap, code, and other sundry memory blocks. */
#define kMinSpace 8 * 1024
/* kExtremeNeg and kExtremePos are used to set up wide open rectangles and regions. */
#define kExtremeNeg -32768
#define kExtremePos 32767 - 1 /* required to address an old region bug */
/* these #defines are used to set enable/disable flags of a menu */
#define AllItems 0b1111111111111111111111111111111 /* 31 flags */
#define NoItems 0b0000000000000000000000000000000
#define MenuItem1 0b0000000000000000000000000000001
#define MenuItem2 0b0000000000000000000000000000010
#define MenuItem3 0b0000000000000000000000000000100
#define MenuItem4 0b0000000000000000000000000001000
#define MenuItem5 0b0000000000000000000000000010000
#define MenuItem6 0b0000000000000000000000000100000
#define MenuItem7 0b0000000000000000000000001000000
#define MenuItem8 0b0000000000000000000000010000000
#define MenuItem9 0b0000000000000000000000100000000
#define MenuItem10 0b0000000000000000000001000000000
#define MenuItem11 0b0000000000000000000010000000000
#define MenuItem12 0b0000000000000000000100000000000
/*------------------------------------------------------------------------------
#
# Apple Macintosh Developer Technical Support
#
# MultiFinder-Aware Simple Sample Application
#
# Sample
#
# Sample.r - Rez Source
#
# Copyright � Apple Computer, Inc. 1989-1990, 1998
# All rights reserved.
#
# Versions:
# 1.00 08/88
# 1.01 11/88
# 1.02 04/89 MPW 3.1
# 1.03 02/90 MPW 3.2
# 1.04 06/98 Universal Interfaces 3.1
#
# Components:
# Sample.c Feb. 1, 1990
# Sample.r Feb. 1, 1990
# Sample.h Feb. 1, 1990
# Sample.make Feb. 1, 1990
#
# Sample is an example application that demonstrates how to
# initialize the commonly used toolbox managers, operate
# successfully under MultiFinder, handle desk accessories,
# and create, grow, and zoom windows.
#
# It does not by any means demonstrate all the techniques
# you need for a large application. In particular, Sample
# does not cover exception handling, multiple windows/documents,
# sophisticated memory management, printing, or undo. All of
# these are vital parts of a normal full-sized application.
#
# This application is an example of the form of a Macintosh
# application; it is NOT a template. It is NOT intended to be
# used as a foundation for the next world-class, best-selling,
# 600K application. A stick figure drawing of the human body may
# be a good example of the form for a painting, but that does not
# mean it should be used as the basis for the next Mona Lisa.
#
# We recommend that you review this program or TESample before
# beginning a new application.
------------------------------------------------------------------------------*/
#include "SysTypes.r"
#include "Types.r"
#include "Sample.h"
resource 'vers' (1) {
0x02, 0x00, release, 0x00,
verUS,
"1.03",
"1.03, Copyright \251 Apple Computer, Inc. 1989-1990"
};
/* this is a definition for a resource which contains only a rectangle */
type 'RECT' {
rect;
};
/* we use an MBAR resource to conveniently load all the menus */
resource 'MBAR' (rMenuBar, preload) {
{ mApple, mFile, mEdit, mLight }; /* four menus */
};
resource 'MENU' (mApple, preload) {
mApple, textMenuProc,
AllItems & ~MenuItem2, /* Disable dashed line, enable About and DAs */
enabled, apple,
{
"About Sample�",
noicon, nokey, nomark, plain;
"-",
noicon, nokey, nomark, plain
}
};
resource 'MENU' (mFile, preload) {
mFile, textMenuProc,
MenuItem12, /* enable Quit only, program enables others */
enabled, "File",
{
"New",
noicon, "N", nomark, plain;
"Open",
noicon, "O", nomark, plain;
"-",
noicon, nokey, nomark, plain;
"Close",
noicon, "W", nomark, plain;
"Save",
noicon, "S", nomark, plain;
"Save As�",
noicon, nokey, nomark, plain;
"Revert",
noicon, nokey, nomark, plain;
"-",
noicon, nokey, nomark, plain;
"Page Setup�",
noicon, nokey, nomark, plain;
"Print�",
noicon, nokey, nomark, plain;
"-",
noicon, nokey, nomark, plain;
"Quit",
noicon, "Q", nomark, plain
}
};
resource 'MENU' (mEdit, preload) {
mEdit, textMenuProc,
NoItems, /* disable everything, program does the enabling */
enabled, "Edit",
{
"Undo",
noicon, "Z", nomark, plain;
"-",
noicon, nokey, nomark, plain;
"Cut",
noicon, "X", nomark, plain;
"Copy",
noicon, "C", nomark, plain;
"Paste",
noicon, "V", nomark, plain;
"Clear",
noicon, nokey, nomark, plain
}
};
resource 'MENU' (mLight, preload) {
mLight, textMenuProc,
NoItems, /* disable everything, program does the enabling */
enabled, "Traffic",
{
"Red Light",
noicon, nokey, nomark, plain;
"Green Light",
noicon, nokey, nomark, plain
}
};
/* this ALRT and DITL are used as an About screen */
resource 'ALRT' (rAboutAlert, purgeable) {
{40, 20, 160, 297},
rAboutAlert,
{ /* array: 4 elements */
/* [1] */
OK, visible, silent,
/* [2] */
OK, visible, silent,
/* [3] */
OK, visible, silent,
/* [4] */
OK, visible, silent
},
centerMainScreen
};
resource 'DITL' (rAboutAlert, purgeable) {
{ /* array DITLarray: 5 elements */
/* [1] */
{88, 185, 108, 265},
Button {
enabled,
"OK"
},
/* [2] */
{8, 8, 24, 214},
StaticText {
disabled,
"Simple Sample (Traffic Light)"
},
/* [3] */
{32, 8, 48, 296},
StaticText {
disabled,
"Copyright � Apple Computer 1989-1990"
},
/* [4] */
{56, 8, 72, 136},
StaticText {
disabled,
"Brought to you by:"
},
/* [5] */
{80, 24, 112, 167},
StaticText {
disabled,
"Macintosh Developer �Technical Support"
}
}
};
/* this ALRT and DITL are used as an error screen */
resource 'ALRT' (rUserAlert, purgeable) {
{40, 20, 120, 260},
rUserAlert,
{ /* array: 4 elements */
/* [1] */
OK, visible, silent,
/* [2] */
OK, visible, silent,
/* [3] */
OK, visible, silent,
/* [4] */
OK, visible, silent
},
centerMainScreen
};
resource 'DITL' (rUserAlert, purgeable) {
{ /* array DITLarray: 3 elements */
/* [1] */
{50, 150, 70, 230},
Button {
enabled,
"OK"
},
/* [2] */
{10, 60, 30, 230},
StaticText {
disabled,
"Sample - Error occurred!"
},
/* [3] */
{8, 8, 40, 40},
Icon {
disabled,
2
}
}
};
resource 'WIND' (rWindow, preload, purgeable) {
{60, 40, 290, 160},
noGrowDocProc, visible, noGoAway, 0x0, "Traffic", noAutoCenter
};
resource 'RECT' (rStopRect, preload, purgeable) {
{10, 10, 110, 110}
};
resource 'RECT' (rGoRect, preload, purgeable) {
{120, 10, 220, 110}
};
/* here is the quintessential MultiFinder friendliness device, the SIZE resource */
resource 'SIZE' (-1) {
dontSaveScreen,
acceptSuspendResumeEvents,
enableOptionSwitch,
canBackground, /* we can background; we don't currently, but our sleep value */
/* guarantees we don't hog the Mac while we are in the background */
multiFinderAware, /* this says we do our own activate/deactivate; don't fake us out */
backgroundAndForeground, /* this is definitely not a background-only application! */
dontGetFrontClicks, /* change this is if you want "do first click" behavior like the Finder */
ignoreChildDiedEvents, /* essentially, I'm not a debugger (sub-launching) */
not32BitCompatible, /* this app should not be run in 32-bit address space */
reserved,
reserved,
reserved,
reserved,
reserved,
reserved,
reserved,
kPrefSize * 1024,
kMinSize * 1024
};
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