A list of the most common functionalities in Jekyll (Liquid). You can use Jekyll with GitHub Pages, just make sure you are using the proper version.
Running a local server for testing purposes:
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. | |
SendMode Input ; Recommended for new scripts due to its superior speed and reliability. | |
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. | |
DisableRainmeterSkin() | |
{ | |
Envget, APPDATA, APPDATA | |
RainmeterINI = %APPDATA%\Rainmeter\Rainmeter.ini | |
VDMSection = Visions+\VDM Controller | |
VDMActiveKey = Active |
A list of the most common functionalities in Jekyll (Liquid). You can use Jekyll with GitHub Pages, just make sure you are using the proper version.
Running a local server for testing purposes:
GNU/Linux
IntelliJ IDEA
Ant
based.$JNI
QtCreator
(I'll mention the build steps inline).ndk-build
should be available in $PATH
javah
should be available in $PATH
<?xml version="1.0" encoding="utf-8"?> | |
<!-- Copyright (C) 2014 The Android Open Source Project | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
http://www.apache.org/licenses/LICENSE-2.0 | |
Unless required by applicable law or agreed to in writing, software |
package ; | |
import luxe.Component; | |
import luxe.Rectangle; | |
import luxe.Vector; | |
class PhysBody { | |
public var rect:Rectangle; | |
public var vel:Vector; | |
public var acc:Vector; |
import os | |
import opengl | |
import glfw/wrapper as glfw | |
var | |
win: GLFWwindow | |
vaoID: GLuint | |
vboID: GLuint | |
cboID: GLuint | |
vertexShaderID: GLuint |
class Perlin { | |
public var repeat :Int; | |
public function new(repeat :Int = -1) { | |
this.repeat = repeat; | |
} | |
public function OctavePerlin(x :Float, y :Float, z :Float, octaves :Int, persistence :Float) { | |
var total :Float = 0; | |
var frequency :Float = 1; |
class Heightmap { | |
var size :Int; | |
var tiles :Array<Array<Null<Float>>>; | |
var d :Int; | |
public function new() { | |
} | |
package; | |
import luxe.Input; | |
typedef AccelEvent = { | |
timestamp:Float, | |
value:Float, | |
axis:Int | |
} |