Created
April 19, 2020 18:47
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class Swapper : MonoBehaviour | |
{ | |
public void Swap() | |
{ | |
var rt = GetComponent<RectTransform>(); | |
var m = rt.anchorMin; | |
m.x = 1 - m.x; | |
rt.anchorMin = m; | |
var n = rt.anchorMax; | |
n.x = 1 - n.x; | |
rt.anchorMax = n; | |
var p = rt.anchoredPosition; | |
p.x = -p.x; | |
rt.anchoredPosition = p; | |
var k = rt.pivot; | |
k.x = 1 - k.x; | |
rt.pivot = k; | |
var lg = GetComponent<HorizontalLayoutGroup>(); | |
if (lg != null) | |
{ | |
Transform[] tt = new Transform[transform.childCount]; | |
for (int i = 0; i < transform.childCount; i++) | |
{ | |
tt[i] = transform.GetChild(i); | |
} | |
for (int i = 0; i < transform.childCount; i++) | |
{ | |
tt[i].SetSiblingIndex(transform.childCount - 1 - i); | |
} | |
} | |
} | |
[ContextMenu("Swap All")] | |
public void SwapAll() | |
{ | |
foreach (var o in FindObjectsOfType<Swapper>()) | |
{ | |
o.Swap(); | |
} | |
} | |
} |
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