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extends Spatial | |
var _materials := [] | |
var _process_materials := [] | |
var _count := 0 | |
func _ready() -> void: | |
_find_all_materials("res://") | |
print(_process_materials) |
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[gd_scene load_steps=3 format=2] | |
[sub_resource type="Shader" id=1] | |
code = "shader_type canvas_item; | |
// Godot Nvidia FXAA 3.11 Port | |
// Usage: Drop this in to any 3D scene for FXAA! This is a port of the \"PC High Quality Preset 39\". However the medium quality | |
// parameters are also included. For medium quality, just comment out sections \"PS 6\" and above and uncomment the \"med 13\" variables. |
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# Inspired by: | |
# https://gist.github.com/tam7t/64291f4ebbc1c45a1fc876b6c0613221 | |
mappings: | |
- match: vault.barrier.* | |
name: vault_barrier | |
labels: | |
method: $1 | |
- match: vault.etcd.* | |
name: vault_etcd |
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// Copyright 2016 Google Inc. All rights reserved. | |
// Use of this source code is governed by the Apache 2.0 | |
// license that can be found in the LICENSE file. | |
// Sample endpoints demonstrates a Cloud Endpoints API. | |
package main | |
import ( | |
"encoding/json" | |
"fmt" |
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# Please see the following blog post for more information: | |
# | |
# https://www.hashicorp.com/blog/using-hashicorp-vault-with-chef.html | |
# | |
resource_name :vault_secret | |
property :path, String, name_property: true | |
property :destination, String |
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vars: | |
starfighters: | |
- username: patrick | |
github: patio11 | |
name: "Patrick McKenzie" | |
- username: thomas | |
github: tqbf | |
name: "Thomas Ptacek" | |
- username: erin | |
github: boboTjones |