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"Inform 7 Assertions," a series of prose poems generated from "Writing with Inform" (http://inform7.com/learn/man/WritingWithInform.txt). I found every indented code snippet in the book that contained the phrase "is a(n)" and sorted them in alphabetical order.
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A Bee Chamber is a kind of room. The printed name of a Bee | |
Chamber is usually "Hexagonal Room". The description of a | |
Bee Chamber is usually "Waxy, translucent walls surround | |
you on six sides; the floor and ceiling are made of the | |
same material, gently uneven. There are exits in every | |
direction, cut into the faces or the corners." | |
A Bengal tiger is a kind of animal. | |
A DVD is a kind of artwork. | |
A Grassy Room is a kind of room. The printed name of a | |
Grassy Room is usually "Lawn". The description of a Grassy | |
Room is "The grass underfoot is thick and green. The lawn | |
extends to [grassy directions] from here." | |
A Scrabble piece is a kind of thing. The X, the W, the F, | |
the Y and the Z are Scrabble pieces in the Lounge. | |
A Scrabble piece is a kind of thing. The X, the Y and the Z | |
are Scrabble pieces. | |
A Zqlran date is a kind of value. 14-88 specifies a Zqlran | |
date with parts zqls and frbs. Current zqlran date is a | |
zqlran date that varies. The current zqlran date is 8-22. | |
Previous zqlran date is a zqlran date that varies. The | |
previous zqlran date is 8-20. | |
A basket is a kind of container. 13 baskets are on the | |
shelf. | |
A bath is a kind of container. A bath is usually a fixed in | |
place and enterable and scenery. A tap is part of every | |
bath. A drain is part of every bath. Understand "bathtub" | |
or "shower" as a bath. | |
A bathroom is a kind of room. | |
A battery compartment is a kind of container. A battery | |
compartment is usually closed and openable. One battery | |
compartment is part of every device. Instead of inserting | |
something which is not a battery into a battery | |
compartment, say "Only batteries should go in a battery | |
compartment." | |
A battery is a kind of thing. A battery has a number called | |
charge. The charge of a battery is usually 15. | |
A beverage is a kind of thing. A beverage can be openable | |
or unopenable. A beverage is always edible and openable. A | |
beverage has a heat. A beverage is usually warm. The Coke | |
is a beverage. The beer is a beverage. The beer is in the | |
backpack. | |
A big switch is a fixed in place device in the Pumping | |
House. "A big switch labelled 'MAKE EVERYTHING SINK' is | |
mounted on one wall[if switched on]. It crackles with | |
electricity[otherwise]. It is currently switched off and | |
silent[end if]." | |
A black crate is in Shipping. The description is "A boring | |
black crate." The brown crate is a thing in Shipping. The | |
description is "An ordinary brown crate." | |
A blade is a kind of thing. | |
A body is a kind of thing. A body is a part of every | |
person. Instead of touching a body: say "[The noun] is | |
grotesquely inert." | |
A body-part is a kind of garment-element. A torso, a seat, | |
a head, pair of legs, and pair of feet are kinds of | |
body-part. | |
A book is a kind of artwork. | |
A book is a kind of thing. Instead of examining a sodden | |
book, say "[The noun] is too soaked to read, thanks to | |
someone's carelessness." Understand "book" as a book. | |
A book is a kind of thing. Understand "book" as a book. A | |
book has a table name called the contents. | |
A bottle is a kind of container. Bottles are usually | |
openable, transparent, and closed. A cork is a kind of | |
thing. A cork is in every bottle. | |
A box is a kind of container which is closed and openable. | |
A box is a kind of container. A box is always closed and | |
openable. | |
A box is a kind of container. A box is never open and | |
unopenable. | |
A box is a kind of container. A box is seldom open and | |
unopenable. | |
A box is a kind of container. A box is usually closed and | |
openable. | |
A box is a kind of container. Understand "box in [something | |
related by reversed containment]" as a box. | |
A box is a kind of container. Understand "box of [something | |
related by containment]" as a box. | |
A box is in the Library. A metal hinge is part of the box. | |
The hinge is flame-retardant. The box is open, flammable, | |
and openable. The shroud of Laertes is a flammable thing in | |
the box. | |
A brother in law is a kind of man. The plural of brother in | |
law is brothers in law. | |
A building block is a kind of thing. A red block, a blue | |
block and a green block are kinds of building block. | |
A cabinet is a kind of container. A cabinet is usually | |
openable and closed. It is scenery. | |
A camera is a kind of thing. A camera has a number called | |
picture quality. The digital SLR camera is a camera in the | |
tote bag. The player carries a camera called the instant | |
one-shot camera. The picture quality of the SLR camera is | |
10. The picture quality of the one-shot is 2. Definition: a | |
camera is sharp if its picture quality is 5 or more. | |
A candle is a kind of thing. A candle is usually lit. The | |
player carries four candles. | |
A candle is a kind of thing. Before printing the name of a | |
candle while not burning or blowing out: say "[if lit]lit | |
[otherwise]unlit [end if]". A candle is usually lit. Before | |
printing the plural name of a candle while not burning or | |
blowing out: say "[if lit]lit [otherwise]unlit [end if]". A | |
candle is usually lit. Understand the lit property as | |
describing a candle. A candle is usually gross. | |
A card is a kind of thing. A card has a suit. A card has a | |
number called rank. Understand the suit property as | |
describing a card. Understand the rank property as | |
describing a card. | |
A cardboard box is in the Center. In the cardboard box is a | |
pile of empty envelopes. The box is openable and closed. | |
The description is "A recycling symbol is prominent on the | |
side, which makes you feel a little bit better about using | |
a mailing campaign for this cause." | |
A cask is a kind of thing. A cask is always fixed in place. | |
Understand "cask" or "barrel" as a cask. Understand "casks" | |
or "barrels" as the plural of cask. | |
A chair is a kind of supporter with carrying capacity 1. A | |
chair is enterable. A chair is usually scenery. Understand | |
"chair" as a chair. | |
A chair is a kind of supporter. A chair is always enterable. | |
A chair is a kind of supporter. A chair is always | |
enterable. A chair is usually wood. The height of a chair | |
is usually 4 feet 0 inches. The ordinary chair is a chair. | |
Every chair imitates the ordinary chair. | |
A chair is a kind of supporter. A chair is always | |
enterable. Every chair allows seated and standing. A chair | |
is usually seated. | |
A chest is a kind of container. A chest is always openable. | |
A chest is usually fixed in place. A chest is usually | |
closed. The specification of a chest is "Represents a | |
container with a separately implemented lid; the lid is | |
itself a supporter." | |
A chest is a kind of container. A chest is always openable. | |
A lid is a kind of supporter. A lid is part of every chest. | |
A clock is a kind of device. A clock has a time called the | |
current time. A clock can be analog or digital. The current | |
time of a clock is usually 9:01 AM. The description of a | |
clock is "It shows the time to be [if analog]about [the | |
current time to the nearest five minutes in | |
words][otherwise][the current time][end if]." | |
A cloud pattern is a kind of value. The cloud patterns are | |
cumulus, altocumulus, cumulonimbus, stratus, cirrus, | |
nimbus, nimbostratus. | |
A coffer is a kind of container. In the Crypt is an open | |
coffer. | |
A coin is a kind of thing. The player carries three coins. | |
A collective is a kind of thing. | |
A colour is a kind of value. The colours are red, green and | |
blue. | |
A concentration is a kind of value. 200.9ppm specifies | |
concentration. 200.9 ppm specifies concentration. | |
A container is a kind of thing. | |
A counter is a kind of supporter. It is scenery. | |
A counter, a one-way mirror, and a stool are scenery in the | |
Facility. The stool is an enterable supporter. The counter | |
supports a plate. | |
A coupon is a kind of thing. | |
A crate is a kind of open container. | |
A crop-dusting plane is a backdrop. It is not scenery. It | |
is in the Deserted Road and Empty Field. The initial | |
appearance of the crop-dusting plane is "[one of]In the | |
distance[or]Approaching faster and faster[or]Flying | |
ominously low and directly towards you[or]Immediately | |
overheard[or]Circling around for another approach[cycling] | |
is a standard crop-dusting plane." | |
A dance-name is a kind of thing. Argentine tango, samba, | |
merengue, cha-cha, street salsa are dance-names. | |
A dead end is a kind of room with printed name "Dead End" | |
and description "This is a dead end, where crags in the | |
uneven rock are caught by the [brightness of the lantern] | |
flame you hold aloft. Despite [river sound] there is no | |
sign of the stream." A dead end is usually dark. | |
A dead end is a kind of room with printed name "Dead End" | |
and description "This is a dead end. You'll have to go back | |
the way you came, consoled only by [river sound]." A dead | |
end is usually dark. | |
A dead end is a kind of room with printed name "Dead End" | |
and description "This is a dead end. You'll have to go back | |
the way you came." A dead end is usually dark. | |
A dead end is a kind of room. | |
A demise is a kind of value. The demises are drowned, | |
buried by a rockfall, pierced by an arrow and slain. The | |
latest demise is a demise that varies. | |
A difficulty is a kind of value. The difficulties are easy, | |
moderate, hard, and fiendish. | |
A dime is a kind of coin. The price of a dime is $0.10. The | |
description of a dime is "Franklin Roosevelt, trying not to | |
look too annoyed that his coin is so small and thin." | |
A distance is a kind of value. | |
A distance is a kind of value. 5 miles specifies a distance. | |
A dog is an animal in Back Yard. The dog has some indexed | |
text called the nickname. The nickname of the dog is | |
"nothing". Understand the nickname property as describing | |
the dog. | |
A dollar bill is a kind of money. The price of a dollar | |
bill is $1.00. The printed name of a dollar bill is "dollar | |
bill". Rule for printing the plural name of a dollar bill: | |
say "dollar bills". The description of a dollar bill is "It | |
has George Washington's head on the front, which with a bit | |
of creative folding can be scrunched to look like a | |
mushroom. All important things really are learned in | |
kindergarten." | |
A dollar is a kind of thing. The player carries three | |
dollars. The price of a dollar is always $1. | |
A drain is a kind of container. A drain is part of every | |
sink. Understand "plughole" as the drain. Understand | |
"[something related by reversed incorporation] | |
drain/plughole" as a drain. | |
A drawer is a kind of container. A drawer is always | |
openable and closed. The description of a drawer is "The | |
usual drawer of heavy wood, inadequately smoothed for ease | |
of use." | |
A fact is a kind of thing. A fact can be known or unknown. | |
A fact can be current or past. | |
A fact is a kind of thing. A fact can be known or unknown. | |
A fact can be ready to learn or hidden. A fact has some | |
text called the narration. | |
A fact is a kind of thing. Every fact is carried by the | |
player. A fact has a length called the extent. A fact has | |
an area called the surface. | |
A fact is a kind of thing. The family circumstances is a | |
fact. A fact can be known or unknown. A fact can be current | |
or past. | |
A five-dollar bill is a kind of money. The price of a | |
five-dollar bill is $5.00. Understand "five" or "five | |
dollar" as the five-dollar bill. The description of a | |
five-dollar bill is "Abraham Lincoln. He looks slightly | |
less dignified here than he does on the penny." | |
A flowerpot is a kind of thing. A flowerpot can be unbroken | |
or broken. Understand the broken property as describing a | |
flowerpot. | |
A flowerpot is a kind of thing. A flowerpot has an indexed | |
text called pattern. Understand the pattern property as | |
describing a flowerpot. The printed name of a flowerpot is | |
usually "[pattern] flowerpot". The printed plural name of a | |
flowerpot is usually "[pattern] flowerpots". | |
A flowerpot is a kind of thing. Understand "pot" as a | |
flowerpot. | |
A fluid container is a kind of container. A fluid container | |
has a volume called a fluid capacity. A fluid container has | |
a volume called creme de menthe volume. A fluid container | |
has a volume called vodka volume. A fluid container has a | |
volume called cacao volume. | |
A fluid container is a kind of container. A fluid container | |
has a volume called a fluid capacity. A fluid container has | |
a volume called current volume. | |
A food is a kind of thing that is edible. A food has a rule | |
called the food effect. | |
A food is a kind of thing that is edible. Food has some | |
text called flavor. The flavor of food is usually | |
"Tolerable." | |
A freezer compartment is a kind of container. A freezer | |
compartment is usually closed and openable. A freezer | |
compartment is part of every refrigerator. | |
A fruit is a kind of thing. A fruit can be citrus, berry, | |
melon, or pome. | |
A garment is a kind of garment-element. A garment can be | |
transparent. A pair of pants, a pair of underpants, a | |
foundation garment, a pair of socks, a pair of shoes, a | |
jacket, a hat, a dress, and a shirt are kinds of garment. | |
A garment-element is a kind of thing. | |
A gas sink is a kind of thing. A gas sink has a | |
concentration called the contribution. The contribution of | |
a gas sink is usually 30.0ppm. | |
A gas source is a kind of thing. A gas source has a | |
concentration called the contribution. The contribution of | |
a gas source is usually 30.0ppm. | |
A geographical layout is a kind of object. | |
A ghost is a kind of person. A man-ghost is a kind of | |
ghost. A man-ghost is always male. A woman-ghost is a kind | |
of ghost. A woman-ghost is always female. | |
A ghost is a kind of person. The pale figure is a ghost. | |
A glass dish is a kind of container. A glass dish is | |
transparent. Three room temperature glass dishes are on the | |
counter. Two hot glass dishes are on the counter. Two cold | |
glass dishes are on the counter. The counter is scenery in | |
the Test Kitchen. | |
A glob is a kind of number. | |
A glove is a kind of thing. A glove is always wearable. | |
Understand "glove" as a glove. The player carries a left | |
glove and a right glove. The left glove and the right glove | |
are gloves. | |
A grid location is a kind of value. (1,19) specifies a grid | |
location. A room has a grid location called coordinates. | |
A grooming tool is a kind of thing. Understand "use [a | |
grooming tool] on [something]" as grooming it with (with | |
nouns reversed). Grooming it with is an action applying to | |
two things. Understand "groom [something] with [something]" | |
as grooming it with. | |
A hammock is a kind of container. A hammock is always | |
enterable. Every hammock allows seated and reclining. A | |
hammock is usually reclining. | |
A handle is a kind of thing. A handle is part of every door. | |
A hat is a kind of thing. A hat is always wearable. | |
Definition: a person is hatless if he does not wear a hat. | |
A height is a kind of value. 10 feet 11 inches specifies a | |
height. 10 feet 11 specifies a height. The verb to stand | |
(it stands, they stand, it is standing) implies the height | |
property. The verb to measure (it measures, they measure) | |
implies the height property. A thing has a height. The | |
height of a thing is usually 3 feet 0. | |
A height is a kind of value. 3 feet 11 inches specifies a | |
height. A thing has a height. Definition: a thing is tall | |
if its height is 6 feet 0 inches or more. Definition: a | |
thing is short if its height is 2 feet 0 inches or less. | |
A height is a kind of value. 5 foot 11 specifies a height. | |
A help-topic is a kind of value. Some help-topics are | |
defined by the Table of Standard Instructions. | |
A high-up fixture is a kind of thing. A high-up fixture is | |
usually fixed in place. | |
A housefly is an animal in the Camp Bethel Kitchen. "A | |
large housefly [one of]lands on a countertop[or]flies | |
around noisily[or]circles Jeremy's chef hat[at random]." | |
A human being is a kind of mammal. A man and a woman are | |
kinds of human being. | |
A hundred-dollar bill is a kind of money. The price of the | |
hundred-dollar bill is $100.00. Understand "hundred" or | |
"hundred dollar" as the hundred-dollar bill. Understand | |
"dollar" as the dollar bill. The description of a | |
hundred-dollar bill is "It's got Benjamin Franklin, who | |
always gets shafted: a denomination too large for anyone to | |
carry conveniently, and a lot of local fame in | |
Philadelphia." | |
A jacket is a kind of thing. A jacket is always wearable. | |
A jersey is a kind of thing. A jersey is wearable. A jersey | |
has a number called year established. A jersey has a text | |
called citation. The description of a jersey is "Since | |
[year established], the Tour de France has awarded this | |
jersey to the [citation]." | |
A jotter is a kind of thing. A jotter has an external file | |
called the text file. A jotter can be fresh or used. A | |
jotter is usually fresh. A jotter has a text called the | |
heading. | |
A jug is a kind of container. A jug is usually clay. The | |
ordinary jug is a jug. Every jug imitates the ordinary jug. | |
The height of a jug is usually 0 feet 8 inches. | |
A kidnapper is a person. "Your kidnapper is watching you | |
from the corner with his arms folded. You have the | |
impression he's just marking time until someone more | |
important arrives." The description is "He does not look at | |
all like the kidnapping sort, but more like a sommelier at | |
a superior restaurant: he wears a black pinstriped suit and | |
has nicely-manicured hands." | |
A kitchen is a kind of room. | |
A knick-knack is a kind of thing which is fragile. | |
A large mattress is a mattress in the Turret. A medium | |
mattress is a mattress in the Turret. A small mattress is a | |
mattress in the Turret. | |
A lead pig, a feather, a silver coin and a paper bag are in | |
a room called the Metallurgy Workshop. The paper bag is a | |
container with breaking strain 2kg. The lead pig has | |
weight 50kg. | |
A length is a kind of value. 10 cm specifies a length. An | |
area is a kind of value. 10 sq cm specifies an area. A | |
length times a length specifies an area. A volume is a kind | |
of value. 10 cu cm specifies a volume. A length times an | |
area specifies a volume. | |
A length is a kind of value. 10m specifies a length. An | |
area is a kind of value. 10 sq m specifies an area. | |
A length is a kind of value. 10m specifies a length. An | |
area is a kind of value. 10 sq m specifies an area. A | |
length times a length specifies an area. | |
A length is a kind of value. 1m specifies a length scaled | |
at 10000. | |
A length is a kind of value. 1m specifies a length. | |
A length is a kind of value. 1m specifies a length. 1cm | |
specifies a length scaled down by 100. | |
A lense is a kind of thing. | |
A lentil is a kind of thing. A black-eyed pea is a kind of | |
thing. The closet contains 3 lentils. The Closet contains | |
14 black-eyed peas. The round tin is a container in the | |
closet. The round tin contains 17 lentils. The square tin | |
is a container in the Closet. The square tin contains 20 | |
black-eyed peas. | |
A letter is a kind of thing. 12 letters are on the desk. | |
Understand "correspondence" as a letter. | |
A letter is a kind of thing. The description of a letter is | |
usually "On inspection, it turns out to be quite [tone]." A | |
letter has a tone. The tone of a letter is usually polite. | |
A lid is a kind of supporter. A lid is part of every chest. | |
The specification of a lid is "A supporter attached to a | |
chest, which can only support things when the chest is | |
closed." | |
A light source is a kind of device. Carry out switching on | |
a light source: now the noun is lit. Carry out switching | |
off a light source: now the noun is unlit. | |
A liquid source is a kind of fluid container. A liquid | |
source has a liquid. A liquid source is usually scenery. | |
The fluid capacity of a liquid source is usually 3276.7 fl | |
oz. The current volume of a liquid source is usually 3276.7 | |
fl oz. Instead of examining a liquid source: say "[The | |
noun] is full of [liquid of the noun]." | |
A mammal is a kind of animal. A Bengal tiger is a kind of | |
mammal. | |
A man is a kind of animal. A woman is a kind of animal. | |
A marmoset is a kind of animal. | |
A material is a kind of value. The materials are silk, | |
velvet, cotton, and wool. | |
A measured container is a kind of container. A measured | |
container has a length called interior height. A measured | |
container has a length called interior width. A measured | |
container has a length called interior depth. | |
A metal form is a kind of thing. A magnet is a kind of | |
metal form. | |
A model is a kind of thing. 100 models are in the | |
model-repository. | |
A monetary value is a kind of value. $1.99 specifies a | |
monetary value with parts dollars and cents (optional, | |
preamble optional). | |
A monetary value is a kind of value. $1.99 specifies a | |
monetary value with parts dollars and cents. | |
A monetary value is a kind of value. $1.99 specifies a | |
monetary value. | |
A nickel is a kind of coin. The price of a nickel is $0.05. | |
The description of a nickel is "A chubby coin, but you've | |
always liked Thomas Jefferson, and the Monticello on the | |
back is a nice touch." | |
A nose is a kind of thing. A nose is part of every person. | |
A nose is a kind of thing. A nose is part of every person. | |
Antony and Cleopatra are people. | |
A nose is a kind of thing. A nose is part of every person. | |
The description of Santa's nose is "It's a bit ruddy. You | |
don't like to mention it, but Santa's been dipping heavily | |
into the Grey Goose since Mrs. Santa left town." The | |
description of a nose is usually "Not terribly exciting." | |
The description of Rudolph's nose is "See how it glows!" | |
A novel is a kind of thing. Dr Zhivago and Persuasion are | |
novels. Before printing the name of a novel, say "[italic | |
type]". After printing the name of a novel, say "[roman | |
type]". | |
A one-euro coin is a thing. The description is "It's a | |
bimetal coin, brassy around the rim and silvery in the | |
center. One side shows western Europe, with unusual | |
prominence given to the UK, and the other side Leonardo da | |
Vinci's four-armed, four-legged man having a nice stretch. | |
It's dated 2002." | |
A pattern is a kind of thing. A pattern has a material. A | |
pattern has an area. A pattern has a price. The price of a | |
pattern is usually $9.99. Understand "pattern" as a | |
pattern. Understand "patterns" as the plural of a pattern. | |
A pebble is a kind of thing. The height is usually 2 cm. | |
The depth is usually 2 cm. The width is usually 2 cm. The | |
player carries 25 pebbles. | |
A peer is a kind of man. A peer has a title. A peer is | |
usually a Baron. Before printing the name of a peer, say | |
"[title] ". Understand the title property as describing a | |
peer. | |
A penny is a kind of coin. The price of a penny is $0.01. | |
The description of the penny is "A profile of Abe Lincoln. | |
Sometime soon they'll stop minting these, you're sure of | |
it." | |
A perch is a kind of supporter. A perch is always | |
enterable. The stool is a perch in Moe's. | |
A permission is a kind of value. The permissions are | |
allowed and denied. | |
A photograph is a kind of thing. 36 photographs are in the | |
film roll. | |
A pizza slice is a kind of thing. 10 pizza slices are in | |
Pizza Limbo. A pizza slice is always edible. [After a | |
fashion, anyway.] | |
A placement is a kind of value. The placements are boxed, | |
perched, free. The player has a placement. The player is | |
free. | |
A platform is a kind of supporter. A platform is always | |
enterable. A platform is usually scenery. | |
A pocket is a kind of container. A pocket is part of every | |
jacket. The carrying capacity of a pocket is always 2. | |
A posture is a kind of value. The postures are seated, | |
standing, and reclining. | |
A potion is a kind of thing. The sparkly blue potion is a | |
potion carried by the player. | |
A price is a kind of value. $10 specifies a price. A thing | |
has a price. | |
A quarter is a kind of coin. The price of a quarter is | |
$0.25. The description of a quarter is "One of the | |
old-fashioned variety, not a state quarter." | |
A raised supporter is a kind of supporter. | |
A red pencil is a kind of thing. 12 red pencils are on the | |
desk. | |
A refrigerator is a kind of container. A refrigerator is | |
usually closed and openable. A refrigerator is usually | |
fixed in place. A refrigerator is usually scenery. | |
Understand "fridge" as a refrigerator. | |
A rivery room is a kind of room. Index map with room-colour | |
of rivery rooms set to "Navy" and room-name-colour of | |
rivery rooms set to "White". | |
A road is a kind of room. | |
A road is a kind of room. Definition: a room is offroad if | |
it is not a road. | |
A rock is a kind of thing. A rock is usually stone. The | |
ordinary rock is a rock. Every rock imitates the ordinary | |
rock. The height of a rock is usually 0 feet 3 inches. | |
A rock is a kind of thing. A rock is usually stone. The | |
ordinary rock is a rock. The height of a rock is usually 0 | |
feet 3 inches. Every rock imitates the ordinary rock. | |
A rope is a kind of thing. | |
A running time is a kind of value. 3'59 specifies a running | |
time. | |
A scene can be bright or dim. A scene is usually dim. Dawn | |
is a bright scene. | |
A shape is a kind of thing. A square is a kind of shape. A | |
triangle is a kind of shape. | |
A shop is a kind of room. A shop has a time called the | |
opening hour. The opening hour of the shop is usually 8 AM. | |
A shop has a time called the closing hour. A shop usually | |
has closing hour 6 PM. | |
A silver coin is a kind of thing. A banking room is a kind | |
of room. Five silver coins are in every banking room. | |
A sink is a kind of container. A sink is usually fixed in | |
place and scenery. A tap is a kind of switch. A tap is part | |
of every sink. Understand "faucet" or "taps" as a tap. | |
Understand "[something related by reversed incorporation] | |
tap/faucet/taps" as a tap. | |
A sleepsack is an enterable container in the Campsite. | |
"Your sleepsack is laid out in a pocket of sandy soil and | |
coarse grass." | |
A small table is an enterable supporter in the Waiting | |
Suite. On the table is a copy of Dragon Pursuit Today. The | |
description of Dragon Pursuit Today is "Full of glossy | |
illustrations of dragons in various stages of capture, | |
captivity, and destruction. The back of the magazine | |
contains small black-and-white advertisements for hunting | |
kits and the like." Some advertisements and some | |
illustrations are part of Dragon Pursuit Today. The | |
description of the illustrations is "You have the | |
misfortune to look first at the photographs accompanying | |
'Cleaning Dragon Splanchna', and feel quite unwell." The | |
description of the advertisements is "Mostly terse ads and | |
phone numbers." | |
A sofa is a kind of supporter. A sofa is always enterable. | |
Every sofa allows seated, standing and reclining. A sofa is | |
usually seated. | |
A spray of lavender is a kind of thing. Three sprays of | |
lavender are in every gardening basket. | |
A staircase is a kind of door. A staircase is always open. | |
A staircase is never openable. | |
A staircase is a kind of door. A staircase is usually open. | |
A staircase is seldom openable. | |
A stamped envelope is a kind of thing. | |
A stone bench is an enterable supporter in the Croquet | |
Ground. It stands 3 feet 8 inches."There is a stone bench | |
here -- a sort of stone sofa, really, with nymphs | |
disporting themselves on the arms and back." The | |
description of the bench is "It used to be a Roman | |
sarcophagus -- hence the nymphs -- but someone has | |
thoughtfully recarved it as lawn furniture." | |
A storage compartment is an openable closed container. It | |
is part of the bench. Instead of opening the bench, try | |
opening the storage compartment. Instead of closing the | |
bench, try closing the storage compartment. Instead of | |
pushing or pulling or turning the cushions, try opening the | |
storage compartment. Understand "space" as the storage | |
compartment. | |
A stove is a kind of supporter. It is usually scenery. | |
A strikable-match is a kind of thing. The plural of | |
strikable-match is s-matches. | |
A string is a kind of thing. A string has a length. The | |
length of a string is usually 36 inches. | |
A subject is a kind of thing. | |
A subject is a kind of thing. Assyrian vowel sounds, | |
designer handbags, and instant run-off voting are subjects. | |
Understand "linguistics" and "mute" and "stop" as sounds. | |
Understand "prada" and "tods" and "coach" and "carmen marc | |
valvo" as designer handbags. Understand "reform" and | |
"election" and "election fraud" and "two-party system" and | |
"Diebold" as instant run-off voting. | |
A subject is a kind of thing. Some subjects are defined by | |
the Table of Conversation Subjects. | |
A subject is a kind of thing. The current subject is a | |
thing that varies. greeting is a subject. | |
A subject is a kind of thing. income, love life, and | |
children are subjects. | |
A subway pass is a kind of thing. 15 subway passes are in | |
the cashbox. The description of a subway pass is usually "A | |
rectangle of thick lavender paper with a black magnetic | |
stripe running up the back side. It is good for one trip on | |
the subway." | |
A switch is a kind of device. A switch is part of every | |
stove. A switch is part of every oven. | |
A table is a kind of supporter. A table is usually wood. | |
The height of a table is usually 3 feet 8 inches. The | |
ordinary table is a table. Every table imitates the | |
ordinary table. | |
A telephone is a kind of thing. Understand "phone" as a | |
telephone. | |
A television is a kind of device. | |
A television is a kind of device. A television has a number | |
called the channel. Understand the channel property as | |
referring to a television. Understand "channel" as a | |
television. | |
A television is a kind of device. A television has an | |
aspect ratio. Understand the aspect ratio property as | |
referring to a television. Understand "European standard" | |
as 16:9. | |
A thing can be dangerous. The bag of gunpowder is a | |
dangerous thing. | |
A thing can be hard or soft. A thing can be fragile or | |
strong. Shape is a kind of value. The shapes are round, | |
flat, and linear. A thing has shape. | |
A thing can be large or small. A thing is usually small. | |
The stepladder is a large thing in the Misty Moorlands. | |
A thing can be spherical or lumpy. A marble is a kind of | |
thing. A marble is always spherical. The player carries a | |
marble called a red marble. The player carries a marble | |
called an agate marble. The player carries a marble called | |
a blue cloudy marble. | |
A thing can be spiky or smooth. The cleated left shoe is a | |
wearable spiky thing. It is worn by the player. The cleated | |
right shoe is a wearable spiky thing. It is worn. | |
A time period is a kind of value. The time periods are | |
morning, afternoon, evening, night. The current time period | |
is a time period that varies. The current time period is | |
afternoon. | |
A title is a kind of value. The titles are Baron, Viscount, | |
Earl, Marquess, Duke and Prince. | |
A toilet is a kind of supporter. Understand "john" as a | |
toilet. A toilet is usually fixed in place and enterable | |
and scenery. | |
A tool is a kind of thing. A spatula, a spoon, a wooden | |
mallet, some shears, and a ball of twine are tools in the | |
drawer. A butcher knife is a tool carried by the player. | |
Understand "scissors" as the shears. | |
A torso is a kind of thing. A torso is always wearable. | |
Understand "shirt" or "blouse" as a torso. A torso has a | |
garment type. Understand the garment type property as | |
describing a torso. A sleeve is a kind of thing. A short | |
sleeve is a kind of sleeve. A long sleeve is a kind of | |
sleeve. A collar is a kind of thing. | |
A used ticket is a thing. The description is "A piece of | |
receipt paper indicating that you have paid the one-way | |
fare of 9 euros from Nice. There is a hole punched through | |
it." | |
A view is a kind of backdrop. | |
A view is a kind of backdrop. Instead of doing something | |
other than examining to a view, say "You are too far from | |
[the noun] to do anything but look." | |
A volume is a kind of value. 15.9 fl oz specifies a volume | |
with parts ounces and tenths (optional, preamble optional). | |
A volunteer is a woman in the Maison. "A volunteer from the | |
audience stands facing you, [if alert]skeptically awaiting | |
hypnosis[otherwise]her face worshipful and obedient[end | |
if]." The printed name of the volunteer is "volunteer from | |
the audience". The description is "A distracted, | |
susceptible woman." The volunteer wears a t-shirt and a | |
baseball hat. | |
A weapon is a kind of thing. A weapon has a number called | |
the maximum damage. The maximum damage of a weapon is | |
usually 4. | |
A weekday is a kind of value. The weekdays are Saturday, | |
Sunday, Monday, Tuesday, Wednesday, Thursday, Friday. The | |
current weekday is a weekday that varies. The current | |
weekday is Saturday. | |
A weight is a kind of value. 10kg specifies a weight. | |
A weight is a kind of value. 10kg specifies a weight. 1 | |
tonne specifies a weight scaled up by 1000. 1g specifies a | |
weight scaled down by 1000. | |
A weight is a kind of value. 10kg specifies a weight. 10kg | |
net specifies a weight. 10 kg specifies a weight. | |
A weight is a kind of value. 10kg specifies a weight. | |
Everything has a weight. | |
A weight is a kind of value. 10kg specifies a weight. | |
Everything has a weight. A thing usually has weight 1kg. | |
A weight is a kind of value. 10kg specifies a weight. | |
Everything has a weight. A thing usually has weight 1kg. A | |
man usually has weight 80kg. A woman usually has weight | |
67kg. | |
A well is a fixed in place container in the Pumping House. | |
A wicker cage is here. "There is a small wicker cage | |
discarded nearby." | |
A window is a kind of thing. A window is always fixed in | |
place. A window can be open or closed. A window is usually | |
closed. A window can be openable or unopenable. A window is | |
usually openable. | |
Abduction is a location-loud scene. "You check into the | |
Hotel Vauban and sleep deeply enough; it was a long and | |
sticky trip to get here. | |
Abstraction is a room. | |
Adjectival descriptor is a kind of value. The adjectival | |
descriptors are strong, chocolatey, minty, perfect, and | |
pure. | |
Adjusting it to is an action applying to one thing and one | |
number. | |
Affair-with-penny is a fact. | |
After consulting the book about "grove", say "The Grove is | |
a sacred yadda, yadda. There's a tree, that sort of thing. | |
Wisdom." | |
After deciding the scope of the player when the location is | |
an inter-visible room: | |
After looking when the location is an inter-visible room: | |
After looking when the location is an outdoors room: | |
After reading a command when target jotter is a jotter: | |
Al Iwan is a room. "Middle-eastern food in an environment | |
of dramatic black, red, and gold." | |
Al Mahara is a room. "After the elevator, you must take a | |
three-minute virtual submarine voyage to reach this seafood | |
restaurant. A magnificent oval aquarium, full of sharks, is | |
visible from every table." | |
Al Muntaha is a room. "A top-floor restaurant with a | |
magnificent view: the name means the ultimate or the | |
highest, suitable for a place that stands at 200 metres | |
above the Arabian Gulf. It offers modern European cuisine; | |
and just off to the south is the Skyview Bar." | |
Aladdin's Cave is a room. The genie's lamp is a container. | |
Aladdin's lamp is a shiny thing in Behind the Waterfall. | |
Alexandria is a room. Eratosthenes is a man in Alexandria. | |
"The haughty Greek mathematician, Eratosthenes, glowers at | |
you." | |
Already gave at the office is a truth state that varies. | |
Altitude is a kind of value. 200 ft specifies an altitude. | |
A room has an altitude. The altitude of a room is usually | |
50 ft. The altitude of the Lighthouse is 100 ft. | |
Amid the Cheering Throng is a room. | |
An Old Master is a kind of thing. An Old Master has a | |
figure name called appearance. Figure 1 is the file | |
"Giaconda.jpg". The Mona Lisa is an Old Master. The | |
appearance of the Mona Lisa is Figure 1. | |
An action is a simulated task for the fictional protagonist. | |
An activity is a real task for the computer program doing | |
the simulation. | |
An altitude is a kind of value. 1000 feet specifies an | |
altitude. A room has an altitude. | |
An apple is a kind of thing. Consumption is a kind of | |
value. The consumptions are pristine and bitten. An apple | |
has a consumption. The description of an apple is "It is | |
[consumption]." | |
An artwork is a kind of thing. Before printing the name of | |
an artwork, say italic type. After printing the name of an | |
artwork, say roman type. An artwork can be submitted or | |
reserved. | |
An aspect ratio is a kind of value. 16:20 specifies an | |
aspect ratio with parts width and height (without leading | |
zeros). | |
An aspect ratio is a kind of value. 16:20 specifies an | |
aspect ratio with parts width and height. | |
An aspect ratio is a kind of value. 16:9 specifies an | |
aspect ratio. | |
An electric lamp is a kind of device. | |
An electric light is a kind of device. Carry out switching | |
on an electric light: now the noun is lit. Carry out | |
switching off an electric light: now the noun is unlit. | |
An electric light is a kind of device. Carry out switching | |
on an electric light: now the noun is lit. Carry out | |
switching off an electric light: now the noun is unlit. | |
Understand "light" as an electric light. | |
An electric noisemaker is a kind of device. An electric | |
noisemaker has some text called usual sound. The usual | |
sound of an electric noisemaker is usually "beepbeepbeep". | |
Carry out switching on an electric noisemaker: now the | |
sound of the noun is the usual sound of the noun. Report | |
switching on an electric noisemaker: say "[The noun] goes | |
[usual sound of the noun]!" instead. Report switching off | |
an electric noisemaker: say "You switch off [the noun], | |
silencing the [usual sound of the noun]." instead. | |
An enclosure is a kind of thing. A container is a kind of | |
enclosure. A supporter is a kind of enclosure. | |
An ice cream cone is a kind of thing. An ice cream cone is | |
always edible. An ice cream cone has an infection color. An | |
ice cream cone can be half-eaten or fresh. Understand the | |
infection color property as referring to an ice cream cone. | |
An individual solar cell is a fact. The surface is 8 sq cm. | |
An ingredient is a kind of thing. | |
An on/off button is a kind of thing. | |
An oven is a kind of container. An oven is usually openable | |
and closed. One oven is a part of every stove. | |
Analysing something is an activity on objects. | |
Analysing something is an activity. | |
Analysing something is an activity. The analysing activity | |
has a text called first impression. Instead of examining | |
something (called the sample), carry out the analysing | |
activity with the sample. | |
Announcing something is an activity on numbers. | |
Answer mode is a truth state that varies. | |
Antarctic Research Station is a room. "Though not always | |
the most stimulating of environments, the station is far | |
from your ex-wife and most of the things in the world that | |
annoy you, namely the other 6+ billion people. There is a | |
second room to the south." The station contains a radio. | |
The radio is a device. It is fixed in place. | |
Antony is a man in Movie Rental. Antony carries a coupon. | |
Antony carries a stamped envelope called a postcard. | |
Appearance is a kind of value. The appearances are muddy, | |
scruffy, fluffy, and dapper. The brown llama has an | |
appearance. The brown llama is muddy. Before printing the | |
name of the brown llama, say "[appearance] ". Before | |
printing the name of the brown llama while grooming: say | |
"now-[if appearance of the brown llama is less than | |
dapper]merely-[end if]". | |
Appraisal rules is a rulebook. | |
Approaching is an action applying to one thing. | |
Approaching is an action applying to one visible thing. | |
Aptitude is a rulebook. The aptitude rulebook has a number | |
called the aptitude mark. | |
Arcane list is a list of objects which varies. Arcane list | |
is { left glove, twig, pear }. | |
Area is a kind of value. 5 sq yards specifies an area. | |
Armfay is a room. | |
Arrival is a location-silent scene. "After many days['] | |
journey, you have arrived at last in Entrevaux, a walled | |
medieval town now chiefly of interest to tourists and | |
crusade re-enactors." | |
Arrival is a scene. "There's a flourish of trumpets." | |
Artemis is a woman in Corinth. | |
Artemis is a woman in Thebes. | |
Asking for help is an action out of world. | |
Asking for help is an action out of world. Understand | |
"help" or "hint" or "hints" as asking for help. | |
Asking it about the matter of is an action applying to one | |
thing and one visible thing. | |
Asking it about the subject is an action applying to one | |
thing and one visible thing. | |
Asking it about the subject is an action applying to two | |
visible things. | |
Assaying is an activity. | |
Athena is a woman in Athens. | |
Athens is a room. | |
Atmosphere is a kind of value. The atmospheres are normal, | |
melancholy, and creepy. | |
Attacking it with is an action applying to one visible | |
thing and one carried thing. Understand "attack [someone] | |
with [something preferably held]" as attacking it with. | |
Attacking the drum is a loud action. | |
Attic is a room. The unused coffin is in the Attic. The | |
coffin is enterable and openable and open. Raskolnikov is a | |
man in the coffin. | |
Aunt Fiona is a woman in the Kitchen. Aunt Fiona can be | |
inflated or deflated. Aunt Fiona is inflated. "[if Aunt | |
Fiona is inflated]Aunt Fiona stands nearby. Or perhaps | |
'stands' is the wrong word: she has been sort of puffed up | |
in her own skin like a balloon, and is now propped in a | |
corner of the room with her head lolling | |
back[otherwise]Aunt Fiona stands -- on her own two slender | |
legs -- at the center of the room[end if]." | |
Aunt Martha is a woman in the Empyrean Shuttle Bay. A | |
gleaming shuttle and a stack of rations are in the Shuttle | |
Bay. The shuttle is a vehicle. "Your shuttle awaits." | |
Awning is a room. "A tan awning is stretched on tent poles | |
over the dig-site, providing a little shade to the workers | |
here; you are at the bottom of a square twenty feet on a | |
side, marked out with pegs and lines of string. Uncovered | |
in the south face of this square is an awkward opening into | |
the earth." | |
Backstage is a room. "A muffled black room with felt on the | |
floors and walls. A glowing sign over the stage door says | |
SHOW IN PROGRESS." | |
Backward is a direction. Backward has opposite forward. | |
Understand "b" and "back" as backward. | |
Backward left is a direction. Backward left has opposite | |
forward right. Understand "bl" as backward left. | |
Backward right is a direction. Backward right has opposite | |
forward left. Understand "br" as backward right. | |
Base of Puncak Jaya is a room. Temple, Kippax, and Huizenga | |
are men in Base. Peak of Puncak Jaya is above Base of | |
Puncak Jaya. | |
Before doing something when the second noun is a person: | |
now the second noun is occupied. | |
Before going to the Hôtel: now the wallpaper is a random | |
tint. | |
Behind the Waterfall is a room. "Though one wall of the | |
cave is open to the waterfall, the quantity of water is so | |
great that barely any light comes through from the | |
outside." Behind the Waterfall is dark. | |
Berkeley's report is a thing in the Archive. The | |
description is "A report from Governor Sir William Berkeley | |
of Virginia, in 1671, in answer to the queries sent by the | |
Commissioners of Plantations the year previous. Of this | |
report the better part is burned and only a tail fragment | |
remains." The printing of Berkeley's report is "I thank | |
God, [italic type]there are no free schools[roman type] nor | |
[italic type]printing[roman type], and I hope we shall not | |
have these hundred years; for [italic type]learning[roman | |
type] has brought disobedience, and heresy, and sects into | |
the world, and [italic type]printing[roman type] has | |
divulged them..." | |
Blank Room is a room. | |
Blank is a room. The destination of the player is Blank. | |
Blank contains 15 ice cream cones. | |
Blinking is an action applying to nothing. Scraping it with | |
is an action applying to two things. | |
Blistering Cold is a room. "It is white out here and very | |
very very cold." The white door is a door. "[The white | |
door] leads to [the other side of the white door]." It is | |
west of the Blistering Cold and east of the Antarctic | |
Research Station. | |
Blowing on is an action applying to one thing. Understand | |
"breathe on [something]" or "blow on [something]" as | |
blowing on. | |
Board Room is a room. Mark is a man in the Board Room. | |
"Russia (played by Mark) is also hovering over the board." | |
Boathouse is a room. "A boathouse circa 1915, which -- | |
though in poor repair -- still suggests Sunday afternoon | |
jaunts taken by women in white gowns and men in straw hats." | |
Brief Encounter is a scene. Brief Encounter begins when | |
Train Stop ends. | |
Brightness is a kind of value. The brightnesses are dim, | |
shining, and blazing. A lamp is a kind of thing. A lamp has | |
a brightness. A lamp is usually blazing. The hurricane lamp | |
is a lamp. | |
Brightness is a kind of value. The brightnesses are | |
guttering, weak, radiant and blazing. | |
Brightness is a kind of value. The brightnesses are | |
guttering, weak, radiant and blazing. The torch has a | |
brightness. The torch is blazing. The torch is lit. | |
Broughton Hall is a room. Lady Uckfield is a woman in | |
Broughton Hall. "Lady Uckfield sits at her desk, looking | |
wholly composed." | |
Building description is a truth state that varies. Building | |
description is false. | |
Buying the flavor is an action applying to one infection | |
color. | |
COBBLE CRAWL is a room. "YOU ARE CRAWLING OVER COBBLES IN A | |
LOW PASSAGE. THERE IS A DIM LIGHT AT THE EAST END OF THE | |
PASSAGE." | |
Calling it by name on is an action applying to one visible | |
thing and one thing. | |
Calling it on is an action applying to one visible thing | |
and one thing. | |
Camp Bethel Kitchen is a room. | |
Campsite is a room. "It is solid night now, and the stars | |
have come out. Unfamiliar stars. On the other side of the | |
valley -- a valley round-bottomed but shallow, like a soup | |
bowl -- burn other campfires, most likely bandits. Their | |
voices do not carry, but the smoke rises and obscures the | |
starlight over that way." | |
Candyland is a room. "A fizzing, popping wonderland of | |
sugary delights -- from which you are unable to escape." | |
Candyland is a room. The lollipop tree is an edible thing | |
in Candyland. The genuine rock is a thing in Candyland. | |
Capital City is a room. East is Lower Caissons. South of | |
Lower Caissons | |
Casting xyzzy is an action applying to nothing. | |
Causing trouble is a scene. Causing trouble begins when | |
play begins. Causing trouble ends when the player is | |
embarrassed. When Causing trouble ends: say "Just at this | |
inopportune moment, you hear a throat being cleared behind | |
you. 'We can see you now within,' says a dry voice."; end | |
the story saying "To be continued..." | |
Challenger's Waiting Room is a room. "The challenge is | |
this: to wait as long as you can endure to do so in a room | |
with no features and no clock. If you wait longer than all | |
the other contestants, you win." | |
Changing the channel of it to is an action applying to one | |
thing and one number. | |
Charles, Thomas, and Larry are men in Seventh Avenue. | |
Patricia is a woman in Seventh Avenue. | |
Chateau Marmont is a room. Tom, Jack, Zsa-Zsa, and | |
Wilma-Faye are people in the Chateau. Zsa-Zsa and | |
Wilma-Faye are women. | |
Check spinning: if the noun is an open container which | |
contains something, say "[The list of things in the noun] | |
would fly out." instead. | |
Chosen direction is a direction that varies. | |
Christopher is a man in the Library. Christopher owns the | |
Library. | |
Cinco de Mayo Fundraiser is a room. | |
Clapping is an action applying to nothing. Understand | |
"clap" as clapping. | |
Clark Gable is a man in the Sound Stage. "Clark is here, | |
carrying [the list of things carried by Clark][if Clark | |
wears anything] and wearing [the list of things worn by | |
Clark][end if]." Clark carries a swagger stick. Clark | |
carries an open openable player's holdall called a | |
briefcase. The briefcase contains a signed contract. Clark | |
wears a fedora and a pair of pants. A handle is part of the | |
briefcase. | |
Clark Kent is a man in the Newsroom. "Clark [if Clark can | |
see the kryptonite]looks a bit ill[otherwise]is here, | |
frowning as he revises his latest article[end if]." | |
Clark is a man in the Resort. A persuasion rule: persuasion | |
succeeds. | |
Claudia is a woman in the Test Kitchen. "Your assistant | |
Claudia stands by with [a list of things carried by | |
Claudia]." The description of Claudia is "Infinitely | |
patient and a very good stenographer. She is studiously | |
avoiding giving you any sort of look that might be | |
construed as mocking." Claudia carries a notepad, a brined | |
chicken breast, a blowtorch, and a cup of heavy cream. | |
Cleft is a room. "You're backed into a cleft in the | |
granite: behind you are only steep, high faces of stone, | |
and before you a narrow passage." | |
Cleopatra is a woman in Alexandria. The player is Cleopatra. | |
Cliff Edge is a room. "This narrow strip overlooks a gorge | |
many hundreds of feet deep, at whose bottom is a river of | |
molten lava. The walls of the gorge are lined with | |
poison-tipped spikes. Furthermore, the birds that inhabit | |
this valley spit balls of fire. Good thing you're safe up | |
here." | |
Collecting something is an activity. | |
Color is a kind of value. The colors are red, orange, | |
yellow, green, blue, indigo, violet, black, brown, and | |
white. A thing has a color. A thing is usually white. | |
Colour is a kind of value. Red, green and blue are colours. | |
Colour is a kind of value. The colours are blue, red and | |
mauve. | |
Colour is a kind of value. The colours are red, blue and | |
green. A block is a kind of thing. A block has a colour. A | |
block is usually blue. | |
Colour is a kind of value. The colours are red, blue and | |
green. A block is a kind of thing. A block has a colour. A | |
block is usually blue. Before printing the name of a block: | |
say "[colour] ". Before printing the plural name of a | |
block: say "[colour] ". | |
Colour is a kind of value. The colours are red, blue and | |
green. A block is a kind of thing. A block has a colour. A | |
block is usually blue. Before printing the name of a block: | |
say "[colour] ". Before printing the plural name of a | |
block: say "[colour] ". Understand the colour property as | |
describing a block. | |
Colour is a kind of value. The colours are red, blue and | |
green. A building block is a kind of thing. A building | |
block has a colour. | |
Colour is a kind of value. The colours are red, green and | |
blue. | |
Colour is a kind of value. The colours are red, green and | |
blue. Understand "colour [a colour]" or "[a colour] shade" | |
as "[tint]". | |
Colour is a kind of value. The colours are red, green and | |
white. | |
Colour is a kind of value. The colours are red, orange, | |
yellow, green, blue, indigo and violet. | |
Colour is a kind of value. The colours are red, orange, | |
yellow, green, blue, indigo and violet. A colour can be | |
found or unfound. | |
Colour is a kind of value. The colours are white, red, blue | |
and green. | |
Colour is a kind of value. The fashionable shade is a | |
colour that varies. | |
Comprehension is a kind of value. The comprehensions are | |
vague, erroneous, and correct. | |
Compromise proposal is a scene. Compromise proposal begins | |
when Dramatic Revelation ends in success. When Compromise | |
Proposal begins: now Beauty is passive. | |
Confiscating is an action applying to one thing. | |
Considering that he woke you from a sound slumber to beg | |
you to bring this thing over, his attitude is a bit much. | |
You stare dubiously at the awkward crystal sculpture in | |
your hands."; | |
Corinth is a room. Athens is east of Corinth. Epidaurus is | |
southeast of Corinth and east of Mycenae. Mycenae is south | |
of Corinth. Olympia is west of Mycenae. Argos is south of | |
Mycenae. Thebes is northwest of Athens. Pylos is south of | |
Olympia. Sparta is east of Pylos and south of Argos. Delphi | |
is northwest of Thebes. | |
Corking is an action applying to one thing. | |
Corking it with is an action applying to one thing and one | |
carried thing. | |
Cost is a kind of value.. $1.99 per sq yard specifies a | |
cost. A cost times an area specifies a price. | |
Count Dracula is a man in the Attic. | |
Count of sentences is a number that varies. | |
Country Lane is a room. West of Country Lane is Outside the | |
Farmhouse. East of Country Lane is Village Center. North of | |
Country Lane is Open Field. | |
Country is a kind of value. The countries are | |
Czechoslovakia, Georgia, Sweden, Italy, Spain. | |
Courting Roxane is a scene. Courting Roxane begins when | |
play begins. Courting Roxane ends in success when Roxane is | |
wooed. Courting Roxane ends in failure when Roxane is | |
annoyed. | |
Cratered Landscape is a room. "The ground here is [if Night | |
is happening]dim silver, with the craters visible as darker | |
splotches[otherwise]the color of dried blood; here and | |
there it is also rippled by impact craters[end if]. The | |
horizon curves visibly." | |
Current conversation table is a table name that varies. | |
Current conversation table is Table of Job Queries. | |
Current marker is a number that varies. | |
Current question is an interrogative that varies. | |
Current state is a text that varies. | |
Current year is a number that varies. The current year is | |
1664. | |
Cutting it with is an action applying to two things. | |
Dance is a kind of value. The dances are waltzes, polkas, | |
cha-chas, charlestons, fox-trots, tangos, lambadas, and | |
two-steps. | |
Dancing is an action applying to one visible thing. | |
Understand "dance [any dance-name]" as dancing. Understand | |
"dance" as dancing. | |
Dawn is a recurring scene. Dawn begins when Night ends. | |
Dawn ends when the time since Dawn began is 1 minute. | |
Day is a recurring scene. Day begins when Dawn ends. Day | |
ends when the time since Day began is 3 minutes. | |
Death Valley is a room. Luckless Luke and Dead-Eye Pete are | |
men in the Valley. A cactus is in the Valley. Persuasion | |
rule: persuasion succeeds. | |
Death Valley is a room. The Guide is in the Valley. | |
Definition: a direction (called thataway) is viable if the | |
room thataway from the location is a room. | |
Definition: a direction is viable if the room it from the | |
location is a room. | |
Del Floria's Tailor Shop is a room. "Only trained | |
anti-THRUSH agents recognise the booth in the east wall as | |
a secret elevator." | |
Depositing it in is an action applying to two things. | |
Describing the interior of something is an activity. | |
Destination is a kind of value. The destinations are | |
London, Abingdon, Luton, Weston-super-Mare, Runnymede, | |
Hell, and Low Noon. | |
Detail is a kind of value. The details are fine, ordinary, | |
and gross. A thing has detail. | |
Detailing is an action applying to one limb and one visible | |
thing, requiring light. Check detailing: if the camera is | |
not carried then say "You can hardly photograph without a | |
camera, now can you?" instead. Report detailing: say | |
"Click! You take a detail photograph of the [limb | |
understood] of [the second noun]." | |
Detective Havers is a woman in the Damp Hillside. The | |
description is "She gives you a weak smile when you look at | |
her: you know she hasn't slept more than three hours any of | |
the last few nights." Havers is scenery. | |
Detective Havers is a woman in the Vestry. The description | |
is "She looks glumly back. There's still a purple-ish | |
bruise on her cheekbone from the disaster Thursday | |
afternoon." Havers is scenery. | |
Diagnosing is an action applying to one visible thing. | |
Understand "diagnose [something]" as diagnosing. | |
Dialing it to is an action applying to one thing and one | |
number. | |
Difficulty is a kind of value. The difficulties are easy, | |
moderate, hard. The player has a difficulty. The difficulty | |
of the player is easy. | |
Digging is an action applying to one thing. Understand "dig | |
[something]" or "dig in [something]" as digging. | |
Disallowed-all is a truth state that varies. Disallowed-all | |
is false. | |
Discovery is a scene. Discovery begins when play begins. | |
Discovery ends when Sleeping Beauty is awake. Marriage | |
Proposal is a scene. Marriage Proposal begins when | |
Discovery ends. | |
Discussing is an action applying to one topic. | |
Distance is a kind of value. 10km specifies a distance. | |
Does the player mean doing something when the noun is a | |
selfish nose or the second noun is a selfish nose: it is | |
very unlikely. | |
Dome is a room. North of Dome is North Chapel. South of the | |
Dome is South Chapel. West of the Dome is Western End. | |
Quiet Corner is northwest of the Dome, north of Western | |
End, and west of North Chapel. Loud Corner is east of North | |
Chapel, northeast of Dome, and north of Eastern End. | |
Eastern End is north of Dim Corner and east of Dome. Dim | |
Corner is southeast of Dome and east of South Chapel. | |
Ruined Corner is southwest of Dome, west of South Chapel, | |
and south of Western End. | |
Dramatic revelation is a recurring scene. Dramatic | |
revelation begins when attempting confidence. | |
Drum summons rules is a rulebook. | |
Drum summons rules is an action based rulebook producing | |
nothing. | |
Ducking is an action applying to nothing. Report ducking: | |
say "You duck!" Understand "duck" as ducking. | |
Dune is an outdoors room. "Hundreds of feet of dune stretch | |
west to the beach, crisscrossed with dune-buggy tracks and | |
the footprints of birds. To the east is a low-lying, boxy | |
concrete installation." | |
Dusk is a recurring scene. Dusk begins when Day ends. Dusk | |
ends when the time since Dusk began is 1 minute. | |
Dusty Path is below Entrance. "A dusty path, with | |
grey-brown thorny bushes on either side. Immediately to | |
your right is a sheer drop; far below you can see the | |
rusting remains of a Model T that some fool tried to drive | |
by here." | |
Dynasty is a kind of value. The dynasties are Stuart, | |
Hanover, Saxe-Coburg-Gotha and Windsor. | |
E1 is forward of E2. "Open farmland." E2 is forward of E3. | |
"The edge of woods." E3 is forward of E4. "Deep woodland." | |
E4 is forward of E5. "Deep woodland." E5 is forward of E6. | |
"The rear edge of woods." E6 is forward of E7. "The start | |
of a road leading forward right." E7 is a room. "Grassland." | |
East is a dead end. South is a dead end with printed name | |
"Collapsed Dead End". | |
East of Water Lane is a room called Thames Street at the | |
Wherry Bridge. Thames Street at the Wherry Bridge has the | |
description "To the southwest is the fishmarket; directly | |
across the street is the entrance to a private alley | |
through a brick archway." | |
East of the Garden is the Gazebo. Above is the Treehouse. A | |
billiards table is in the Gazebo. On it is a trophy cup. A | |
starting pistol is in the cup. | |
East of the Garden is the Gazebo. Above is the Treehouse. A | |
billiards table is in the Gazebo. On it is a trophy cup. A | |
starting pistol is in the cup. In the Treehouse is a | |
container called a cardboard box. | |
Eight-Walled Chamber is a room. "A perfectly octagonal room | |
whose walls are tinted in various hues." | |
Emerald City is a room. "All the buildings are spires and | |
none of them have doors." The Vast Desert is west of | |
Emerald City. "[if the player is in a vehicle]Outside, | |
a[otherwise]A[end if] trackless waste stretches as far as | |
the eye can see in every direction." | |
Empty Street is a room. "No one is about at this hour, all | |
alone under a pale moon." | |
Ennobling is an action applying to one thing and one title. | |
Enthusiasm is a kind of value. The enthusiasms are pumped, | |
wired and languid. | |
Entrance to Devil's Canyon is a room. "You are at the top | |
of a steep road, which proceeds down into the canyon | |
proper." A sign is in Devil's Canyon. It is fixed in place. | |
"An ominous sign has been put up by the local sheriff's | |
office." The description is "PROCEED AT OWN RISK - NO | |
RESCUES!" | |
Entrevaux Station is a room. "The station building consists | |
of a waiting room and a ticket-selling office so small that | |
only one person can buy a ticket at a time. On the outside | |
wall is a clock that runs twelve minutes late; but since | |
the trains also run twelve minutes, give or take, behind | |
their published schedule, this clock is helpful in | |
establishing reasonable expectations. [paragraph | |
break]Painted on the door is the logo of the Chemin de Fer | |
de Provence, the only railway in France that is not part of | |
the SNCF." | |
Episode is a scene. Episode begins when Parodos ends. | |
Equilibrium is a room. "A perfectly smooth chamber sealed | |
from the outside world. You can't at this moment work out | |
where the exit is, though possibly that is just because the | |
lighting is so very very even and diffuse. And doesn't come | |
from anywhere that you can see, either." | |
Escalating Danger is a scene. Reviewing Possessions ends | |
when Escalating Danger begins. Escalating Danger begins | |
when preparations near completion. | |
Escaping is an action applying to nothing. | |
Eurydice is a woman in the Wedding Procession. Eurydice | |
carries a torch. | |
Every turn when the location is a shop: | |
Every turn: now the current round is a random dance. | |
Examining as a book is an action applying to one topic. | |
F1 is forward of F2. "The edge of farmland." F2 is forward | |
of F3. "The edge of woods." F3 is forward of F4. "Clearing | |
in woods." F4 is forward of F5. "Deep woodland." F5 is | |
forward of F6. "A road runs backward left to forward | |
right." F6 is a room. "The edge of grassland." | |
Facing is an action applying to one visible thing. | |
Fate is a woman. After deciding the scope of the player: | |
place Fate in scope. The description of Fate is "Not | |
smiling." Instead of doing something other than examining | |
to fate: say "As if." | |
Feature is a kind of value. The features are snub-nosed, | |
gangly, comely, bright-eyed, and sulky. | |
Feeding is an action applying to one visible thing. | |
Filing is an action applying to one thing. | |
Filling it with is an action applying to two things. Carry | |
out filling it with: try pouring the second noun into the | |
noun instead. | |
Film Set is a region. Duck Pond, Stately Lawn, and Stately | |
Home are in Film Set. | |
Finding is an action applying to one visible thing. | |
First Class Cabin is a room. Dr Tweedy is a man in First | |
Class. Ms Finch and Ms Clarion are women in First Class. | |
Fish variety is a kind of value. The fish varieties are | |
salmon, albacore, mackerel. | |
Flame-state is a kind of value. The flame-states are burnt, | |
flaming, and new. Understand "burning" or "lit" as flaming. | |
Understand "unused" as new. | |
Fluffy is an animal in the Camp Bethel Kitchen. "[one | |
of]Fluffy is chasing its tail[or]Fluffy is staring out the | |
window[or]Fluffy is rubbing itself against your leg[purely | |
at random]." | |
Following is an action applying to one visible thing. | |
Food is a kind of thing. Food is always edible. In the Yurt | |
are a yam and a dish of yakitori. The yam and the yakitori | |
are food. The description of food is "Well, at least it's | |
not [a random edible thing which is not the item | |
described]." | |
Food is a kind of thing. Food is usually edible. Food has a | |
time called the satisfaction period. The satisfaction | |
period of a food is usually 5 minutes. | |
Footnotes mentioned is a number that varies. | |
Forest Clearing is a room. "It's mid-autumn in your memory, | |
the pool clear and cold, gold and red leaves floating on | |
the surface." | |
Forest is a room. It contains a deer and a daisy. The deer | |
is an animal. | |
Fort James is a room. | |
Fort James is a room. "The enclosure of Fort James is a | |
large, roughly hexagonal court walled with heavy stone. | |
The walls face the entrance to Port Royal Harbour, and the | |
battery of guns is prepared to destroy any enemy ship | |
arriving." | |
Forward is a direction. Forward has opposite backward. | |
Understand "f" as forward. | |
Forward left is a direction. Forward left has opposite | |
backward right. Understand "fl" as forward left. | |
Forward right is a direction. Forward right has opposite | |
backward left. Understand "fr" as forward right. | |
Foyer of the Opera House is a room. "You are standing in a | |
spacious hall, splendidly decorated in red and gold, with | |
glittering chandeliers overhead. The entrance from the | |
street is to the north, and there are doorways south and | |
west." | |
Francine is a woman in the Public Library. Francine carries | |
a book called Phlox for Phyllis. Francine carries a stamped | |
envelope called a pink stamped envelope. | |
Fred is a man. | |
Fred is a man. Fred is open. | |
Free Time is a scene. Free Time begins when Clown | |
Performance Ends. | |
Frince is a man in the Casino. The description is "Frince | |
is a friend of yours -- if you reckon friendship on the | |
same terms that one reckons a cat as a pet. He spends time | |
with you when he wants to, but if your wishes or | |
convenience ever run counter to a whim of his, it's the | |
whim that wins. Always. [paragraph break]He's also wearing | |
a somewhat ludicrous shirt." | |
Fruit list is a list of objects which varies. Fruit list is | |
{ apple, pear }. | |
Functional relation is a kind of value. The functional | |
relations are overpayment, underpayment, or irrelevant. | |
Money has a functional relation. | |
G1 is forward of G2. "Grassland." G2 is forward of G3. "The | |
edge of farmland." G3 is forward of G4. "A copse of trees." | |
G4 is forward of G5. "The backward edge of woodland." G5 is | |
forward of G6. "A bend in the road, from backward left to | |
backward right." G6 is forward of G7. "Open farmland." G7 | |
is a room. "Open farmland." | |
Garment type is a kind of value. The garment types are | |
vest, t-shirt, polo shirt, mandarin blouse, button-down, | |
shell, experiment. | |
Gawking at something is an activity. | |
Gender is a kind of value. The genders are masculine, | |
feminine, and unknown. Understand "male" or "man" or "M" as | |
masculine. Understand "female" or "woman" or "F" as | |
feminine. | |
Gene is a man in Nancy Johnson Memorial Square. Gene | |
carries a stamped envelope. Gene carries a DVD called | |
Casablanca. Gene carries a coupon. | |
George is a man in the Farewell Bend Cafe. The conversation | |
of George is the Table of George's Chatter. "There is also | |
a large man at table five. The tattoo on his arm says | |
George. For the moment we will assume that it is his own | |
name and not someone else's." | |
Getting Started is a room. | |
Getting help about is an action applying to one topic. | |
Glove list is a list of objects which varies. Glove list is | |
{ right glove, left glove }. | |
Go is a room. "A giant square area, where you and your | |
other pewter ornament friends gather before setting out to | |
purchase London." | |
Going by name is an action applying to one thing. | |
Going state is a truth state that varies. Going state is | |
false. | |
Going to by name is an action applying to one thing. | |
Going toward is an action applying to one thing. | |
Going vaguely is an action applying to one visible thing. | |
Grading is a number based rulebook. | |
Grand Central Station is a room. "Here you are in New York, | |
New York. Any minute now someone is going to burst into | |
song." | |
Grooming is a kind of value. A person has grooming. The | |
groomings are messy and tidy. | |
Group-description-complete is a truth state that varies. | |
Growler is a Bengal tiger in the Savannah. | |
Growler is an animal in the Savannah. | |
Growler is an animal. Growler is male. The description of | |
Growler is "What immortal hand or eye could frame thy | |
fearful symmetry?". | |
Guessing is an action applying to one topic. | |
Guest Bathroom is south of Board Room. Lena and Rob are in | |
the Guest Bathroom. Lena is a woman. Rob is a man. | |
H1 is forward of H2. "Grassland, bordered by a hedge to the | |
right." H2 is forward of H3. "The edge of farmland, with a | |
hedge to forward right." H3 is forward of H4. "A copse of | |
trees." H4 is forward of H5. "Open farmland." H5 is forward | |
of H6. "A passing place on the road, which bends forward | |
left to forward right." H6 is a room. "Open farmland." | |
Hair color is a kind of value. A person has hair color. the | |
hair colors are red-headed, brunette, blonde. | |
Hanging around until is an action applying to one time. | |
Hanging up is an action applying to one thing. | |
He really looks upset. You start wondering whether apoplexy | |
is an ailment common to fish." | |
Hearing the Kettle Whistle is a scene. Hearing the Kettle | |
Whistle begins when Heating Kettle ends. Hearing the Kettle | |
Whistle ends when the kettle is not hot. | |
Heat is a kind of value. The heats are cold, cool, room | |
temperature, and warm. | |
Heat is a kind of value. The heats are frosty, cold, cool, | |
room temperature, warm, hot, and scalding. Everything has a | |
heat. The heat of a thing is usually room temperature. | |
Heat is a kind of value. The heats are hot, warm, room | |
temperature, or cold. A thing has a heat. | |
Heat is a kind of value. The heats are luke-warm, cold, and | |
scalding. Everything has a heat. Understand the heat | |
property as describing a thing. | |
Heat is a kind of value. The heats are whole, damp, or | |
flaming. A thing has a heat. A thing is usually whole. | |
Heathrow Baggage Claim is a room. The carousel is a | |
container in Heathrow. "The luggage carousel, a scaly | |
rubbered ring, does for the roundabout what Heathrow | |
Airport does for the dream of flight: that is, turns the | |
purest magic into the essence of boredom, only with extra | |
stress. [if the number of entries in the circle of misery | |
is 0]For once it stands idle. Perhaps it's | |
broken.[otherwise]The baggage approaching you now: [the | |
circle of misery with indefinite articles]." | |
Heating Kettle is a scene. Heating Kettle begins when the | |
hot kettle contains cool water. | |
Height guessing is an action applying to one thing and one | |
height. Understand "guess [someone] is [height]" as height | |
guessing. | |
Height is a kind of value. 5 feet 11 inches specifies a | |
height. 5'11 specifies a height. A person has a height. | |
Height is a kind of value. A person has height. The heights | |
are tall, medium-height, short. | |
Heracles is a man. The description is "Hard to mistake in | |
his lion skin and boots, and carrying a formidable club." | |
Heracles wears a lion skin and boots. He carries a | |
formidable club. Heracles can be placid or annoyed. | |
Heracles is placid. Heracles can be satisfied, intrigued, | |
or unsatisfied. Heracles is unsatisfied. | |
Hercules is a demigod.[* We're using Greek spellings so he | |
ought to be Heracles, but players are so much more familiar | |
with Hercules.] | |
Hercules is a demigod.[1] | |
Here is a lovely, secluded fold in the mountains, far from | |
civilization: as though to prove it, Rip Van Winkle is | |
sleeping under a tree. | |
Hermes is a man in Corinth. The destination of Hermes is | |
Corinth. [So he is initially happy where he is.] Persuasion | |
rule for asking Hermes to try going vaguely: persuasion | |
succeeds. [But he is open to suggestions.] | |
Hiding it under is an action applying to one carried thing | |
and one thing. Understand "put [something preferably held] | |
under [something]" as hiding it under. Understand "hide | |
[something preferably held] under [something]" as hiding it | |
under. Understand the commands "shove" and "conceal" and | |
"stick" as "hide". | |
High Street Stationer is a room. | |
Highlighting is a setting that varies. Highlighting is dull. | |
Hint usage is a permission that varies. Hint usage is | |
allowed. | |
Hinting about is an action applying to one visible thing. | |
Understand "hint about [any thing]" as hinting about. | |
Hotel Stechelberg is a room. "The wooden hiking inn at the | |
end of the road, with flowerboxes, canton flags, outdoor | |
tables and a triangular paddock for the cows contesting the | |
annual Miss Stechelberg competition. Otto and Marianne do | |
cheerful innkeeper things, while the sun blazes from a | |
gentian-blue sky." | |
Hubwards is a direction. The opposite of hubwards is | |
rimwards. | |
Humiliation Chamber is a room. "A grim, grey-walled room. | |
Cameras watch you from every angle; convex mirrors reflect | |
your actions; and up near the ceiling, where you can't | |
disable it, is a loudspeaker." | |
Hypnotizing is an action applying to one thing. | |
I1 is forward of I2. "The end of a forward road, blocked by | |
hedges on all sides except backward." I2 is forward of I3. | |
"A straight road runs forward to backward, with long hedges | |
to left and right." I3 is forward of I4. "A straight road | |
runs forward to backward, alongside a long hedge to right." | |
I4 is forward of I5. "A straight road runs forward to | |
backward, alongside a long hedge to right." I5 is forward | |
of I6. "Where three roads, forward, backward left and | |
backward right, meet. Forward right is a thick hedge." I6 | |
is forward of I7. "Open farmland." I7 is a room. "Open | |
farmland." | |
Ichiro's Dubious Sushi Hut is a room. "Despite the allure | |
of the dusty plastic sushi models in the window, you're | |
beginning to have second thoughts about the selection of | |
this particular restaurant for your rendezvous with Agent | |
Fowler. There are no other patrons, for one thing. | |
Afternoon sunlight filters lazily through the window and | |
illuminates a number of empty glass-topped tables, at each | |
of which is a chopstick dispenser (in form of cute ceramic | |
cat) and a pitcher of soy sauce (sticky). | |
Idling is a scene. Idling begins when play begins. Idling | |
ends when Sauteeing Onions begins. | |
Ignition is a kind of value. The ignitions are whole, | |
fading, glowing, flaming. A thing has an ignition. | |
In the Ballroom is a man called Mr Darcy. | |
In the Belfry is a man called the vicar. The indefinite | |
article of the vicar is "your local". | |
In the Cloakroom is a supporter called the small brass | |
hook. The hook is scenery. Understand "peg" as the hook. | |
In the Counting House is a device called the clockwork | |
register. | |
In the Crypt is an open coffer. | |
In the Garage is a vehicle called the red sports car. | |
In the Garden is a sunflower. | |
In the Grove is a book of sybilline verses. | |
In the Herb Garden is a china pot. | |
In the House are a table, two chairs, a basket, and a | |
hearth. On the table is a loaf of bread. | |
In the House are a table, two chairs, a basket, and a | |
hearth. On the table is a loaf of bread. Some shoes are on | |
the table. | |
In the Safe is a silver florin. The Safe is closed and | |
fixed in place. Understand "dial" as the Safe. | |
In the Treehouse is a cardboard box. | |
In the Treehouse is a container called the cardboard box. | |
In the Undertomb is a lantern. It is lit. The lantern has a | |
brightness. The lantern is blazing. The description of the | |
lantern is "The lantern shines with a flame at [temperature | |
of the brightness of the lantern]." | |
In the Yurt is an animal called a yapok. | |
In the chest is a heavy dagger. The description of the | |
dagger is "Set with red jewels and of a wicked aspect." | |
Infection color is a kind of value. The infection colors | |
are french vanilla, whole-bean vanilla, mint, chocolate, | |
dark chocolate, chocolate chip, chocolate fudge, mint | |
chocolate chip, chocolate chocolate chip, triple chocolate, | |
white chocolate, white chocolate chip, aztec cocoa-chili, | |
raspberry ripple, neapolitan, rum raisin, dulce de leche, | |
strawberry chunk, rocky road, blackberry sorbet, lemon | |
sherbet, lime ice, caramel swirl, mango, saffron silk, and | |
cookie dough cream. | |
Infidelity is a subject. Infidelity suggests marriage and | |
divorce. Marriage suggests love. Marriage, love, and | |
divorce are subjects. | |
Injecting it with is an action applying to two things. | |
Inland is a region. Queen Street End, Queen Street Middle, | |
Queen Street East, Private Alley, Lime Street, and Queen | |
Street at the Prison are in Inland. | |
Inserting it into is an action applying to two things. | |
Instead of doing something other than examining when the | |
noun is a view: | |
Instead of doing something other than examining when the | |
second noun is a view: | |
Instead of doing something when the second noun is a ghost: | |
Instead of going nowhere, say "[i]Don't spend time beating | |
on a wall, hoping to transform it into a door.[/i] ([b]Coco | |
Chanel[/b]) This one is a wall.". | |
Instead of opening the manhole cover when the location is | |
an accessible road: | |
Interlocutor is a person that varies. | |
Internal position is a kind of value. The internal | |
positions are nowhere at all, over by the window, under the | |
shelf and near the bed. | |
Interrogative is a kind of value. The interrogatives are | |
who, what, when, where, how, and why. | |
Inventory listing style is a kind of value. The inventory | |
listing styles are tall, wide, curt, minimal, divided tall, | |
and divided wide. Current inventory listing style is an | |
inventory listing style that varies. | |
J1 is forward of J2. "Dense woodland, with a hedge to | |
left." J2 is forward of J3. "Grassland, with a hedge to | |
left." J3 is forward of J4. "The edge of farmland, with a | |
hedge to left." J4 is a room. "Open farmland, with a long | |
hedge blocking movement forward left, backward left or | |
backward." J5 is forward of J6. "A road running forward | |
left to backward right, alongside a hedge." J6 is a room. | |
"Open farmland." | |
Jail is a room. "This is Jail, and not the Just Visiting | |
periphery, either." | |
Janine is in the Interrogation Chamber. "Janine toys | |
nervously with a laptop bag." Janine carries a chocolate | |
biscuit, a laptop bag, and a microfilm. The microfilm is | |
secret. The laptop bag is wearable. In the bag is a laptop | |
computer. | |
Jed is a man in the Red Door Saloon. "At 8:30 AM the only | |
person around is old Jed, collecting his hangover cure." | |
Jenna is a woman in the Volunteer Center. "Your daughter | |
Jenna is here, barely visible through the cloud of | |
resentment." The description is "Jenna [if jenna carries | |
something]has [the list of things carried by | |
Jenna][otherwise]returns your stare, with added | |
hostility[end if]." | |
Jeremy carries white onions, celery, carrots, and herbs. | |
Jeremy's station is scenery in the kitchen. It is a | |
supporter. | |
Jeremy is a man in the Camp Bethel Kitchen. "Jeremy stands | |
at his station, [one of]peeling white onions[or]briskly | |
dicing onions[or]chopping celery[or]peeling | |
carrots[or]tying fresh herbs together with | |
string[or]putting all the vegetables into a large stock | |
pot[or]watching over his boiling vegetable stock[cycling]." | |
Joanne's Fabrics is a room. Joanne's Fabrics contains a | |
pattern bin. | |
Joey is a man in the Lounge. "Joey is hunkered over the | |
foosball handles on his side of the table." Joey can be | |
active or inactive. | |
Joey's score is a number that varies. | |
Josh is a man in The Northstar Cafe. "Josh is on his way | |
past your table." The description of Josh is "He is a | |
waiter here, but you also know him socially, so he tends to | |
be more chatty than the other waiters." A persuasion rule: | |
persuasion succeeds. | |
Juggling is an action applying to one thing. | |
Just the tiniest smidge off magnetic north is a direction. | |
The opposite of | |
Just the tiniest smidge off magnetic south is a direction. | |
The opposite of | |
K-Klak the Pterodactyl is an animal. "K-Klak, leader of the | |
Jupiter Pterodactyls, menaces you. A terrifying creature of | |
scaly wings, with a dragon's tail, K-Klak stands... about | |
1/8th of an inch tall." Instead of doing something to | |
K-Klak, say "K-Klak makes a frankly panicky noise and leaps | |
backwards, out of your way." | |
Kermit the Frog is a man in Grand Central Station. "Kermit | |
the Frog stands nearby, enjoying being green." Kermit is | |
wearing a hat and a trenchcoat. He is carrying a microphone. | |
Kweepaing is an action applying to nothing. Understand | |
"kweepa" as kweepaing. | |
LC50 is a concentration that varies. LC50 is 300.0ppm. | |
[Concentration at which 50 percent of test subjects die of | |
exposure, usually expressed in terms of time and body | |
weight; in our LC50 these are factored in for the player's | |
weight for one minute.] | |
Laboratory is a room. The cannon ball is in the Laboratory. | |
"A cannon ball perches delicately on a lab bench." The mass | |
of the cannon ball is 2kg. | |
Last score is a number that varies. Every turn: now the | |
last score is the score. | |
Lecture is a scene. Lecture begins when play begins. | |
Leforge is a man in the Mud Village. Lolita is a woman in | |
the Mud Village. | |
Length is a kind of value. 30 inch specifies a length. 20 | |
in specifies a length. 50 inches specifies a length. | |
Level 3 is a room. | |
Lewis is a man in the Alfred Cralle Pool Hall. Lewis | |
carries 3 stamped envelopes. Lewis carries a book called | |
Idiot's Guide to Dating. Lewis carries a book called How to | |
Meet Women. Lewis carries a book called Seduction in Three | |
Easy Steps. Lewis carries a DVD called Sleepless in Seattle. | |
Limb is a kind of value. The limbs are left leg, left arm, | |
right leg and right arm. | |
Limbo is a container. Limbo contains a hookless fishing | |
pole, a hooked line, and a complete fishing pole. | |
Limbo is a room. | |
Linear Algebra Class is a room. "The blackboard is covered | |
with square arrangements of numbers. These are supposed to | |
convey something to you, but mostly you're finding them | |
soporific." | |
Linnea is a woman in the Alfred Cralle Pool Hall. Linnea | |
owns the Alfred Cralle Pool Hall. | |
Liquid is a kind of value. A fluid container has a liquid. | |
Liquid is a kind of value. The liquids are water, absinthe, | |
and iced tea. A fluid container has a liquid. | |
Liquid is a kind of value. The liquids are water, milk, | |
lemonade, and iced tea. A fluid container has a liquid. | |
Lise Fitzwallace is a woman in the Dining Hall. "Lise is at | |
the nearest table, not apparently paying any attention to | |
you." The description of Lise is "A capella singer, women's | |
rugby champion, general object of attention from all | |
genders. Unlikely to notice you unless fate smiles | |
broadly." Lise carries a fork, a napkin, an empty glass, | |
and a plate of half-eaten eggplant parmesan. | |
Listing available exits is an activity. | |
Looking toward is an action applying to one visible thing. | |
Looking up a footnote is an action applying to one number. | |
Lower Level is a region. The Rock Pool and the Ledge are in | |
the Lower Level. | |
Lucy is a woman in the Zorb. | |
Luggage Trouble is a scene. Luggage Trouble begins when | |
Brief Encounter begins. | |
Luggage item is a kind of thing. The blue golf bag, the | |
leopardskin suitcase, the green rucksack and the Lufthansa | |
shoulder-bag are luggage items. | |
Lying down is an action applying to nothing. | |
Lying down is an action applying to nothing. Report lying | |
down: say "You lie down for a while in the middle of the | |
Laundry, wondering about the point of existence, then get | |
up again." | |
Lying near is an action applying to one thing. Report lying | |
near: say "You lie down next to [the noun] for a while, | |
mumbling to yourself." | |
Lying on is an action applying to one thing. | |
Maggie is a woman in the Drawing Room. | |
Maison de la Magie is a room. "In a darkened room, a few | |
hundreds of paces from the chateau of Blois, you give to | |
tourists three shows a day: displaying to them power they | |
do not comprehend and spectacles they do not deserve." | |
Making a mess is an action applying to nothing. | |
Maleska is a man in the Hay-Strewn Corridor. "Maleska | |
watches you from eyes entirely black." Maleska carries a | |
skull. | |
Manner is a kind of value. The manners are insouciantly, | |
sheepishly, and defiantly. | |
Manner is a kind of value. The manners are swiftly, primly, | |
energetically, suavely, seductively, elegantly, and badly. | |
Marcus Tullius Cicero is a person. | |
Martin is a man in Main Street. Martin carries a DVD called | |
The Lifecycle of the South Sea Tortoise. Martin carries a | |
coupon. | |
Marvellous reasoning is a rulebook. | |
Material is a kind of value. The materials are wood and | |
metal. A thing has a material. | |
Material is a kind of value. The materials are wood, glass, | |
stone, cloth, paper, clay, and metal. A thing has a | |
material. | |
Maxwell is a man in Equilibrium. "Maxwell perches | |
awkwardly on a stool across from you[if Maxwell has | |
something], holding [a list of things carried by | |
Maxwell][end if]." He is carrying a box of Chinese food. | |
The Chinese food is scalding. "A discarded [item described] | |
lies on the floor." The description of Maxwell is "He has | |
the faintly peevish look of one who has not been properly | |
fed." | |
Maya is a woman in the Office. "Your coworker Maya sits at | |
her own computer, diligently modifying all the [one of]pay | |
rates in the database down from $9.00 an hour to | |
$8.96[or]billing rates in the database up from $25.00 an | |
hour to $25.04[purely at random]." She wears a trenchcoat. | |
She carries a chihuahua. The description of Maya is "[if | |
Maya is wearing the trenchcoat]She's wearing a trenchcoat, | |
in a bizarre bid to keep your boss unaware of the chihuahua | |
in her pocket. 'Because petsitters are really expensive!' | |
she explained to you in an urgent hiss this morning over | |
the coffeemaker. [otherwise]She looks cold. [end if]To all | |
appearances, she is carrying [a list of unconcealed things | |
carried by Maya]." | |
McQuerry Dining Hall is a room. | |
Meet Market is a room. | |
Meriwether Lewis is a man in the Trading Post. He carries a | |
fluffy handmade quilt and a bag of beans. The beans are | |
edible. | |
Midnight is a visited room. The Diamond City is west of | |
Midnight. | |
Military Holdings is a region. Fort Carlisle and Fort James | |
are in Military Holdings. | |
Mission is a scene. Mission begins when the player is in | |
the Long Hallway. When Mission begins: end the story saying | |
"The game is afoot" | |
Mixing it with is an action applying to two things. | |
Mode is a kind of value. The modes are idle, recording, and | |
playing back. The video camera has a mode. The video camera | |
is idle. | |
Modesty is a kind of value. The modesties are positively | |
prim, buttoned up, modest, flirty, revealing and downright | |
immodest. Every woman has a modesty. Alice is positively | |
prim. Beth is downright immodest. Gemma is modest. Delia is | |
flirty. Eliza is revealing. | |
Moe's Tavern is a room. The bar is an enterable supporter | |
in Moe's. A drink is a kind of thing. On the bar is a drink | |
called a flaming Homer. | |
Mom is a woman in the Patio. | |
Money is a kind of thing. Coin is a kind of money. | |
Monica's Bedroom is a room. The Living Room is south of | |
Monica's Bedroom. Rachel's Bedroom is south of the Living | |
Room. | |
Mood is a kind of value. The moods are bemused, bored, | |
attentive, rapt, and blushing. A person has a mood. A | |
person is usually attentive. | |
Mood is a kind of value. The moods are hostile, suspicious, | |
indifferent, friendly, and adoring. An animal has a mood. | |
An animal is usually indifferent. | |
Mr Spruce is a man in the Conservatory. Mr Spruce can be | |
apprehensive or calm. Mr Spruce is calm. Mr Spruce can be | |
handsome or ugly. | |
Mr Steed's Flat is a room. | |
Mrs Lovett's Meat Pies is a room. Mrs Lovett is a woman in | |
Meat Pies. | |
Named page is a kind of value. The named pages are first | |
page, last page, next page, previous page. | |
Naming it with is an action applying to one thing and one | |
topic. Understand "name [something] [text]" as naming it | |
with. Check naming it with: say "You can't name that." | |
Neatness is a kind of value. The neatnesses are neat, | |
scuffed, and trampled. The message has a neatness. The | |
message is neat. | |
Ned is a man in the Movie Rental Store. Ned owns the Movie | |
Rental. | |
Neptune is a region. | |
New New Prison is a room. "You have a not very interesting | |
room. Through the window you see passing [current denizen]." | |
Newsroom is a room. "This is the secret nerve-centre of | |
FNN, the Flathead News Network." | |
Night is a recurring scene. Night begins when play begins. | |
Night begins when Dusk ends. Night ends when the time since | |
Night began is 3 minutes. | |
No is a room. Where is west of No. | |
Noah's Bagels is a shop. It is north of the Parking Lot. | |
The opening hour of Noah's Bagels is 6:00 AM. The closing | |
hour of Noah's Bagels is 11:00 AM. "The selection has been | |
somewhat picked over, leaving you with your choice of | |
Pumpernickel, Asiago, or Everything." | |
Nominal descriptor is a kind of value. The Nominal | |
descriptors are creme de menthe, vodka, creme de cacao, | |
grasshopper, chocolate vodka, mint vodka, chocolate | |
martini, mintini, chocolate mint martini. | |
Nook Obscure is a room. "Above the College kitchens, which | |
make a humming sound, less tuneable than bees, but hardly | |
less industrious, with shrill notes of sharp command and | |
scolding intermixed: and below Trinity's loquacious clock, | |
who never lets the quarters, night or day, slip by him | |
unproclaimed, and tells the hours twice over with a male | |
and female voice. In short, the kind of rubbish room they | |
give to a northern villager. But you get a bed and a high | |
shelf all of your own. And you long to find some Romantic | |
way to look out of the window." | |
Northern Oxfordshire is a region. Hampton Poyle and Steeple | |
Barton are in Northern Oxfordshire. Index map with | |
room-name-font of Northern Oxfordshire set to | |
"Helvetica-Oblique". | |
Northwest is a dead end called the Tortuous Alcove. The | |
Tortuous Alcove has river sound "a gurgle of running water". | |
Novice mode is a truth state that varies. Novice mode is | |
true. | |
Ocean Shores Military Installation is east of the Dune. It | |
is an outdoors room. "The World War II emplacements, built | |
in case of Japanese invasion, have never been destroyed, | |
though with all the weapons and furnishings gone it is | |
difficult to make much sense of the original structure. A | |
doorway leads west into concrete-lined darkness; a rusty | |
but reliable ladder ascends to a walkway overlooking the | |
sea." | |
Offering it for is an action applying to one price and one | |
visible thing. | |
Ogg is a man in the Donut Shop. "Ogg is slumped in the | |
corner[if Ogg carries something] with [a list of things | |
carried by Ogg][end if]. He wears a nametag which says | |
'HELLO MY NAME IS OG.'" Understand "og" as Ogg. Ogg wears a | |
nametag. The description of the nametag is "Sadly | |
misspelled." | |
Ogg is a man in the Donut Shop. "Ogg is slumped in the | |
corner[if Ogg carries something] with [a list of things | |
carried by Ogg][end if]. He wears a nametag which says | |
'HELLO MY NAME IS OG.'" Understand "og" as Ogg. Ogg wears a | |
nametag. The description of the nametag is "Very neatly | |
written." | |
Old Chicago is a room. | |
Olive Tree Gyro Shop is inside from Street in Kolonaki. | |
Kostis is a man in the Gyro Shop. In the Shop is a stand. | |
On the stand is a rotating column of cooking lamb flesh. In | |
the shop is a closed, openable container called a drinks | |
refrigerator. The refrigerator contains a can of Mythos | |
beer and a can of Coke Light. | |
Oodville is a visited room. | |
Orchard is a room. | |
Ordering is an action applying to one visible thing. | |
Ordinariness is a kind of value. The ordinarinesses are | |
longest, medium, shortest. A string has an ordinariness. | |
Understand the ordinariness property as referring to a | |
string. | |
Orpheus is a man in the Wedding Procession. Orpheus carries | |
a torch. | |
Our Household Kitchen is a kitchen. | |
Our Own Company is a room. It contains courage. The player | |
carries names. | |
Painting is an action applying to one thing and one colour. | |
Check painting: if the noun is not the canvas, say | |
"Centuries of tradition suggest that canvas is the natural | |
home of paint." instead. Carry out painting: now the colour | |
of the canvas is the colour understood. Report painting: | |
say "You splash away at the now [canvas]." | |
Painting it the colour is an action applying to one thing | |
and one colour. | |
Paradise City is a room. The description of Paradise City | |
is "The grass is green and the girls are pretty." | |
Paradise is a room. Paradise has altitude 5400 feet. "A | |
handsome parking lot, a picnic ground, and the Henry M. | |
Jackson Memorial Visitor Center. The latter offers, for | |
serious climbers, a hot shower; for nature enthusiasts, an | |
interpretive museum; and for car-trippers, a gift shop | |
selling canned slugs. All of which is a largely | |
unsuccessful distraction from the peak of Mt. Rainier | |
beyond." | |
Paradise is a room. The description is "Well, it might just | |
be one of the posh upper rings of purgatory, if you're | |
entirely honest with yourself." | |
Paraguay is a room. Bolivia is north of Paraguay. Lydia is | |
a woman in Paraguay. "Lydia is, as usual, here." The | |
description of Lydia is "Long, long legs and a sarcastic | |
attitude." Instead of touching Lydia: say "'Watch it, | |
sailor,' she snaps." | |
Parodos is a scene. Parodos begins when Prologue ends. | |
Peeling is an action applying to one thing. | |
Penmanship is a subject. Penmanship suggests education. | |
Education is a subject. Class status and money are | |
subjects. Class status suggests education. Money suggests | |
class status and marriage. | |
Penny is a woman in the Casino. The description is "Loud. | |
Brash. Hot, probably, if you can look past the loud and | |
brash." | |
Penny-annoying is a fact. | |
Pere Blanchard's Hut is a room. Percival Blakeney is a | |
known man in the Hut. Marguerite is a woman in the Hut. | |
Percival is married to Marguerite. Outside from the Hut is | |
the Garden. Louise is a woman in the Garden. The Road to | |
Paris is west of the Garden. Armand St Just is a man in the | |
Road. Louise is married to Armand. Monsieur St Just is a | |
man. He engenders Armand and Marguerite. | |
Perry White's Office is west of the Newsroom. In Perry | |
White's Office are a desk and a poster of Elvis. On the | |
desk is a lead-lined box. The box is openable. In the box | |
is the green kryptonite crystal. | |
Philippe is a man in the Botanical Garden. | |
Phineas is a man. | |
Phobos is a backdrop. Instead of doing something to Phobos, | |
say "Phobos orbits a mere 6000km above you, which is | |
practically touching range for astronomy. On the other | |
hand, astronomy isn't all that practical." | |
Photographing is an action applying to one visible thing | |
and requiring light. | |
Photographing is an action applying to one visible thing | |
and requiring light. Understand "photograph [something]" as | |
photographing. | |
Pigs are an animal in the shack. The pigs are scenery. The | |
description is "They really are very grubby, dirty animals, | |
but what's worse than that, the value of pigs has declined | |
a lot over the last few decades. This is hard to explain to | |
someone who has been out of touch with the world for a | |
while, but keeping pigs for meat is a dubious prospect when | |
there's less and less for them to forage on." Instead of | |
smelling the pigs: say "They smell the way animals do, when | |
they live among their own refuse."; increase the pity of | |
Beauty by 2. | |
Pinewood Brewing Supply is a shop. It is east of Parking | |
Lot. The opening hour of Pinewood Brewing Supply is 10:00 | |
AM. The closing hour of Pinewood Brewing Supply is 3:30 PM. | |
"Shelves and shelves of malt and hops; large glass carboys, | |
and plastic tubing; empty bottles; bottle-caps; | |
bottle-labeling kits; starters for vinegar, sourdough, root | |
beer. | |
Pisa is a room. Leonardo Fibonacci is a man in Pisa. "The | |
modest Italian mathematician, Leonardo Fibonacci | |
(1170-1250), beams at you." | |
Place Vendôme is a room. "[i]Fashion fades, only style | |
remains the same[/i] ([b]Coco Chanel[/b]). And this elegant | |
drawing-room, once a milliner's shop, is a case in point." | |
Planning it for is an action applying to one material and | |
one thing. | |
Plant Cell Wall is a room. | |
PlayThisThing (www.playthisthing.com): a blog devoted to | |
critiques of independent games, which primarily focuses on | |
works the reviewers think *are* worth playing; there are | |
few negative reviews. There is a suggestions page for | |
submitting review requests, and it is allowable for an | |
author to recommend that his own game be reviewed. Not all | |
suggestions are accepted, but many are. | |
Plaza View is a room. "Your uncle's apartment, on loan to | |
you for viewing the parade and celebrations today. This | |
would be more of a sacrifice on his part if he weren't | |
currently yachting around Corfu." | |
Plover Room is a room. "You're in a small chamber lit by an | |
eerie green light. An extremely narrow tunnel exits to the | |
west. A dark corridor leads northeast." | |
Possessing is an action applying to one thing. Carry out | |
possessing: now the player is the noun; say "You swap | |
bodies!" | |
Potter's Pizza is a room. The pizza delivery boy is a known | |
man in Pizza. A telephone called the saucy telephone is in | |
Pizza. Understand "8885" as the saucy telephone. | |
Pouring it into is an action applying to two things. | |
Poverty flashback is a recurring scene. Poverty flashback | |
begins when family circumstances is current. When poverty | |
flashback begins: strip the player; move the player to the | |
Woodcutter's Shack. | |
Praying is an action applying to nothing. Understand "pray" | |
as praying. | |
Preheating the Oven is a scene. Preheating the Oven begins | |
when the oven's dial is heating. | |
Price is a kind of value. $1.99 specifies a price with | |
parts dollars and cents (optional, preamble optional). | |
Price is a kind of value. $1.99 specifies a price with | |
parts dollars and cents. | |
Price is a kind of value. $1.99 specifies a price. | |
Price is a kind of value. $1.99 specifies a price. [default | |
$0.00] | |
Price is a kind of value. $10.99 specifies a price with | |
parts dollars and cents (optional, preamble optional). | |
Price is a kind of value. $10.99 specifies a price with | |
parts dollars and cents. A thing has a price. The price of | |
a thing is usually $0.00. | |
Price is a kind of value. $10.99 specifies a price. A thing | |
has a price. The price of a thing is usually $0.00. After | |
examining something for sale, say "It can be yours for [the | |
price of the noun]." | |
Price is a kind of value. $100.99 specifies a price. | |
Printing the description of something is an activity. | |
Printing the room-description of something is an activity. | |
Probability inverse is a number that varies. [This is | |
expressed as an inverse of the actual probability of | |
diffusion from one room to another, to avoid error.] | |
Probability inverse is 20. [That is, any given molecule of | |
gas has a 5% chance of leaving by a given doorway at any | |
given minute. Probability inverse should never drop below | |
10, the maximum number of exits from the room.] | |
Professor Wilderspin is a man. | |
Prologue is a scene. Prologue begins when play begins. | |
Putting out something is an activity. | |
Quizzing it about is an action applying to one thing and | |
one visible thing. Understand "ask [someone] about [any | |
thing]" as quizzing it about. | |
R-name is a kind of value. The R-names are dwarf, guy, | |
dude, and man-thing. Rumpelstiltskin has an R-name. | |
Understand "[R-name]" as Rumpelstiltskin. | |
Railway Meeting is a scene. Railway Meeting begins when | |
play begins. | |
Ralstons Ad is a scene. Ralstons Ad begins when score is | |
not the last score. Ralstons Ad ends when the Ricechex is | |
consumed. | |
Ransacking is an action applying to one thing. | |
Recalling conversations is an action applying to nothing. | |
Reconstituting the Apricots is a scene. | |
Red Spot is a room. "You are in the middle of a vast red | |
oval plain. Overhead, the thick Jovian clouds swirl | |
menacingly, and a fine acrid dust falls instead of rain." | |
Some acrid dust is scenery in the Red Spot. The description | |
of the dust is "The rust-colored dust coats every surface. | |
You've no idea how deep it goes." | |
Red is a region. Blue is a region. Idaho is in red. | |
Washington is in blue. | |
Remembering is an action applying to one topic. | |
Requesting the full score is an action out of world. | |
Understand "full" or "full score" as requesting the full | |
score. | |
Requesting the room tally is an action out of world. | |
Resolving is an action applying to one thing. | |
Retreating is an action applying to nothing. | |
Reviewing Possessions is a scene. Reviewing Possessions | |
begins when play begins. | |
Rhoda is a woman in Marciony Street. Rhoda carries a book | |
called The Marciony Street Murders. Rhoda carries a DVD | |
called Unsolved Serial Killings XVIII. Rhoda carries a | |
stamped envelope called a squashy package. | |
Ridgefield is a room. | |
Rimwards is a direction. The opposite of rimwards is | |
hubwards. | |
Rip Van Winkle is a man in the Catskills. Rip Van Winkle is | |
asleep. | |
Riverside Drive is a room. "There's a pleasant | |
late-afternoon view of the Hudson, and a snap in the air, | |
and you would rather be here than anywhere." | |
Robo is a man in the Experimentation Chamber. "Robo, your | |
prototype tin companion, stands awkwardly beside you[if | |
watching], watching[end if]." Robo can be watching, | |
replaying, or standing by. Robo is standing by. Robo has a | |
program called the current program. Robo has a number | |
called the stage. | |
Rock Garden West is west of Rock Garden East. Rock Garden | |
East contains a rake. Rock Garden West contains a bench and | |
a maple leaf. The bench is an enterable supporter. | |
Rolling is an action applying to one carried thing. | |
Understand "roll [something preferably held]" as rolling. | |
Room description style is a kind of value. The room | |
description styles are Brief, Verbose and Superbrief. | |
Roxane is a woman in the Balcony. "Above you in the night | |
is Roxane." Roxane can be wooed, skeptical, confused, or | |
annoyed. Roxane is skeptical. The description of Roxane is | |
"The brightest, the most radiant of women -- and in love | |
with an utter fool." | |
Rule for asking which do you mean when everything matched | |
is a nose: | |
Rule for implicitly taking the noun when the second noun is | |
a thing and the second noun is not carried by the player: | |
Sahn Eddar is a room. "At the base of the world's tallest | |
atrium, the Sahn Eddar restaurant offers light fine fare | |
and Afternoon Tea. At the center, a 32-meter water column | |
leaps toward the roof of the atrium." | |
Sainsbury's is a room. | |
Saint-Germain-des-Prés is a room. "Haunt of artists, of the | |
coffee-drinking sort, and of cafés, of the artist-haunted | |
sort, you once again find yourself outside M. Melmoth's | |
hotel. Today [one of]the recently-fallen rain runs down the | |
gutters of the 6th[or]sunlight glints even off the | |
blackened windows of the Abbey[or]crowds of vulgar children | |
play chase around the lampposts[at random], and you long to | |
be indoors." | |
Salvation earned is a truth state that varies. | |
Sandy Beach is a room. | |
Santa is a man in the North Pole. "Santa is pacing around | |
in the snow and trying to psych himself up for the big | |
night." | |
Sauteeing Onions is a scene. Sauteeing Onions begins when | |
the diced onions are in a hot container. | |
Saved location is a room that varies. Locker is a | |
container. Wardrobe is a container. | |
Scorching Onions is a scene. | |
Scraping it with is an action applying to two things. | |
Scratched windows offer a view of the surrounding bay, and | |
there is a door south to the deck. A sign taped to one wall | |
announces the menu of tours offered by the Yakutat Charter | |
Boat Company." | |
Scullery is a room. A sack is carried by the player. The | |
sack contains a yellow onion. The player carries a cork. | |
Seducing is an action applying to one thing. | |
Seeding is an action out of world. Understand "seed" as | |
seeding. Carry out seeding: seed the random-number | |
generator with 5681. | |
Selecting is an action applying to one number. | |
Selling it for is an action applying to one price and one | |
thing. | |
Sequencing is an action applying to one number. Understand | |
"sequence [number]" as sequencing. | |
Setting action variables when the noun is a body which is | |
part of a person (called owner): | |
Setting action variables when the noun is a dead person and | |
the noun is owner of a visible body (called the mortal | |
remains): | |
Setting action variables when the second noun is a body | |
which is part of a person (called owner): | |
Setting is a kind of value. The settings are bright and | |
dull. Understand "on" as bright. Understand "off" as dull. | |
Seven Dials is a room. The description of Seven Dials is | |
"There is a signpost, on which seven hands swivel and | |
swing, freely as weathercocks. They make your present road | |
now London, now Abingdon; now Weston-super-Mare, or now | |
Hell." | |
Seventh Avenue is a room. "The bars are all closed now, and | |
there aren't any good clubs to go to, so you're on your own | |
for open-air entertainment." | |
Shaking is an action applying to one thing. | |
Shaking is an action with past participle shaken, applying | |
to one carried thing. | |
Shari is a subject. The description is "Look, let's just | |
not go into it, okay? I don't really want to relive all | |
that right now. I still have a six-inch [scar] shaped like | |
a banana in the middle of my back". | |
Shelby is a man in the Town Hall. Shelby carries a DVD | |
called Conducting An Orderly Meeting. Shelby carries 5 | |
stamped envelopes. Shelby carries an ice cream cone. Shelby | |
carries a coupon. | |
Shooting it with is an action applying to two things. | |
Showing action of something is an activity. | |
Sieving is an action applying to one number. Understand | |
"sieve [number]" as sieving. | |
Since both fields are important, you keep the meter set to | |
SUM mode. The meter has its own optional backlighting, so | |
that you can see the reading even if your flashlight is | |
off. Currently it is reading at [meter setting]." A Tone | |
Alarm is part of the Meter. It is a device. The description | |
of the Tone Alarm is "The Tone Alarm will make a noise, if | |
the EMF picks up a spike." | |
Singing is a loud action. | |
Sip volume is a volume that varies. Sip volume is 0.5 fl oz. | |
Sir Humphrey is a man in the Gents' Loo. | |
Sitting down is an action applying to nothing. | |
Sitting on is an action applying to one thing. | |
Size is a kind of value. The sizes are small, medium, and | |
large. A thing has a size. A thing is usually small. | |
Sleeping Beauty is an asleep woman in the Spinning Tower. | |
"[if asleep]Sleeping Beauty lies here, oblivious to your | |
presence[otherwise]Sleeping Beauty stands beside you, | |
looking [attitude][end if]." The description is "She is | |
even more magnificent than the rumors suggested." | |
Understand "woman" or "girl" or "princess" or "lady" as | |
Sleeping Beauty. | |
Sleeping Beauty is an asleep woman in the Spinning Tower. | |
"[if asleep]Sleeping Beauty lies here, oblivious to your | |
presence[otherwise]Sleeping Beauty stands beside you, | |
looking a little confused[end if]." The description is "She | |
is even more magnificent than the rumors suggested." | |
Understand "woman" or "girl" or "princess" or "lady" as | |
Sleeping Beauty. | |
Smug Ramble is a scene. Smug Ramble begins when Courting | |
Roxane ends in failure. Smug Ramble ends when the time | |
since Smug Ramble began is 2 minutes. When Smug Ramble | |
ends: record "Wandering the Streets, Exultant" in the Table | |
of Events; say "Of course, you will regret this soon | |
enough." | |
Social clump is a kind of value. The social clumps are | |
vacancy, lone person, couple, cluster, group. | |
Solar distance is a kind of value. 1000 AU specifies a | |
solar distance. Planet is a kind of value. The planets are | |
defined by the Table of Outer Planets. | |
Some air is a backdrop. Air is everywhere. Instead of doing | |
something other than examining or smelling to air: say | |
"It's just air." Understand "smoke" as the air when the | |
location is smoky. | |
Some re-enactors are a person. "Milling about one end of | |
the station is a crowd of medieval re-enactors." The | |
description is "They're dressed in a somewhat aimless range | |
of styles roughly honoring the period of 900-1500 AD. One | |
gentleman is wearing a knobby leather cap; which is a good | |
thing, because there is a rooster standing on his head." | |
Understand "men" or "man" or "gentleman" or "rooster" or | |
"reenactors" or "crowd" or "medieval" or "woman" or "women" | |
as the re-enactors. | |
Some tiny men on sticks are part of the game. Understand | |
"handles" as the tiny men. The description is "Okay, a | |
couple of the tiny men have had their feet broken off, and | |
the table surface itself is a bit warped, and the ball | |
resembles a quail egg in respect of shape and color. This | |
makes for a game of unusual randomness, but skill is | |
overrated." | |
Sort-debugging is a truth state that varies. | |
Sorting is a scene. Sorting begins when play begins. | |
Sorting ends when all the lentils are in the round tin and | |
all the black-eyed peas are in the square tin. When Sorting | |
ends, end the story finally. | |
South of Spring Rolls is a room called Hot and Sour Soup. | |
South of Thames Street before Fort Carlisle is a room | |
called Fort Carlisle. The description of Fort Carlisle is | |
"Handsomely arrayed with cannons which you could fire at | |
any moment -- though of course there are ships at dock | |
which might be in the way." | |
South of the Hut is a room called South of the Hut. | |
South of the Hut is a room. South of the Hut is south of | |
the Hut. | |
South of the Supply Closet is the Furnace Room. The | |
incinerator is a thing in the Furnace Room. It is a | |
container. "The incinerator is here, working full blast." | |
Spinning is an action with past participle spun, applying | |
to one thing. | |
Spinning it to is an action applying to one thing and one | |
number. Check spinning it to: if the noun is not the Safe, | |
say "[The noun] does not spin." instead. Report spinning it | |
to: say "Click! and nothing else happens." | |
Spying on is an action applying to one visible thing. | |
Squicking is an action with past participle squacked, | |
applying to one thing. | |
Stabbing it with is an action applying to two things. | |
Standing up is an action applying to nothing. | |
Standing up on is an action applying to one thing. | |
Started printing is a truth state that varies. Started | |
printing is false. | |
Starting novice mode is an action out of world. | |
Stopping novice mode is an action out of world. | |
Streamside is a room. The player carries a stick, a wire | |
hook, and a string. | |
Street in Kolonaki is a room. "There is a single round | |
table out on the street here, and a window more or less at | |
knee level looks down into the Olive Tree Gyro Shop, which | |
is partly basement." | |
Studying the vicinity is an action applying to nothing. | |
Substance is a kind of value. The substances are silver, | |
gold, and lead. Everything has a substance. A thing is | |
usually lead. | |
Suit is a kind of value. The suits are hearts, clubs, | |
diamonds, and spades. | |
Suit is a kind of value. The suits are hearts, clubs, | |
diamonds, and spades. Understand "heart" as hearts. | |
Understand "club" as clubs. Understand "diamond" as | |
diamonds. Understand "spade" as spades. | |
Suit is a kind of value. The suits are hearts, clubs, | |
diamonds, and spades. Understand "heart" as hearts. | |
Understand "club" as clubs. Understand "diamond" as | |
diamonds. Understand "spade" as spades. [Providing the | |
singular forms means that Inform will also understand | |
>EXAMINE SPADE, >DISCARD CLUB, and so on.] | |
Sulky Ramble is a scene. Sulky Ramble begins when Courting | |
Roxane ends in success. Sulky Ramble ends when the time | |
since Sulky Ramble began is 2 minutes. When Sulky Ramble | |
ends: record "Wandering the Streets, Sulking" in the Table | |
of Events. | |
SuperDuperMart is a room. SuperDuperMart contains some | |
shelves and a cash register. | |
Surface is a kind of value. The surfaces are shiny and | |
dull. A thing has a surface. A thing is usually dull. | |
Swimming is an action applying to nothing. Understand | |
"swim" or "dive" as swimming. | |
TLV is a concentration that varies. TLV is 30.0ppm. | |
[Long-term exposure maximum, safe for 8 hours a day.] | |
TLV-C is a concentration that varies. TLV-C is 150.0ppm. | |
[Absolute exposure ceiling.] | |
TLV-STEL is a concentration that varies. TLV-STEL is | |
50.0ppm. [Short-term exposure maximum, safe for fifteen | |
minutes max.] | |
Taking inventory is an action applying to nothing. | |
Taking position is an action applying to one posture. | |
Target jotter is an object that varies. The target jotter | |
is usually nothing. | |
Tavern is a region. It is in Inland. Feathers and Feathers | |
Bedroom are in Tavern. | |
Ted's Lawn is outside from the Porch. Ted is a man in Ted's | |
Lawn. "Ted has taken off his shirt, but still seems a bit | |
oppressed by the sun." The description of Ted is "He looks | |
hot. In all senses." | |
Temperature is a kind of value. 100C specifies a | |
temperature. | |
Temperature is a kind of value. The temperatures are hot | |
and cold. A potato has a temperature. A potato is usually | |
cold. | |
Tent is a room. "A dome made of two flexible rods and a lot | |
of bright green ripstop nylon. It bills itself as a one-man | |
tent, but you'd call it a two-dwarf tent: there is no way | |
to arrange yourself on its square floor so that you can | |
stretch out completely." | |
Teresa is a woman in the Hay-Strewn Corridor. "Teresa | |
stands opposite you[if Teresa carries something], her | |
fingers wrapped tightly around [a list of things carried by | |
Teresa][end if]." Teresa carries a bulb of garlic and a | |
cross. | |
Terrifying Basement is a room. The light switch is a | |
switched on device in the Terrifying Basement. It is fixed | |
in place. | |
Test me with "x me / x troll / !this game is a bit dull so | |
far / kiss troll / ? does this troll do anything? / :yawn". | |
Test rank is a number that varies. Definition: a card is | |
matching if its rank is the test rank. | |
Texture is a kind of value. The textures are rough, stubbly | |
and smooth. Everything has a texture. | |
Thames Street End is a room. | |
The Actor's Studio is a room. Lucas is a man in the Actor's | |
Studio. Persuasion rule: persuasion succeeds. | |
The Addams Wine Cellar is a room. It contains a closed | |
lockable locked container called a safe. | |
The Al Falak Ballroom is a room. "A palatial, two-tiered, | |
domed ballroom crowned with a unique crystal chandelier." | |
The Alfred Cralle Pool Hall is a room. "The town's most | |
popular gathering-place, the pool hall is decorated in | |
honor of the inventor of the ice cream scoop." The air | |
conditioner is a device in the Pool Hall. "[if switched | |
off]An air conditioner sits in the corner, unhappily | |
inert[otherwise]The air conditioner hums briskly[end if]." | |
The Ancient Cambodian Temple is a room. "A vast space built | |
for ancient and forgotten rituals. The stone floor crawls | |
with vermin. Well above the floor, and separated by some | |
feet, are twin platforms built into the wall: the one | |
carved of jointed wood, the other of sheets of graven | |
bronze." | |
The Antechamber is a room. The tattered copy of Women's | |
Wear Daily is in the Antechamber. Instead of taking the | |
Daily, say "It is stamped NOT TO BE TAKEN AWAY." | |
The Archive is a room. | |
The Arena is a room. "Sand, blood, iron. These festivals | |
are normally held on hot days, but the sun has gone behind | |
a cloud and fat drops of rain now and then spatter the | |
arena floor." The gladiator is a man in the Arena. "A | |
bare-chested Scythian gladiator faces you, wielding [a list | |
of weapons carried by the gladiator]." | |
The Arena is a room. "Sand, blood, iron. These festivals | |
are normally held on hot days, but the sun has gone behind | |
a cloud and fat drops of rain now and then spatter the | |
arena floor." The gladiator is a man in the Arena. "A | |
bare-chested Scythian gladiator faces you, wielding a | |
trident." | |
The Ark is a room. A bearded man is in the Ark. | |
The Assawan Spa is a room. "Treatment rooms, hydrotherapy | |
baths, oriental massage, stand-up solarium, sauna, steam | |
rooms and jacuzzi, two swimming pools, squash court, two | |
fully equipped fitness studios and an aerobics floor. To | |
the south is a shopping area, for those who do not find | |
exercise adequately therapeutic." | |
The Assembly Room is a room. "On most days, this room is | |
used for elementary school assemblies; at the moment, it | |
serves as a voting place." The ballot is on the desk. The | |
desk is in the Assembly Room. | |
The Atelier is a room. "The floridly untidy loft space used | |
by a moderately unsuccessful artist (you, that is)." The | |
canvas, palette and paint brush are here. Understand | |
"painting" as the canvas. | |
The Attic is a room. The old blue rucksack is a player's | |
holdall. The player is wearing the rucksack. | |
The Back Garden is a room. The Back Garden contains a pond. | |
The pond is a waterfilled container. In the pond is the | |
ziploc bag. A carp is in the pond. The carp is an animal. | |
Instead of taking the carp, say "You're not fast enough." | |
The Back Yard is a room. | |
The Balcony is outside from the Resort. In the Balcony is a | |
tomcat. The sound of the tomcat is "yowling". | |
The Ballroom is occupied. The bucket is a large container. | |
The Banquet Hall is a room. "A large cheery banner over the | |
door (which, incidentally, vanishes when you approach it) | |
reads: HELLO NEW INDUCTEES! WELCOME TO THE AFTERLIFE!" | |
The Barren Lavender Surface of Zql is a room. "It is late | |
twilight on Zql. Overhead, two crescent moons, both green, | |
mark the sluggish passage of time. A cold wind is blowing | |
over the pale purplish ground cover, but it does not | |
penetrate your airtight suit." | |
The Base Camp Larder is a room. "This room has been | |
reinforced after each incident -- and there have been | |
dozens in the last two months -- so that it now rivals Fort | |
Knox. Only your new skill and speed enabled you to dodge | |
the motion sensors, knock out the computerized security | |
system, fool the retinal scanner, and punch a hole in the | |
steel containment grating. But you're inside now." | |
The Beach is a room. "The Atlantic stretches east to the | |
horizon, though it is at low tide at the moment. It is | |
dawn: time to pack up and go home." | |
The Beekeeper's Palace is a room. Wasp is a woman in the | |
palace. Drone is a man in the palace. | |
The Belfry is a room. A bat is in the Belfry. The bell is | |
in the Belfry. Some woodworm are in the Belfry. A man | |
called William Snelson is in the Belfry. A woman called the | |
sexton's wife is in the Belfry. A man called a bellringer | |
is in the Belfry. | |
The Beyond is a room. Johnny Depp is a man in the Beyond. | |
The Big Treasure Chamber is a room. It contains a ruby, an | |
emerald, a gold tooth, an antique katana, and a silver coin. | |
The Billiards Room is a room. Colonel Mustard and Professor | |
Plum are men in the Billiards Room. Miss Scarlet and Mrs | |
White are women in the Billiards Room. | |
The Black Chamber is a room. "Despite its menacing name, it | |
is quite an ordinary room, underlying the post office | |
above. Here letters are brought each day, unsealed, | |
transcribed, resealed, and sent again on their way; their | |
contents then analyzed and recorded." | |
The Blasted Heath is a room. "Merely an arena for the play | |
of witches and kings, my dear, where the [prevailing wind] | |
wind blows." | |
The Boise Memorial Library is a room. "A concrete box of a | |
room, roughly eight feet by fourteen, which contains all | |
the fallout shelter has to offer by way of entertainment. | |
Someone with a grim sense of humor has tacked a READ! | |
literacy poster to the door, as though there were anything | |
else to do while you await the calming of the Geiger | |
counters." The shelf is a supporter in the Library. "A | |
battered utility shelf stands against the south wall." | |
The Bose speaker is an electric noisemaker. The usual sound | |
of the speaker is "soothing whalesong". The sound of the | |
speaker is "soothing whalesong". The speaker is switched on. | |
The Bottom of the Nursery is a room. "Ever since you ate | |
that mysterious cake, you've been even shorter than usual." | |
The Boutique is a room. "Still festively strewn with the | |
confetti and streamers of the Grand Opening party, and | |
still almost totally customer-free." | |
The Break Room is a room. Vanessa, Tina, and Lisa are women | |
in the Break Room. Mark and Holman are men in the Break | |
Room. | |
The Broad Lawn is a room. "A sort of fun fair has been set | |
up on this broad lawn, with the House as a backdrop: it's | |
an attempt to give local children something to do during | |
the bank holiday. In typical fashion, everyone is doing a | |
very good job of ignoring the House itself, despite its | |
swarthy roofline and dozens of blacked-out windows." | |
The Burj al-Arab Lobby is a room. "The 202-suite Burj | |
al-Arab - or Tower of the Arabs - stands 321 metres (1,060 | |
feet) high, and floats on its own man-made island. It is | |
shaped like the sail of a boat; just crossing the private | |
bridge to reach this place set you back $55." | |
The Cabin contains a glass case. In the glass case is a | |
collection of fishing rods. | |
The Cabin contains a glass case. In the glass case is a | |
collection of fishing rods. The case is closed, | |
transparent, and openable. The case is scenery. | |
The Cabin contains a glass case. In the glass case is a | |
collection of fishing rods. The case is closed, | |
transparent, openable, lockable, and locked. The case is | |
scenery. The small silver key unlocks the case. | |
The Cabin contains a glass case. In the glass case is a | |
collection of fishing rods. Understand "rod" as the | |
collection. The case is closed, transparent, openable, | |
lockable, and locked. The case is scenery. The small silver | |
key unlocks the case. | |
The Cabin is a room. "The front of the small cabin is | |
entirely occupied with navigational instruments, a radar | |
display, and radios for calling back to shore. Along each | |
side runs a bench with faded blue vinyl cushions, which can | |
be lifted to reveal the storage space underneath. A glass | |
case against the wall contains several fishing rods. | |
The Cabin is a room. "The front of the small cabin is | |
entirely occupied with navigational instruments, a radar | |
display, and radios for calling back to shore. Along each | |
side runs a bench with faded blue vinyl cushions[if the | |
compartment is closed], which can be lifted to reveal the | |
storage space underneath[otherwise], one of which is | |
currently lifted to allow access to the storage compartment | |
within[end if]. A glass case against the wall contains | |
several fishing rods. | |
The Captain is a man in the Cabin. "The captain sits at the | |
wheel, steering the boat and occasionally checking the | |
radar readout." | |
The Captain is a man in the Cabin. "The captain sits at the | |
wheel, steering the boat and occasionally checking the | |
radar readout." The captain wears a baseball cap. The | |
description of the cap is "It says, THE WORST DAY FISHING | |
IS BETTER THAN THE BEST DAY WORKING." The captain carries | |
the silver key. The description of the captain is "[The | |
captain] is wearing [a list of things worn by the | |
captain][if the captain carries something] and carrying [a | |
list of things carried by the captain][end if]." | |
The Caribou Lodge is a room. "Hundreds of expectant faces | |
are turned your way from every table." A lottery drum is in | |
the Lodge. "Before you is the lottery drum[if we have spun | |
the drum], ready to disgorge a ticket[otherwise], waiting | |
to be spun[end if]." In the drum are a red ticket, an | |
orange ticket, a yellow ticket, a green ticket, a blue | |
ticket, a purple ticket, and a ticket of pure gold. The | |
drum is closed and openable. | |
The Carousel Room is a room. | |
The Carousel Room is a room. The spinning machine is a | |
switched on device in the Carousel Room. | |
The Casino is a room. | |
The Catskills is a room. "Here is a lovely, secluded fold | |
in the mountains, far from civilization[if Rip Van Winkle | |
is asleep]: as though to prove it, Rip Van Winkle is | |
sleeping under a tree[end if]." | |
The Cave is a room. | |
The Cave is a room. The Ming vase is carried by the player. | |
The vase is fragile. | |
The Cavern is north of Hairpin. "Really not much more than | |
a little hollow in the side of the canyon." In the cavern | |
are a snake and a diamond stick pin. The snake is an | |
animal. The description of the snake is "You're no expert, | |
but it looks like a rattler." | |
The Cell is a room. "Ah, [if unvisited]the unknown cell. | |
[otherwise]the usual cell." | |
The Cell is a room. "Ah, [if unvisited]the unknown | |
cell.[otherwise]the usual cell." | |
The Cell is a room. Rumpelstiltskin is an improper-named | |
man in the Cell. Rumpelstiltskin can be identified or | |
unidentified. Rumpelstiltskin is unidentified. | |
The Center Ring is a room. | |
The Center Ring is a room. The cage is in the Center Ring. | |
A lion is an animal in the cage. The cage is enterable, | |
openable, transparent, and closed. | |
The Chamber is a room. | |
The Champs du Mars is a room. The great Eiffel Tower is | |
here. "The great Tower stands high over you." The souvenir | |
model Eiffel Tower is here. "Comparatively tiny is the | |
souvenir version." | |
The Champs du Mars is a room. The great Eiffel Tower is | |
here. "The great Tower stands high over you." The souvenir | |
model Eiffel Tower is here. "Comparatively tiny is the | |
souvenir version." The great Eiffel Tower is fixed in | |
place. Does the player mean taking the great Eiffel Tower: | |
it is very unlikely. | |
The Champs du Mars is a room. The great Eiffel Tower is | |
here. "The great Tower stands high over you." The souvenir | |
model Eiffel Tower is here. "Comparatively tiny is the | |
souvenir version." The great Eiffel Tower is fixed in | |
place. Understand "actual" as the great Tower. | |
The Chapel is a room. Elizabeth, Wickham and Darcy are | |
people in the Chapel. Mr Bennett and Mrs Bennett are people | |
in the Chapel. Georgiana is a person in the Chapel. | |
The Cheez Factory is a room. "All around you are squares of | |
pressed orange polymer, or possibly cheez. Your only hope | |
is the magic word your uncle taught you: XYZZY." The | |
squares of pressed orange polymer are scenery in the | |
Factory. The description is "You see nothing special about | |
the squares of pressed orange polymer. Nothing special at | |
all." Understand "square" or "cheez" as the squares. | |
The Chequers Inn is a room. "The room is panelled and | |
ceilinged in oak, with blue curtains to the windows and | |
blue cushions on the high-backed settle by the fire." | |
The China Shop is a room. [Remember to work out what | |
happens if the bull gets in here!] | |
The Churchyard is a room. The printed name of the | |
Churchyard is "Łodz Churchyard". | |
The Circle in the Grass is a room. "No one is looking at | |
you, except for the secretary, if that is what she is." | |
The City of Angels is a room. The incriminating photograph | |
is carried by the player. The printed name of the | |
incriminating photograph is "incriminating photograph of a | |
woman with blonde hair". | |
The Classroom is a room. Dr Freitag is a man in the | |
Classroom. "Dr Freitag paces before the blackboard." | |
The Clinic is a room. Fred is a man in the Clinic. The | |
player carries a tongue-depressor. | |
The Cloakroom is a room. "This is just a cloakroom, but | |
through a vague, misty mirror-window you can make out the | |
Beyond." After looking in the Cloakroom, say "In the mirror | |
you can see [list of things in the Beyond]." | |
The Cloakroom is west of the Foyer. "The walls of this | |
small room were clearly once lined with hooks, though now | |
only one remains. The exit is a door to the east." | |
The Clock Chamber is a room. "The dark chamber behind the | |
clock face, a mill-room of gears which grind down the | |
seconds. Through the glass you can see the reversed hands | |
reading [the time of day to the nearest five minutes in | |
words]." | |
The Clock Chamber is a room. "The dark chamber behind the | |
clock face, a mill-room of gears which grind down the | |
seconds. Through the glass you can see the reversed hands | |
reading [the time of day]." | |
The Cloister is a room. Lady Teresa is a woman in the | |
Cloister. Mother Margaret is a woman in the Cloister. | |
The Closet is a room. | |
The Clown Performance is a restricted scene. Clown | |
Performance begins when the turn count is 3. | |
The Cobble Crawl is a room. "You are crawling over cobbles | |
in a low passage. There is a dim light at the east end of | |
the passage." | |
The Cobbled Alley is a room. "The Alley has never been made | |
into a proper street: the buildings on either side are | |
simply too important to tear down. For all that, there | |
isn't much sign of the magnificence nearby. The entrance | |
you seek is set below street level, four grimy steps down | |
to a half-basement." | |
The College of Mixology is a room. The bar is a supporter | |
in the college. | |
The Confectionary Workshop is a room. The Chocolate Machine | |
is here. "The Chocolate Machine has pride of place. A lever | |
and two buttons, one white, the other brown, seem to be the | |
only controls. On top is a hopper." | |
The Conservatory is a room. "You are in a room full of | |
plants." | |
The Control Center is a room. "Here you are at the Control | |
Center of the universe." | |
The Costumery is a room. Larry, Curly, and Moe are men in | |
the Costumery. Janine is a woman in the Costumery. | |
The Crew Lounge is a room. "Deliberately spartan: the crew | |
feels weight restrictions here first, so there aren't any | |
chairs, just a few thin pads on the ground." | |
The Crypt is a room. "This squat, barrel-vaulted chamber | |
runs roughly north-south. Along either side are the graves | |
of Saxon kings and early bishops of the church long since | |
gone to dust -- one [tomb] in particular looks undisturbed." | |
The Cubist Lab is a room. "A laboratory which, as the art | |
critic Louis Vauxcelles said about Braque's paintings in | |
1908, is full of little cubes: everyday objects rendered as | |
if cuboidal." | |
The Curved Beach is a room. "White sand stretches away both | |
northeast and northwest, enclosing this attractive little | |
bay. Gentle waves lap at the beach." | |
The Customs Hall is a room. "With infinite slowness, with | |
ledgers and quill pens, the clerks ruin their | |
eyesight.[unless the player is a woman] They barely even | |
glance in your direction." | |
The Customs House is a room. The smuggler is a man in the | |
Customs House. The smuggler wears a leather jacket. He | |
carries a bottle of Altairan rum, some raspberries, and a | |
laser pistol. The pistol is large. The jacket is large. The | |
rum and the raspberries are contraband. The description of | |
the smuggler is "He has a bestubbled chin and a sinister | |
eye." | |
The Customs Wharf is a room. "Amid the bustle of the | |
quayside, [if the cask is open]many eyes stray to your | |
broached cask. [otherwise]nobody takes much notice of a man | |
heaving a cask about. [end if]Sleek gondolas jostle at the | |
plank pier." | |
The Daily Planet Newsroom is a room. | |
The Daily Planet is a room. Clark is here. He is a man. | |
The Damp Hillside is a room. "It is just after dawn: among | |
the trees there is misty and pale blue light. [if Havers is | |
in the location]The only saturated color in view is the | |
orange-and-yellow jacket of [Detective Havers]. She is | |
trying unsuccessfully to light a cigarette. [end | |
if][paragraph break]The body itself is further down, closer | |
to the bottom of the ravine. It would be foolish to | |
speculate before seeing it, but the odds are that the | |
corpse was rolled down after death. The ground is not steep | |
enough for the fall itself to be deadly." | |
The Dark Forest is a room. "You are mostly aware that you | |
are not as alone here as you would like, and that the | |
ground is uneven." | |
The Daunting Dungeon is a room. | |
The Deathbot Assembly Line is a room. "Here is the heart of | |
the whole operation, where your opponents are assembled | |
fresh from scrap metal and bits of old car." The dangerous | |
robot is a thing in the Assembly Line. "One dangerous robot | |
looks ready to take you on!" A robotic head, a drill arm, a | |
needle arm, a crushing leg and a kicking leg are parts of | |
the dangerous robot. | |
The Deck of the Helene Marie is a room. "The two crews are | |
embattled all around you, but your attention is reserved | |
for your particular enemy: Don Pedro." | |
The Decomposition Ray Gun is a thing carried by the player. | |
The Desert Isle is a room. "A pale expanse of sand, here | |
and there developing into hillocks of grass, and a small | |
clump of palms. The water is shallow here, and there are | |
other islands within swimming distance -- or even wading | |
distance, perhaps -- but none of them is any larger than | |
your island, so it doesn't seem worth the trouble of | |
visiting. | |
The Dessert Parlor is a room. "An underlit, over-crowded | |
room campily furnished with a lot of gilt-frame mirrors and | |
twinkle lights: it is essentially a brothel of food. The | |
service is slow at best, and on Saturday nights glacial. | |
However. The wares on display more than make up for these | |
trivial inconveniences." | |
The Dining Car is a room. Lord Peter is a man in the Dining | |
Car. Sherlock Holmes is a man in the Dining Car. Miss | |
Marple is a woman in the Dining Car. Adam Dalgliesh is a | |
man in the Dining Car. | |
The Dining Room is a room. "A room of handsome proportions, | |
with an octagonal dining table on a fine parquet floor. The | |
original set of chairs has been taken away, leaving only a | |
red velvet dining chair and a blue suede armchair." | |
The Docking Bay is a room. The inner airlock is a door. It | |
is north of the Docking Bay and south of the Zocalo. The | |
inner airlock is lockable and unlocked. The outer airlock | |
is lockable and locked. It is a door. It is south of the | |
Docking Bay and north of Space. | |
The Doctor's Cabin is a room. "A dark, cramped triangle, | |
like a slice of cake, except that its sharp end has been | |
cut off: and so low that a moderately tall man would strike | |
his head on the deck above if he were to stand upright. | |
Every free surface is covered with sheets of best Venetian | |
looking-glass, to increase the light filtering in. Long use | |
and the carpenter's ingenuity have packed in a folding cot | |
and table, and lockers are built into unlikely places: | |
lockers filled with specimens, skeletons, sketches, drafts | |
and serial letters." The jug is a bottle in the Doctor's | |
Cabin. The jug contains a beetle. The description of the | |
beetle is "The doctor assures you that it is a nondescript." | |
The Doll-like House is a room. The Postage-Stamp-Sized | |
Garden is outside from the House. | |
The Dome is a room. The Hutch is north of the Dome. The | |
rabbit is in the Hutch. Before going to the location of the | |
rabbit, say "You pick up a scent!" | |
The Dome is a room. The Hutch is north of the Dome. The | |
rabbit is in the Hutch. Definition: a room is | |
rabbit-infested if it is the location of the rabbit. Before | |
going to a rabbit-infested room, say "You pick up a scent!" | |
The Donut Shop is a room. "Vibrantly decorated in donut | |
colors: pink, brown, and cream." | |
The Downstairs Hallway is a dark room. "The only room in | |
the house with no furniture and almost nothing on the | |
walls. At times like this you always notice the crack in | |
the plaster, originating near the light fixture and running | |
almost all the way to the wall." | |
The Drawbridge is a room. North of the Drawbridge is the | |
Immensely Enormous Entry Hall. West of the Entry Hall is | |
the Vast Dining Area. North of the Vast Dining Area is the | |
Colossal Kitchen. The Spooky Guano-filled Attic is above | |
the Entry Hall. | |
The Drawing Room is a room. "The company is assembled here | |
for champagne. Most of it, anyway: Mary is on the phone to | |
her babysitter, Roger is keeping her anxious company, and | |
Carol doesn't drink. But everyone else." | |
The Dressing Room is a room. | |
The Dusty Lot is a room. "A few miles up the road from the | |
concert venue, but at least it's cheap to park here." | |
The East Jungle is a room. The plank bridge is west of the | |
East Jungle and east of the West Jungle. The plank is an | |
open unopenable door. "A precarious plank bridge extends | |
[if the location is West Jungle]east[otherwise]west[end if] | |
across the chasm." The description of the plank is | |
"Extremely fragile and precarious." | |
The Editor's Office is a room. The desk is a supporter in | |
the Editor's Office. | |
The Empire Builder Train is a room. The Train has a room | |
called the station. The station of the Train is Seattle. | |
The Empty Field is a room. "It's an ordinary empty field. | |
Nothing to see here at all-- yet. Wait until 11:45 PM, | |
though." | |
The Empty Room is a room. "It has come to this: sitting on | |
the bare floor of Lulu's apartment with nothing to amuse | |
you but a deck of cards and the top hat from last year's | |
act. You reckon [the number of filled rows in the Table of | |
Cards in words] cardtosses are all that stand between you | |
and the utter pointlessness of existence. | |
The Empty Room is a room. "Nothing to see here." | |
The Empyrean Shuttle Bay is a room. "From here you have an | |
excellent view of the colony world, which looks... well, it | |
looks discouragingly orange. But terraforming is in | |
progress." | |
The Evidence Room is a room. Some shelves are scenery | |
supporters in the Evidence Room. A box is a kind of | |
container which is open and not openable. On the shelves is | |
a box. It contains a deformed bullet and a driver's | |
license. | |
The Exhibition Room is a room. It contains a closed locked | |
lockable transparent openable container called the display | |
case. The display case contains a priceless pearl. The | |
display case is scenery. The description of the Exhibition | |
Room is "By far the finest thing in the room is a priceless | |
pearl in a glass display case. It should of course be | |
yours[if key is not visible], if only you can remember | |
where you hid the key[end if]." | |
The Experimentation Chamber is a room. | |
The Experimentation Chamber is a room. Robo is a man in the | |
Experimentation Chamber. "Robo, your prototype tin | |
companion, stands awkwardly beside you. In the middle of | |
his chest is a red enamel button[if the red button is | |
switched on], currently depressed[otherwise], currently | |
un-depressed[end if]." | |
The Exquisitely Narrow Defile is a dead end. | |
The Fairground is a region. Park Entrance, By the Wheel, | |
and Candy Stand are in Fairground. Candy Stand is north of | |
By the Wheel. Park Entrance is west of Candy Stand and | |
northwest of By the Wheel. | |
The Fallow Field is a room. "The very land is gloomy, the | |
earth plowed into untended rows that yield no fruit, | |
shadowed by the castle to the north. A chasm, no doubt the | |
product of some upheaval of the earth, opens before your | |
feet.". An oak stump is fixed in place in the Field. "From | |
an oak stump, a few hopeful shoots grow." A hempen rope is | |
a rope in the field. It is stuck to the oak stump and the | |
wooden chest. The stump is unevenly shaped. | |
The Fancy Party is a room. The player carries a sword, a | |
strawberry stem, and 20 credits worth of platinum. The | |
player wears a sash indicating lordhood. | |
The Flat is a room. "A small [one of]but | |
cozy[or]depressing[or]imprisoning[by atmosphere] flat. | |
Outside the window, the sun is [one of][or][or]apparently | |
[by atmosphere]shining and there is a brisk breeze through | |
the leaves of the birch trees. [one of]It would be quite | |
nice weather for a walk[or]The rest of the world apparently | |
has no appreciation of what you suffer[or]It all looks | |
deceptively normal[by atmosphere]." | |
The Flea Market is a room. The crotchety man is a man in | |
the Market. "A crotchety man here is selling [the list of | |
things carried by the crotchety man]." The crotchety man | |
carries a broken television set, a Victorian rhinestone | |
brooch, and a cracked shaving mug. | |
The Foothills is a room. "The land has become hilly; though | |
the soil is still mostly coarse yellow sand, clumps of | |
grass are able to grow in the shadier places. Deep wagon | |
ruts running from the southwest towards the mountains in | |
the northeast show where generations of caravans have | |
already passed." | |
The Foyer is a room. "A mirror hangs over the table, | |
tempting you to check your appearance before going in with | |
all the others." | |
The Fur-Lined Maze is a room. "This seemingly endless | |
sequence of rooms is decorated in a tasteful selection of | |
exotic furs and gilded fixtures." | |
The Garage is a room. "Above the street door is a | |
spectacular art nouveau fanlight, wherein a stained-glass | |
Spirit of Progress bestows the gift of Transportation on | |
mankind. | |
The Garden of Excess is a room. The gilded lily is an | |
edible thing in the Garden of Excess. | |
The Gateway is a room. "For the foolhardy adventurer, the | |
perilous labyrinth lies north, east or south." The | |
coordinates are (6,6). The Tomb is east of the Gateway. The | |
coordinates are (7,6). The Rockfall Cave is north of the | |
Gateway. "This partly fallen cave may perhaps extend | |
further north." The coordinates are (6,5). Instead of going | |
north in the Rockfall Cave, have the player buried by a | |
rockfall. The Archery Canyon is south of the Gateway. "No | |
telling why this canyon is named after archery, but perhaps | |
if you wait around you'll find out." The coordinates are | |
(6,7). Instead of waiting in the Archery Canyon, have the | |
player pierced by an arrow. The Rock Pool is east of the | |
Tomb. The coordinates are (8,6). The cold mountain pool is | |
in the Rock Pool. The cold pool is fixed in place. Instead | |
of entering the cold mountain pool, have the player drowned. | |
The Gazebo is a room. | |
The Gazebo is a room. "A white canvas parasol raised up on | |
stakes driven into the grass." | |
The Gazebo is a room. A billiards table is in the Gazebo. | |
On it is a trophy cup. A starting pistol is in the cup. | |
The Generic Floor is a room. The Generic Floor has a number | |
called current level. The printed name of the Generic Floor | |
is "Floor [current level of the Generic Floor]". "A long | |
hallway between suites, some of which run up to $15,000 a | |
night." | |
The Geometry Lab is a room. In the Geometry Lab are three | |
triangles and two squares. | |
The Ginger Beer Factory is a room. "In the center of the | |
room is an enormous pot filled with crushed ginger, which | |
seems to be bubbling slightly on its own. The fumes are | |
overwhelming." | |
The Graduate Lounge is a room. "Shabby sofas; plastic cups | |
remaining from the afternoon's pre-lecture espresso; a | |
collection of Xena and Hercules figurines posed for ironic | |
effect. It's somewhat depressing at this hour, when | |
everyone has gone home." | |
The Grove is a room. In the Grove is a woman called the | |
Sybil. | |
The Guard House is a room. "Here you spend all your nights. | |
Bullet-proof windows offer a panoramic view of serene | |
cliffs, palm trees, and a moonlit ocean. Occasionally | |
someone is foolish enough to try a cliff ascent or even an | |
attack by helicopter, but lately things have been pretty | |
quiet. | |
The Guide Lodge is a room. "A very spacious room capable of | |
containing several hundred girls while they eat, talk, or | |
do crafts. It is constructed in a not-unappealing rustic | |
style, with floor-to-ceiling windows overlooking the lake | |
below, and a fieldstone hearth at the center." The Guide | |
Lodge is smoky. | |
The Guide to Central American Birds is a book carried by | |
the player. The contents of the Guide is the Table of | |
Listed Birds. | |
The Guide to Desert Fauna is a book. The contents of the | |
Guide is the Table of Critters. | |
The Guild is a room. The ninja is an unknown man in the | |
Guild. A telephone called the black telephone is in the | |
Guild. Understand "4431" as the black telephone. | |
The Hall is a room. Miss Wicket is a woman in the Hall. | |
The Hall is a room. The grandfather clock is a fixed in | |
place analog clock in the Hall. The travel clock is a | |
switched on digital clock in the Hall. When play begins: | |
now the right hand status line is "[time of day]". | |
The Hall of Almug Tree Pillars is a room. "The pillars of | |
the room are made of almug tree, the ceiling made of silk | |
and the floor of glass." Solomon is a man in the Hall of | |
Almug Tree Pillars. Solomon has a number called wisdom. The | |
wisdom of Solomon is 0. | |
The Hall of Plywood Boards is a room. "The Hall of Mirrors | |
is under reconstruction: it is currently a dank tunnel | |
enlivened only by short placards about the history of the | |
room. | |
The Hall of the Gnome King is a room. The emerald cow is a | |
thing in the Hall of the Gnome King. The ivory chessman is | |
a thing in the Hall of the Gnome King. The book of | |
incantations is a thing in the Hall of the Gnome King. | |
The Haunted House is a room. The squeaky cupboard is an | |
openable enterable closed fixed in place container in the | |
House. The ghost is a man in the cupboard. The Lawn is | |
outside from the Haunted House. | |
The Hay-Strewn Corridor is a room. "[if the player is | |
Maleska]The horse stalls are empty: you have already | |
drained the animals, and carried off their corpses. The | |
house will not long sustain you now. | |
The Herb Garden is a room. "Along this side of the house | |
run your great-aunt's herb beds." | |
The Herb Garden is a room. In the Herb Garden are ten | |
unbroken flowerpots. | |
The Herb Garden is a room. In the Herb Garden is a | |
flowerpot with pattern "blue willow". In the Herb Garden is | |
a flowerpot with pattern "striped". In the Herb Garden is a | |
flowerpot with pattern "striped". | |
The Hexagonal Temple is north of the Sand-Floored Chamber. | |
"The temple walls are great ashlar blocks rising to a | |
hundred feet overhead, perhaps more; the roof is a scarlet | |
awning only, through which the sun filters down in blood | |
hues. Overseeing all is a sculpture in stone and ivory[if | |
the sparkling diamond is in the idol's eye], in whose | |
single eye a vast diamond gleams[end if][mat-and-incense | |
text].". | |
The Hillside Tower is a room. "It's very dark in here, | |
lacking artificial lighting, but from the rough rectangular | |
window you can see a slice of hillside and a little of the | |
river Var." | |
The Hilly Place is a room. "The grassland gives way to a | |
somewhat more hilly area, though there is still very little | |
to guide you any particular way." | |
The Hollow Core is a room. "Truly a magnificent sight: the | |
land curves up away from you in every direction, covered | |
with the cities and fields of the Core People. Molten rock | |
runs in the canals, bringing heat and light to every home. | |
The Horological Workshop is a room. The marble table is | |
fixed in place in the Workshop. | |
The House is a room. The mouse is an animal in the House. | |
The House of Lords is a room. Maltravers, Pollifax, Omnium | |
and St Vincent are peers in the House of Lords. Omnium is a | |
Duke. St Vincent is an Earl. | |
The House of a Mortal Farmer is a room. "Having two | |
separate rooms, this house testifies to considerable wealth | |
and success at agriculture." | |
The Inadequate Shelter is a room. "A piece of corrugated | |
tin, leaned on two sticks, and pathetically augmented with | |
a tire (on one side) and a cardboard box (on the side | |
towards the wind). And that's what you've got between you | |
and the driving rain. | |
The Incan Palace Compound is a room. "After numerous false | |
leads through the jungles of Peru, and an arduous trek | |
along the Amazon, you have arrived, at last, here: at | |
Atagon, the lost city of untold treasure." | |
The Industrial Kitchen is a room. | |
The Industrial Pantry is east of the Kitchen. | |
"Awe-inspiring quantities of food line every shelf, from | |
the three-gallon tub of mayonnaise to the 50-pound tub of | |
rice. Perhaps the most astonishing item is a bag of | |
marshmallows big enough to double as a futon." | |
The International Boardgame Championship is a room. Lucy is | |
a woman in the Championship. | |
The International Convention of Mimes is a room. Lester, | |
Harold, Geoff, Kwame, and Peter are men in the Convention. | |
Elouise is a woman in the Convention. The Invisible Box is | |
an enterable container in the Convention. "You can detect, | |
from the way people keep leaning on it, an invisible box in | |
the middle of the room." | |
The Interrogation Chamber is a room. "Despite its gothic | |
name, this room is a rather civilized place for your work, | |
with large plate-glass windows and a fitted carpet." | |
The Juggling Equipment Catalog is a thing in Backstage. | |
The Juna Lounge is a room. "Two humidors that offer one of | |
the largest selections of the finest Havana cigars in | |
Dubai." | |
The Kitchen is a room. "A small kitchen tucked into a | |
corner of the vacation house. There is storage space for | |
five or six cups, a sink, a two-ring stove; nothing else to | |
speak of." | |
The Kitchen is a room. "Your Aunt Fiona's kitchen looks as | |
though it has been at the eye of a glitter storm. Fine, | |
sparkling grit dusts every surface. The appliances are | |
slightly askew, too, as though they hadn't quite settled | |
after a vigorous earthquake." | |
The Kitchen is a room. "[if the player is wearing the | |
sunglasses]Are ants coming out of the sink? No, probably | |
no.[otherwise]A small kitchen tucked into a corner of the | |
vacation house. There is storage space for five or six | |
cups, a sink, a two-ring stove; nothing else to speak | |
of.[end if]" | |
The Kitchen is a room. "[kitchen-description]" | |
The Kitchen is a room. The cat is an animal in the Kitchen. | |
In the Kitchen is a bowl, a ball of wool, a newspaper. The | |
bowl contains a quantity of cream. | |
The Kitchen is a room. The description of the Kitchen is | |
"Equipped with many familiar friends: refrigerator, stove, | |
oven; countertop; cabinet for pans and bowls, and a drawer | |
for your tools." | |
The Kitchen is west of the Banquet Hall. "Dominated by a | |
pile of dirty plates which you imagine it will be someone's | |
privilege to wash, later." Vanessa is a woman in the | |
Kitchen. Vanessa carries a tray. On the tray is a salmon | |
roll. The roll is edible. | |
The Lab is a room. Sam is a man in the lab. | |
The Laboratory is a room. In the Laboratory is a conical | |
flask. The flask is closed and transparent. In the flask is | |
an antibumping granule. | |
The Lake is a room. A duck is a kind of animal. Four ducks | |
are in | |
The Lakeside is a room. The Lakeside swing is an enterable | |
supporter in the Lakeside. "Here you are by the lake, | |
enjoying a summery view." | |
The Latin Studio is a room. Rick is a man in the Studio. | |
The Laundry is a room. "An old Limehouse haunt, the Chinese | |
laundry used by the down-trodden wives of the Tong of the | |
Black Scorpion." The vast marble sink is here. "There is | |
nothing obviously oriental about the vast marble sink, | |
which is large enough to lie down inside. A wooden-rack | |
floor, equipped for easy drainage, turns out also to be | |
equipped for snagging the shoes of passers-by." The sink is | |
an enterable container, fixed in place. | |
The Leaf Face is above the branch. "The smooth and shiny | |
surface of the leaf extends forward from here, but you have | |
lost the scent-trail. This is not the way home." The pear | |
fragment is an edible thing in Leaf Face. The dead aphid is | |
a thing in Leaf Face. | |
The Leafy Branch is a room. "You stand on smooth bark | |
dappled by sunlight. The scent-trail runs forward to home. | |
The Library is a room. The sinister book is carried by the | |
player. The sinister book has a number called the last page | |
read. The sinister book has a number called the length. The | |
length of the sinister book is 50. | |
The Library of the Dead is a room. "This room -- little, | |
dank, stone -- is filling with some miasma you do not quite | |
dare breathe. It is imperative that you get out." | |
The Lift is a room. "This is not a mere elevator: it is an | |
express panoramic lift, traveling six meters a second, and | |
capable of taking you from lobby to the rooftop restaurant | |
in an astonishingly short time. The illuminated number | |
above the door says [current level of the Lift] - though | |
you can make it move by pressing a numbered button." | |
The Lighthouse is a room. "A lonely place, but in these | |
tense times, no one but the lighthouse keeper and a few | |
trusted agents are allowed on the grounds at all, for fear | |
of sabotage." | |
The Limestone Cave is a room. "Not very big, and it doesn't | |
go back far, but you'd hoped to find some shelter here. | |
Outside it is raining exceptionally hard." | |
The Living Room is a room. "A long couch, set up so you can | |
see your wireless set. Not that you need to see it, of | |
course." | |
The Living Room is a room. It contains a somewhat muddy | |
Persian rug. Your mother is a woman in the Living Room. | |
The Llama Pen is a room. North of the Pen is the gate. The | |
gate is a door. North of the gate is the Rocky Path. The | |
brown llama is an animal in the Llama Pen. | |
The Lot is a room. The ten-speed bike is a rideable vehicle | |
in the Lot. | |
The Lounge is a room. "The Lounge is appointed with | |
everything necessary to rest and relaxation: a vending | |
machine, a potted palm, a stack of Entertainment Weekly | |
issues from 1993, and -- your pride and joy -- a foosball | |
game." | |
The Mailroom is a room. "Usually a thrumming hive of | |
bee-like workers, but you got in early to get a jump on the | |
day's work." | |
The Main Office is a room. The boss is a known woman in the | |
Main Office. A telephone called the red telephone is in the | |
Main Office. Understand "2802" as the red telephone. | |
The Masochism Deli is a room. "Recent restructurings of | |
corporate policy restrict the 'lunch hour' to exactly | |
thirty-two minutes, which means that no one has time to go | |
out. Instead, you and your coworkers eat here, in the | |
company's very own themed lunch room." | |
The Minivan is a room. The Open Road is outside from the | |
Minivan. Pete is a man in the Minivan. "Pete [if the player | |
has been in the Minivan for 3 turns]is starting to look | |
bored[otherwise]is playing with his travel activity | |
book[end if]." | |
The Missile Base is a room. "[security notice]Seems to be a | |
futuristic missile base." M's Office is east of the Missile | |
Base. "[security notice]Admiral Sir M.- M.- glares up from | |
his desk." | |
The Model Shop is a room. A model train is a fixed in place | |
device in the Model Shop. A toy elephant is a device in the | |
Model Shop. | |
The Monkey House is a room. The African Grasslands Exhibit | |
is north of the Monkey House. The bird door is north of the | |
African Grasslands Exhibit and south of the Aviary. The | |
Ostrich Enclosure is west of the Aviary. The bird door is a | |
door. It is closed, lockable, and locked. The silver key is | |
a passkey. It unlocks the bird door. The player carries the | |
silver key. | |
The Morgue Attendant is a man in the Morgue Office. "The | |
Attendant has seen you come through a number of times, and | |
is becoming suspicious of your abiding interest in dead | |
people." The description is "The Morgue Attendant is | |
fifty-four years, six months, five days, and three minutes | |
old." The price of the Morgue Attendant is $3. | |
The Morgue Office is a room. "This is not the Morgue | |
itself; this is only its outer office. The familiar room | |
full of silver drawers and cold air lies beyond." | |
The Mount Pisgah Station is a room. "The rocky peak of Mt. | |
Pisgah (altitude 872m) is graced only by an automatic | |
weather station. The clouds, close enough almost to touch, | |
are [a random cloud pattern]. Temperature: [a random number | |
from 7 to 17] degrees, barometric pressure: [950 + a random | |
number from 0 to 15] millibars." | |
The Movie Rental Store is west of a glass door. The glass | |
door is a door. It is west of Marciony Street. The glass | |
door is lockable and unlocked. The key to the city unlocks | |
the glass door. | |
The Movie Set is a room. Clark Gable is a man in the Movie | |
Set. "Clark leans on a polystyrene pillar, wearing [a list | |
of unconcealed things worn by Clark] with his usual | |
aplomb." Persuasion rule for asking Clark to try doing | |
something: persuasion succeeds. | |
The Mud Village is a room. "You stand at the center of a | |
[show to yourself]quaint[to Lolita]thrilling[to everyone | |
else]squalid[end show] mud village." | |
The Nameless Advisor is a woman in the Black Chamber. "A | |
woman whose name has never been disclosed to you sits at | |
the window, writing numbers on a sheet of paper." The | |
Advisor carries a sheet of paper. Understand "woman" as the | |
nameless advisor. | |
The National Gallery is north of Trafalgar Square. The | |
Strand is east of Trafalgar Square. The Strand is a road. | |
The Nearly Empty Living Room is a room. "Nearly everything | |
is out, all of Helen's possessions and most of yours." A | |
man called Mr Zero is in the Nearly Empty Living Room. "Mr | |
Zero, despite being heavily paid to assist in this | |
operation, is giving you a look that clearly conveys his | |
lack of interest in budging even one more item." The | |
description of Mr Zero is "Many muscles, no hair." | |
The New Idahoan Encyclopedia Set is a collective. Volume | |
A-Aalto fits the Encyclopedia. It is part of the Set. | |
Volume AAM-Aardvark fits the Encyclopedia. It is part of | |
the Set. Volume Aarhus-Aaron fits the Encyclopedia. It is | |
part of the Set. Volume AARP-Gnosis fits the Encyclopedia. | |
It is part of the Set. Volume Gnu-Zygote fits the | |
Encyclopedia. It is part of the Set. The Set is on the | |
shelf. | |
The North Pole is a room. "Here it is: the famous Pole. | |
From here you can go south (or south-south, or | |
south-south-by-south); or, alternatively, take refuge | |
inside a red-and-white-striped cabin." The cabin is scenery | |
in the North Pole. Instead of entering the cabin, try going | |
inside. | |
The Northstar Cafe is a room. "The Northstar is crammed | |
with its usual brunch crowd, and you were lucky to get a | |
table at all. You are now awaiting the arrival of your | |
ricotta pancakes." | |
The Nursery is a room. In the Nursery are six red blocks, | |
four blue blocks and a green block. | |
The Office is a room. | |
The Office is a room. The widescreen TV is a television in | |
the Office. The fifties TV is a television in the Office. | |
The Open Field is a room. "At this end of the field is a | |
wire fence separating farm country from the government | |
testing grounds beyond." The wire fence is an electrified | |
thing in Open Field. It is scenery. The description of the | |
wire fence is "Built into the fence is [a list of things | |
which are part of the fence]." The scary box is an | |
electrified container. It is part of wire fence. In the | |
scary box is an alluring prize. | |
The Open Plain is a room. "A wide-open grassy expanse, from | |
which you could really go any way at all." | |
The Orchard is a room. "Within this quadrille of pear | |
trees, a single gnarled old oak remains as a memory of | |
centuries past." The gnarled old oak tree is fixed in place | |
in the Orchard. | |
The Orchard is a room. "Within this quadrille of pear | |
trees, a single gnarled old oak remains as a memory of | |
centuries past." The gnarled old oak tree is scenery in the | |
Orchard. | |
The Outdoors Area is a region. The Moon is a backdrop. The | |
Moon is in the Outdoors Area. The Moon is in the Skylight | |
Room. | |
The Oval Office is a room. Josh and Toby are men in the | |
Oval. A height is a kind of value. 5 foot 11 specifies a | |
height. A person has a height. Josh is 5 foot 8. Toby is 5 | |
foot 10. | |
The Pacific Ballroom is a room. "A rather utilitarian space | |
at the moment, since this is a class and not a party." | |
Timmy, Tommy, Joey, George, Mary, Martha, Yvette, McQueen, | |
Linus, and Patricia are people in the Pacific Ballroom. | |
The Palace is a room. "The Duke is out; the way is clear. | |
East is Saralinda's Chamber; north, a hallway zigs and zags | |
down to the gate that leads out." A finely-written placard | |
is in the Palace. "A finely-written placard is on the wall | |
next to this exit." The placard is fine. The description of | |
the placard is "You read: 'Beware the Todal: its bite is | |
worse than its gleep. | |
The Palm Chamber is a room. Sarissa is a woman in the Palm | |
Chamber. | |
The Paris Theatre is a room. An instrument is a kind of | |
thing. The violin, the tuba, the xylophone and the triangle | |
are instruments. The violin is inside the case. The tuba, | |
the xylophone, the radish, the case, the bust of Nicholas | |
Parsons, the purple felt hat and the triangle are in the | |
Paris Theatre. | |
The Parlor is a room. Granny Blue is a woman in the Parlor. | |
A china lamb, a porcelain milkmaid, a frolicking Dutch cow, | |
and a crystal unicorn are knick-knacks in the Parlor. | |
The Patio is a room. The Patio contains a grill and an ice | |
chest. The ice chest contains a cold beer. On the grill are | |
a steak and a hot dog. | |
The Pharmaceutical Testing Facility is a room. "A [if the | |
player is short]large [end if][if the player is | |
tall]cramped [end if]white space with sterile counters and | |
a[if the player is tall]n uncomfortable little[end if] | |
stool. There is also a mirror, behind which someone must be | |
watching you. But you can't see through to that." | |
The Pharmacy is a room. A desk and a trash can are in the | |
Pharmacy. The pill-counter, a prescription, and a computer | |
are on the desk. The computer is fixed in place. The | |
pill-counter contains some Vicodin. The trash can contains | |
an empty box. | |
The Pizza Prince is a room. | |
The Planetarium is a room. "[if we have examined the | |
sinister message]A dark room where it seems something is | |
about to jump out at you![otherwise]A tranquil dark room | |
with a ceilingful of stars.[end if]" | |
The Planetarium is a room. "[if we have listened to the | |
sinister message]A dark room where it seems something is | |
about to jump out at you![otherwise]A tranquil dark room | |
with a ceilingful of stars.[end if]" | |
The Pleasure Garden is a room. "At the riverbank, a | |
pleasing garden, having many curving paths and one | |
straight." | |
The Porch is a room. The player carries the Halloween bag. | |
The Porch is a room. The porch swing is an enterable | |
supporter in the Porch. "An inviting swing hangs here at | |
the end of the porch, allowing you to enjoy the summer with | |
a cool beverage, and watch your neighbor Ted mowing his | |
lawn with the very last manual powerless lawnmower on the | |
block." | |
The Poseur Club is a room. "Lady Mary is laid out on a | |
sofa, her wrists bandaged importantly[if the manner | |
understood is insouciantly] -- and she looks all the more | |
depressed by your indifference to her state[end if]; | |
Salvatore is at the gaming table, clutching his hair with | |
both hands[if the manner understood is defiantly] -- though | |
he looks up long enough to snarl in response to that | |
expression of yours[end if]; Frackenbush is muttering lines | |
from another of his works in progress, as though poetry has | |
nearly made him mad[if the manner understood is | |
sheepishly]. But he spares you a reassuring smile. He's not | |
a bad fellow, Frackenbush[end if]. | |
The Post Office is northwest of Nancy Johnson Memorial | |
Square. "Service at the post office is on the slow side | |
since everything went automated." The slot is scenery in | |
the post office. The slot is a container. Carry out | |
inserting something into the slot: remove the noun from | |
play. Report inserting something into the slot: say "[The | |
noun] falls out of sight, and you know you will never see | |
it again." | |
The Presidential Suite is a room. "Astonishingly, this is | |
not the most elaborate or expensive of suites; there is | |
another, the Royal, upstairs of here." | |
The Priority Lab is a room. The early bird, the worm, the | |
leaf, the unseen object, the pebble, the twig, and the late | |
edition are things in the Priority Lab. | |
The Public Area is a region. The Arboretum and Gardens are | |
in the Public Area. | |
The Pumping House is a room. | |
The Quai is a room. "An attractive park at the edge of the | |
river Aude: here you can wander among palm trees, and watch | |
cyclists go by on the bike path; in the water there are | |
ducks. In the cafe to your north, patrons sip their pastis; | |
and above you is the medieval walled city and its castle." | |
The Rain Forest is a room. If the player is in the Rain | |
Forest, say "Rain falls steadily on your hat and rucksack." | |
The Rambling Warren is a room. | |
The Realm of Terribly Unjust Puzzles is a room. | |
The Red Door Saloon is a room. "This old place is in pretty | |
bad shape since the mine shut down. Now there's not much to | |
see but the pair of deep gouges in the floorboards where | |
they dragged away the Sheriff's corpse with the spurs still | |
on." | |
The Resort is a room. | |
The Room of Hidden Objects is a room. It contains a sofa, | |
an easy chair, and a rug. The sofa supports a lime-green | |
pillow and an innocent-looking Chinese finger toy. The rug | |
is fixed in place. The chair is a supporter. | |
The Room of Mystery is a dark room. The bearskin rug is a | |
large thing in the Room of Mystery. Instead of touching the | |
rug: say "It feels furry!" | |
The Room of Self-Knowledge is a room. "Mirrors cover every | |
available wall-surface of this hexagonal chamber, allowing | |
you to examine yourself from all angles." | |
The Rose Garden is southwest of the Lower Terrace. The | |
thicket of red roses is a fixed in place thing in the Rose | |
Garden. The thicket stands 4 feet 2 inches."Heavy red roses | |
grow over a roughly horseshoe-shaped wall around you. Over | |
this barrier, the head of [the marble anteater] is visible | |
to the northwest, and the tip of [the obelisk] in the | |
distance." | |
The Round is a scene. The Round begins when play begins. | |
The Round ends when the turn count is 10. | |
The Royal Suite is a room. "The brochure described this as | |
'the last word in luxury,' and you have to admit that it is | |
certainly the last word in [italic type]something[roman | |
type]. A vast carpet of patterned red and gold stretches | |
from you to the sofa; beyond which, in the distance, you | |
make out several bedrooms and bathrooms outfitted in | |
Carrera marble. There is also, of course, a private cinema." | |
The Ruins is a room. "You find this clearing in the | |
rainforest oddly familiar." The camera is in the Ruins. | |
"Your elephantine camera hangs from a convenient branch." | |
The Russian Gift Shop is a room. In the Russian Gift Shop | |
is a large wooden doll. It is closed and openable. In the | |
large wooden doll is a medium wooden doll. It is closed and | |
openable. In the medium wooden doll is a small wooden doll. | |
It is closed and openable. In the small wooden doll is a | |
tiny solid wooden doll. | |
The Safehouse is a room. | |
The Sahara is a room. North of the Sahara is More Sahara. | |
North of More Sahara is Yet Further Sahara. | |
The Sand-Floored Chamber is a room. "The constant wind has | |
filled this chamber with a layer of fine red sand, as soft | |
as powder snow[if the diamond is in the Sand-floored | |
Chamber]. Something sparkling is half-buried in the | |
corner[end if]. A doorway lies open to the north." | |
The School for Gifted Youngsters is a room. Kitty Pryde is | |
a woman in the School for Gifted Youngsters. "Kitty Pryde | |
waits for you to say why you summoned her out of class." | |
The description is "You see nothing special about Kitty | |
Pryde. But that is only because she has learned to conceal | |
her mutant powers: in fact she has the alternative name | |
Shadowcat, and the ability to phase through solid objects." | |
The Schoolhouse is a room. "Though normally comfortable, | |
the room is dark and menacing during the storm; rain sheets | |
on the windows, and you can barely see the flash of the | |
lighthouse only a few miles away." | |
The Science Journalism Desk is a room. "From here you, the | |
Science Anchor, have the privilege of reporting the latest | |
and most fascinating stories to an eager public." | |
The Scissors Room is a room. | |
The Secluded Alley is a room. The Capricorn Killer is a man | |
in the Secluded Alley. | |
The Sewer Beneath St Denis is a room. "A narrow, | |
stone-lined passageway, with only a little ledge to walk | |
above the level of the refuse that flows down towards the | |
Seine." | |
The Sewer Junction is a room. | |
The Sharper Image is a room. The pet rock is a thing in the | |
Sharper Image. The toy car is a thing in the Sharper Image. | |
The sound of the car is "whirring and zooming". The plastic | |
widget is a thing in the Sharper Image. The sound of the | |
plastic widget is "bleeps and bloops". The pointless gadget | |
is a thing in Sharper Image. The sound of the pointless | |
gadget is "buzzbuzzbuzz". | |
The Ship Inn is a room. "Here you are in a lovely pub which | |
your guidebook assures you is extremely authentic. [1 as a | |
footnote]. | |
The Ship's Bridge is a room. | |
The Shipping Room is a room. The red sticky label is a | |
thing carried by the player. The description of the red | |
sticky label is "It reads: AIRMAIL[if the label is part of | |
something (called the parent)]. It is stuck to [the | |
parent][end if]." | |
The Sickbay contains a wobbly pedestal, a table, and a | |
sickbed. Understand "bed" as the sickbed. The pedestal, the | |
table, and the sickbed are supporters. Nathan is a man on | |
the sickbed. The sickbed is scenery. The initial appearance | |
of the wobbly pedestal is "A wobbly pedestal near the door | |
has sometimes been known to support vases of flowers, but | |
is currently bare." The initial appearance of the table is | |
"There is also a table of a more ordinary sort." | |
The Sickbay is a room. "A place arranged for Nathan's | |
comfort, since his sickness has been prolonged and because | |
he becomes so irritating when not comfortable." The Hallway | |
is outside from the Sickbay. | |
The Sinister Cave is a dark room. "A profoundly disquieting | |
rock formation, apparently sculptured by some demonic hand, | |
this is not a cave in which to relax." | |
The Situation Room is a room. | |
The Solitary Place is a room. "A glittering, shimmering | |
desert without either locusts or honey." The pillar is an | |
enterable supporter in the Solitary Place. "The broken | |
pillar is short enough to climb and sit on." The | |
description of the pillar is "Once it was a monument: a | |
long frieze of battles and lion-hunts spirals up the side, | |
in honor of an earthly king." The player is on the pillar. | |
The Sorcerer's Workshop is a room. "The sorcerer's den is a | |
dusty, whispering place. A grandfather clock with skeletal | |
hands reads [the time of day in words]. The floorboards are | |
stained where that porridge just wouldn't come out." | |
The Sound Stage is a room. The description is "A somewhat | |
creaky and unconvincing reproduction of the docks of San | |
Francisco." | |
The Space Patrol Kitchen is a room. "The nerve center of | |
the Space Patrol! This is where cadets fill up with their | |
SUPER-FUEL. North leads to the astro control room, while | |
back south is the cargo hold." A breakfast bowl is in the | |
Kitchen. In the bowl is Ricechex. Ricechex is edible. The | |
Ricechex can be consumed or uneaten. The Ricechex is | |
uneaten. | |
The Spaceport is a room. North of the Spaceport is the | |
Rocket Launch Pad. The player carries a stuffed bear, a | |
chocolate cookie, and a book. | |
The Specialist's Office is a room. The secretary is a woman | |
in the Office. Instead of asking the secretary about | |
"[appointment]", say "'Hang on just five more minutes,' she | |
says, in a distracted manner." | |
The Spinning Tower is a room. "A remote corner of the old | |
castle, reserved for spinning and weaving tasks." | |
The Square Chamber is a room. "A sunken, gloomy stone | |
chamber, ten yards across. A shaft of sunlight cuts in from | |
the steps above, giving the chamber a diffuse light, but in | |
the shadows low lintelled doorways to east and south lead | |
into the deeper darkness of the Temple." | |
The St Bernard is an animal in the Monastery Cages. | |
The Stadium is a room. The Hot Dog Stand is west of the | |
Stadium. The Women's Restroom is south of the Stadium. | |
The Staff Break Room is a room. | |
The Stage is a room. | |
The Stage is a room. Rule for printing the name of the | |
stage: say "[current weekday] [current time period]" | |
instead. | |
The Staging Area is a room. A jersey is a kind of thing. A | |
jersey is wearable. Some jerseys in the Staging Area are | |
defined by the Table of Honorary Jerseys. The description | |
of a jersey is "Since [year established], the Tour de | |
France has awarded this jersey to the [citation]." | |
The Stairwell is above the Kitchen. "Halfway up and halfway | |
down." The airing cupboard is a container in the Stairwell. | |
"An airing cupboard here contains the heating system, and | |
is the ideal place for restoring wet items to a dry state." | |
The airing cupboard is fixed in place. | |
The Station is a room. "Eynforme Halt is a raised platform | |
fringed with cowslip: a whistle-stop with no more than a | |
signal and a water-tank." | |
The Steep Hill is a room. The Crest is above Steep Hill. | |
The Valley is below Steep Hill. | |
The Stooped Corridor is a room. "A low, square-cut | |
corridor, running north to south, stooping you over." | |
The Storage Unit is a room. The shipping trunk is a closed | |
chest in the Storage Unit. The trunk contains some garlic, | |
a loaf of moldy sourdough, a mildewy bathtowel, a pair of | |
unwashed socks, two dead trout, and a box of baking powder. | |
The garlic, trout, sourdough, bathtowel, and socks are | |
smelly. The baking powder is innocent. | |
The Stream is a room. "This is the third place you've been | |
today, and so the stream is welcome. How refreshing!" | |
The Street contains a round table. The table is scenery. On | |
the round table is a plate. On the plate are a gyro and a | |
mound of fresh potates. The plate is portable. The potates | |
and the gyro are edible. The description of potates is | |
"They'd be called french fries, at home, but these are | |
steak-cut and fried in olive oil." The description of the | |
gyro is "Dripping garlic-yogurt sauce." | |
The Strip-mall Parking Lot is a room. "Dead Christmas trees | |
are heaped outside the bagel shop. Strips of dirty ice | |
survive along the curb, and in the shadows of the | |
lamp-posts. A wet, almost illegible sheet of algebra | |
homework is plastered to the asphalt. | |
The Studio is a room. "The unreal world of the photographic | |
studio, full of fake furniture, cantilevered stands and | |
silver-white shades like miniature parachutes." The lumpy | |
black camera is in the Studio. "A lumpy black camera hangs | |
from a tripod." | |
The Studio is a room. "[if visited]Decorated with Britney's | |
signature flair. It was her innate sense of style that | |
first made you forgive her that ludicrous name. And here it | |
is displayed to the fullest: deep-hued drapes on the walls, | |
the windows flung open with their stunning view of old | |
Vienna, the faint smell of coffee that clings to | |
everything. Her easel stands over by the windows, where the | |
light is brightest.[otherwise]This is Britney's studio. You | |
haven't been around here for a while, because of how busy | |
you've been with work, and she's made a few changes -- the | |
aquarium in the corner, for instance. But it still brings | |
back a certain emotional sweetness from the days when you | |
had just met for the first time... when you used to spend | |
hours on the sofa... | |
The Studio is a room. Sally is a woman in the Studio. A | |
foam-lined tote bag is in the Studio. | |
The Stuffy Office is a room. "The windows are closed, | |
making the sultry air even more unbearable. A narrow slice | |
of Caribbean blue is visible between the scuba gear rental | |
shop and the recreated 17th century pirate tavern. | |
The Subway Station is a room. | |
The Supply Closet is a room. A supply of red pens is in the | |
Supply Closet. Understand "pen" as the supply of red pens | |
when the red pen is not visible. | |
The Table Office is a room. The Succession is in the Table | |
Office. "The Succession, a ponderous list of English | |
monarchs, takes pride of place." | |
The Tea Room is a room. The player carries a black lacquer | |
tray. The lacquer tray is portable. On the lacquer tray are | |
a celadon teapot and a napkin. | |
The Temple Of A Thousand Mightily Peeved Deities is a room. | |
Rule for printing the name of the Temple while constructing | |
the status line: say "Temple". | |
The Temporal Hot Spot is a room. | |
The Temporal Prism is a room. "A room of angled mirrors, in | |
whose surfaces you can see what is now; what just was; what | |
has always been. A final mirror is broken and its frame | |
gapes blackly." | |
The Temporary Employment Office is a room. "'Tomorrow's | |
Temporary Workers - Today!' proclaims the logo over the | |
door. The office is divided into two areas, the inner | |
sanctum where you take calls and fiddle with the computer, | |
and the outer area where workers take skill exams and watch | |
inspirational videos ('Earn your way to partial benefits!', | |
'Vacation days and you!', 'Temping the Tomorrow Way', | |
etc.)." | |
The Test Kitchen is a room. "Your own personal lab, ready | |
for scrupulously scientific recipe research. You hope. The | |
previous three runs of this did not go well." The pair of | |
infrared goggles is carried by the player. The description | |
is "A pair of head-mounted IR goggles which look very | |
foolish when worn." The goggles are wearable. | |
The Theater of Dionysus is a room. | |
The Tidy Kitchen is south of the Dining Room. Alison is a | |
woman in the Tidy Kitchen. The kettle is a scalding thing. | |
The ceramic tile is a cold portable supporter. It has | |
carrying capacity 1. The platter is a scalding portable | |
supporter. It has carrying capacity 1. The glass of ice | |
water is a cold, drippy thing. | |
The Tiny Bathroom is a bathroom. It is west of Our | |
Household Kitchen. | |
The Toilet is a room. "The walls are painted an | |
unattractive green; the fixtures are a bit old. But it is | |
the only place in the hostel with any privacy." The Long | |
Hallway is outside from the Toilet. | |
The Tomb of Angels is a room. "This ancient underground | |
tomb is lightless but for a few shafts from the surface. | |
Everywhere in the shadows are carved angels, their faces | |
worn away by water and pollution, their wings little more | |
than nubs." | |
The Topmost Turret is a room. A mattress is a kind of | |
supporter. A mattress is always enterable. A mattress is | |
portable. | |
The Town Square is a road. North of the Town Square is | |
Candle Street. Candle Street is a road. East of Town Square | |
is Mortar Street. Mortar Street is a road. | |
The Toyshop is a room. The crate and the hammock are in the | |
Toyshop. In the crate is a box. In the hammock is a box. | |
The Toyshop is a room. The red box is a box in the Toyshop. | |
Some crayons are in the red box. | |
The Trading Post is a room. | |
The Trailer is a room. "A full-length mirror is the main | |
amenity in here, and that suits you just fine." The | |
full-length mirror is scenery in the Trailer. Instead of | |
examining or searching the mirror, try taking inventory. | |
The Transporter Room is a room. | |
The Treasure Room is a room. "Despite the fancy name, this | |
is no more than a closet -- albeit a closet with its own | |
special circuit on the house alarm." | |
The Treasury is a room. The vault is a lockable locked | |
closed openable container in the Treasury. It is fixed in | |
place. "A massive vault fills up one wall." The description | |
is "The vault's system includes [a list of things which are | |
part of the vault]." | |
The Turret is a room. "A cramped little room distinguished | |
chiefly by the spiral staircase that descends from it. The | |
windows look out over the rooftop." | |
The Twinkie is a thing. | |
The U-Stor-It Facility is a room. The sea trunk, the | |
shipping crate, and a metal box are chests in the U-Stor-It | |
Facility. The metal box contains a sapphire, a gold coin, | |
and a signed photograph of Babe Ruth. | |
The Undertomb is a dark room. "From this dim cross-groined | |
room, exits depart east, south, and northwest." | |
The Undertomb is a dark room. East is a dead end. South is | |
a dead end with printed name "Collapsed Dead End". | |
Northwest is a dead end called the Tortuous Alcove. | |
The Undertomb is a dark room. East is a dead end. South is | |
a dead end with printed name "Collapsed Dead End". | |
Northwest is a dead end called the Tortuous Alcove. In the | |
Undertomb is the lantern. It is lit. | |
The Undertomb is east of the Orchard. The heavy iron | |
grating is east of the Orchard and west of the Undertomb. | |
The grating is a door. | |
The Universe Management Computer is a fixed in place thing | |
in the Control Center. "The Universe Management Computer | |
sits directly before you, unguarded." The description of | |
the Universe Management Computer is "The computer is so | |
large that you would be unable to operate it all from one | |
position. Alas, it does not come with a manual." | |
The University Parks is a region. The Public Area is in the | |
University Parks. | |
The Upper Cave is above the Rock Pool. The Ledge is east of | |
the Pool. The stream is a backdrop. | |
The Upper Deck is a room. Lucius is a man in the Upper Deck. | |
The Vault is a room. "Snug yet paranoid, this represents | |
the state of the art in cheerless security." The Safe is | |
here. "A mammoth safe, with a dial which can spin to any | |
number, has pride of place. It must weigh about the same as | |
a small car, so don't get any ideas." Instead of opening | |
the safe, say "The safe opens only when turned to the | |
correct combination." | |
The Veranda is a room. "From here you can see a | |
considerable expanse of dense-growing jungle plants, and | |
eventually the open water beyond." | |
The Very Hungry Caterpillar is a hostile animal in the | |
Leafy Branch. "[The Caterpillar] looks [mood]." Instead of | |
examining the Caterpillar, say "[The caterpillar] appears | |
[mood]." | |
The Vestry is a room. "[Havers] hangs back by the door: the | |
forensics expert is not finished with a preliminary | |
examination of the body. From here you can't see much, | |
except that the expert has peeled back and laid to one side | |
a liturgical vestment that someone at the church used to | |
cover the corpse until the police came. What was once a | |
cream silk with festive Easter embroidery is now stained | |
with blood-colored handprints." | |
The Victorian Car is a device in the Garage. A cast-iron | |
steering wheel, a leather bucket seat, a horn, and a | |
combustion engine are part of the Victorian Car. The seat | |
is an enterable supporter. | |
The Volunteer Center is a room. "A fairly spartan office, | |
though there are a few attractive posters from advertising | |
campaigns of the past, and an ominous map charting the | |
deforestation of Brazil." | |
The Wabe is a room. The blue peacock and the sundial are in | |
the Wabe. | |
The Waiting Room is a room. The waiting room door is west | |
of the Waiting Room and east of the Gents' Loo. The Waiting | |
Room door is an open door. "The waiting room door [if | |
open]stands open[otherwise]is shut firmly[end if]." | |
The Waning Moon Resort is a dark room. "A spacious room | |
with a flagstone floor, and a dreamcatcher hung over the | |
king-size bed." The dreamcatcher is scenery in the Resort. | |
The description is "The usual web of threads and crystals, | |
feathers and beads." Instead of taking the dreamcatcher, | |
say "Ah, ah -- you might be tempted to take it as a | |
souvenir, except that the price list in the minibar clearly | |
states they charge $65 apiece if you walk off with one. | |
Cheaper than stealing the Frette bathrobes, but still | |
probably not a good idea." | |
The Wasteland is a room. "In its more distant reaches, the | |
Wasteland has a kind of austere beauty, but here beside the | |
Secure Zone it is the worst of all possible worlds. Barrels | |
of toxins are stacked the regulation hundred and fifty feet | |
out; more traditional garbage has simply been flung over | |
the wall, and this category includes one or two corpses | |
roughly and inadequately disguised by black plastic bags. | |
The wall itself has become a canvas for outcasts and | |
exiles, and is covered with obscene paintings, lewd remarks | |
about the inhabitants of the Secure Zone, and a few maudlin | |
epitaphs." | |
The Watery Room is a room. The player carries a snorkel and | |
a waterproof sack. The waterproof sack contains an undersea | |
map, a diving guide, a cup, and 500 Argentine pesos. The | |
cup contains a worm. The player wears a swimsuit and a pair | |
of flippers. The sack is openable and open. | |
The Wawa is a room. "A convenience store, if you like to | |
call it that, vending the usual assortment of chips, | |
donuts, soda, and beer. There is something of a line at the | |
sandwich counter." | |
The Wedding Chapel Dressing Room is a room. "The bride's | |
dressing room is a lavish suite with closets, hangers, | |
dressmaker's dummies, boxes of straight pins and sewing | |
notions, combs, lotions, brushes, and hair fixatives, plus | |
room for fifteen female attendants and a photographer. | |
Before they shoved you out of the room you even got a | |
glimpse of a small reference library including '1001 French | |
Braids' and 'Corset-Lacing For Beginners.' | |
The Wedding Procession is a room. | |
The Weighbridge is a room. | |
The Weighbridge is a room. "A sign declares that the | |
maximum load is [100kg multiplied by 3]." | |
The Weighbridge is a room. "A sign declares that the | |
maximum load is [maximum load]." | |
The West Ballroom is a room. "A handsome sweep of chequered | |
floor beckons the eye into the [printed name]." | |
The Western Hemisphere is a dark room. "The cloud mass | |
covers much of the land on this side of the planet, and a | |
particularly nasty storm is brewing off to the south." | |
The Wilkie Memorial Research Wing is a room. "The research | |
wing was built onto the science building in 1967, when the | |
college's finances were good but its aesthetic standards at | |
a local minimum. A dull brown corridor recedes both north | |
and south; drab olive doors open onto the laboratories of | |
individual faculty members. The twitchy fluorescent | |
lighting makes the whole thing flicker, as though it might | |
wink out of existence at any moment. | |
The Wine Emporium is a room. "Set aside, you rather | |
suspect, for tourists: this chamber is barrel-vaulted | |
stone, lined on each side with casks of aging wine. | |
Discarded brochures here and there advertise Wine Tours of | |
the Loire Valley in three different languages, none of them | |
French." | |
The Woodcutter's Shack is a room. "Your family lives in a | |
shack in the forest. There are holes in the roof, and in | |
the winter the snow comes in -- rain, too, for that matter. | |
The walls aren't very well-boarded, and don't keep out the | |
wind, and even though you live in the middle of dense | |
woods, you can never gather enough fuel to keep this place | |
fully heated. And then there's the stench. Pigs wander | |
freely in and out, and your three youngest brothers play on | |
the floor." | |
The Workroom is a room. The desk is in the Workroom. The | |
brilliant lamp is a device on the desk. | |
The Yard is a room. | |
The Yurt is a room. | |
The Zorb is a transparent open enterable container in the | |
Steep Hill. "[if the player props the Zorb]The Zorb rests | |
here, kept from further rolling by your | |
support[otherwise]The Zorb is here[end if].". It is | |
pushable between rooms. The description of the Zorb is "A | |
giant plastic inflatable ball, like a hamster ball for | |
humans[if someone is in the Zorb]. Inside [is-are list of | |
people in the Zorb][end if]." | |
The acceleration due to gravity is an acceleration that | |
varies. The acceleration due to gravity is usually 9.807 | |
m/ss. A thing has a mass. The mass of a thing is usually | |
10g. | |
The action requester is an object that varies. The action | |
requester variable translates into I6 as "act_requester". | |
The aft is a direction. The aft has opposite fore. | |
Understand "a" as aft when the location is nautical. | |
The afterthought is a thing in the Priority Lab. | |
The amulet of elocution is a wearable thing. It is carried | |
by the player. The description is "A heavy gold ring on a | |
chain. If heated in an ordinary house fire, it glows with | |
the words, 'Moses Supposes His Toeses Are Roses.'" | |
The ant colony is a fixed in place thing. "A busy group of | |
ants are crawling to and fro in the unaccustomed sun." Rule | |
for deciding whether all includes the ant colony while | |
taking: it does not. | |
The apple is an edible thing carried by the player. | |
The aquarium contains an animal called an evil fish. The | |
description of the fish is "Even if you had had no prior | |
experience with him, you would be able to see at a glance | |
that this is an evil fish. From his sharkish nose to his | |
razor fins, every inch of his compact body exudes hatred | |
and danger." | |
The aquarium is a transparent open container in the Studio. | |
It is not openable. "In one corner of the room, a large | |
aquarium bubbles in menacing fashion." The description of | |
the aquarium is "A very roomy aquarium, large enough to | |
hold quite a variety of colorful sealife -- if any yet | |
survived." Understand "tank" as the aquarium. | |
The attempted-sequence is a list of stored actions that | |
varies. | |
The audience is a person in the Theater. "The usual | |
audience looks on: the priests and judges in the front row, | |
and then Athenians, metics, and foreigners." The audience | |
can be prepared or unprepared. The description is "Have you | |
ever seen such a company of perjurers, pathics, and | |
thieves?" Understand "priest" or "priests" or "priest of | |
dionysus" or "judge" or "judges" or "athenians" or "metics" | |
or "foreigners" as the audience. | |
The axis-ward is a direction. The opposite of axis-ward is | |
hub-ward. Understand "aw" or "axisward" as axis-ward. | |
The backpack is a player's holdall. | |
The backpack is a player's holdall. The carrying capacity | |
of the player is 3. The backpack is wearable. | |
The bag of jelly beans is an edible thing. | |
The balance platform is a supporter in the Weighbridge. | |
"The balance platform is 10m by 8m, giving it an area of | |
[10m multiplied by 8m], currently weighing [the list of | |
things on the platform]. The scale alongside reads: [total | |
weight of things on the platform]. [if two things are on | |
the platform]Average weight is: [the total weight of things | |
on the platform divided by the number of things on the | |
platform]. Heaviest item is [the heaviest thing on the | |
platform], at [weight of the heaviest thing on the | |
platform]. Lightest item is [the lightest thing on the | |
platform], at [weight of the lightest thing on the | |
platform].[otherwise]It seems to be able to weigh several | |
things at once." | |
The balance platform is a supporter in the Weighbridge. | |
"The balance platform is currently weighing [the list of | |
things on the platform]. The scale alongside reads: [total | |
weight of things on the platform]." | |
The banana hammock is a hammock in the Resort. The stone | |
bench is a sofa in the resort. | |
The basket is a large container in the Shop. The thimble is | |
a small container in the Shop. The matchbox is a standard | |
container in the Shop. | |
The beam is a lit thing. Understand "light" or "brilliant" | |
as the beam. "Brilliant light from the lighthouse floods | |
the whole area." It is fixed in place. Instead of doing | |
something other than examining to the beam: say "The light | |
is, of course, intangible." The description is "The light | |
is coming from the lighthouse, since the lamp is apparently | |
pointed this way." | |
The behavior rules is a rulebook. | |
The besotted expression is a wearable thing. The | |
description is "It looks foolish, doesn't it?" | |
The best idea yet is a stored action that varies. | |
The black crow is an animal in Country Lane. | |
The blue door is a door. It is south of Notting Hill. | |
Through it is the Flat Landing. | |
The bodice is a pattern. The material of the bodice is | |
silk. The area of the bodice is 2 sq yards. The price of | |
the bodice is $11.99. | |
The book box is a horribly heavy thing in the Living Room. | |
The clothing box is a manageable thing in the Living Room. | |
A broom, a dustpan, some packing tape, and a discarded | |
newspaper are light things in the Living Room. | |
The book trolley is in the Musicology Section. "The book | |
trolley, a sort of motorised tractor for trundling around | |
through the stacks, is parked here." The trolley is a | |
vehicle. Instead of going nowhere by the trolley, say | |
"Don't go crashing the trolley into walls." | |
The bottle is a fluid container carried by the player. The | |
cacao volume of the bottle is 10.0 fl oz. | |
The box is a container. | |
The box is a measured container. The interior height is 10 | |
cm. The interior depth is 5 cm. The interior width is 6 cm. | |
The player carries the box. | |
The box is an enterable supporter in Nook Obscure. The | |
current box position is an internal position that varies. | |
The current box position is near the bed. "Your packing | |
case, stamped W. WORDSWORTH (KENDAL), is [current box | |
position]." Instead of taking the box, say "It is filled | |
with your peerless rock collection and too heavy to lift, | |
but could be pushed." Instead of opening the box, say "It | |
is securely nailed shut." | |
The box of enrobed cakes is in the Wawa. "A box of | |
Tastykake Enrobed Cakes has fallen off its shelf." The | |
description is "'Enrobed Cakes' is a fancy term for | |
'strange sponge-like baked good, covered in a thin shell of | |
waxy chocolate'. They are addictive, but not in a way that | |
lets you respect yourself in the morning." The box is a | |
closed openable container. In the box is a cake. | |
The breakage is a subject. The description is "It's not a | |
big deal. I'll just buy a new [mental wave generator].' A | |
slight awkward pause. 'I mean, this one was a [gift], but | |
don't worry about it". Understand "accident" or "smashing" | |
or "breaking" or "shard" or "mishap" or "shards" or | |
"mistake" as the breakage. Understand "sculpture" as the | |
breakage when the player is not carrying the sculpture. | |
The broken flower pot is a thing. The description of the | |
broken flower pot is "It contains the remains of some | |
abused petunias." | |
The bronze platform is a metallic platform in the Temple. | |
Lara is a woman. She is on the bronze platform. She wears | |
safari pants and a tank top. She carries a gun and a map. | |
The gun is heavy. | |
The broth is a food. The indefinite article of the broth is | |
"some". The food effect of broth is the filling rule. This | |
is the filling rule: now the player is full. | |
The broth is in the kettle. The kettle is on the fire. The | |
fire is in the Clearing. The Clearing is a room. | |
The bucket is a fluid container carried by the player. The | |
liquid of the bucket is seawater. The current volume of the | |
bucket is 64.0 fl oz. | |
The buffet table is a supporter in Pizza Prince. | |
The burly guard is a man in Diamond Market. "A burly guard | |
patrols quite close to you, but even he is more sumptuously | |
dressed than the average burly guard, and his buttons | |
shine." | |
The button is fixed in place in the Challenger's Waiting | |
Room. "The only item in view is a black recessed button." | |
The cabin door is south of the Cabin and north of the Deck. | |
It is a door and scenery. | |
The cabin door is south of the Cabin and north of the Deck. | |
It is a door and scenery. The description of the Deck is | |
"The whole back half of the boat is open, allowing you to | |
view the surroundings without intervening windows -- if you | |
can stand the cold." | |
The cabinet is a closed openable container in the kitchen. | |
It is scenery. It contains an open unopenable container | |
called a mixing bowl. It contains a portable supporter | |
called a platter. An open unopenable heatproof container | |
called a Calphalon baking dish is in the cabinet. The | |
baking dish has the description "One of those marvelous | |
pieces of kitchen equipment which goes on the stove or in | |
the oven, as you will. The chief thing is never ever to | |
touch it when it is hot, since the handles are metal and | |
the heat retention excellent." | |
The cabinet is a fixed in place openable container in the | |
Schoolhouse. The hurricane lantern is a thing in the | |
Schoolhouse. "A hurricane lantern hangs from a peg." The | |
lantern is lit. | |
The cabinet is a scenery container in the Kitchen. In the | |
cabinet is a book of matches, a bottle of descaling | |
solution, a fish hook, and a rusty knife. It is openable | |
and closed. | |
The cabinet is an openable closed container in the Studio. | |
It is fixed in place. "A huge cabinet, in the guise of an | |
armoire, stands between the windows." The description is | |
"Large, and with a bit of an Art Nouveau theme going on in | |
the shape of the doors." Understand "armoire" as the | |
cabinet. | |
The can of chicken broth is a closed container on the | |
counter. The bottle of white cooking wine and the bottle of | |
Thurston Wolfe PGV are a closed containers in the | |
refrigerator. | |
The can of root beer is a closed openable container carried | |
by the player. The can of root beer is either agitated or | |
calm. | |
The candle-stand is a supporter in the Palace. Understand | |
"stand" as the candle-stand. The description of the | |
candle-stand is "The candle-stand is a tall metal branch | |
for holding lights, but someone has quite practically added | |
casters to the bottom." It is pushable between rooms. Three | |
candles are on the candle-stand. Instead of removing | |
something from the candle-stand: say "[The noun] is fixed | |
quite firmly in place." Instead of taking something which | |
is on the candle-stand: say "[The noun] won't come out of | |
the holder." Instead of putting something on the | |
candle-stand: say "[The candle-stand] is full." | |
The cape is a pattern. The material of the cape is velvet. | |
The area of the cape is 9 sq yards. | |
The car is a vehicle in Trafalgar Square. The ignition is a | |
device. The ignition is part of the car. Instead of going | |
by the car when the ignition is switched off: say "The | |
ignition is off at the moment." Instead of switching on the | |
car, try switching on the ignition. Instead of switching | |
off the car, try switching off the ignition. | |
The cardboard box is a closed container. The glass bottle | |
is a transparent open container. The box is fixed in place | |
and openable. | |
The cargo trunk is an openable container. | |
The cashbox is a container. The cashbox contains 10 | |
pennies. The cashbox contains 10 nickels. The cashbox | |
contains 10 dimes. The cashbox contains 10 quarters. The | |
cashbox contains 10 dollar bills. The cashbox contains 10 | |
five-dollar bills. | |
The cassette recorder is a device. Every turn: if the | |
cassette recorder is switched on, say "The cassette | |
recorder hisses faintly." | |
The cat behavior rules is a rulebook producing an object. | |
The chapter counter is a number that varies. | |
The chest is a locked lockable container in the cave. | |
The chorus is a person. The description is "They are | |
dressed in exaggerated rural costume and feminine masks, as | |
they are meant to represent a company of female | |
cheese-makers from the Spartan-occupied deme of Dekeleia." | |
Understand "cheesewives" or "cheese-makers" or | |
"chorus-leader" as the chorus. | |
The chronometer is in the Clock Chamber. "On one wall is a | |
terribly self-important chronometer showing the time in | |
major world cities. London: [time of day]. Paris: [one hour | |
after the time of day]. Tokyo: [9 hours after the time of | |
day]. Cupertino, California: [7 hours before the time of | |
day]." | |
The church door is east of Eastern End and west of the | |
Courtyard. The church door is a door. | |
The circle of misery is a list of objects that varies. | |
The clock error is a number that varies. To thump the | |
mechanism: now the clock error is a random number from -10 | |
to 10. | |
The clown is a man. "A clown wearing [a list of things worn | |
by the clown] stands nearby." The description is "He winks | |
back at you." | |
The cocktail dress is a dress. | |
The cocktail glass is a fluid container carried by the | |
player. The fluid capacity of the cocktail glass is 4.0 fl | |
oz. | |
The coffin is an openable container in the Undertomb. "[if | |
open]The lid of a plank coffin yawns open.[otherwise]A | |
plank coffin lies upon the dirt floor of the Tomb." | |
The command chair is an enterable supporter in the Control | |
Center. It is pushable between rooms. "Because the computer | |
is too large for you to reach all of the front panel from a | |
standing position, there is a command chair on casters | |
which allows you to push back and forth." The description | |
of the command chair is "Quite ordinary, really, but for | |
the heady rush of power that comes of sitting in it.". Some | |
casters are part of the command chair. | |
The complaint rules is a rulebook. | |
The concept-repository is an open unopenable transparent | |
container. It is part of the air. The air is a backdrop. It | |
is everywhere. | |
The copy of The Last Man is a book. The description of The | |
Last Man is "Mary Shelley's very own original copy, loaned | |
to you under the strictest of agreements[if the pond | |
encloses the copy]. How it came to be in its present | |
position is a long story, and not important at the moment: | |
the critical thing is not to blame oneself - who could have | |
anticipated the cricket bat, anyway? - but to fix it | |
immediately, before anything worse occurs[end if]." The The | |
Last Man is in the ziploc bag. The ziploc bag is waterproof | |
and empty. It is openable, transparent, and closed. | |
The counter is a scenery supporter in the Kitchen. On the | |
counter is an espresso machine, a blender, and a mortar. | |
The blender and the mortar are containers. In the mortar is | |
a pestle. Understand "countertop" as the counter. | |
The counter is a supporter in the kitchen. It is scenery. | |
The kettle is a heatproof openable closed container on the | |
counter. Some water is in the kettle. | |
The crane is a person in the Garden. The height of the | |
crane is 4 feet 0 inches. | |
The creamy envelope is an openable container. The | |
description is "There is no return address on the outside | |
of the envelope, just the address of the Doctor's office -- | |
but the legs of the capital A are rubbed down in a | |
characteristic way, and the top of every R is open. There's | |
no question that it comes from the same typewriter as the | |
blackmail note." In the envelope is a letter. The envelope | |
can be found or lost. The envelope is lost. | |
The current actor is a person which varies. The current | |
owner is a person which varies. | |
The current atmosphere is an atmosphere that varies. | |
The current horse is an animal that varies. | |
The current instruction name is some indexed text that | |
varies. The current instruction set is a list of stored | |
actions that varies. | |
The current instruction set is a list of stored actions | |
that varies. | |
The current room description style is a room description | |
style that varies. | |
The current round is a dance that varies. | |
The currently erased jotter is an object that varies. | |
The decanter is a fluid container on the bar. The fluid | |
capacity of the decanter is 32.0 fl oz. The creme de menthe | |
volume of the decanter is 20.0 fl oz. | |
The deck of cards is in the Empty Room. It is a closed | |
unopenable container. The description is "A standard poker | |
deck." | |
The deli queue is a list of objects that varies. | |
The description of the Endless Tower is "From up here the | |
Plain of the Skull seems only a small bald patch: the world | |
is round and most of it is covered with trees. Far off to | |
the southwest is a shimmering surface that might be water; | |
but there are no signs of cities or civilizations, only the | |
lizard-skeletons." | |
The description of the Spirit Room is "Despite its ghostly | |
name, this is little more than a closet down at the very | |
navel of the ship, in which alcohol is kept: both for | |
purifying wounds and for drinking. Under normal | |
circumstances there is a guard posted here at every hour, | |
lest anyone take to raiding the larder. The current absence | |
of the guard marine strikes you as a very bad sign indeed. | |
[paragraph break]The only way out is aft." | |
The description of the flashlight is "You bought a new one | |
just for this occasion, because you were worried about | |
bringing something too small or light. This is a heavy-duty | |
flashlight with an adjustable-focus beam. The case is made | |
of metal, rather than plastic, and there is a spare | |
light-bulb inside as well. You've put a band of masking | |
tape around the handle and written in your initials in red | |
marker. | |
The description of the map is "È is a province in the | |
People's Republic of China." | |
The desk is a flammable supporter in the Library. A drawer | |
is part of the desk. The drawer is a flammable closed | |
container. It is openable, lockable, and locked. The desk | |
is scenery. | |
The desk is scenery in the Volunteer Center. "Your standard | |
metal desk, with a drawer for postal supplies and the | |
like." On the desk is a pile of leaflets and a pile of | |
business cards. The power stapler is a device on the desk. | |
A drawer is part of the desk. It is openable and closed. In | |
the drawer are a sponge and a roll of bulk-mail stamps. | |
The digital recorder is a device. The description is "A | |
noise-activated recorder, which time-stamps each recording | |
segment. It has space for about 60 short recordings." | |
The discard pile is a closed unopenable container. The | |
description is "Cards in this game are discarded face-down, | |
so the discard pile is not very interesting to see. All you | |
can observe is that it currently contains [if the number of | |
cards which are in the discard pile is less than ten][the | |
number of cards which are in the discard pile in | |
words][otherwise]about [the rounded number of cards which | |
are in the discard pile in words][end if] card[s]." | |
The display table is a supporter in the Chamber. A twig of | |
rowan wood is on the table. | |
The doubles count is a number that varies. | |
The drawer is an openable closed container. It is part of | |
the counter. | |
The dreams is a subject. The description is "They're not | |
the kind of dream you want to have.' He closes his eyes and | |
contemplates these undesirable dreams. 'Have you ever woken | |
up convinced you were dead? No, probably not. Well... At | |
any rate, I need the [generator]. Oh, don't worry, they're | |
expensive but not so expensive that I won't be able to save | |
up for another, in a few months". | |
The easel is a supporter in the Studio. It is scenery. On | |
the easel is a painting. Understand "portrait" or "image" | |
as the painting. | |
The east-northeast is a direction. East-northeast has | |
opposite west-southwest. Understand "e-ne" or "ene" as | |
east-northeast. | |
The east-southeast is a direction. East-southeast has | |
opposite west-northwest. Understand "e-se" or "ese" as | |
east-southeast. | |
The elevator exterior is a backdrop. It is not scenery. The | |
initial appearance of the elevator exterior is "You can | |
enter the elevator here." It is in Generic Floor, Al | |
Mahara, the Lobby, Al Iwan, Juna Lounge, Sahn Eddar, Al | |
Falak, Assawan Spa, Presidential Suite, Royal Suite, and Al | |
Muntaha. | |
The encyclopedia sales brochure is a thing. The description | |
is "A glossy flyer indicating that you can receive a free | |
Volume A-Aalto of the New Idahoan Encyclopedia Set if you | |
send back the business reply card, and then have the option | |
of purchasing the remaining volumes at a very very | |
reasonable price." | |
The espresso cake is an edible thing in the Parlor. The | |
price of the espresso cake is $5.50. The description is "A | |
lethal wedge of purest blackness." | |
The experiment module is a fact. The extent is 1116cm. | |
The extremely difficult door is north of the Standing Room | |
and south of the Room of Walking Upside Down. It is a | |
locked door. | |
The family circumstances is a fact. The secret identity is | |
a fact. The printed name of secret identity is "secret". | |
The felt door is west of the Pool Hall. The felt door is a | |
door. The felt door is open. The felt door is lockable and | |
unlocked. The key to the city unlocks the felt door. The | |
description of the felt door is "It has a prominent lock, | |
designed for an old-fashioned key." | |
The fire is a fixed in place thing in the beach. "A low | |
fire crackles here, left over from an attempt at s'mores | |
much earlier in the evening." | |
The fire rules is a rulebook. | |
The fixed cost is a monetary value that varies. The fixed | |
cost is $5.00. | |
The flaming torch is in the Sandy Passage. "Stuck loosely | |
into the sand is a flaming torch." The flaming torch is lit. | |
The flashlight is a light source. A D battery is a battery | |
carried by the player. | |
The flashlight is an electric lamp carried by the player. | |
The description is "A shiny red flashlight." The portable | |
radio is a device carried by the player. The description is | |
"A small battery-operated radio which you received for free | |
with your subscription to US News & World Report. It has | |
served you well through many earthquakes past." | |
The flask is a fluid container carried by the player. The | |
vodka volume of the flask is 4.0 fl oz. | |
The flat rock is a fixed in place thing in the Steep Hill. | |
The foosball game is scenery in the Lounge. Understand | |
"table" or "football" or "foozball" or "fussball" or | |
"soccer" as the foosball game. The game is a supporter. On | |
the game is a small white ball. The ball can be still, | |
approaching, receding, or unreachable. The description of | |
the ball is "Currently [small white ball condition]." | |
The fore is a direction. The fore has opposite aft. | |
Understand "f" as fore when the location is nautical. | |
The former location is a room that varies. | |
The frilly shirt is a shirt. The description of the frilly | |
shirt is "She insisted." | |
The frying pan is a heatproof unopenable open container on | |
the stove. | |
The fussy table is a supporter in the Dining Room. It is | |
scenery. The description is "It's hypochondriac: the result | |
of a sojourn in a superior antique shop, where it picked up | |
the scent of almond oil, words like provenance, and a | |
secretive shame about being resurfaced. | |
The giant lollipop is a fixed in place edible thing in | |
Candyland. "Growing right next to the path, on a trunk of | |
white paper, is a giant lollipop colored green and red and | |
white." The description of the lollipop is "If you were | |
very blind, like Aunt Myrtle, you might mistake it for a | |
young sapling just planted: the lollipop is just that leafy | |
shade of green, with swirls of white and red that might be | |
branches or flowers." | |
The gift is a subject. The description is "[The mental wave | |
generator] was a present from a girl named [Shari]. | |
Actually I'm not sure she'd take to being called a girl". | |
The gigantic stone ball is a thing in the West Jungle. It | |
is pushable between rooms. | |
The glass bottle is a container. | |
The glass box is a container in the School for Gifted | |
Youngsters. It is closed, openable, and transparent. In the | |
box is a quantity of poisonous gas. In the box is a thing | |
called the message from Magneto. | |
The glass is a fluid container carried by the player. The | |
liquid of the glass is absinthe. The current volume of the | |
glass is 0.8 fl oz. | |
The glass is a fluid container carried by the player. The | |
liquid of the glass is milk. The current volume of the | |
glass is 0.8 fl oz. | |
The great outdoors is a region. The Martian Balcony is east | |
of the Inner Court. The Court and Balcony are in the great | |
outdoors. Inside from the Court is the Heavy Water Swimming | |
Pool. | |
The great outdoors is a region. The Spanish Balcony is east | |
of the Inner Court. The Court and Balcony are in the great | |
outdoors. Inside from the Court is the Swimming Pool. | |
The green baize door is east of the Catalogue Room and west | |
of the Clerk's Office. The green baize door is an open door. | |
The grey telephone is a telephone in the Guard House. | |
Understand "6885" as the grey telephone. "Before you is a | |
grey telephone. In black marker someone has written on it: | |
MAIN OFFICE 2802." | |
The growth pill is a kind of thing. A growth pill is always | |
edible. The description is usually "It is leaf-green and | |
has a reassuring logo of a curling vine on the side. | |
Nothing to worry about, nothing at all." Two growth pills | |
are on the plate. | |
The half-size Bentley is a vehicle in the Gravel Circle."A | |
sort of child's-toy version of a Bentley is parked [if | |
something parkable is in the location]beside [the tallest | |
parkable thing in the location][otherwise]close at hand[end | |
if]." The description of the half-size Bentley is "Of | |
beautiful and unambiguously luxurious lines, but sized down | |
to hold only one or (at a stretch) two people, and powered | |
by electricity." The half-size Bentley stands 3 feet 6 | |
inches. | |
The hambone is a food. The food effect of the hambone is | |
the heartiness rule. This is the heartiness rule: now the | |
player is strong. Instead of eating the hambone: say "You | |
cannot just eat a bone!" | |
The hand-ranking rules is a rulebook. The hand-ranking | |
rules have outcomes royal flush, straight flush, four of a | |
kind, full house, flush, straight, three of a kind, two | |
pairs, pair, high card. | |
The hangover cure is a thing in the Red Door Saloon. The | |
description of the hangover cure is "Two yellow egg-yolks | |
unbroken in a red-brown liquid. Yep." | |
The hard drive is a container. A program is a kind of | |
thing. 15 programs are in hard drive. A program has some | |
indexed text called the starter command. A program has a | |
list of stored actions called the script. Understand the | |
starter command property as describing a program. | |
The heavy iron grating is east of the Orchard and west of | |
the Undertomb. The grating is a door. | |
The heavy oak desk is a supporter in the stuffy office. It | |
is scenery. Understand "paperwork" as the desk. | |
The high shelf is a high-up fixture. The skylight window is | |
a high-up fixture. The high shelf is in the Lumber Room. | |
The skylight window is in the Lumber Room. | |
The high shelf is a raised supporter in the Nursery. It is | |
scenery. On the high shelf are a kiwi-green ball and a | |
stuffed dodo. | |
The holographic projector is a device in the Crew Lounge. | |
"The one major source of entertainment is the holographic | |
projector, a top of the line Misthon 9000, on which you | |
view every beam you can get." Understand "holo" or | |
"holograph" or "Misthon" or "9000" as the projector. | |
The hoodie is a jacket. "Your hoodie is balled up in the | |
corner." The description of the hoodie is "Both elbows are | |
stained from yesterday's entrenching project." | |
The horseshoe magnet is a magnet carried by the player. The | |
nail is a metal form carried by the player. The Barn is a | |
room. In the Barn is a bucket. In the bucket is a metal | |
form called the iron hook. | |
The hover-bubble is a vehicle in the Emerald City. "Your | |
hover-bubble awaits." The description is "The hover-bubble | |
is a clear globe-shaped vehicle capable of transporting you | |
anywhere you could walk, but faster." Understand "bubble" | |
as the hover-bubble. The hover-bubble contains a chocolate | |
wrapper and a parking ticket. | |
The hub-ward is a direction. The opposite of hub-ward is | |
axis-ward. Understand "hw" or "hubward" as hub-ward. | |
The ice chest is a closed openable container in the Deck. | |
"A very heavy ice chest sits on the ground." It is fixed in | |
place and pushable between rooms. | |
The ice chest is a closed openable container in the Deck. | |
"A very heavy ice chest sits on the ground." It is fixed in | |
place and pushable between rooms. A quantity of ice is in | |
the chest. The description is "Ready and waiting just in | |
case there's any fish needing to be kept cool." | |
The idol's eye is part of the idol. It is a container. The | |
description is "[if the diamond is in the idol's eye]It | |
gleams with purpose and righteous wrath[otherwise]A round | |
socket in the center of the idol's forehead from which | |
something seems to be missing[end if]." | |
The industrial-strength blower is a fixed in place device | |
in the Llama Pen. "Attached to the nearest wall, on its own | |
movable boom, is an industrial-strength blower for doing | |
llama hair." | |
The infant is a man in the basket. The description of the | |
infant is "So strong and fat that you wonder whether one of | |
your fellow gods is acquainted with the mistress of the | |
house-- but it's no concern of yours, of course." | |
The iron gate is northeast of Nancy Johnson Memorial | |
Square. The iron gate is a door. It is lockable and | |
unlocked. | |
The jigger is a fluid container carried by the player. The | |
fluid capacity of the jigger is 1.0 fl oz. | |
The king-size bed is an enterable supporter in the Resort. | |
The description is "200-thread-count Egyptian cotton | |
sheets, according to the website. You would make fun, only | |
they really are extraordinarily comfortable." The player is | |
on the bed. A Lindt chocolate is on the bed. It is edible. | |
The scent of the chocolate is "chocolate-hazelnut smell". | |
The ladder is a staircase. It is above the Barn and below | |
the Hayloft. | |
The ladder is a staircase. It is above the Woodshed and | |
below the Scary Loft. | |
The lake is a liquid source. It is in the Lakeside. | |
The large end of the telescope is a lense in the Ginger | |
Beer Factory. "There is a large glass lense propped | |
against the wall, in which are reflected all the contents | |
of the room." Understand "glass" or "lense" as the large | |
end. | |
The last command is an indexed text that varies. | |
The last mentioned thing is a thing that varies. | |
The last object offered is a thing that varies. | |
The last person named is a person that varies. Before | |
printing the name of a person (called target): now the last | |
person named is the target. Group size is a number that | |
varies. Group size is 1. | |
The last thing named is a thing that varies. Before | |
printing the name of something (called target) which is not | |
a person: now the last thing named is the target. | |
The lexicon is a table name that varies. The lexicon is | |
Table 1. | |
The light fixture is an electric lamp in the Hallway. It is | |
switched on, lit, and scenery. The description is "A plain | |
globe of frosted glass containing the light bulb. Nothing | |
special, and you never think about it except when, as now, | |
you are forced to spend hours in this room." | |
The light is a fixed in place thing in the Lighthouse. "At | |
the center of the room is the light itself, a 1000-Watt | |
tungsten halogen light powered by diesel generator, and | |
having a visible range of twenty-six nautical miles." | |
Understand "lamp" as the light. It is lit. The light has a | |
a direction called heading. The heading of the light is | |
north. | |
The light is a fixed in place thing in the Lighthouse. "At | |
the center of the room is the light itself, a 1000-Watt | |
tungsten halogen light powered by diesel generator, and | |
having a visible range of twenty-six nautical miles." | |
Understand "lamp" as the light. It is lit. The light has a | |
direction called heading. The heading of the light is north. | |
The light-meter is a privately-named scenery thing. | |
The liquid distribution rules is a rulebook. | |
The logistics module is a fact. The extent is 421cm. | |
The long couch is an enterable scenery supporter in the | |
living room. Instead of entering the long couch when the | |
radio was switched off, say "Better turn the radio on | |
before you get comfortable." Report entering the couch: say | |
"You settle yourself down to listen." instead. Instead of | |
listening when the radio is switched on, stop the action. | |
The low table is a table in the Pleasure Garden. The height | |
of the low table is 2 feet 3 inches. On the low table is a | |
metal rock called a gold nugget. | |
The low table is a table in the Pleasure Garden. The height | |
of the low table is 2 feet 3 inches. On the low table is a | |
yellow metal rock called a gold nugget. A willow is in the | |
Pleasure Garden. The height of the willow is 20 feet 2 | |
inches. | |
The machine is a container in the Assembly Room. "On the | |
ballot machine is a sign which reads 'PUT BALLOTS IN ME | |
:)'." Understand "ballot machine" as the machine. | |
The machinist is a bored man. He is in the Garage. He is | |
wearing a grimy pair of overalls. He carries a wrench and a | |
screwdriver. The current occupation of the machinist is | |
"[The machinist] is making some adjustments to [the random | |
thing which is part of the Victorian Car] with his [random | |
thing carried by the machinist]" | |
The magician's booth is a container in Center Ring. "Off to | |
one side is a magician's booth, used in disappearing acts. | |
The exterior is covered with painted gilt stars." The booth | |
is enterable, open, not openable, and fixed in place. | |
The magician's booth is a door. "[if the player is in | |
Center Ring]A magician's booth stands in the corner, | |
painted dark blue with glittering gold stars.[otherwise if | |
the magician's booth is closed]A crack of light indicates | |
the way back out to the center ring.[otherwise]The door | |
stands open to the outside.[end if]". | |
The mail wall are fixed in place in the mailroom. "Before | |
you is a wall of mailboxes, including [a list of mailboxes | |
which are part of the mail wall]." | |
The manhole cover is a door. "[if location is | |
accessible]Under the cars in the middle of the street, you | |
can just make out the cover of the manhole you need to get | |
into.[otherwise]There's a promising manhole in the middle | |
of the street.[end if]". It is closed and openable. It is | |
below the Town Square and above the Access Tunnel. | |
The marble anteater is a fixed in place thing in the Lower | |
Terrace. The height of marble anteater is 6 feet 2 | |
inches."A marble anteater stands on a pedestal at the top | |
of the hill. In the bright sunlight the white marble makes | |
a striking contrast with [the obelisk] in the distance." | |
The description is "The anteater is very much more than | |
life-size." | |
The mare is a female animal in the Stables. | |
The marshmallow, the firework and the stink bomb are in the | |
Scout Hut. The list of prohibited items is a list of | |
objects that varies. The list of prohibited items is {the | |
firework, the stink bomb}. | |
The matching key of the case is a silver key. The silver | |
key is carried by Ogg. | |
The matching key of the case is a silver key. The silver | |
key is in a mesh basket. The mesh basket is closed, | |
transparent, and openable. It is in the Donut Shop. | |
The maximum load is a weight that varies. The maximum load | |
is 8000kg. | |
The maze-sequence is a list of stored actions that varies. | |
The mental wave generator is a subject. The description is | |
"They're kind of expensive but I can save up. I really need | |
one, though, because of my [dreams]". | |
The metal door is a door. "A frosty metallic door separates | |
[the location] from [the other side of the metal door]." | |
The metal door is lockable and unlocked. The key to the | |
city unlocks the metal door. | |
The metal plate is a fixed in place container. It is | |
openable and closed. In the metal plate is some water. The | |
description of the metal plate is "Stamped with the | |
distinctive logo of the previous mission." | |
The meteor is a backdrop. Instead of doing something to the | |
meteor, say "The meteor is no longer visible, now nothing | |
more than a memory." | |
The microwave is a device in the Kitchen. | |
The most-recently-taken list is a list of objects that | |
varies. | |
The motorcyclist is a man in the Dusty Lot. "A man clad in | |
[a list of things worn by the motorcyclist] leans against | |
his Harley and watches you without saying anything." The | |
Harley is scenery in the Lot. The motorcyclist wears a | |
black leather jacket and shades. Understand "man" or "guy" | |
as the motorcyclist. | |
The mural is fixed in place in Thirtieth Street. "At the | |
north side of the station is a particularly pointless and | |
empty annex to the main room. It is dominated by a huge | |
relief of sorts, and this is what you remember." Understand | |
"metal" or "relief" or "huge" as the mural. The description | |
of the mural is "It is both stylized and confusing, but you | |
think it might be supposed to represent the various tasks | |
and occupations of Philadelphia's population. The portions | |
closer to the ground look as though they have recently been | |
subjected to a light dusting of talcum powder. No unusual | |
prints are evident." | |
The murderer is a person that varies. | |
The mysterious box is in the Temporal Prism. It is an | |
openable closed container. | |
The nasty letter is a thing carried by the player. The | |
nasty letter suggests infidelity and penmanship. The | |
ten-pound note is carried by the player. It suggests money. | |
The newspaper man is a man in the Subway Station. "A | |
newspaper man in a knit cap and fingerless gloves is | |
hopping up and down behind his stand[if the turn count is | |
1]. Cold weather, caffeine overdose, or mental illness? You | |
may never know. Welcome to New York[end if]." The | |
description is "Eye contact with strangers is something to | |
avoid around here." | |
The north-northeast is a direction. North-northeast has | |
opposite south-southwest. Understand "n-ne" or "nne" as | |
north-northeast. | |
The north-northwest is a direction. North-northwest has | |
opposite south-southeast. Understand "n-nw" or "nnw" as | |
north-northwest. | |
The novice suggestion rules is a rulebook. | |
The number of takes this turn is a number that varies. | |
Every turn: now the number of takes this turn is 0. | |
The obelisk of black granite is a fixed in place thing in | |
the Upper Terrace."Now that you are at the foot of it, you | |
can properly appreciate the stupid immensity of the | |
obelisk, pointing stonily at heaven." The height of the | |
obelisk is 50 feet 0 inches. The description of the obelisk | |
is "It stands ridiculously tall, and has an inscription on | |
the face." | |
The observation rules is a rulebook. | |
The orbit height is a fact. | |
The parcel is a closed opaque container on the marble | |
table. The alarm clock is a device in the parcel. The alarm | |
clock is switched on. | |
The parser error flag is a truth state that varies. The | |
parser error flag is false. | |
The passerby is a woman in Riverside Drive. The passerby is | |
scenery. Understand "woman" or "lady" as the passerby. The | |
printed name of the passerby is "[one | |
of]woman[or]lady[purely at random]". | |
The pedestal is a quiet supporter in the Hexagonal Temple. | |
On the pedestal is an incense stick. The incense stick is | |
placed on the pedestal. | |
The peeled grape is a small thing in the Room of Mystery. | |
Instead of touching the peeled grape: say "Gosh, is that an | |
eyeball?" | |
The pillow is a portable supporter. It is carried by the | |
player. | |
The pistol is a thing in the Red Door Saloon. The | |
description of the pistol is "It ain't too accurate, but | |
for two dollars you can't expect much." | |
The pitcher is a fluid container in the Lakeside. The fluid | |
capacity of the pitcher is 32.0 fl oz. The current volume | |
of the pitcher is 20.0 fl oz. The liquid of the pitcher is | |
absinthe. | |
The pitcher is a fluid container in the Porch. The fluid | |
capacity of the pitcher is 32.0 fl oz. The current volume | |
of the pitcher is 20.0 fl oz. The liquid of the pitcher is | |
lemonade. | |
The pizza selection is a fixed in place thing on the buffet | |
table. Understand "slice" as the pizza selection. The | |
description is "They are all cheese-only, and all | |
luke-warm." | |
The plain ring is here. "Cast aside, as if worthless, is a | |
plain brass ring." | |
The plate is a portable supporter. On the plate is a very | |
ripe ooze. Instead of smelling the ooze, say "It smells | |
like socks. This is going to be wonderful." The ooze is | |
edible. The printed name of the plate is "plate[if the | |
plate supports the ooze] of cheese[end if]". The | |
description of the ooze is "Definitely genuinely cheese." | |
Understand "cheese" as the ooze. | |
The player carries a glass bottle and a piece of paper. The | |
description of the paper is "A single blank sheet." In the | |
glass bottle is a grain of sand. The glass bottle is | |
openable and open. Instead of burning the glass bottle: say | |
"You hold the bottle to the flame, but it grows | |
uncomfortably warm." | |
The player carries a lockpick, a smoke bomb, a grappling | |
hook, and a pair of gloves. The description of the lockpick | |
is "Effective on most kinds of key locks, it is a gift from | |
your mentor in the discipline, old Wheezy." The description | |
of the smoke bomb is "Your last of these, so you should | |
rely on it only when other modes of escape have vanished. | |
It takes effect when dropped, producing a cloud of purple | |
haze sufficient to fill a medium-sized room." The | |
description of the grappling hook is "Good for shooting at | |
balconies and other sorts of overhang." The gloves are | |
wearable. The description of the gloves is "Black and | |
shiny, with gripping material on the palms. Batman would be | |
jealous." | |
The player carries a tinderbox. The tinderbox contains a | |
flint, a steel, some tinder, and a patch of carbonized | |
cloth. The description of the flint is "A flat grey stone | |
with flaked edges." The description of the steel is "Curved | |
so that you can hold it over the knuckles of your right | |
hand and strike it against the flint. There is a knack to | |
it. Those without the knack end up with bloody knuckles and | |
no fire." The steel is wearable. The description of the | |
tinder is "Dried grass and similar." The description of the | |
cloth is "The little, precious, spark-preserving scraps | |
without which the fire would never begin." | |
The player carries an open openable player's holdall called | |
a frilly bag. The carrying capacity of the player is 2. The | |
player wears a sparkly scarf and a slinky dress. A strap is | |
part of the bag. The tent is a portable enterable container. | |
The player carries two s-matches. The matchbox is an open | |
openable container. It contains five s-matches. The player | |
carries the matchbox. | |
The player is carrying the deck of cards. The top hat is an | |
open container in the Empty Room. It is scenery. | |
The player is in a room called Beneath Roxane's Balcony. | |
Christian is a man in the Balcony. "Christian stands in a | |
spot of moonlight and tries to avoid too obviously glancing | |
at the shadows that conceal you." The description of | |
Christian is "Like you, Christian loves Roxane. Unlike you, | |
he is handsome enough to receive her favor in return. He is | |
the beauty to your brain." | |
The player wears a flashlight lanyard. The flashlight | |
lanyard is a device. | |
The player wears a silver uniform and rubber boots. The | |
player carries a shovel and an Analscope. The description | |
of the Analscope is "As you recall from Space Patrol #9 - | |
1952-11-29 - The Electronic Burglar, the Analscope is a | |
device for locating buried metals. That's what guided you | |
all the way from the orbit of Uranus. (Oh, all right, | |
Neptune.) If only you hadn't crashed!" | |
The player's forename is a text that varies. | |
The player's forename is an indexed text that varies. | |
The player's forename is an indexed text that varies. The | |
player's full name is an indexed text that varies. | |
The plural of mailbox is mailboxes. A mailbox is a kind of | |
container. The CEO box is a mailbox. The Hold box is a | |
mailbox. The Trash box is a mailbox. Understand "mailbox" | |
as a mailbox. | |
The plural of piece of candy is pieces of candy. A piece of | |
candy is a kind of thing. A piece of candy is always | |
edible. Four pieces of candy are in the Halloween bag. | |
The plural of potato is potatoes. A potato is a kind of | |
thing. A potato is edible. | |
The plural of toy is toys. A toy is a kind of thing. Some | |
toys are defined by the Table of Juggling Equipment. | |
The plural of zombie wolf is zombie wolves. A zombie wolf | |
is a kind of animal. Four zombie wolves are in Cleft. | |
The pointed door is north of the Musician's Gallery and | |
south of the Sinister Attic. It is a closed locked openable | |
door. "A pointed door of particularly grim and uninviting | |
aspect leads north." The pointed door is lockable and | |
unevenly shaped. The description of the pointed door is "A | |
door coming to a gothic point and fitted with iron fittings | |
of great strength. The handle looks particularly | |
well-attached." The iron key unlocks the pointed door. | |
The poison ivy is a food. "Poison ivy grows nearby." The | |
food effect of poison is the illness rule. This is the | |
illness rule: now the player is ill. | |
The poisonous apple is a thing. | |
The policeman is a man in Seventh Avenue. "A policeman with | |
a very guarded expression is watching you." | |
The polo shirt is a shirt. The description is "Turquoise | |
and bright yellow, the colors selected by your golfing | |
buddies." | |
The port is a direction. The port has opposite starboard. | |
Understand "p" as port when the location is nautical. | |
The portal is a door. It is inside from the Wasteland and | |
outside from the Secure Zone. "[if the player is in the | |
Wasteland]To the west, a[otherwise]A[end if] portal in the | |
cinder-block and barbed wire wall leads[if the player is in | |
the Wasteland and the Zone is visited] back[end if] [if the | |
player is in the Wasteland]inside[otherwise]outside[end | |
if]." | |
The pot is scenery in the Ginger Beer Factory. The | |
description of the pot is "Cast iron." In the pot is a | |
bubbling brew. | |
The prevailing wind is a direction that varies. | |
The prevailing wind is a direction that varies. The | |
prevailing wind is northwest. | |
The prevailing wind is a direction that varies. The | |
prevailing wind is southwest. | |
The previous item is a thing that varies. | |
The previous subject is a subject that varies. | |
The purple rabbit is a privately-named thing. | |
The quarantine seal is a door. It is west of the Zocalo and | |
east of Medlab. Quarantine seal is locked. | |
The queue is a list of objects that varies. | |
The race car bed is an enterable supporter in Monica's | |
Bedroom. It is pushable between rooms. | |
The radio is a device in the living room. The radio is | |
switched off. "[if switched on]The radio burbles | |
on[otherwise]The radio is off[end if]." Check switching off | |
the radio when the player is on the long couch: say "You | |
can't reach the radio from here." instead. | |
The rake-thin model is a woman in the Studio. "A rake-thin | |
model, exquisitely bored and boringly exquisite, angles | |
herself indolently." | |
The raspberry tart is an edible thing in the Parlor. The | |
price of the tart is $4.50. The description is "An | |
almond-laced shell packed with raspberries-under-glaze." | |
The recently-collected list is a list of objects that | |
varies. | |
The receptacle is a container that varies. | |
The receptacle is an open container that varies. | |
The red block and the blue cylinder are things in the | |
Experimentation Chamber. The counter is a supporter in the | |
Experimentation Chamber. The counter is scenery. | |
The red button is a device. It is part of Robo. Instead of | |
pushing the red button: if the red button is switched off, | |
try switching on the red button; otherwise try switching | |
off the red button. | |
The red rock stair is east of the Orchard and above the | |
Undertomb. The stair is an open door. The stair is not | |
openable. | |
The refrigerator is a closed openable container in the | |
kitchen. It is scenery. Understand "fridge" as the | |
refrigerator. | |
The refrigerator is a fixed in place container in the | |
Kitchen. | |
The rock is a thing in Foothills. Before printing the name | |
of the rock when the rock is not handled: say | |
"innocent-looking ". The dramatic potential of the rock is | |
10. | |
The rusty nail is a thing in Foothills. | |
The sack is a player's holdall. The sack is carried. Rule | |
for printing the name of the sack while the sack is not | |
carried: say "your abandoned sack". | |
The safe box is a container in the Chamber. It is fixed in | |
place. It is openable and closed. | |
The scar is a subject. | |
The scarlet macaw is an animal in the veranda. "A | |
vibrantly-colored [scarlet macaw] perches on the rail." | |
The scary troll is a man in Unimplemented Room. | |
The secret document is a privately-named thing in the | |
drawer. | |
The security guard is a man in the Treasury. The | |
description is "His name is Shawn, and he doesn't look | |
happy." | |
The security readout is a device. The description of the | |
readout is "The screen is blank." | |
The shabby door is a door. It is outside from the Studio | |
Apartment and inside from the Rickety Stairwell. The shabby | |
door is locked. | |
The shadow is a privately-named thing on the desk. | |
The sheet of paper is a thing in High Street Stationer. The | |
writing is part of the sheet of paper. | |
The shelf is a scenery supporter in the Kitchen. On the | |
shelf is a can of beans, a can of potato leek soup, and a | |
tin of deflating powder. | |
The shopowner rules is a rulebook. | |
The shopper rules is a rulebook. | |
The sinister gentleman is a man in the Cave. "Leaning | |
against the wall is a sinister gentleman in a threadbare | |
waistcoat." The description is "He looks as though he might | |
once have been quite well off." | |
The sinister message is a thing in the Planetarium. "A | |
message is taped to the wall." The description is | |
"'BEWARE.'" | |
The sinister message is a thing in the Planetarium. "A | |
message plays very softly, so that you would have to listen | |
to hear it." Instead of doing anything other than listening | |
to the message: say "It's only a sound, after all.". | |
Instead of listening to the sinister message: say "A voice | |
whispers, 'BEWARE'." | |
The sky is a backdrop. The sky is everywhere. | |
The sliding door is a door. It is axis-ward from Bridge and | |
hub-ward from C Deck. The initial appearance is "There is a | |
door in this wall[if closed] -- or at least, the potential | |
for a door, since currently it is sealed, distinguishable | |
from the rest of the wall only by the warning stripes on | |
its surface[end if]." | |
The sliding paper screen is a door. It is north of the Moss | |
Garden and south of the Study. The paper screen is fragile. | |
The small end of the telescope is a lense in the Storeroom. | |
"There is a small glass lense sitting on the floor. Due | |
to some curious effect of the optics, it appears to be | |
giving a view of somewhere else entirely." Understand | |
"glass" or "lense" as the small end. The description is "A | |
gleaming lense about the size of a pound coin." | |
The small measure is a fluid container carried by the | |
player. The fluid capacity of the small measure is 0.5 fl | |
oz. | |
The smart window is a device in Plaza View. It is fixed in | |
place. "A vast smart window [if transparent]overlooks the | |
park[otherwise]has turned to a sheet of hazy blue[end if]." | |
The smart window can be transparent. The smart window is | |
transparent. The description is "An electrochromic device | |
which changes shade and transparency in response to the | |
application of current. | |
The sodium lamp is an electric light in the Stooped | |
Corridor. "[if switched on]The sodium lamp squats on the | |
ground, burning away.[otherwise]The sodium lamp squats | |
heavily on the ground.[end if]". The description is "It is | |
a heavy-duty archaeologist's lamp, [if switched | |
off]currently off.[otherwise]blazing with brilliant yellow | |
light.[end if]" | |
The solar array is a fact. The surface is 375 sq m. The | |
extent is 58m. | |
The solar lamp is an electric light in Waning Moon Resort. | |
The description is "Specially designed to give light in a | |
spectrum resembling sunlight, to improve the mood and make | |
a person energetic." The lamp is switched on and lit. | |
The soundproof case is a transparent openable container in | |
the Sharper Image. It is closed and fixed in place. | |
The south-southeast is a direction. South-southeast has | |
opposite north-northwest. Understand "s-se" or "sse" as | |
south-southeast. | |
The south-southwest is a direction. South-southwest has | |
opposite north-northeast. Understand "s-sw" or "ssw" as | |
north-northwest. | |
The sparkling diamond is in the Sand-floored Chamber. The | |
sparkling diamond is room-placed in the Sand-floored | |
Chamber. The description is "It is a vast diamond; the | |
front is faceted, the back smoothed to fit in some sort of | |
socket." | |
The staircase is an open unopenable door. It is scenery. It | |
is below the Turret and above the Library. The description | |
is "A winding stair carved out of the single trunk of a | |
massive tree, all in a dark wood; the outside of the stairs | |
left unfinished with the bark still on, but the treads worn | |
smooth by long and constant use." | |
The stand is a supporter in the Station. The stand is | |
scenery. | |
The starboard is a direction. The starboard has opposite | |
port. Understand "s" as starboard when the location is | |
nautical. | |
The startlingly intricate door is a door. It is inside from | |
Incan Palace Compound and outside from the Treasure Room. | |
"A door carved all over with figures of ancient gods, and | |
protected by an assortment of gears and latches, [if | |
open]stands open[otherwise]blocks progress[end if] towards | |
[the other side of the intricate door]." | |
The status grid is a device carried by the player. The | |
status grid is switched on. | |
The step-ladder is an enterable supporter in the Nursery. | |
Understand "ladder" as the step-ladder. | |
The sticky mess is fixed in place. "There is a sticky mess | |
on the ground." | |
The story headline is "Pushing the Limits of Unicode in | |
IF". The story description is "This is a demanding test for | |
Unicode compliance by Z-machine interpreters." | |
The stove is a scenery supporter in the Kitchen. The oven | |
is part of the stove. The oven is a closed openable | |
container. | |
The stove is scenery in the kitchen. It is a supporter. The | |
oven is a container. It is part of the stove. It is closed | |
and openable. The stove's switch is a device. It is | |
switched on. It is part of the stove. The oven's dial is a | |
device. It is switched off. It is part of the oven. | |
The strange dress is a wearable thing in the glass case. | |
The description is "Not the sort of dress that anyone wears | |
now: such elaboration would be ludicrous. It drips gold -- | |
gilt lace, ruffles of trimmed gold, shimmering golden | |
tracery -- dulled here and there by the sinister black of | |
faceted jet." | |
The stream is a backdrop. It is in the Upper Cave and the | |
Ledge. | |
The stream is a backdrop. It is in the Upper Cave and the | |
Rock Pool. | |
The suitcase is an openable closed container in the Resort. | |
The sun is a backdrop. It is everywhere. The description is | |
"Currently out of sight." | |
The sun is a view. It is everywhere. The description is "A | |
blazing sun makes you wish you had never been born." | |
The syllabub is an edible thing in the Parlor. The price of | |
the syllabub is $4.25. The description is "Whipped cream, | |
alcohol, and lime juice, a substance without any redeeming | |
food value whatever." | |
The table is a supporter in the Ship Inn. On the table is a | |
mysterious pie. The description of the pie is "Your | |
waitress told you it was the specialty of the day, Steak | |
and Owl Pie. [2 as a footnote]." The pie is edible. | |
The table is scenery in the Studio. On the table is a vase. | |
The vase is an open container. It is not openable. | |
The table is scenery in the dining hall. The table is a | |
supporter. | |
The taco shell is an edible thing in the Fundraiser. It is | |
a portable container. It has carrying capacity 1. | |
The tally is a list of stored actions that varies. | |
The target score is a number variable. The target score is | |
23. | |
The teddy bear is a closed thing in the Safehouse. The | |
description is "Fluffy[if the head is part of the bear], | |
with an outsized head[otherwise], but headless[end if]." | |
The head is a closed part of the teddy bear. In the bear is | |
a large wad of stuffing. In the head are a small wad of | |
stuffing and a packet of smuggled diamonds. | |
The temporal vortex is an open door. It is west of | |
Yesterday and east of Today. | |
The temporal vortex is an open door. It is west of | |
Yesterday and east of Today. "A whirling temporal vortex | |
leads [if the player is in | |
Yesterday]west[otherwise]east[end if]." | |
The ticket machine is a container in the Subway Station. It | |
is fixed in place. The description of the ticket machine is | |
"An LED screen on the front instructs you to insert | |
[remaining ticket total] to complete your purchase. You | |
also notice that the NO CHANGE light is lit up." The light | |
is part of the ticket machine. The printed name of the | |
light is "no change light". Understand "no change" or "no | |
change light" as the light. | |
The tip of [the obelisk] is the only thing you can make out | |
from this depression, off to the southeast.". North of the | |
Ha-ha is the Sheep Field. In the Sheep Field is an animal | |
called a black sheep. The black sheep stands 4 feet 3 | |
inches."A black sheep grazes placidly nearby." The | |
description of the black sheep is "It reminds you of your | |
Uncle Tim." | |
The tomb is scenery in the Crypt. The tomb is openable and | |
closed. The silver dagger is a thing in the tomb. | |
Understand "tombs" as the tomb. The description of the | |
silver dagger is "Gleaming in a soft light all its own. Its | |
blade is figured with running deer and its hilt is made of | |
horn." The wight requires the silver dagger. The tomb | |
requires the pry bar. | |
The top drawer is a drawer. The middle drawer is a drawer. | |
The bottom drawer is a drawer. The top drawer, the middle | |
drawer, and the bottom drawer are part of the desk. A | |
drawer can be explored or unexplored. A drawer is usually | |
unexplored. Instead of searching a closed drawer, try | |
opening the noun. | |
The torch is a flammable flaming thing carried by the | |
player. It has endurance 60. The asbestos sack is a | |
flame-retardant player's holdall in the drawer. | |
The tourist is a woman in the customs house. The | |
description is "The type who walks off home with a dozen | |
contraband items in her pocket not because she means to | |
steal things but because she's too stupid to understand | |
that the law applies to herself." She wears a tight-fitting | |
dress. The dress is large. The tourist carries a grapevine | |
and an archaeological artifact. The grapevine is large and | |
contraband. The artifact is contraband. | |
The traffic is a backdrop. It is not scenery. The initial | |
appearance is "Dense traffic snarls the streets, making it | |
difficult to cross even with the lights. Men on motorbikes | |
edge between the cars, and sometimes pull up onto the | |
sidewalks to go around." The description is "It is more or | |
less as usual for this time of day. It's a wonder it ever | |
dissipates, really." | |
The transporter pad is an enterable supporter in the | |
Transporter Room. "The transporter pad in the middle of the | |
floor is currently dull blue: powered but unoccupied." | |
The trapdoor is up of the Library and east of the Plaza. | |
The trapdoor is a door. It is flammable, closed, lockable, | |
and locked. "A trapdoor in the ceiling is your only hope of | |
escape[if flaming]. Fortunately, it is rapidly burning | |
through[end if]." The trapdoor has endurance 15. | |
The troll is a man in the cave. | |
The trolley is an enterable fixed in place container. "The | |
'train' on which you arrived is really just a single car, | |
more like a trolley than a proper train." Understand "car" | |
or "train" as the trolley. The description is "It has a | |
glass front, so you can see ahead while riding: an | |
innovation among trains." | |
The trousers and the shirt are wearable things. The pack is | |
a container. The pack contains ale, food, and skirt. A | |
distraction is a kind of thing. The ale, the food, the pair | |
of trousers, and the shirt are distractions. The | |
description of a distraction is usually "[The item | |
described] is not the point of this story." The shirt and | |
the trousers are wearable. The description of the trousers | |
is "Borrowed from your oldest brother, who is only a year | |
younger than you. They are too long for your legs and | |
overly snug at the hip, but no one around here pays much | |
attention to fashion, and you're getting away with it, more | |
or less." After examining the trousers, increment the clue | |
count of Beauty. | |
The tunic is a shirt. | |
The turn card image is a figure name that varies. | |
The turnstile is south of the Subway Station. "A turnstile | |
is all that separates you from the subway platform stairs." | |
The turnstile is north of the Platform. The turnstile is a | |
door. Before going down in the presence of the turnstile, | |
try going south instead. The turnstile is openable. The | |
turnstile is open. | |
The ungraspable concept is a privately-named thing in the | |
Dining Room. | |
The unit cost is a monetary value that varies. The unit | |
cost is $10.66. | |
The untidy bed is scenery in the Shack. Mother is a woman | |
on the untidy bed. The description of mother is "She is | |
wasting away of a slow disease, her skin stretched tautly | |
over bone. She hasn't been the same since your father | |
left." On the bed is a folded letter. | |
The upper drawer, the middle drawer and the lower drawer | |
are parts of the desk. The upper drawer, the middle drawer | |
and the lower drawer are openable closed containers. In the | |
middle drawer is a sugared almond. In the lower drawer is a | |
Battenburg cake. On the desk is a liquorice twist. | |
The vacuum thermos is an opaque closed openable container | |
carried by the player. In the vacuum thermos is a frosty | |
thing called an ice cube. | |
The vanilla ice cream is an edible thing in the Parlor. The | |
price of the ice cream is $2.45. The description is "In the | |
scale of ice creams, you recognize this as a very inferior | |
vanilla because it has no adjectives in the title." | |
The video camera is a thing carried by the player. | |
The view of the Malaspina glacier is a backdrop. It is | |
everywhere. The description is "The Malaspina glacier | |
covers much of the nearby slope, and -- beyond it -- an | |
area as large as Rhode Island." | |
The view of the Malaspina glacier is a backdrop. It is | |
everywhere. The description is "The Malaspina glacier | |
covers much of the nearby slope, and -- beyond it -- an | |
area as large as Rhode Island." Understand "view of the | |
surrounding bay" or "surrounding bay" as the view. | |
The virtual-context is a truth state that varies. The | |
virtual-context is false. | |
The well bottom is a container. | |
The west-northwest is a direction. West-northwest has | |
opposite east-southeast. Understand "w-nw" or "wnw" as | |
west-northwest. | |
The west-southwest is a direction. West-southwest has | |
opposite east-northeast. Understand "w-sw" or "wsw" as | |
west-northwest. | |
The widescreen TV is a television in the Office. The | |
fifties TV is a television in the Office. | |
The widescreen TV is a television in the Office. The | |
fifties TV is a television in the Office. The widescreen TV | |
is 16:9. The fifties TV is 4:3. | |
The wight is a man in the Crypt. "[The wight] lurks near | |
the south exit." The description of wight is "Old English | |
[italic type]wiht[roman type]: a thing, a creature. It is | |
little more than the memory of a life ill-lived, but it | |
lingers here." Understand "wiht" or "creature" or "ghost" | |
as the wight. | |
The wind chimes are fixed in place in Thirtieth Street. | |
"Carefully attached to the wall with a piece of duct tape | |
and a hook is a light-weight set of wind chimes. Someone | |
else has been here before you, it seems." The description | |
is "Several of your friends use wind chimes as a sort of | |
ghost alarm, since ghosts sometimes cause very localized | |
movements of air when there is no natural breeze." | |
The window is a backdrop. It is in the Street and the Shop. | |
The window can be openable. The window can be open. The | |
window is openable and closed. Instead of searching the | |
window in the Street: try examining the shop. Instead of | |
searching the window in the Shop: try examining the street. | |
The wine cask is a container. The printed name of the cask | |
is "[if open]broached, empty cask[otherwise if | |
transparent]sealed cask half-full of sloshing | |
wine[otherwise]sealed wine cask". | |
The wine cask is a container. The printed name of the cask | |
is "[if open]broached, empty cask[otherwise]sealed wine | |
cask". | |
The wood platform is an ordinary platform in the Temple. | |
The player is on the wood platform. The player carries a | |
rope, an Ancient Cambodian/English Phrasebook, a pickaxe, | |
and a precious idol. The idol and the pickaxe are heavy. | |
The wood-slatted crate is in the Gazebo. The crate is a | |
container. | |
The wooden box is on the steel tables. It is openable and | |
closed. The description is "A large wooden box with a lid, | |
used for ingredient storage. There is a label on the lid." | |
The wooden chest is a unevenly shaped closed openable | |
container in the Chasm. The description of the wooden chest | |
is "A handsome, solid case not long committed to its dank | |
enclosure, or it would long since have rotted." Rule for | |
printing the name of the wooden chest when the chest is not | |
handled: say "deadweight". Understand "dead" or "weight" or | |
"deadweight" as the chest. Before pulling the wooden chest: | |
now the chest is handled. | |
The worldview is a privately-named backdrop. It is | |
everywhere. The spirit-world is a privately-named | |
transparent closed unopenable container. It is part of the | |
worldview. | |
The yellow jersey is a jersey. The year established of the | |
yellow jersey is 1919. The citation of the yellow jersey is | |
"race leader". The polkadot jersey... | |
The young lady is a bemused woman. She is wearing a sober | |
grey gown and a pair of black boots. The current occupation | |
of the young lady is "[The young lady] is running a gloved | |
finger along the chassis of [the victorian car]" | |
There is a Spanish omelet. The description of the Spanish | |
omelet is "Exquisitely prepared." | |
There is a can of fish food. Understand "canister" as the | |
can. The description is "A vehemently orange canister of | |
fish food." The fish food can be found or hidden. The fish | |
food is hidden. | |
There is a door in the Summerhouse. | |
There is a feather in the East Jungle. | |
There is a man called Bond. | |
There is a marble. The marble can be found or lost. The | |
marble is lost. | |
There is a mysterious thing. The description is "A very | |
familiar-looking hemispherical weight of metal, goldish in | |
tone though perhaps not made of gold. This one has a | |
slight stickiness about the bottom surface." | |
There is a piece of red cellophane attached to the business | |
end of the flashlight to keep it from being overly bright." | |
There is a red pen. | |
There is a tense silence." | |
There is a thing called a salmon. Understand "fish" as the | |
salmon. The salmon can be scaly or prepared. The salmon is | |
scaly. The description is "[if scaly]It looks delicious, | |
but is still covered with scales[otherwise]The salmon has | |
been scaled and is ready to eat[end if]." | |
There is a xylose sample. The xylan sample is a thing in | |
Plant Cell Wall. The description of the xylan is "A | |
polysaccharide. Totally useless. If only you had some | |
xylose, instead!" The description of the xylose is | |
"Awesome!" | |
There is an endless sense of | |
There is an imaginary cuboid. | |
There is an unknown fish in the Wharf. The unknown fish has | |
some indexed text called supposed name. The description of | |
the unknown fish is "The victim of heavy mutagens, this | |
thing is not really recognizable as any species you know.". | |
Thirtieth Street Station is a room. "A huge, high, | |
rectangular room with coffered ceilings, which looks grand | |
but mostly makes you feel lonely and small. There are long | |
benches in rows down the middle of the room, and an | |
information desk with the train times, and a series of | |
ticket windows, none of which matters very much at the | |
moment." | |
This is a dead end, where crags in the uneven rock are | |
caught by the blazing flame you hold aloft. Despite a faint | |
whispering of running water there is no sign of the stream. | |
This is a modest extension, with much to be modest about. | |
It allows us to use a new action for ducking, as in ducking | |
the player's head (not as in ducking a witch). Ducking will | |
do nothing unless rules are added: | |
Thor is a stove in the Industrial Kitchen. It supports a | |
boiling pot. | |
Tijuana is a room. | |
Tim is a man in the Casino. The description is "You don't | |
know Tim well. Kind of wall-flowerish. The only thing that | |
seems to excite him is craps." | |
Tina is a woman in the Farewell Bend Cafe. The conversation | |
of Tina is the Table of Tina's Chatter. "Tina the waitress | |
is slowly pouring coffee from the pot with a black neck | |
into the pot with an orange neck." | |
Tint is a kind of value. The tints are green, aquamarine | |
and darkish purple. | |
Tiny Room is a dark room. Absurdly Long-Named Room is a | |
dark room. It is west of Tiny Room. | |
To your right is a silent, but not unappealing, young man.". | |
Todal is an animal in the Zig-Zag Hallway. | |
Tone is a kind of value. The tones are effusive, | |
affectionate, polite, curt, and flamingly rude. | |
Tossing is an action applying to nothing. | |
Toxicity is a kind of value. The toxicities are safe and | |
poisonous. A piece of candy has a toxicity. A piece of | |
candy is usually safe. | |
Trafalgar Square is a road. "The Square is overlooked by a | |
pillared statue of Admiral Lord Horatio Nelson (no | |
relation), naval hero and convenience to pigeons since | |
1812." | |
Train Stop is a recurring scene. Train Wait is a recurring | |
scene. | |
Train Stop is a scene. | |
Train Stop is a scene. Train Stop begins when the player is | |
in the Station for the third turn. Train Stop ends when the | |
time since Train Stop began is 3 minutes. | |
Trimming it by is an action applying to one thing and one | |
length. | |
Tripping is an action applying to nothing. | |
Turnwise is a direction. The opposite of turnwise is | |
widdershins. | |
UNCLE Headquarters is a room. "The steel nerve-center of | |
the free world's battle against the Technological Hierarchy | |
for the Removal of Undesirables and the Subjugation of | |
Humanity. Being against technology, we have only a very | |
simple elevator to the east." | |
Uncorking is an action applying to one thing. | |
Understand "[text]" as a mistake ("'[the topic understood]' | |
is something I really wish you wouldn't say.") when the | |
topic understood is a topic listed in table 1. | |
Understand "about" as asking for information. Asking for | |
information is an action out of world. | |
Understand "admire [someone]" as admiring. Admiring is an | |
action applying to one thing. | |
Understand "announce [someone]" as announcing. Announcing | |
is an action applying to one visible thing. | |
Understand "ask [someone] about [any known thing]" as | |
interrogating it about. interrogating it about is an action | |
applying to two visible things. | |
Understand "ask about [any subject]" as inquiring about. A | |
subject is a kind of thing. The skintight catsuit is a | |
subject. Inquiring about is an action applying to one | |
visible thing. | |
Understand "blow out [something]" as blowing out. | |
Understand "blow [something] out" as blowing out. Blowing | |
out is an action applying to one thing. | |
Understand "blow out [something]" or "blow [something]" or | |
"extinguish [something]" as blowing out. Blowing out is an | |
action applying to one thing. | |
Understand "blow out [something]" or "extinguish | |
[something]" or "put out [something]" as blowing out. | |
Understand the command "snuff" as "extinguish". Blowing out | |
is an action applying to one thing. | |
Understand "burn [something] with [strikable-match]" as | |
burning it with. Understand "burn [something] with | |
[something preferably held]" as burning it with. Burning it | |
with is an action applying to one thing and one carried | |
thing. | |
Understand "call [text]" as misdialling. Misdialling is an | |
action applying to one topic. Carry out misdialling: say | |
"The phone rings and rings but no one answers." | |
Understand "cause chaos" as causing chaos. Causing chaos is | |
an action applying to nothing. | |
Understand "celebrate [someone]" as celebrating. | |
Celebrating is an action applying to one visible thing. | |
Understand "combine [something] with [something]" as | |
combining it with. Combining it with is an action applying | |
to two carried things. Understand the command "connect" as | |
"combine". | |
Understand "commend [someone] to [someone]" as commending | |
it to. Commending it to is an action applying to two | |
visible things. | |
Understand "cut [something] in half" as halving. Halving is | |
an action applying to one thing. | |
Understand "debug sorting" as debugging hand sorting. | |
Debugging hand sorting is an action out of world. | |
Understand "delete [any program]" as deleting. Deleting is | |
an action applying to one visible thing. Understand the | |
command "erase" as "delete". | |
Understand "describe [any program]" or "list [any program]" | |
as requesting script of. Requesting script of is an action | |
applying to one visible thing. | |
Understand "dig" or "dig hole/here" or "dig in | |
ground/dirt/earth" as digging. Digging is an action | |
applying to one thing. | |
Understand "discard [card]" as discarding. Discarding is an | |
action applying to one thing. | |
Understand "distract [someone] from [someone]" as | |
distracting it from. Distracting it from is an action | |
applying to two visible things. | |
Understand "divorce [someone] from [someone]" as divorcing | |
it from. Divorcing it from is an action applying to two | |
visible things. | |
Understand "draw attention to [someone]" as drawing | |
attention to. Drawing attention to is an action applying to | |
one visible thing. | |
Understand "draw the attention of [someone] to [someone]" | |
as drawing the attention of it to. Drawing the attention of | |
it to is an action applying to two visible things. | |
Understand "draw" or "draw card" or "draw a card" as | |
drawing. Drawing is an action applying to nothing. The | |
drawing action has an object called the card drawn. | |
Understand "duplicate [something]" as duplicating. | |
Duplicating is an action applying to one visible thing. | |
Understand "embitter [someone] toward [someone]" as | |
embittering it toward. Embittering it toward is an action | |
applying to two visible things. | |
Understand "enchant [something]" as enchanting. Enchanting | |
is an action applying to one thing. | |
Understand "erase [something preferably held]" as erasing. | |
Erasing is an action applying to one carried thing. | |
Understand "examine [any room]" as looking toward. Looking | |
toward is an action applying to one visible thing. Carry | |
out looking toward a room: say "In that direction you see | |
[a list of other people in the noun]." | |
Understand "examine [things inside] in/on [something]" or | |
"look at [things inside] in/on [something]" as | |
multiply-examining it from. Multiply-examining it from is | |
an action applying to two things. | |
Understand "examine [things]" or "look at [things]" as | |
multiply-examining. Multiply-examining is an action | |
applying to one thing. | |
Understand "flatter [someone]" as flattering. Flattering is | |
an action applying to one thing. | |
Understand "force hand" as forcing a hand. Forcing a hand | |
is an action out of world. | |
Understand "full score" or "full" as requesting the | |
complete score. Requesting the complete score is an action | |
out of world. | |
Understand "give [things preferably held] to [someone]" as | |
multiply-giving it to. Understand "give [things] to | |
[someone]" as multiply-giving it to. Multiply-giving it to | |
is an action applying to two things. | |
Understand "go to [any room]" as joining. Joining is an | |
action applying to one visible thing. Carry out joining: | |
move player to the noun. Report joining: do nothing. | |
Understand "help [help-topic]" as asking for help about. | |
Asking for help about is an action out of world, applying | |
to one help-topic. | |
Understand "help" as summoning help. Summoning help is an | |
action applying to nothing. | |
Understand "help" or "hint" or "hints" or "instructions" or | |
"info" or "about" as asking for help. Asking for help is an | |
action out of world. Carry out asking for help: say "The | |
following commands are understood, in addition to the | |
standard ones: EVAPORATE, FREEZE, HYDROLYZE, SUBLIME..." | |
Understand "highlighting [setting]" as setting | |
highlighting. Setting highlighting is an action out of | |
world, applying to one setting. | |
Understand "hold up [something preferably held]" or "hold | |
[something preferably held] up" as holding aloft. Holding | |
aloft is an action applying to one carried thing. Report | |
holding aloft: say "You hold [the noun] aloft." | |
Understand "home" as homing. Homing is an action applying | |
to nothing. | |
Understand "hydrolyze [something]" as hydrolyzing. | |
Hydrolyzing is an action applying to one thing. | |
Understand "infatuate [someone] with [someone]" as | |
infatuating it with. Infatuating it with is an action | |
applying to two visible things. | |
Understand "introduce [someone] to [someone]" as | |
introducing it to. Introducing it to is an action applying | |
to two visible things. | |
Understand "inventory [inventory listing style]" as | |
requesting styled inventory. Requesting styled inventory is | |
an action applying to an inventory listing style. It is an | |
action out of world. | |
Understand "learn [text]" as learning. Learning is an | |
action applying to one topic. | |
Understand "let go of [something]" or "let [something] go" | |
or "release [something]" or "free [something]" as | |
releasing. Releasing is an action applying to one thing. | |
Understand "list programs" as requesting program list. | |
Requesting program list is an action applying to nothing. | |
Understand "loathe [someone]" as loathing. Loathing is an | |
action applying to one thing. | |
Understand "lock [something]" as locking keylessly. Locking | |
keylessly is an action applying to one thing. | |
Understand "make [someone] adopt [someone]" as forcing it | |
to adopt. Forcing it to adopt is an action applying to two | |
visible things. | |
Understand "make [someone] disown [someone]" as forcing it | |
to disown. Forcing it to disown is an action applying to | |
two visible things. | |
Understand "marry [someone] to [someone]" as uniting it in | |
matrimony with. Uniting it in matrimony with is an action | |
applying to two visible things. | |
Understand "ostracise [someone]" as ostracising. | |
Ostracising is an action applying to one visible thing. | |
Understand "outshine [someone]" as outshining. Outshining | |
is an action applying to one visible thing. | |
Understand "paint [something] [colour]" as painting it. | |
Painting it is an action applying to one thing and one | |
colour. Check painting it: if the noun is not a block, say | |
"Paints are only for blocks." instead. Carry out painting | |
it: now the colour of the noun is the colour understood. | |
Report painting it: say "The block is now [the colour of | |
the noun]." | |
Understand "photograph [something] with [camera]" as | |
photographing. Understand "photograph [something] with | |
[something preferably held]" as photographing. | |
Photographing is an action applying to one visible thing | |
and one carried thing, requiring light. | |
Understand "pick [time]" or "choose [time]" or "make | |
appointment for [time]" or "make an appointment for [time]" | |
as making an appointment for. Making an appointment for is | |
an action applying to one time. | |
Understand "push [number]" as pressing button. Understand | |
"push [number] button" as pressing button. Understand "push | |
button [number]" as pressing button. Pressing button is an | |
action applying to one number. | |
Understand "push [something] to [something]" as pushing it | |
over to. Pushing it over to is an action applying to two | |
things. | |
Understand "read [named page] in/from/of [something]" or | |
"read the [named page] in/from/of [something]" as reading | |
it relatively in. Reading it relatively in is an action | |
applying to one named page and one thing, requiring light. | |
Understand "read [number] in/from/of [something]" or "read | |
page [number] in/from/of [something]" or "look up page | |
[number] in/from/of [something]" or "consult page [number] | |
in/from/of [something]" as reading it in. Reading it in is | |
an action applying to one number and one thing, requiring | |
light. | |
Understand "read [something]" or "consult [something]" or | |
"read in/from [something]" as reading. Reading is an action | |
applying to one thing, requiring light. | |
Understand "relieve chaos" as relieving chaos. Relieving | |
chaos is an action applying to nothing. | |
Understand "report [something]" as reporting. Reporting is | |
an action applying to one thing. | |
Understand "retreat" or "parry" as retreating. Retreating | |
is an action applying to nothing. | |
Understand "run [any program]" as running. Running is an | |
action applying to one visible thing. | |
Understand "set [camera] to [a mode]" as tuning it to. | |
Tuning it to is an action applying to one thing and one | |
mode. | |
Understand "set [clock] to [time]" as setting it by time. | |
Setting it by time is an action applying to one thing and | |
one time. | |
Understand "set [something] to [a number]" as setting it | |
numerically to. Setting it numerically to is an action | |
applying to one thing and one number. | |
Understand "set price to [monetary value]" as setting price | |
to. Setting price to is an action applying to one monetary | |
value. | |
Understand "sew [something] to [something]" as affixing it | |
to. Affixing it to is an action applying to two things. | |
Carry out affixing something to something: now the noun is | |
part of the second noun. Report affixing something to | |
something: assign identities; say "You sew [the noun] on, | |
creating [a second noun]." Understand the command "stitch" | |
as "sew". | |
Understand "shuffle" as shuffling. Shuffling is an action | |
applying to nothing. | |
Understand "sit" as sitting down. Sitting down is an action | |
applying to nothing. Check sitting down: if the player is | |
spherical, say "You are already seated." Carry out sitting | |
down: now the player is spherical. Report sitting down: say | |
"You sit, ready to slide wherever fate takes you." | |
Understand "slander [someone]" as slandering to. Slandering | |
to is an action applying to one visible thing. | |
Understand "sneeze on [something]" as sneezing on. Sneezing | |
on is an action applying to one thing. | |
Understand "stand" or "stand up" as standing up. Standing | |
up is an action applying to nothing. Check standing up: if | |
the player is lumpy, say "You are already standing." Carry | |
out standing up: now the player is lumpy. Report standing | |
up: say "You get to your feet." | |
Understand "stop" as stopping. Stopping is an action | |
applying to nothing. | |
Understand "stop" or "cease" as stopping. Stopping is an | |
action applying to nothing. Carry out stopping: now the | |
destination of the player is blank. Report stopping: say | |
"You stop in your tracks." | |
Understand "strike [strikable-match]" as striking. Striking | |
is an action applying to one carried thing. | |
Understand "take shower" or "take bath" or "bathe" or | |
"wash" as bathing. Bathing is an action applying to nothing. | |
Understand "talk about [any subject]" as talking about. | |
Talking about is an action applying to one visible thing. | |
Understand "talk about [any thing]" or "discuss [any | |
thing]" as discussing. Discussing is an action applying to | |
one visible thing. | |
Understand "talk about [text]" as talking randomly about. | |
Talking randomly about is an action applying to one topic. | |
Carry out talking randomly about: say "Mostly you're | |
interested in [the list of subjects]." | |
Understand "talk to [someone]" as talking to. Understand | |
"talk to [something]" as talking to. Talking to is an | |
action applying to one visible thing. | |
Understand "thrust" or "advance" as advancing. Advancing is | |
an action applying to nothing. | |
Understand "traduce [someone] to [someone]" as traducing it | |
to. Traducing it to is an action applying to two visible | |
things. | |
Understand "turn [something] [a direction]" as reorienting | |
it to. Reorienting it to is an action applying to one thing | |
and one visible thing. | |
Understand "turn [something] [a direction]" as reorienting | |
it to. Reorienting it to is an action applying to two | |
things. | |
Understand "unflatter [someone]" as unflattering. [Okay, | |
okay, but it's four am.] Unflattering is an action applying | |
to one thing. | |
Understand "unlock [something]" as unlocking keylessly. | |
Unlocking keylessly is an action applying to one thing. | |
Understand "use [difficulty] puzzles" as selecting | |
difficulty. Selecting difficulty is an action out of world, | |
applying to one difficulty. | |
Understand "use [something]" as using. Using is an action | |
applying to one thing. Carry out using: say "You will have | |
to be more specific about your intentions." | |
Understand "write [text] in [something preferably held]" as | |
writing it in. Understand "write [text]" as writing it in. | |
Writing it in is an action applying to a topic and one | |
thing. Rule for supplying a missing second noun while | |
writing: if a jotter (called the pad) is carried, now the | |
second noun is the pad; otherwise say "You will have to | |
specify what to write that it." | |
Understand "write in [something preferably held]" as | |
writing in. Writing in is an action applying to one thing. | |
Understand "zap [something]" as zapping. Zapping is an | |
action applying to one thing. The Zapping action has a list | |
of things called the remnants. | |
Understand the command "read" as something new. Understand | |
"read [something]" as reading. Reading is an action | |
applying to one thing, requiring light. Check reading: if | |
the printing of the noun is "blank", say "Nothing is | |
written on [the noun]." instead. Carry out reading: say | |
"You read: [printing of the noun][line break]". Report | |
reading: do nothing. | |
Unimplemented Room is a room. "Room description goes | |
here..." | |
Universal opening is an action applying to nothing. | |
Unthinkable Solutions is a room. Sophie, Daisy, Ryan and | |
Owen are in Unthinkable Solutions. | |
Untying it from is an action applying to two things. | |
Utensil is a kind of thing. The knife, the fork and the | |
spoon are utensils. Before listing contents: group utensils | |
together as "utensils". | |
Utensil is a kind of thing. The knife, the fork and the | |
spoon are utensils. Before listing contents: group utensils | |
together giving articles. | |
Utensil is a kind of thing. The knife, the fork and the | |
spoon are utensils. Before listing contents: group utensils | |
together. | |
Vanessa is a woman in Cold Comfort. Vanessa owns Cold | |
Comfort. | |
Village Exploration is a scene. Village Exploration begins | |
when Brief Encounter ends. | |
WXPQ Studio is a room. "After about 2 AM, no one is | |
listening anyway, so you can more or less make up whatever | |
you like to fill the airwaves." | |
Waiting Suite is a room. "You find yourself in a narrow | |
room, more cozy than is really comfortable, with dark | |
paneling on all the walls. Underfoot is a thick carpet the | |
color of dried blood. The head of a dragon kit is mounted | |
on the wall." | |
Waiting more is an action applying to one number. | |
Warning about failure of something is an activity. | |
Washing is an action applying to one thing. Understand | |
"clean [something]" or "wet [something]" or "wash | |
[something]" as washing. | |
Waterfront is a region. Thames Street before Fort Carlisle, | |
Thames Street by the King's House, Thames Street at the | |
Wherry Bridge, Water Lane, Fishmarket, Fisher's Row, and | |
Thames Street End are in Waterfront. | |
Waving it at is an action applying to one carried thing and | |
one visible thing. | |
Weight is a kind of value. 1kg specifies a weight. | |
Weight is a kind of value. 1kg specifies a weight. Every | |
thing has a weight. | |
Weight is a kind of value. The weights are light, | |
manageable, and horribly heavy. Everything has a weight. | |
West of the Daunting Dungeon is the Disturbing Door. The | |
Disturbing Door is a door. West of the Disturbing Door is | |
the Fallow Field. | |
Wharf is a room. | |
Whistling is an action applying to nothing. | |
Whole Foods is a room. | |
Widdershins is a direction. The opposite of widdershins is | |
turnwise. | |
Wide Open Field is a room. "A big field under a big sky. | |
The clouds are puffy, the trees are handsome." | |
Widget Stand is a room. | |
William Clark is a man in the Trading Post. He carries | |
leather slippers, a journal, and a loaf of bread. The bread | |
is edible. The slippers are wearable. | |
Wilma, Betty, and Frederica are women in the Eight-Walled | |
Chamber. Understand "lady" or "woman" as a woman. A nose is | |
a kind of thing. A nose is part of every person. | |
Winding Street is a room. Winding Street is west of Duck | |
Pond. Sloping Street is north of Winding Street, northwest | |
of Duck Pond, west of Stately Lawn, and southwest of | |
Stately Home. Stately Lawn is north of Duck Pond. Stately | |
Home is north of Stately Lawn. | |
Wolf Pursuit is a scene. Wolf Pursuit begins when play | |
begins. | |
Work duration is a number that varies. | |
Workshop is a room. | |
Writing a distant paragraph about something is an activity. | |
Your Bedroom is a room. The bedroom window is a door. It is | |
west of Your Bedroom and east of the Grassy Slope. | |
Your Bedroom is a room. The printed name of Your Bedroom is | |
"[player's forename]'s Bedroom". | |
Zeta Proximan Dig Field is a room. "During the day, the | |
field is massed with sweating native workers, overseers, | |
and officials from central command. Now the spades, | |
trowels, brushes, metal detectors, ground probes, plumb | |
lines, and sighting tripods have been laid aside. | |
ant-paranoia is a number that varies. | |
by the banquet table is a room. at the corner is a room. | |
next to the doorway is a room. by the window is a room. | |
is San Seriffe. East of San Seriffe is a dark room. | |
let KE be given by KE = mv^2/2 where KE is an energy; | |
lipstick-smudges is a fact. | |
penny-wears-coral is a fact. | |
where F is a force, m is a mass, a is an acceleration. | |
where F is a force, m is a mass. | |
where P is a monetary value, F is the fixed cost, C is the | |
unit cost, V is a monetary value, and n is a number. | |
where g is the acceleration due to gravity, v is a | |
velocity, and t is an elapsed time. | |
where m is a mass, h is a length, v is a velocity, and g is | |
the acceleration due to gravity. | |
whether or not 20 is an odd number |
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