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#if UNITY_EDITOR | |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
public class AnimationRecorder : MonoBehaviour | |
{ | |
private const float CAPTURING_INTERVAL = 1.0f / 30.0f; | |
private float _lastCapturedTime; | |
private float _recordingTimer; | |
private bool _recording = false; | |
private List<AnimationRecorderItem> _recorders; | |
void Start () | |
{ | |
Configurate (); | |
} | |
void Configurate () | |
{ | |
_recorders = new List<AnimationRecorderItem> (); | |
_recordingTimer = 0.0f; | |
var allTransforms = gameObject.GetComponentsInChildren< Transform > (); | |
for ( int i = 0; i < allTransforms.Length; ++i ) | |
{ | |
string path = CreateRelativePathForObject ( transform, allTransforms [ i ] ); | |
_recorders.Add ( new AnimationRecorderItem ( path, allTransforms [ i ] ) ); | |
} | |
} | |
public void StartRecording () | |
{ | |
Debug.Log ( "AnimationRecorder recording started" ); | |
_recording = true; | |
} | |
public void StopRecording () | |
{ | |
Debug.Log ( "AnimationRecorder recording stopped" ); | |
_recording = false; | |
ExportAnimationClip (); | |
Configurate (); | |
} | |
void Update () | |
{ | |
if ( Input.GetKeyDown ( KeyCode.Space ) && !_recording ) | |
{ | |
StartRecording (); | |
return; | |
} | |
if ( Input.GetKeyDown ( KeyCode.Space ) && _recording ) | |
{ | |
StopRecording (); | |
return; | |
} | |
if ( _recording ) | |
{ | |
if ( _recordingTimer == 0.0f || _recordingTimer - _lastCapturedTime >= CAPTURING_INTERVAL ) | |
{ | |
for ( int i = 0; i < _recorders.Count; ++i ) | |
{ | |
_recorders [ i ].AddFrame ( _recordingTimer ); | |
} | |
_lastCapturedTime = _recordingTimer; | |
} | |
_recordingTimer += Time.deltaTime; | |
} | |
} | |
private void ExportAnimationClip () | |
{ | |
AnimationClip clip = new AnimationClip (); | |
for ( int i = 0; i < _recorders.Count; ++i ) | |
{ | |
Dictionary<string,AnimationCurve> propertiles = _recorders [ i ].Properties; | |
for ( int j = 0; j < propertiles.Count; ++j ) | |
{ | |
string name = _recorders [ i ].PropertyName; | |
string propery = propertiles.ElementAt ( j ).Key; | |
var curve = propertiles.ElementAt ( j ).Value; | |
clip.SetCurve ( name, typeof(Transform), propery, curve ); | |
} | |
} | |
clip.EnsureQuaternionContinuity (); | |
string path = "Assets/" + gameObject.name + ".anim"; | |
AssetDatabase.CreateAsset ( clip, path ); | |
Debug.Log ( "AnimationRecorder saved to = " + path ); | |
} | |
private string CreateRelativePathForObject ( Transform root, Transform target ) | |
{ | |
if ( target == root ) | |
{ | |
return string.Empty; | |
} | |
string name = target.name; | |
Transform bufferTransform = target; | |
while ( bufferTransform.parent != root ) | |
{ | |
name = string.Format ( "{0}/{1}", bufferTransform.parent.name, name ); | |
bufferTransform = bufferTransform.parent; | |
} | |
return name; | |
} | |
} | |
#endif |
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