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// check for 'real' null | |
if (ReferenceEquals(obj, null)) { | |
} | |
// check for 'real' not-null | |
if (ReferenceEquals(obj, null) == false) { | |
} | |
// check for 'unity' null | |
if (obj == false) { |
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namespace Scripts.Utils.BuildMaker.Editor | |
{ | |
public static class BuildCLI | |
{ | |
// Called via editor in batchmode command line arguments | |
public static void Build() | |
{ | |
string[] args = System.Environment.GetCommandLineArgs(); | |
string buildProfile = null; |
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pipeline { | |
agent { | |
node { | |
label 'windows' | |
} | |
} | |
environment { | |
VERSION = readFile(file: "game/Assets/StreamingAssets/version.txt").trim() | |
} | |
stages { |
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using System; | |
using System.Collections.Generic; | |
using System.Runtime.CompilerServices; | |
public struct Option<T> : IEquatable<Option<T>> { | |
T _value; | |
bool _hasValue; | |
public T Value { | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] |