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#include <GL/glut.h> | |
#include <complex> | |
using namespace std; | |
constexpr int w_width=640,w_height=640,countnum=100; | |
double dx,dy; | |
int convergence(const complex<double>&); | |
void init(); | |
void display(); | |
void resize(int,int); | |
int main(int argc,char **argv){ | |
glutInit(&argc,argv); | |
glutInitDisplayMode(GLUT_RGBA); | |
glutInitWindowSize(w_width,w_height); | |
glutCreateWindow(argv[0]); | |
glutDisplayFunc(display); | |
glutReshapeFunc(resize); | |
init(); | |
glutMainLoop(); | |
return 0; | |
} | |
int convergence(const complex<double>& c){ | |
complex<double> z(0,0); | |
int count; | |
for(count=0;count<countnum;count++){ | |
z=z*z+c; | |
if(norm(z)>4.0) break; | |
} | |
return count; | |
} | |
void init(){ | |
glClearColor(1.0,1.0,1.0,1.0); | |
} | |
void display(){ | |
glClear(GL_COLOR_BUFFER_BIT); | |
glLoadIdentity(); | |
glTranslatef(0.5,0,0); | |
glBegin(GL_POINTS); | |
for( double x=-1.5;x<=0.5;x+=dx){ | |
for( double y=-1.0;y<=1.0;y+=dy){ | |
int count=convergence(complex<double>(x,y)); | |
float color=1.0-(float)count/countnum; | |
glColor3f(color,color,color); | |
glVertex2d(x,y); | |
} | |
} | |
glEnd(); | |
glFlush(); | |
} | |
void resize(int w,int h){ | |
dx=1.0/w,dy=1.0/h; | |
glViewport(0,0,w,h); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
gluOrtho2D(0,w/w_width,0,h/w_height); | |
} |
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