Last active
August 29, 2015 14:05
-
-
Save tgfrerer/dae32894b8ef785e6786 to your computer and use it in GitHub Desktop.
ofTexture::mipmap test project - press key to toggle mipmaps on/off
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "ofMain.h" | |
class ofApp : public ofBaseApp{ | |
ofCamera mCam1; | |
ofTexture mTex1; | |
public: | |
void setup() { | |
//mTex1.enableMipmap(); ///< auto-generate mipmap whenever ofTexture updates it's image data. | |
ofDisableArbTex(); | |
ofLoadImage(mTex1,"grid.png"); | |
// mTex1.generateMipmap(); ///< alternative: generate mipmap at point of call, and select mipmap based min filter manually: | |
// mTex1.setTextureMinMagFilter(GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST); ///< activate mipmap filtering once texture has been loaded | |
ofEnableArbTex(); | |
mCam1.setupPerspective(); | |
}; | |
void draw() { | |
ofBackground(ofColor::black); | |
mCam1.begin(); | |
ofPushMatrix(); | |
ofTranslate(0, 0, -500); | |
ofRotate(60,1,0,0); | |
mTex1.draw(0, 0); | |
ofPopMatrix(); | |
mCam1.end(); | |
}; | |
void keyReleased(int key){ | |
static bool toggle = false; | |
mTex1.setTextureMinMagFilter( (toggle^=true) ? GL_LINEAR : GL_LINEAR_MIPMAP_LINEAR , GL_LINEAR); | |
}; | |
}; | |
//======================================================================== | |
int main( ){ | |
// ofSetCurrentRenderer(ofGLProgrammableRenderer::TYPE); | |
// ofSetOpenGLVersion(4, 1); | |
ofSetupOpenGL(1024,768,OF_WINDOW); // <-------- setup the GL context | |
// this kicks off the running of my app | |
// can be OF_WINDOW or OF_FULLSCREEN | |
// pass in width and height too: | |
ofRunApp(new ofApp()); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment